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Nived Rajaraman

Publications and source records attributed to Nived Rajaraman.

At least 19 recordsLinked to original sources

Learning to Reason with Curriculum I: Provable Benefits of Autocurriculum

Chain-of-thought reasoning, where language models expend additional computation by producing thinking tokens prior to final responses, has driven significant advances in model capabilities. However, training these reasoning models is extremely costly in terms of both data and compute, as it involves collecting long traces of reasoning behavior from humans or synthetic generators and further post-training the model via reinforcement learning. Are these costs fundamental, or can they be reduced through better algorithmic design? We show that autocurriculum, where the model uses its own performance to decide which problems to focus training on, provably improves upon standard training recipes for both supervised fine-tuning (SFT) and reinforcement learning (RL). For SFT, we show that autocurriculum requires exponentially fewer reasoning demonstrations than non-adaptive fine-tuning, by focusing teacher supervision on prompts where the current model struggles. For RL fine-tuning, autocurriculum decouples the computational cost from the quality of the reference model, reducing the latter to a burn-in cost that is nearly independent of the target accuracy. These improvements arise purely from adaptive data selection, drawing on classical techniques from boosting and learning from counterexamples, and requiring no assumption on the distribution or difficulty of prompts.

cs.LG

The Price of Hidden Curvature: Improved Lower Bounds for Bandit Convex Optimization

We establish improved lower bounds on the minimax expected regret of stochastic bandit convex optimization for $1$-Lipschitz functions on the $d$-dimensional Euclidean ball. For time horizons $n\ge d^{10/3}$, we prove a lower bound of $Ω(d^{4/3}\sqrt{n})$, the first nontrivial bound that exceeds the $d\sqrt{n}$ dependence of linear bandits, showing that stochastic bandit convex optimization is fundamentally harder than linear bandits. For $d^2\le n\le d^{10/3}$, we obtain a lower bound of $Ω(\sqrt{d}n^{3/4})$, matching the regret of the algorithm of Flaxman et al. (2005), establishing its optimality in this regime. The hard class of convex functions we construct takes the following form in dimension $2d$: for an action $a=(a^1,a^2)\in \mathbb{B}^{2d}$, each function is the scaled soft maximum of a "tube", $r^{-1}\|W^\star a^1-\frac{r}{8\varepsilon}a^2 \|$ (hyperparameterized by $\varepsilon,r$), and a squared distance function, $\frac12\|a^1-u^\star\|^2-\frac12\|u^\star\|^2$. Here $u^\star\in\mathbb{R}^d$ is the unknown target determining the minimizer, while $W^\star\in\mathbb{R}^{d\times d}$ hides the region in which the quadratic curvature is observable. Indeed, observations reveal substantial information about $u^\star$ only when the learner acts near the hidden tube $a^2\approx \frac{8\varepsilon}{r}W^\star a^1$; away from it, the tube branch masks the quadratic branch. Thus the learner must pay to uncover the geometry encoded by $W^\star$ before it can effectively exploit the curvature that identifies $u^\star$. Formalizing this tradeoff yields a sample complexity lower bound of $Ω(\frac{d^{5/2}}{\varepsilon^2}\wedge\frac{d^2}{\varepsilon^4})$ for finding an $\varepsilon$-optimal action, and ultimately the $Ω(d^{4/3}\sqrt{n}\wedge\sqrt{d}n^{3/4})$ regret lower bound. The proof was developed by GPT-5.5 Pro and GPT-5.6 Sol Pro under the authors' guidance.

stat.ML

Learning to Reason with Curriculum II: Compositional Generalization

Compositional generalization, the ability to solve complex problems by combining solutions to simpler sub-problems, is a fundamental capability of both natural and artificial intelligence, and a key mechanism underlying chain-of-thought reasoning. However, the theoretical underpinnings of compositional generalization remain poorly understood: when and why does decomposing a problem into parts yield more efficient learning than solving it directly? We study this question through the canonical problem of learning to simulate semiautomata (predicting the outcome of $T$ steps of sequential computation), a model that captures state tracking, regular language recognition, and modular arithmetic. We show that an autocurriculum-based approach building on Part I of this series, recursively decomposing longer sequences into shorter sub-problems, learning to solve them, and composing the solutions, achieves dramatically better statistical complexity than direct methods. (i) For a setting inspired by supervised fine-tuning (SFT) where the learner receives interactive feedback on intermediate states of the computation, curriculum facilitates learning from only $2^{\mathcal{O}(\sqrt{\log T})}$ tokens of supervision; i.e., subpolynomial in the sequence length $T$, overcoming the $Ω(T)$ token barrier required by direct simulation. (ii) For a setting inspired by reinforcement learning with verifiable rewards (RLVR), where the learner improves a pre-trained reference model using an outcome verifier, we show that curriculum reduces the requirement on the reference model from coverage at the full sequence length $T$ to coverage at a shorter block length $B \ll T$, an exponentially weaker condition.

cs.LG

From Markov to Laplace: How Mamba In-Context Learns Markov Chains

While transformer-based language models have driven the AI revolution thus far, their computational complexity has spurred growing interest in viable alternatives, such as structured state space sequence models (SSMs) and Selective SSMs. Among these, Mamba (S6) and its variant Mamba-2 have shown remarkable inference speed-ups over transformers while achieving comparable or superior performance on complex language modeling tasks. However, despite these architectural innovations and empirical successes, the fundamental learning capabilities of Mamba remain poorly understood. In this paper, we address this gap by studying in-context learning (ICL) on Markov chains and uncovering an interesting phenomenon: even a single-layer Mamba efficiently learns the in-context Laplacian smoothing estimator, which is both Bayes and minimax optimal. To explain this, we theoretically characterize the representation capacity of Mamba and reveal the fundamental role of convolution in enabling it to represent the optimal Laplacian smoothing. These theoretical insights align strongly with empirical results and, to the best of our knowledge, represent the first formal connection between Mamba and optimal statistical estimators. Finally, we outline promising research directions inspired by these findings.

cs.LG

Select and Improve: Understanding the Mechanics of Post-Training for Reasoning

Reinforcement learning has rapidly emerged as a key component in the training of reasoning and coding models, yet it remains poorly understood from a mechanistic perspective. We study how and through what underlying processes capabilities are acquired or enhanced via reinforcement learning post-training. Our analysis, based on controlled math reasoning experiments with Qwen-2.5-1.5B, reveals two core mechanisms: strategy selection and strategy improvement. Our results highlight the role of SFT data and reinforcement learning data in activating these mechanisms, in particular showing how supervising the model on diverse reasoning strategies can enable strategy selection and how increasing difficulty in reinforcement learning data can enable strategy improvement. Taken together, our results provide mechanistic insight into RL training and suggest practical interventions to continue scaling reasoning capabilities.

cs.LG

Interactive Learning of Single-Index Models via Stochastic Gradient Descent

Stochastic gradient descent (SGD) is a cornerstone algorithm for high-dimensional optimization, renowned for its empirical successes. Recent theoretical advances have provided a deep understanding of how SGD enables feature learning in high-dimensional nonlinear models, most notably the \textit{single-index model} with i.i.d. data. In this work, we study the sequential learning problem for single-index models, also known as generalized linear bandits or ridge bandits, where SGD is a simple and natural solution, yet its learning dynamics remain largely unexplored. We show that, similar to the optimal interactive learner, SGD undergoes a distinct ``burn-in'' phase before entering the ``learning'' phase in this setting. Moreover, with an appropriately chosen learning rate schedule, a single SGD procedure simultaneously achieves near-optimal (or best-known) sample complexity and regret guarantees across both phases, for a broad class of link functions. Our results demonstrate that SGD remains highly competitive for learning single-index models under adaptive data.

stat.ML

$\texttt{SPECS}$: Faster Test-Time Scaling through Speculative Drafts

Scaling test-time compute has driven the recent advances in the reasoning capabilities of large language models (LLMs), typically by allocating additional computation for more thorough exploration. However, increased compute often comes at the expense of higher user-facing latency, directly impacting user experience. Current test-time scaling methods primarily optimize for accuracy based on total compute resources (FLOPS), often overlooking latency constraints. To address this gap, we propose $\texttt{SPECS}$, a latency-aware test-time scaling method inspired by speculative decoding. $\texttt{SPECS}$~uses a smaller, faster model to generate candidate sequences efficiently, and evaluates these candidates using signals from both a larger target model and a dedicated reward model. We introduce new integration strategies, including reward-guided soft verification and a reward-based deferral mechanism. Empirical results on MATH500, AMC23 and OlympiadBench datasets show that $\texttt{SPECS}$~matches or surpasses beam search accuracy while reducing latency by up to $\sim$19.1\%. Our theoretical analysis shows that our algorithm converges to the solution of a KL-regularized reinforcement learning objective with increasing beam width.

cs.AI

What One Cannot, Two Can: Two-Layer Transformers Provably Represent Induction Heads on Any-Order Markov Chains

In-context learning (ICL) is a hallmark capability of transformers, through which trained models learn to adapt to new tasks by leveraging information from the input context. Prior work has shown that ICL emerges in transformers due to the presence of special circuits called induction heads. Given the equivalence between induction heads and conditional k-grams, a recent line of work modeling sequential inputs as Markov processes has revealed the fundamental impact of model depth on its ICL capabilities: while a two-layer transformer can efficiently represent a conditional 1-gram model, its single-layer counterpart cannot solve the task unless it is exponentially large. However, for higher order Markov sources, the best known constructions require at least three layers (each with a single attention head) - leaving open the question: can a two-layer single-head transformer represent any kth-order Markov process? In this paper, we precisely address this and theoretically show that a two-layer transformer with one head per layer can indeed represent any conditional k-gram. Thus, our result provides the tightest known characterization of the interplay between transformer depth and Markov order for ICL. Building on this, we further analyze the learning dynamics of our two-layer construction, focusing on a simplified variant for first-order Markov chains, illustrating how effective in-context representations emerge during training. Together, these results deepen our current understanding of transformer-based ICL and illustrate how even shallow architectures can surprisingly exhibit strong ICL capabilities on structured sequence modeling tasks.

cs.LG

The Space Complexity of Learning-Unlearning Algorithms

We study the memory complexity of machine unlearning algorithms that provide strong data deletion guarantees to the users. Formally, consider an algorithm for a particular learning task that initially receives a training dataset. Then, after learning, it receives data deletion requests from a subset of users (of arbitrary size), and the goal of unlearning is to perform the task as if the learner never received the data of deleted users. In this paper, we ask how many bits of storage are needed to be able to delete certain training samples at a later time. We focus on the task of realizability testing, where the goal is to check whether the remaining training samples are realizable within a given hypothesis class \(\mathcal{H}\). Toward that end, we first provide a negative result showing that the VC dimension is not a characterization of the space complexity of unlearning. In particular, we provide a hypothesis class with constant VC dimension (and Littlestone dimension), but for which any unlearning algorithm for realizability testing needs to store \(Ω(n)\)-bits, where \(n\) denotes the size of the initial training dataset. In fact, we provide a stronger separation by showing that for any hypothesis class \(\mathcal{H}\), the amount of information that the learner needs to store, so as to perform unlearning later, is lower bounded by the \textit{eluder dimension} of \(\mathcal{H}\), a combinatorial notion always larger than the VC dimension. We complement the lower bound with an upper bound in terms of the star number of the underlying hypothesis class, albeit in a stronger ticketed-memory model proposed by Ghazi et al. (2023). Since the star number for a hypothesis class is never larger than its Eluder dimension, our work highlights a fundamental separation between central and ticketed memory models for machine unlearning.

cs.LG

Toward a Theory of Tokenization in LLMs

While there has been a large body of research attempting to circumvent tokenization for language modeling (Clark et al., 2022; Xue et al., 2022), the current consensus is that it is a necessary initial step for designing state-of-the-art performant language models. In this paper, we investigate tokenization from a theoretical point of view by studying the behavior of transformers on simple data generating processes. When trained on data drawn from certain simple $k^{\text{th}}$-order Markov processes for $k > 1$, transformers exhibit a surprising phenomenon - in the absence of tokenization, they empirically fail to learn the right distribution and predict characters according to a unigram model (Makkuva et al., 2024). With the addition of tokenization, however, we empirically observe that transformers break through this barrier and are able to model the probabilities of sequences drawn from the source near-optimally, achieving small cross-entropy loss. With this observation as starting point, we study the end-to-end cross-entropy loss achieved by transformers with and without tokenization. With the appropriate tokenization, we show that even the simplest unigram models (over tokens) learnt by transformers are able to model the probability of sequences drawn from $k^{\text{th}}$-order Markov sources near optimally. Our analysis provides a justification for the use of tokenization in practice through studying the behavior of transformers on Markovian data.

cs.CL

Computational Intractability of Strategizing against Online Learners

Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how an optimizing agent can best respond to a learning agent to improve its own long-term outcomes. While prior work has developed efficient algorithms for the optimizer in special cases - such as structured auction settings or contract design - no general efficient algorithm is known. In this paper, we establish a strong computational hardness result: unless $\mathsf{P} = \mathsf{NP}$, no polynomial-time optimizer can compute a near-optimal strategy against a learner using a standard no-regret algorithm, specifically Multiplicative Weights Update (MWU). Our result proves an $Ω(T)$ hardness bound, significantly strengthening previous work that only showed an additive $Θ(1)$ impossibility result. Furthermore, while the prior hardness result focused on learners using fictitious play - an algorithm that is not no-regret - we prove intractability for a widely used no-regret learning algorithm. This establishes a fundamental computational barrier to finding optimal strategies in general game-theoretic settings.

cs.GT

Scaling Test-Time Compute Without Verification or RL is Suboptimal

Despite substantial advances in scaling test-time compute, an ongoing debate in the community is how it should be scaled up to enable continued and efficient improvements with scaling. There are largely two approaches: first, distilling successful search or thinking traces; and second, using verification (e.g., 0/1 outcome rewards, reward models, or verifiers) to guide reinforcement learning (RL) and search algorithms. In this paper, we prove that finetuning LLMs with verifier-based (VB) methods based on RL or search is far superior to verifier-free (VF) approaches based on distilling or cloning search traces, given a fixed amount of compute/data budget. Further, we show that as we scale test-time compute (measured as the output token length) and training data, suboptimality of VF methods scales poorly compared to VB when the base pre-trained LLM presents a heterogeneous distribution over correct solution traces (e.g., different lengths, styles, etc.) and admits a non-sharp distribution over rewards on traces sampled from it. We formalize this condition using anti-concentration [Erdős, 1945]. This implies a stronger result that VB methods scale better asymptotically, with the performance gap between VB and VF methods widening as test-time budget grows. We corroborate our theory empirically on both didactic and math reasoning problems with 3/8/32B-sized pre-trained LLMs, where we find verification is crucial for scaling test-time compute.

cs.LG

Transformers on Markov Data: Constant Depth Suffices

Attention-based transformers have been remarkably successful at modeling generative processes across various domains and modalities. In this paper, we study the behavior of transformers on data drawn from \kth Markov processes, where the conditional distribution of the next symbol in a sequence depends on the previous $k$ symbols observed. We observe a surprising phenomenon empirically which contradicts previous findings: when trained for sufficiently long, a transformer with a fixed depth and $1$ head per layer is able to achieve low test loss on sequences drawn from \kth Markov sources, even as $k$ grows. Furthermore, this low test loss is achieved by the transformer's ability to represent and learn the in-context conditional empirical distribution. On the theoretical side, our main result is that a transformer with a single head and three layers can represent the in-context conditional empirical distribution for \kth Markov sources, concurring with our empirical observations. Along the way, we prove that \textit{attention-only} transformers with $O(\log_2(k))$ layers can represent the in-context conditional empirical distribution by composing induction heads to track the previous $k$ symbols in the sequence. These results provide more insight into our current understanding of the mechanisms by which transformers learn to capture context, by understanding their behavior on Markov sources.

cs.LG

Statistical Complexity and Optimal Algorithms for Non-linear Ridge Bandits

We consider the sequential decision-making problem where the mean outcome is a non-linear function of the chosen action. Compared with the linear model, two curious phenomena arise in non-linear models: first, in addition to the "learning phase" with a standard parametric rate for estimation or regret, there is an "burn-in period" with a fixed cost determined by the non-linear function; second, achieving the smallest burn-in cost requires new exploration algorithms. For a special family of non-linear functions named ridge functions in the literature, we derive upper and lower bounds on the optimal burn-in cost, and in addition, on the entire learning trajectory during the burn-in period via differential equations. In particular, a two-stage algorithm that first finds a good initial action and then treats the problem as locally linear is statistically optimal. In contrast, several classical algorithms, such as UCB and algorithms relying on regression oracles, are provably suboptimal.

stat.ML

Sample Efficient Deep Reinforcement Learning via Local Planning

The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.

cs.LG

Greedy Pruning with Group Lasso Provably Generalizes for Matrix Sensing

Pruning schemes have been widely used in practice to reduce the complexity of trained models with a massive number of parameters. In fact, several practical studies have shown that if a pruned model is fine-tuned with some gradient-based updates it generalizes well to new samples. Although the above pipeline, which we refer to as pruning + fine-tuning, has been extremely successful in lowering the complexity of trained models, there is very little known about the theory behind this success. In this paper, we address this issue by investigating the pruning + fine-tuning framework on the overparameterized matrix sensing problem with the ground truth $U_\star \in \mathbb{R}^{d \times r}$ and the overparameterized model $U \in \mathbb{R}^{d \times k}$ with $k \gg r$. We study the approximate local minima of the mean square error, augmented with a smooth version of a group Lasso regularizer, $\sum_{i=1}^k \| U e_i \|_2$. In particular, we provably show that pruning all the columns below a certain explicit $\ell_2$-norm threshold results in a solution $U_{\text{prune}}$ which has the minimum number of columns $r$, yet close to the ground truth in training loss. Moreover, in the subsequent fine-tuning phase, gradient descent initialized at $U_{\text{prune}}$ converges at a linear rate to its limit. While our analysis provides insights into the role of regularization in pruning, we also show that running gradient descent in the absence of regularization results in models which {are not suitable for greedy pruning}, i.e., many columns could have their $\ell_2$ norm comparable to that of the maximum. To the best of our knowledge, our results provide the first rigorous insights on why greedy pruning + fine-tuning leads to smaller models which also generalize well.

cs.LG

How good is Good-Turing for Markov samples?

The Good-Turing (GT) estimator for the missing mass (i.e., total probability of missing symbols) in $n$ samples is the number of symbols that appeared exactly once divided by $n$. For i.i.d. samples, the bias and squared-error risk of the GT estimator can be shown to fall as $1/n$ by bounding the expected error uniformly over all symbols. In this work, we study convergence of the GT estimator for missing stationary mass (i.e., total stationary probability of missing symbols) of Markov samples on an alphabet $\mathcal{X}$ with stationary distribution $[π_x:x \in \mathcal{X}]$ and transition probability matrix (t.p.m.) $P$. This is an important and interesting problem because GT is widely used in applications with temporal dependencies such as language models assigning probabilities to word sequences, which are modelled as Markov. We show that convergence of GT depends on convergence of $(P^{\sim x})^n$, where $P^{\sim x}$ is $P$ with the $x$-th column zeroed out. This, in turn, depends on the Perron eigenvalue $λ^{\sim x}$ of $P^{\sim x}$ and its relationship with $π_x$ uniformly over $x$. For randomly generated t.p.ms and t.p.ms derived from New York Times and Charles Dickens corpora, we numerically exhibit such uniform-over-$x$ relationships between $λ^{\sim x}$ and $π_x$. This supports the observed success of GT in language models and practical text data scenarios. For Markov chains with rank-2, diagonalizable t.p.ms having spectral gap $β$, we show minimax rate upper and lower bounds of $1/(nβ^5)$ and $1/(nβ)$, respectively, for the estimation of stationary missing mass. This theoretical result extends the $1/n$ minimax rate for i.i.d. or rank-1 t.p.ms to rank-2 Markov, and is a first such minimax rate result for missing mass of Markov samples.

cs.IT

Minimax Optimal Online Imitation Learning via Replay Estimation

Online imitation learning is the problem of how best to mimic expert demonstrations, given access to the environment or an accurate simulator. Prior work has shown that in the infinite sample regime, exact moment matching achieves value equivalence to the expert policy. However, in the finite sample regime, even if one has no optimization error, empirical variance can lead to a performance gap that scales with $H^2 / N$ for behavioral cloning and $H / \sqrt{N}$ for online moment matching, where $H$ is the horizon and $N$ is the size of the expert dataset. We introduce the technique of replay estimation to reduce this empirical variance: by repeatedly executing cached expert actions in a stochastic simulator, we compute a smoother expert visitation distribution estimate to match. In the presence of general function approximation, we prove a meta theorem reducing the performance gap of our approach to the parameter estimation error for offline classification (i.e. learning the expert policy). In the tabular setting or with linear function approximation, our meta theorem shows that the performance gap incurred by our approach achieves the optimal $\widetilde{O} \left( \min({H^{3/2}} / {N}, {H} / {\sqrt{N}} \right)$ dependency, under significantly weaker assumptions compared to prior work. We implement multiple instantiations of our approach on several continuous control tasks and find that we are able to significantly improve policy performance across a variety of dataset sizes.

cs.LG