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Noah D. Goodman

Publications and source records attributed to Noah D. Goodman.

At least 91 records · Page 5Linked to original sources

When redundancy is useful: A Bayesian approach to 'overinformative' referring expressions

Referring is one of the most basic and prevalent uses of language. How do speakers choose from the wealth of referring expressions at their disposal? Rational theories of language use have come under attack for decades for not being able to account for the seemingly irrational overinformativeness ubiquitous in referring expressions. Here we present a novel production model of referring expressions within the Rational Speech Act framework that treats speakers as agents that rationally trade off cost and informativeness of utterances. Crucially, we relax the assumption that informativeness is computed with respect to a deterministic Boolean semantics, in favor of a non-deterministic continuous semantics. This innovation allows us to capture a large number of seemingly disparate phenomena within one unified framework: the basic asymmetry in speakers' propensity to overmodify with color rather than size; the increase in overmodification in complex scenes; the increase in overmodification with atypical features; and the increase in specificity in nominal reference as a function of typicality. These findings cast a new light on the production of referring expressions: rather than being wastefully overinformative, reference is usefully redundant.

cs.CL↗

Analyzing machine-learned representations: A natural language case study

As modern deep networks become more complex, and get closer to human-like capabilities in certain domains, the question arises of how the representations and decision rules they learn compare to the ones in humans. In this work, we study representations of sentences in one such artificial system for natural language processing. We first present a diagnostic test dataset to examine the degree of abstract composable structure represented. Analyzing performance on these diagnostic tests indicates a lack of systematicity in the representations and decision rules, and reveals a set of heuristic strategies. We then investigate the effect of the training distribution on learning these heuristic strategies, and study changes in these representations with various augmentations to the training set. Our results reveal parallels to the analogous representations in people. We find that these systems can learn abstract rules and generalize them to new contexts under certain circumstances -- similar to human zero-shot reasoning. However, we also note some shortcomings in this generalization behavior -- similar to human judgment errors like belief bias. Studying these parallels suggests new ways to understand psychological phenomena in humans as well as informs best strategies for building artificial intelligence with human-like language understanding.

cs.CL↗

DisSent: Sentence Representation Learning from Explicit Discourse Relations

Learning effective representations of sentences is one of the core missions of natural language understanding. Existing models either train on a vast amount of text, or require costly, manually curated sentence relation datasets. We show that with dependency parsing and rule-based rubrics, we can curate a high quality sentence relation task by leveraging explicit discourse relations. We show that our curated dataset provides an excellent signal for learning vector representations of sentence meaning, representing relations that can only be determined when the meanings of two sentences are combined. We demonstrate that the automatically curated corpus allows a bidirectional LSTM sentence encoder to yield high quality sentence embeddings and can serve as a supervised fine-tuning dataset for larger models such as BERT. Our fixed sentence embeddings achieve high performance on a variety of transfer tasks, including SentEval, and we achieve state-of-the-art results on Penn Discourse Treebank's implicit relation prediction task.

cs.CL↗

Learning to Explain: Answering Why-Questions via Rephrasing

Providing plausible responses to why questions is a challenging but critical goal for language based human-machine interaction. Explanations are challenging in that they require many different forms of abstract knowledge and reasoning. Previous work has either relied on human-curated structured knowledge bases or detailed domain representation to generate satisfactory explanations. They are also often limited to ranking pre-existing explanation choices. In our work, we contribute to the under-explored area of generating natural language explanations for general phenomena. We automatically collect large datasets of explanation-phenomenon pairs which allow us to train sequence-to-sequence models to generate natural language explanations. We compare different training strategies and evaluate their performance using both automatic scores and human ratings. We demonstrate that our strategy is sufficient to generate highly plausible explanations for general open-domain phenomena compared to other models trained on different datasets.

cs.CL↗

ShapeGlot: Learning Language for Shape Differentiation

In this work we explore how fine-grained differences between the shapes of common objects are expressed in language, grounded on images and 3D models of the objects. We first build a large scale, carefully controlled dataset of human utterances that each refers to a 2D rendering of a 3D CAD model so as to distinguish it from a set of shape-wise similar alternatives. Using this dataset, we develop neural language understanding (listening) and production (speaking) models that vary in their grounding (pure 3D forms via point-clouds vs. rendered 2D images), the degree of pragmatic reasoning captured (e.g. speakers that reason about a listener or not), and the neural architecture (e.g. with or without attention). We find models that perform well with both synthetic and human partners, and with held out utterances and objects. We also find that these models are amenable to zero-shot transfer learning to novel object classes (e.g. transfer from training on chairs to testing on lamps), as well as to real-world images drawn from furniture catalogs. Lesion studies indicate that the neural listeners depend heavily on part-related words and associate these words correctly with visual parts of objects (without any explicit network training on object parts), and that transfer to novel classes is most successful when known part-words are available. This work illustrates a practical approach to language grounding, and provides a case study in the relationship between object shape and linguistic structure when it comes to object differentiation.

cs.CL↗

Applying Probabilistic Programming to Affective Computing

Affective Computing is a rapidly growing field spurred by advancements in artificial intelligence, but often, held back by the inability to translate psychological theories of emotion into tractable computational models. To address this, we propose a probabilistic programming approach to affective computing, which models psychological-grounded theories as generative models of emotion, and implements them as stochastic, executable computer programs. We first review probabilistic approaches that integrate reasoning about emotions with reasoning about other latent mental states (e.g., beliefs, desires) in context. Recently-developed probabilistic programming languages offer several key desidarata over previous approaches, such as: (i) flexibility in representing emotions and emotional processes; (ii) modularity and compositionality; (iii) integration with deep learning libraries that facilitate efficient inference and learning from large, naturalistic data; and (iv) ease of adoption. Furthermore, using a probabilistic programming framework allows a standardized platform for theory-building and experimentation: Competing theories (e.g., of appraisal or other emotional processes) can be easily compared via modular substitution of code followed by model comparison. To jumpstart adoption, we illustrate our points with executable code that researchers can easily modify for their own models. We end with a discussion of applications and future directions of the probabilistic programming approach.

cs.AI↗

Joint Mapping and Calibration via Differentiable Sensor Fusion

We leverage automatic differentiation (AD) and probabilistic programming to develop an end-to-end optimization algorithm for batch triangulation of a large number of unknown objects. Given noisy detections extracted from noisily geo-located street level imagery without depth information, we jointly estimate the number and location of objects of different types, together with parameters for sensor noise characteristics and prior distribution of objects conditioned on side information. The entire algorithm is framed as nested stochastic variational inference. An inner loop solves a soft data association problem via loopy belief propagation; a middle loop performs soft EM clustering using a regularized Newton solver (leveraging an AD framework); an outer loop backpropagates through the inner loops to train global parameters. We place priors over sensor parameters for different traffic object types, and demonstrate improvements with richer priors incorporating knowledge of the environment. We test our algorithm on detections of road signs observed by cars with mounted cameras, though in practice this technique can be used for any geo-tagged images. The detections were extracted by neural image detectors and classifiers, and we independently triangulate each type of sign (e.g. stop, traffic light). We find that our model is more robust to DNN misclassifications than current methods, generalizes across sign types, and can use geometric information to increase precision. Our algorithm outperforms our current production baseline based on k-means clustering. We show that variational inference training allows generalization by learning sign-specific parameters.

cs.CV↗

The Language of Generalization

Language provides simple ways of communicating generalizable knowledge to each other (e.g., "Birds fly", "John hikes", "Fire makes smoke"). Though found in every language and emerging early in development, the language of generalization is philosophically puzzling and has resisted precise formalization. Here, we propose the first formal account of generalizations conveyed with language that makes quantitative predictions about human understanding. We test our model in three diverse domains: generalizations about categories (generic language), events (habitual language), and causes (causal language). The model explains the gradience in human endorsement through the interplay between a simple truth-conditional semantic theory and diverse beliefs about properties, formalized in a probabilistic model of language understanding. This work opens the door to understanding precisely how abstract knowledge is learned from language.

cs.CL↗

An Incremental Iterated Response Model of Pragmatics

Recent Iterated Response (IR) models of pragmatics conceptualize language use as a recursive process in which agents reason about each other to increase communicative efficiency. These models are generally defined over complete utterances. However, there is substantial evidence that pragmatic reasoning takes place incrementally during production and comprehension. We address this with an incremental IR model. We compare the incremental and global versions using computational simulations, and we assess the incremental model against existing experimental data and in the TUNA corpus for referring expression generation, showing that the model can capture phenomena out of reach of global versions.

cs.CL↗

Pyro: Deep Universal Probabilistic Programming

Pyro is a probabilistic programming language built on Python as a platform for developing advanced probabilistic models in AI research. To scale to large datasets and high-dimensional models, Pyro uses stochastic variational inference algorithms and probability distributions built on top of PyTorch, a modern GPU-accelerated deep learning framework. To accommodate complex or model-specific algorithmic behavior, Pyro leverages Poutine, a library of composable building blocks for modifying the behavior of probabilistic programs.

cs.LG↗

Planning, Inference and Pragmatics in Sequential Language Games

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages, (ii) generate messages that are most likely to help with the goal, and (iii) reason pragmatically about the partner's strategy. We propose a model that captures all three characteristics and demonstrate their importance in capturing human behavior on a new goal-oriented dataset we collected using crowdsourcing.

cs.CL↗

Evaluating Compositionality in Sentence Embeddings

An important challenge for human-like AI is compositional semantics. Recent research has attempted to address this by using deep neural networks to learn vector space embeddings of sentences, which then serve as input to other tasks. We present a new dataset for one such task, `natural language inference' (NLI), that cannot be solved using only word-level knowledge and requires some compositionality. We find that the performance of state of the art sentence embeddings (InferSent; Conneau et al., 2017) on our new dataset is poor. We analyze the decision rules learned by InferSent and find that they are consistent with simple heuristics that are ecologically valid in its training dataset. Further, we find that augmenting training with our dataset improves test performance on our dataset without loss of performance on the original training dataset. This highlights the importance of structured datasets in better understanding and improving AI systems.

cs.CL↗

Learning Disentangled Representations with Semi-Supervised Deep Generative Models

Variational autoencoders (VAEs) learn representations of data by jointly training a probabilistic encoder and decoder network. Typically these models encode all features of the data into a single variable. Here we are interested in learning disentangled representations that encode distinct aspects of the data into separate variables. We propose to learn such representations using model architectures that generalise from standard VAEs, employing a general graphical model structure in the encoder and decoder. This allows us to train partially-specified models that make relatively strong assumptions about a subset of interpretable variables and rely on the flexibility of neural networks to learn representations for the remaining variables. We further define a general objective for semi-supervised learning in this model class, which can be approximated using an importance sampling procedure. We evaluate our framework's ability to learn disentangled representations, both by qualitative exploration of its generative capacity, and quantitative evaluation of its discriminative ability on a variety of models and datasets.

stat.ML↗

Colors in Context: A Pragmatic Neural Model for Grounded Language Understanding

We present a model of pragmatic referring expression interpretation in a grounded communication task (identifying colors from descriptions) that draws upon predictions from two recurrent neural network classifiers, a speaker and a listener, unified by a recursive pragmatic reasoning framework. Experiments show that this combined pragmatic model interprets color descriptions more accurately than the classifiers from which it is built, and that much of this improvement results from combining the speaker and listener perspectives. We observe that pragmatic reasoning helps primarily in the hardest cases: when the model must distinguish very similar colors, or when few utterances adequately express the target color. Our findings make use of a newly-collected corpus of human utterances in color reference games, which exhibit a variety of pragmatic behaviors. We also show that the embedded speaker model reproduces many of these pragmatic behaviors.

cs.CL↗

Inducing Interpretable Representations with Variational Autoencoders

We develop a framework for incorporating structured graphical models in the \emph{encoders} of variational autoencoders (VAEs) that allows us to induce interpretable representations through approximate variational inference. This allows us to both perform reasoning (e.g. classification) under the structural constraints of a given graphical model, and use deep generative models to deal with messy, high-dimensional domains where it is often difficult to model all the variation. Learning in this framework is carried out end-to-end with a variational objective, applying to both unsupervised and semi-supervised schemes.

stat.ML↗

Learning to Generate Compositional Color Descriptions

The production of color language is essential for grounded language generation. Color descriptions have many challenging properties: they can be vague, compositionally complex, and denotationally rich. We present an effective approach to generating color descriptions using recurrent neural networks and a Fourier-transformed color representation. Our model outperforms previous work on a conditional language modeling task over a large corpus of naturalistic color descriptions. In addition, probing the model's output reveals that it can accurately produce not only basic color terms but also descriptors with non-convex denotations ("greenish"), bare modifiers ("bright", "dull"), and compositional phrases ("faded teal") not seen in training.

cs.CL↗

Deep Amortized Inference for Probabilistic Programs

Probabilistic programming languages (PPLs) are a powerful modeling tool, able to represent any computable probability distribution. Unfortunately, probabilistic program inference is often intractable, and existing PPLs mostly rely on expensive, approximate sampling-based methods. To alleviate this problem, one could try to learn from past inferences, so that future inferences run faster. This strategy is known as amortized inference; it has recently been applied to Bayesian networks and deep generative models. This paper proposes a system for amortized inference in PPLs. In our system, amortization comes in the form of a parameterized guide program. Guide programs have similar structure to the original program, but can have richer data flow, including neural network components. These networks can be optimized so that the guide approximately samples from the posterior distribution defined by the original program. We present a flexible interface for defining guide programs and a stochastic gradient-based scheme for optimizing guide parameters, as well as some preliminary results on automatically deriving guide programs. We explore in detail the common machine learning pattern in which a 'local' model is specified by 'global' random values and used to generate independent observed data points; this gives rise to amortized local inference supporting global model learning.

cs.AI↗

Neurally-Guided Procedural Models: Amortized Inference for Procedural Graphics Programs using Neural Networks

Probabilistic inference algorithms such as Sequential Monte Carlo (SMC) provide powerful tools for constraining procedural models in computer graphics, but they require many samples to produce desirable results. In this paper, we show how to create procedural models which learn how to satisfy constraints. We augment procedural models with neural networks which control how the model makes random choices based on the output it has generated thus far. We call such models neurally-guided procedural models. As a pre-computation, we train these models to maximize the likelihood of example outputs generated via SMC. They are then used as efficient SMC importance samplers, generating high-quality results with very few samples. We evaluate our method on L-system-like models with image-based constraints. Given a desired quality threshold, neurally-guided models can generate satisfactory results up to 10x faster than unguided models.

cs.GR↗