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Noah Snavely

Publications and source records attributed to Noah Snavely.

At least 91 records · Page 5Linked to original sources

Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments

We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.

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Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either predict just a single illumination for the entire scene, or separately estimate the illumination at each 3D location without enforcing that the predictions are consistent with the same 3D scene. Instead, we propose a deep learning model that estimates a 3D volumetric RGBA model of a scene, including content outside the observed field of view, and then uses standard volume rendering to estimate the incident illumination at any 3D location within that volume. Our model is trained without any ground truth 3D data and only requires a held-out perspective view near the input stereo pair and a spherical panorama taken within each scene as supervision, as opposed to prior methods for spatially-varying lighting estimation, which require ground truth scene geometry for training. We demonstrate that our method can predict consistent spatially-varying lighting that is convincing enough to plausibly relight and insert highly specular virtual objects into real images.

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The Plant Pathology 2020 challenge dataset to classify foliar disease of apples

Apple orchards in the U.S. are under constant threat from a large number of pathogens and insects. Appropriate and timely deployment of disease management depends on early disease detection. Incorrect and delayed diagnosis can result in either excessive or inadequate use of chemicals, with increased production costs, environmental, and health impacts. We have manually captured 3,651 high-quality, real-life symptom images of multiple apple foliar diseases, with variable illumination, angles, surfaces, and noise. A subset, expert-annotated to create a pilot dataset for apple scab, cedar apple rust, and healthy leaves, was made available to the Kaggle community for 'Plant Pathology Challenge'; part of the Fine-Grained Visual Categorization (FGVC) workshop at CVPR 2020 (Computer Vision and Pattern Recognition). We also trained an off-the-shelf convolutional neural network (CNN) on this data for disease classification and achieved 97% accuracy on a held-out test set. This dataset will contribute towards development and deployment of machine learning-based automated plant disease classification algorithms to ultimately realize fast and accurate disease detection. We will continue to add images to the pilot dataset for a larger, more comprehensive expert-annotated dataset for future Kaggle competitions and to explore more advanced methods for disease classification and quantification.

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Single-View View Synthesis with Multiplane Images

A recent strand of work in view synthesis uses deep learning to generate multiplane images (a camera-centric, layered 3D representation) given two or more input images at known viewpoints. We apply this representation to single-view view synthesis, a problem which is more challenging but has potentially much wider application. Our method learns to predict a multiplane image directly from a single image input, and we introduce scale-invariant view synthesis for supervision, enabling us to train on online video. We show this approach is applicable to several different datasets, that it additionally generates reasonable depth maps, and that it learns to fill in content behind the edges of foreground objects in background layers. Project page at https://single-view-mpi.github.io/.

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Depth Sensing Beyond LiDAR Range

Depth sensing is a critical component of autonomous driving technologies, but today's LiDAR- or stereo camera-based solutions have limited range. We seek to increase the maximum range of self-driving vehicles' depth perception modules for the sake of better safety. To that end, we propose a novel three-camera system that utilizes small field of view cameras. Our system, along with our novel algorithm for computing metric depth, does not require full pre-calibration and can output dense depth maps with practically acceptable accuracy for scenes and objects at long distances not well covered by most commercial LiDARs.

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DualSDF: Semantic Shape Manipulation using a Two-Level Representation

We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing high-resolution detail. Other approaches seek to represent shapes as compositions of simple parts, which are intuitive for people to understand and easy to edit and manipulate. However, it is difficult to achieve both fidelity and interpretability in the same representation. We propose DualSDF, a representation expressing shapes at two levels of granularity, one capturing fine details and the other representing an abstracted proxy shape using simple and semantically consistent shape primitives. To achieve a tight coupling between the two representations, we use a variational objective over a shared latent space. Our two-level model gives rise to a new shape manipulation technique in which a user can interactively manipulate the coarse proxy shape and see the changes instantly mirrored in the high-resolution shape. Moreover, our model actively augments and guides the manipulation towards producing semantically meaningful shapes, making complex manipulations possible with minimal user input.

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Leveraging Vision Reconstruction Pipelines for Satellite Imagery

Reconstructing 3D geometry from satellite imagery is an important topic of research. However, disparities exist between how this 3D reconstruction problem is handled in the remote sensing context and how multi-view reconstruction pipelines have been developed in the computer vision community. In this paper, we explore whether state-of-the-art reconstruction pipelines from the vision community can be applied to the satellite imagery. Along the way, we address several challenges adapting vision-based structure from motion and multi-view stereo methods. We show that vision pipelines can offer competitive speed and accuracy in the satellite context.

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GeoStyle: Discovering Fashion Trends and Events

Understanding fashion styles and trends is of great potential interest to retailers and consumers alike. The photos people upload to social media are a historical and public data source of how people dress across the world and at different times. While we now have tools to automatically recognize the clothing and style attributes of what people are wearing in these photographs, we lack the ability to analyze spatial and temporal trends in these attributes or make predictions about the future. In this paper, we address this need by providing an automatic framework that analyzes large corpora of street imagery to (a) discover and forecast long-term trends of various fashion attributes as well as automatically discovered styles, and (b) identify spatio-temporally localized events that affect what people wear. We show that our framework makes long term trend forecasts that are >20% more accurate than the prior art, and identifies hundreds of socially meaningful events that impact fashion across the globe.

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UprightNet: Geometry-Aware Camera Orientation Estimation from Single Images

We introduce UprightNet, a learning-based approach for estimating 2DoF camera orientation from a single RGB image of an indoor scene. Unlike recent methods that leverage deep learning to perform black-box regression from image to orientation parameters, we propose an end-to-end framework that incorporates explicit geometric reasoning. In particular, we design a network that predicts two representations of scene geometry, in both the local camera and global reference coordinate systems, and solves for the camera orientation as the rotation that best aligns these two predictions via a differentiable least squares module. This network can be trained end-to-end, and can be supervised with both ground truth camera poses and intermediate representations of surface geometry. We evaluate UprightNet on the single-image camera orientation task on synthetic and real datasets, and show significant improvements over prior state-of-the-art approaches.

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DeepView: View Synthesis with Learned Gradient Descent

We present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates occlusion reasoning, improving performance on challenging scene features such as object boundaries, lighting reflections, thin structures, and scenes with high depth complexity. We show that our method achieves high-quality, state-of-the-art results on two datasets: the Kalantari light field dataset, and a new camera array dataset, Spaces, which we make publicly available.

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Pushing the Boundaries of View Extrapolation with Multiplane Images

We explore the problem of view synthesis from a narrow baseline pair of images, and focus on generating high-quality view extrapolations with plausible disocclusions. Our method builds upon prior work in predicting a multiplane image (MPI), which represents scene content as a set of RGB$α$ planes within a reference view frustum and renders novel views by projecting this content into the target viewpoints. We present a theoretical analysis showing how the range of views that can be rendered from an MPI increases linearly with the MPI disparity sampling frequency, as well as a novel MPI prediction procedure that theoretically enables view extrapolations of up to $4\times$ the lateral viewpoint movement allowed by prior work. Our method ameliorates two specific issues that limit the range of views renderable by prior methods: 1) We expand the range of novel views that can be rendered without depth discretization artifacts by using a 3D convolutional network architecture along with a randomized-resolution training procedure to allow our model to predict MPIs with increased disparity sampling frequency. 2) We reduce the repeated texture artifacts seen in disocclusions by enforcing a constraint that the appearance of hidden content at any depth must be drawn from visible content at or behind that depth. Please see our results video at: https://www.youtube.com/watch?v=aJqAaMNL2m4.

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Learning the Depths of Moving People by Watching Frozen People

We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects' motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Because people are stationary, training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We demonstrate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and show various 3D effects produced using our predicted depth.

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Neural Rerendering in the Wild

We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud. For each photo, we render the scene points into a deep framebuffer, and train a neural network to learn the mapping of these initial renderings to the actual photos. This rerendering network also takes as input a latent appearance vector and a semantic mask indicating the location of transient objects like pedestrians. The model is evaluated on several datasets of publicly available images spanning a broad range of illumination conditions. We create short videos demonstrating realistic manipulation of the image viewpoint, appearance, and semantic labeling. We also compare results with prior work on scene reconstruction from internet photos.

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CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering

Intrinsic image decomposition is a challenging, long-standing computer vision problem for which ground truth data is very difficult to acquire. We explore the use of synthetic data for training CNN-based intrinsic image decomposition models, then applying these learned models to real-world images. To that end, we present \ICG, a new, large-scale dataset of physically-based rendered images of scenes with full ground truth decompositions. The rendering process we use is carefully designed to yield high-quality, realistic images, which we find to be crucial for this problem domain. We also propose a new end-to-end training method that learns better decompositions by leveraging \ICG, and optionally IIW and SAW, two recent datasets of sparse annotations on real-world images. Surprisingly, we find that a decomposition network trained solely on our synthetic data outperforms the state-of-the-art on both IIW and SAW, and performance improves even further when IIW and SAW data is added during training. Our work demonstrates the suprising effectiveness of carefully-rendered synthetic data for the intrinsic images task.

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MegaDepth: Learning Single-View Depth Prediction from Internet Photos

Single-view depth prediction is a fundamental problem in computer vision. Recently, deep learning methods have led to significant progress, but such methods are limited by the available training data. Current datasets based on 3D sensors have key limitations, including indoor-only images (NYU), small numbers of training examples (Make3D), and sparse sampling (KITTI). We propose to use multi-view Internet photo collections, a virtually unlimited data source, to generate training data via modern structure-from-motion and multi-view stereo (MVS) methods, and present a large depth dataset called MegaDepth based on this idea. Data derived from MVS comes with its own challenges, including noise and unreconstructable objects. We address these challenges with new data cleaning methods, as well as automatically augmenting our data with ordinal depth relations generated using semantic segmentation. We validate the use of large amounts of Internet data by showing that models trained on MegaDepth exhibit strong generalization-not only to novel scenes, but also to other diverse datasets including Make3D, KITTI, and DIW, even when no images from those datasets are seen during training.

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Discovery of Latent 3D Keypoints via End-to-end Geometric Reasoning

This paper presents KeypointNet, an end-to-end geometric reasoning framework to learn an optimal set of category-specific 3D keypoints, along with their detectors. Given a single image, KeypointNet extracts 3D keypoints that are optimized for a downstream task. We demonstrate this framework on 3D pose estimation by proposing a differentiable objective that seeks the optimal set of keypoints for recovering the relative pose between two views of an object. Our model discovers geometrically and semantically consistent keypoints across viewing angles and instances of an object category. Importantly, we find that our end-to-end framework using no ground-truth keypoint annotations outperforms a fully supervised baseline using the same neural network architecture on the task of pose estimation. The discovered 3D keypoints on the car, chair, and plane categories of ShapeNet are visualized at http://keypointnet.github.io/.

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Layer-structured 3D Scene Inference via View Synthesis

We present an approach to infer a layer-structured 3D representation of a scene from a single input image. This allows us to infer not only the depth of the visible pixels, but also to capture the texture and depth for content in the scene that is not directly visible. We overcome the challenge posed by the lack of direct supervision by instead leveraging a more naturally available multi-view supervisory signal. Our insight is to use view synthesis as a proxy task: we enforce that our representation (inferred from a single image), when rendered from a novel perspective, matches the true observed image. We present a learning framework that operationalizes this insight using a new, differentiable novel view renderer. We provide qualitative and quantitative validation of our approach in two different settings, and demonstrate that we can learn to capture the hidden aspects of a scene.

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Stereo Magnification: Learning View Synthesis using Multiplane Images

The view synthesis problem--generating novel views of a scene from known imagery--has garnered recent attention due in part to compelling applications in virtual and augmented reality. In this paper, we explore an intriguing scenario for view synthesis: extrapolating views from imagery captured by narrow-baseline stereo cameras, including VR cameras and now-widespread dual-lens camera phones. We call this problem stereo magnification, and propose a learning framework that leverages a new layered representation that we call multiplane images (MPIs). Our method also uses a massive new data source for learning view extrapolation: online videos on YouTube. Using data mined from such videos, we train a deep network that predicts an MPI from an input stereo image pair. This inferred MPI can then be used to synthesize a range of novel views of the scene, including views that extrapolate significantly beyond the input baseline. We show that our method compares favorably with several recent view synthesis methods, and demonstrate applications in magnifying narrow-baseline stereo images.

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