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Noah Trupin

Publications and source records attributed to Noah Trupin.

3 recordsLinked to original sources

Enforcing Constraints in Generative Sampling via Adaptive Correction Scheduling

Hard constraints in generative sampling are typically enforced by projection, applied either once at the end of sampling or after every update. This binary framing overlooks a fundamental issue: projection changes the distribution of states which future updates depend on. As a result, delayed projection can produce samples that are feasible but inconsistent with the intended sampling dynamics, even after final projection. We formalize constraint enforcement as a correction scheduling problem over the generative rollout. Using one-step constraint defect as a local signal of geometric mismatch, we introduce adaptive correction scheduling, a state-dependent policy that allocates projection budget to the steps that most strongly perturb the trajectory. Terminal and stepwise projection arise as limiting cases of this family. Across controlled manifold rollouts and a learned projected diffusion sampler, adaptive scheduling improves the cost-accuracy frontier at matched projection budgets, recovering 71.2% of full stepwise benefit with 75% fewer corrections. These results show that constraint timing is a first-class design variable in generative sampling, and that enforcing feasibility alone is insufficient to preserve the intended constrained sampling dynamics.

cs.LG↗

Physics-Conditioned Grasping for Stable Tool Use

Tool use often fails not because robots misidentify tools, but because grasps cannot withstand task-induced wrench. Existing vision-language manipulation systems ground tools and contact regions from language yet select grasps under quasi-static or geometry-only assumptions. During interaction, inertial impulse and lever-arm amplification generate wrist torque and tangential loads that trigger slip and rotation. We introduce inverse Tool-use Planning (iTuP), which selects grasps by minimizing predicted interaction wrench along a task-conditioned trajectory. From rigid-body mechanics, we derive torque, slip, and alignment penalties, and train a Stable Dynamic Grasp Network (SDG-Net) to approximate these trajectory-conditioned costs for real-time scoring. Across hammering, sweeping, knocking, and reaching in simulation and on hardware, SDG-Net suppresses induced torque up to 17.6%, shifts grasps below empirically observed instability thresholds, and improves real-world success by 17.5% over a compositional baseline. Improvements concentrate where wrench amplification dominates, showing that robot tool use requires wrench-aware grasp selection, not perception alone.

cs.RO↗

Learning Flow Distributions via Projection-Constrained Diffusion on Manifolds

We present a generative modeling framework for synthesizing physically feasible two-dimensional incompressible flows under arbitrary obstacle geometries and boundary conditions. Whereas existing diffusion-based flow generators either ignore physical constraints, impose soft penalties that do not guarantee feasibility, or specialize to fixed geometries, our approach integrates three complementary components: (1) a boundary-conditioned diffusion model operating on velocity fields; (2) a physics-informed training objective incorporating a divergence penalty; and (3) a projection-constrained reverse diffusion process that enforces exact incompressibility through a geometry-aware Helmholtz-Hodge operator. We derive the method as a discrete approximation to constrained Langevin sampling on the manifold of divergence-free vector fields, providing a connection between modern diffusion models and geometric constraint enforcement in incompressible flow spaces. Experiments on analytic Navier-Stokes data and obstacle-bounded flow configurations demonstrate significantly improved divergence, spectral accuracy, vorticity statistics, and boundary consistency relative to unconstrained, projection-only, and penalty-only baselines. Our formulation unifies soft and hard physical structure within diffusion models and provides a foundation for generative modeling of incompressible fields in robotics, graphics, and scientific computing.

physics.flu-dyn↗