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Noah Golowich

Publications and source records attributed to Noah Golowich.

At least 55 records · Page 3Linked to original sources

Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games

We study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: - In the realizable setting of nonparametric online regression with the absolute loss, we propose a randomized proper learning algorithm which gets a near-optimal cumulative loss in terms of the sequential fat-shattering dimension of the hypothesis class. In the setting of online classification with a class of Littlestone dimension $d$, our bound reduces to $d \cdot {\rm poly} \log T$. This result answers a question as to whether proper learners could achieve near-optimal cumulative loss; previously, even for online classification, the best known cumulative loss was $\tilde O( \sqrt{dT})$. Further, for the real-valued (regression) setting, a cumulative loss bound with near-optimal scaling on sequential fat-shattering dimension was not even known for improper learners, prior to this work. - Using the above result, we exhibit an independent learning algorithm for general-sum binary games of Littlestone dimension $d$, for which each player achieves regret $\tilde O(d^{3/4} \cdot T^{1/4})$. This result generalizes analogous results of Syrgkanis et al. (2015) who showed that in finite games the optimal regret can be accelerated from $O(\sqrt{T})$ in the adversarial setting to $O(T^{1/4})$ in the game setting. To establish the above results, we introduce several new techniques, including: a hierarchical aggregation rule to achieve the optimal cumulative loss for real-valued classes, a multi-scale extension of the proper online realizable learner of Hanneke et al. (2021), an approach to show that the output of such nonparametric learning algorithms is stable, and a proof that the minimax theorem holds in all online learnable games.

cs.LG↗

The Complexity of Markov Equilibrium in Stochastic Games

We show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is computationally intractable, even when there are two players, the game is turn-based, the discount factor is an absolute constant, and the approximation is an absolute constant. Our intractability results stand in sharp contrast to normal-form games where exact CCEs are efficiently computable. A fortiori, our results imply that there are no efficient algorithms for learning stationary Markov CCE policies in multi-agent reinforcement learning (MARL), even when the interaction is two-player and turn-based, and both the discount factor and the desired approximation of the learned policies is an absolute constant. In turn, these results stand in sharp contrast to single-agent reinforcement learning (RL) where near-optimal stationary Markov policies can be efficiently learned. Complementing our intractability results for stationary Markov CCEs, we provide a decentralized algorithm (assuming shared randomness among players) for learning a nonstationary Markov CCE policy with polynomial time and sample complexity in all problem parameters. Previous work for learning Markov CCE policies all required exponential time and sample complexity in the number of players.

cs.LG↗

Planning in Observable POMDPs in Quasipolynomial Time

Partially Observable Markov Decision Processes (POMDPs) are a natural and general model in reinforcement learning that take into account the agent's uncertainty about its current state. In the literature on POMDPs, it is customary to assume access to a planning oracle that computes an optimal policy when the parameters are known, even though the problem is known to be computationally hard. Almost all existing planning algorithms either run in exponential time, lack provable performance guarantees, or require placing strong assumptions on the transition dynamics under every possible policy. In this work, we revisit the planning problem and ask: are there natural and well-motivated assumptions that make planning easy? Our main result is a quasipolynomial-time algorithm for planning in (one-step) observable POMDPs. Specifically, we assume that well-separated distributions on states lead to well-separated distributions on observations, and thus the observations are at least somewhat informative in each step. Crucially, this assumption places no restrictions on the transition dynamics of the POMDP; nevertheless, it implies that near-optimal policies admit quasi-succinct descriptions, which is not true in general (under standard hardness assumptions). Our analysis is based on new quantitative bounds for filter stability -- i.e. the rate at which an optimal filter for the latent state forgets its initialization. Furthermore, we prove matching hardness for planning in observable POMDPs under the Exponential Time Hypothesis.

cs.LG↗

Differentially Private Nonparametric Regression Under a Growth Condition

Given a real-valued hypothesis class $\mathcal{H}$, we investigate under what conditions there is a differentially private algorithm which learns an optimal hypothesis from $\mathcal{H}$ given i.i.d. data. Inspired by recent results for the related setting of binary classification (Alon et al., 2019; Bun et al., 2020), where it was shown that online learnability of a binary class is necessary and sufficient for its private learnability, Jung et al. (2020) showed that in the setting of regression, online learnability of $\mathcal{H}$ is necessary for private learnability. Here online learnability of $\mathcal{H}$ is characterized by the finiteness of its $η$-sequential fat shattering dimension, ${\rm sfat}_η(\mathcal{H})$, for all $η> 0$. In terms of sufficient conditions for private learnability, Jung et al. (2020) showed that $\mathcal{H}$ is privately learnable if $\lim_{η\downarrow 0} {\rm sfat}_η(\mathcal{H})$ is finite, which is a fairly restrictive condition. We show that under the relaxed condition $\lim \inf_{η\downarrow 0} η\cdot {\rm sfat}_η(\mathcal{H}) = 0$, $\mathcal{H}$ is privately learnable, establishing the first nonparametric private learnability guarantee for classes $\mathcal{H}$ with ${\rm sfat}_η(\mathcal{H})$ diverging as $η\downarrow 0$. Our techniques involve a novel filtering procedure to output stable hypotheses for nonparametric function classes.

cs.LG↗

Deep Learning with Label Differential Privacy

The Randomized Response (RR) algorithm is a classical technique to improve robustness in survey aggregation, and has been widely adopted in applications with differential privacy guarantees. We propose a novel algorithm, Randomized Response with Prior (RRWithPrior), which can provide more accurate results while maintaining the same level of privacy guaranteed by RR. We then apply RRWithPrior to learn neural networks with label differential privacy (LabelDP), and show that when only the label needs to be protected, the model performance can be significantly improved over the previous state-of-the-art private baselines. Moreover, we study different ways to obtain priors, which when used with RRWithPrior can additionally improve the model performance, further reducing the accuracy gap between private and non-private models. We complement the empirical results with theoretical analysis showing that LabelDP is provably easier than protecting both the inputs and labels.

cs.LG↗

Can Q-Learning be Improved with Advice?

Despite rapid progress in theoretical reinforcement learning (RL) over the last few years, most of the known guarantees are worst-case in nature, failing to take advantage of structure that may be known a priori about a given RL problem at hand. In this paper we address the question of whether worst-case lower bounds for regret in online learning of Markov decision processes (MDPs) can be circumvented when information about the MDP, in the form of predictions about its optimal $Q$-value function, is given to the algorithm. We show that when the predictions about the optimal $Q$-value function satisfy a reasonably weak condition we call distillation, then we can improve regret bounds by replacing the set of state-action pairs with the set of state-action pairs on which the predictions are grossly inaccurate. This improvement holds for both uniform regret bounds and gap-based ones. Further, we are able to achieve this property with an algorithm that achieves sublinear regret when given arbitrary predictions (i.e., even those which are not a distillation). Our work extends a recent line of work on algorithms with predictions, which has typically focused on simple online problems such as caching and scheduling, to the more complex and general problem of reinforcement learning.

cs.LG↗

Littlestone Classes are Privately Online Learnable

We consider the problem of online classification under a privacy constraint. In this setting a learner observes sequentially a stream of labelled examples $(x_t, y_t)$, for $1 \leq t \leq T$, and returns at each iteration $t$ a hypothesis $h_t$ which is used to predict the label of each new example $x_t$. The learner's performance is measured by her regret against a known hypothesis class $\mathcal{H}$. We require that the algorithm satisfies the following privacy constraint: the sequence $h_1, \ldots, h_T$ of hypotheses output by the algorithm needs to be an $(ε, δ)$-differentially private function of the whole input sequence $(x_1, y_1), \ldots, (x_T, y_T)$. We provide the first non-trivial regret bound for the realizable setting. Specifically, we show that if the class $\mathcal{H}$ has constant Littlestone dimension then, given an oblivious sequence of labelled examples, there is a private learner that makes in expectation at most $O(\log T)$ mistakes -- comparable to the optimal mistake bound in the non-private case, up to a logarithmic factor. Moreover, for general values of the Littlestone dimension $d$, the same mistake bound holds but with a doubly-exponential in $d$ factor. A recent line of work has demonstrated a strong connection between classes that are online learnable and those that are differentially-private learnable. Our results strengthen this connection and show that an online learning algorithm can in fact be directly privatized (in the realizable setting). We also discuss an adaptive setting and provide a sublinear regret bound of $O(\sqrt{T})$.

cs.LG↗

Independent Policy Gradient Methods for Competitive Reinforcement Learning

We obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent policy gradient methods in competitive RL; prior work has largely focused on centralized, coordinated procedures for equilibrium computation.

cs.LG↗

Sample-efficient proper PAC learning with approximate differential privacy

In this paper we prove that the sample complexity of properly learning a class of Littlestone dimension $d$ with approximate differential privacy is $\tilde O(d^6)$, ignoring privacy and accuracy parameters. This result answers a question of Bun et al. (FOCS 2020) by improving upon their upper bound of $2^{O(d)}$ on the sample complexity. Prior to our work, finiteness of the sample complexity for privately learning a class of finite Littlestone dimension was only known for improper private learners, and the fact that our learner is proper answers another question of Bun et al., which was also asked by Bousquet et al. (NeurIPS 2020). Using machinery developed by Bousquet et al., we then show that the sample complexity of sanitizing a binary hypothesis class is at most polynomial in its Littlestone dimension and dual Littlestone dimension. This implies that a class is sanitizable if and only if it has finite Littlestone dimension. An important ingredient of our proofs is a new property of binary hypothesis classes that we call irreducibility, which may be of independent interest.

cs.LG↗

Tight last-iterate convergence rates for no-regret learning in multi-player games

We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of $O(1/\sqrt{T})$ with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the $O(1/\sqrt{T})$ rate is tight for all $p$-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches.

cs.LG↗

Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems

In this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of $O(1/T)$ (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of $O(1/\sqrt{T})$. To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of $Ω(1/\sqrt{T})$ for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems.

cs.LG↗

Near-tight closure bounds for Littlestone and threshold dimensions

We study closure properties for the Littlestone and threshold dimensions of binary hypothesis classes. Given classes $\mathcal{H}_1, \ldots, \mathcal{H}_k$ of Boolean functions with bounded Littlestone (respectively, threshold) dimension, we establish an upper bound on the Littlestone (respectively, threshold) dimension of the class defined by applying an arbitrary binary aggregation rule to $\mathcal{H}_1, \ldots, \mathcal{H}_k$. We also show that our upper bounds are nearly tight. Our upper bounds give an exponential (in $k$) improvement upon analogous bounds shown by Alon et al. (COLT 2020), thus answering a question posed by their work.

cs.LG↗

On the Power of Multiple Anonymous Messages

An exciting new development in differential privacy is the shuffled model, in which an anonymous channel enables non-interactive, differentially private protocols with error much smaller than what is possible in the local model, while relying on weaker trust assumptions than in the central model. In this paper, we study basic counting problems in the shuffled model and establish separations between the error that can be achieved in the single-message shuffled model and in the shuffled model with multiple messages per user. For the problem of frequency estimation for $n$ users and a domain of size $B$, we obtain: - A nearly tight lower bound of $\tildeΩ( \min(\sqrt[4]{n}, \sqrt{B}))$ on the error in the single-message shuffled model. This implies that the protocols obtained from the amplification via shuffling work of Erlingsson et al. (SODA 2019) and Balle et al. (Crypto 2019) are essentially optimal for single-message protocols. A key ingredient in the proof is a lower bound on the error of locally-private frequency estimation in the low-privacy (aka high $ε$) regime. - Protocols in the multi-message shuffled model with $poly(\log{B}, \log{n})$ bits of communication per user and $poly\log{B}$ error, which provide an exponential improvement on the error compared to what is possible with single-message algorithms. For the related selection problem on a domain of size $B$, we prove: - A nearly tight lower bound of $Ω(B)$ on the number of users in the single-message shuffled model. This significantly improves on the $Ω(B^{1/17})$ lower bound obtained by Cheu et al. (Eurocrypt 2019), and when combined with their $\tilde{O}(\sqrt{B})$-error multi-message protocol, implies the first separation between single-message and multi-message protocols for this problem.

cs.CR↗

Pure Differentially Private Summation from Anonymous Messages

The shuffled (aka anonymous) model has recently generated significant interest as a candidate distributed privacy framework with trust assumptions better than the central model but with achievable errors smaller than the local model. We study pure differentially private (DP) protocols in the shuffled model for summation, a basic and widely used primitive: - For binary summation where each of n users holds a bit as an input, we give a pure $ε$-DP protocol for estimating the number of ones held by the users up to an error of $O_ε(1)$, and each user sends $O_ε(\log n)$ messages each of 1 bit. This is the first pure protocol in the shuffled model with error $o(\sqrt{n})$ for constant $ε$. Using this protocol, we give a pure $ε$-DP protocol that performs summation of real numbers in $[0, 1]$ up to an error of $O_ε(1)$, and where each user sends $O_ε(\log^3 n)$ messages each of $O(\log\log n)$ bits. - In contrast, we show that for any pure $ε$-DP protocol for binary summation in the shuffled model having absolute error $n^{0.5-Ω(1)}$, the per user communication has to be at least $Ω_ε(\sqrt{\log n})$ bits. This implies the first separation between the (bounded-communication) multi-message shuffled model and the central model, and the first separation between pure and approximate DP protocols in the shuffled model. To prove our lower bound, we consider (a generalization of) the following question: given $γ$ in $(0, 1)$, what is the smallest m for which there are two random variables $X^0, X^1$ supported on $\{0, \dots ,m\}$ such that (i) the total variation distance between $X^0$ and $X^1$ is at least $1-γ$, and (ii) the moment generating functions of $X^0$ and $X^1$ are within a constant factor of each other everywhere? We show that the answer is $m = Θ(\sqrt{\log(1/γ)})$.

cs.CR↗

Size-Independent Sample Complexity of Neural Networks

We study the sample complexity of learning neural networks, by providing new bounds on their Rademacher complexity assuming norm constraints on the parameter matrix of each layer. Compared to previous work, these complexity bounds have improved dependence on the network depth, and under some additional assumptions, are fully independent of the network size (both depth and width). These results are derived using some novel techniques, which may be of independent interest.

cs.LG↗

A Convergence Analysis of Gradient Descent for Deep Linear Neural Networks

We analyze speed of convergence to global optimum for gradient descent training a deep linear neural network (parameterized as $x \mapsto W_N W_{N-1} \cdots W_1 x$) by minimizing the $\ell_2$ loss over whitened data. Convergence at a linear rate is guaranteed when the following hold: (i) dimensions of hidden layers are at least the minimum of the input and output dimensions; (ii) weight matrices at initialization are approximately balanced; and (iii) the initial loss is smaller than the loss of any rank-deficient solution. The assumptions on initialization (conditions (ii) and (iii)) are necessary, in the sense that violating any one of them may lead to convergence failure. Moreover, in the important case of output dimension 1, i.e. scalar regression, they are met, and thus convergence to global optimum holds, with constant probability under a random initialization scheme. Our results significantly extend previous analyses, e.g., of deep linear residual networks (Bartlett et al., 2018).

cs.LG↗

Round Complexity of Common Randomness Generation: The Amortized Setting

We study the effect of rounds of interaction on the common randomness generation (CRG) problem. In the CRG problem, two parties, Alice and Bob, receive samples $X_i$ and $Y_i$, respectively, drawn jointly from a source distribution $μ$. The two parties wish to agree on a common random key consisting of many bits of randomness, by exchanging messages that depend on each party's input and the previous messages. In this work we study the amortized version of the problem, i.e., the number of bits of communication needed per random bit output by Alice and Bob, in the limit as the number of bits generated tends to infinity. The amortized version of the CRG problem has been extensively studied, though very little was known about the effect of interaction on this problem. Recently Bafna et al. (SODA 2019) considered the non-amortized version of the problem: they gave a family of sources $μ_{r,n}$ parameterized by $r,n\in\mathbb{N}$, such that with $r+2$ rounds of communication one can generate $n$ bits of common randomness with this source with $O(r\log n)$ communication, whereas with roughly $r/2$ rounds the communication complexity is $Ω(n/{\rm poly}\log n)$. Note that their source is designed with the target number of bits in mind and hence the result does not apply to the amortized setting. In this work we strengthen the work of Bafna et al. in two ways: First we show that the results extend to the amortized setting. We also reduce the gap between the round complexity in the upper and lower bounds to an additive constant. Specifically we show that for every pair $r,n \in \mathbb{N}$ the (amortized) communication complexity to generate $Ω(n)$ bits of common randomness from the source $μ_{r,n}$ using $r+2$ rounds of communication is $O(r\log n)$ whereas the amortized communication required to generate the same amount of randomness from $r$ rounds is $Ω(\sqrt n)$.

cs.IT↗

The m-Degenerate Chromatic Number of a Digraph

The digraph chromatic number of a directed graph $D$, denoted $χ_A(D)$, is the minimum positive integer $k$ such that there exists a partition of the vertices of $D$ into $k$ disjoint sets, each of which induces an acyclic subgraph. For any $m \geq 1$, a digraph is weakly $m$-degenerate if each of its induced subgraphs has a vertex of in-degree or out-degree less than $m$. We introduce a generalization of the digraph chromatic number, namely $χ_m(D)$, which is the minimum number of sets into which the vertices of a digraph $D$ can be partitioned so that each set induces a weakly $m$-degenerate subgraph. We show that for all digraphs $D$ without directed 2-cycles, $χ_m(D) \leq \frac{2Δ(D)}{4m+1} + O(1)$. Because $χ_1(D) = χ_A(D)$, we obtain as a corollary that $χ_A(D) \leq 2/5 \cdot Δ(D) + O(1)$. We then use this bound to show that $χ_A(D) \leq \sqrt{2/3} \cdot \tildeΔ(D) + O(1)$, substantially improving a bound of Harutyunyan and Mohar that states that $χ_A(D) \leq (1 - e^{-13})\cdot \tildeΔ(D)$ for large enough $\tildeΔ(D)$.

math.CO↗