SearcharxivSearch

arXiv subjects

Nishanth Chidambaram

Publications and source records attributed to Nishanth Chidambaram.

2 recordsLinked to original sources

AffAdapt: AFFect-driven ADAPTive AI Personas for Seamless Conversations

AI-generated personas are being increasingly used for support, training and simulations. While generative AI models possess abilities to generate affect-aware responses, their embodiment into visual personas is an active area of investigation. Naturalistic exchanges require understanding of the conversational partners' turn completions, whether the agent should respond or keep listening and rely on non-verbal cues aligned with one's emotional states. Seamless human-AI conversation in a multimodal setting requires all modalities being generated to act in coordination. We present AffAdapt, a seamless interaction design framework for AI-personas, which coordinates streaming speech recognition, proactive turn-management, persona-grounded response generation, a persistent emotional state, and synchronized embodied output into a single interaction loop. We demonstrate the architecture in the context of practicing sensitive, high-stakes conversations, and report an initial case study showing fluid turn management and adaptive, persona-consistent behavior, alongside open challenges in interruption handling, open-ended dialogue, and multimodal affective alignment. AffAdapt's interaction loop is a generalizable pattern for coordinating timing, identity, and affect in real-time AI personas - applicable to training, coaching, education, and simulation contexts wherever believable, responsive interaction matters.

cs.HC

DriveSimQuest: A VR Driving Simulator and Research Platform on Meta Quest with Unity

Using head-mounted Virtual Reality (VR) displays to simulate driving is critical to studying driving behavior and designing driver assistance systems. But existing VR driving simulators are often limited to tracking only eye movements. The bulky outside-in tracking setup and Unreal-based architecture also present significant engineering challenges for interaction researchers and practitioners. We present DriveSimQuest, a VR driving simulator and research platform built on the Meta Quest Pro and Unity, capable of capturing rich behavioral signals such as gaze, facial expressions, hand activities, and full-body gestures in real-time. DriveSimQuest offers a preliminary, easy-to-deploy platform that supports researchers and practitioners in studying drivers' affective states and behaviors, and in designing future context-aware driving assistance systems.

cs.HC