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Noboru Harada

Publications and source records attributed to Noboru Harada.

At least 19 recordsLinked to original sources

Description and Discussion on DCASE 2026 Challenge Task 2: Noise-aware Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

This paper presents an overview of DCASE 2026 Challenge Task 2, titled "Noise-aware unsupervised anomalous sound detection (UASD) for machine condition monitoring." The task aims to advance noise-robust anomalous sound detection for machine condition monitoring under the unsupervised setting, where only normal machine sounds are available for training. Reliable detection under noisy conditions is crucial for practical deployment, but previous DCASE Task 2 settings provided limited information about environmental noise, potentially limiting UASD performance in highly noisy situations. To address this limitation, DCASE 2026 allows participants to exploit two-channel audio samples simultaneously captured at locations near and far from the target machine. Since the distant microphone is expected to contain relatively stronger environmental noise and weaker direct machine sounds, it may help distinguish environmental noise components from the target machine sounds. After the challenge submission deadline, challenge results and an analysis of the submitted systems will be added.

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Description and Discussion on DCASE 2026 Challenge Task 4: Spatial Semantic Segmentation of Sound Scenes

This paper presents an overview of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2026 Challenge Task 4, Spatial Semantic Segmentation of Sound Scenes (S5). The S5 task focuses on the joint detection and separation of sound events in complex spatial audio mixtures, contributing to the foundation of immersive communication. First introduced in DCASE 2025, the S5 task continues in DCASE 2026 Task 4 with key changes to better reflect real-world conditions, including allowing mixtures to contain multiple sources of the same class and to contain no target sources. In this paper, we describe task setting, along with the corresponding updates to the evaluation metrics and dataset. The experimental results of the submitted systems are also reported and analyzed. The official access point for data and code is https://github.com/nttcslab/dcase2026_task4_baseline.

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Rethinking Masking Strategies for Masked Prediction-based Audio Self-supervised Learning

Since the introduction of Masked Autoencoders, various improvements to masking techniques have been explored. In this paper, we rethink masking strategies for audio representation learning using masked prediction-based self-supervised learning (SSL) on general audio spectrograms. While recent informed masking techniques have attracted attention, we observe that they incur substantial computational overhead. Motivated by this observation, we propose dispersion-weighted masking (DWM), a lightweight masking strategy that leverages the spectral sparsity inherent in the frequency structure of audio content. Our experiments show that inverse block masking, commonly used in recent SSL frameworks, improves audio event understanding performance while introducing a trade-off in generalization. The proposed DWM alleviates these limitations and computational complexity, leading to consistent performance improvements. This work provides practical guidance on masking strategy design for masked prediction-based audio representation learning.

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Entropy-Guided GRVQ for Ultra-Low Bitrate Neural Speech Codec

Neural audio codec (NAC) is essential for reconstructing high-quality speech signals and generating discrete representations for downstream speech language models. However, ensuring accurate semantic modeling while maintaining high-fidelity reconstruction under ultra-low bitrate constraints remains challenging. We propose an entropy-guided group residual vector quantization (EG-GRVQ) for an ultra-low bitrate neural speech codec, which retains a semantic branch for linguistic information and incorporates an entropy-guided grouping strategy in the acoustic branch. Assuming that channel activations follow approximately Gaussian statistics, the variance of each channel can serve as a principled proxy for its information content. Based on this assumption, we partition the encoder output such that each group carries an equal share of the total information. This balanced allocation improves codebook efficiency and reduces redundancy. Trained on LibriTTS and VCTK, our model shows improvements in perceptual quality and intelligibility metrics under ultra-low bitrate conditions, with a focus on codec-level fidelity for communication-oriented scenarios.

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Class-Aware Permutation-Invariant Signal-to-Distortion Ratio for Semantic Segmentation of Sound Scene with Same-Class Sources

To advance immersive communication, the Detection and Classification of Acoustic Scenes and Events (DCASE) 2025 Challenge recently introduced Task 4 on Spatial Semantic Segmentation of Sound Scenes (S5). An S5 system takes a multi-channel audio mixture as input and outputs single-channel dry sources along with their corresponding class labels. Although the DCASE 2025 Challenge simplifies the task by constraining class labels in each mixture to be mutually exclusive, real-world mixtures frequently contain multiple sources from the same class. The presence of duplicated labels can significantly degrade the performance of the label-queried source separation (LQSS) model, which is the key component of many existing S5 systems, and can also limit the validity of the official evaluation metric of DCASE 2025 Task 4. To address these issues, we propose a class-aware permutation-invariant loss function that enables the LQSS model to handle queries involving duplicated labels. In addition, we redesign the S5 evaluation metric to eliminate ambiguities caused by these same-class sources. To evaluate the proposed method within the S5 system, we extend the label prediction model to support same-class labels. Experimental results demonstrate the effectiveness of the proposed methods and the robustness of the new metric on mixtures both with and without same-class sources.

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FedPM: Federated Learning Using Second-order Optimization with Preconditioned Mixing of Local Parameters

We propose Federated Preconditioned Mixing (FedPM), a novel Federated Learning (FL) method that leverages second-order optimization. Prior methods--such as LocalNewton, LTDA, and FedSophia--have incorporated second-order optimization in FL by performing iterative local updates on clients and applying simple mixing of local parameters on the server. However, these methods often suffer from drift in local preconditioners, which significantly disrupts the convergence of parameter training, particularly in heterogeneous data settings. To overcome this issue, we refine the update rules by decomposing the ideal second-order update--computed using globally preconditioned global gradients--into parameter mixing on the server and local parameter updates on clients. As a result, our FedPM introduces preconditioned mixing of local parameters on the server, effectively mitigating drift in local preconditioners. We provide a theoretical convergence analysis demonstrating a superlinear rate for strongly convex objectives in scenarios involving a single local update. To demonstrate the practical benefits of FedPM, we conducted extensive experiments. The results showed significant improvements with FedPM in the test accuracy compared to conventional methods incorporating simple mixing, fully leveraging the potential of second-order optimization.

cs.LG

Learning to assess subjective impressions from speech

We tackle a new task of training neural network models that can assess subjective impressions conveyed through speech and assign scores accordingly, inspired by the work on automatic speech quality assessment (SQA). Speech impressions are often described using phrases like `cute voice.' We define such phrases as subjective voice descriptors (SVDs). Focusing on the difference in usage scenarios between the proposed task and automatic SQA, we design a framework capable of accommodating SVDs personalized to each individual, such as `my favorite voice.' In this work, we compiled a dataset containing speech labels derived from both abosolute category ratings (ACR) and comparison category ratings (CCR). As an evaluation metric for assessment performance, we introduce ppref, the accuracy of the predicted score ordering of two samples on CCR test samples. Alongside the conventional model and learning methods based on ACR data, we also investigated RankNet learning using CCR data. We experimentally find that the ppref is moderate even with very limited training data. We also discover the CCR training is superior to the ACR training. These results support the idea that assessment models based on personalized SVDs, which typically must be trained on limited data, can be effectively learned from CCR data.

cs.SD

Description and Discussion on DCASE 2025 Challenge Task 4: Spatial Semantic Segmentation of Sound Scenes

Spatial Semantic Segmentation of Sound Scenes (S5) aims to enhance technologies for sound event detection and separation from multi-channel input signals that mix multiple sound events with spatial information. This is a fundamental basis of immersive communication. The ultimate goal is to separate sound event signals with 6 Degrees of Freedom (6DoF) information into dry sound object signals and metadata about the object type (sound event class) and representing spatial information, including direction. However, because several existing challenge tasks already provide some of the subset functions, this task for this year focuses on detecting and separating sound events from multi-channel spatial input signals. This paper outlines the S5 task setting of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2025 Challenge Task 4 and the DCASE2025 Task 4 Dataset, newly recorded and curated for this task. We also report experimental results for an S5 system trained and evaluated on this dataset. The full version of this paper will be published after the challenge results are made public.

cs.SD

Description and Discussion on DCASE 2025 Challenge Task 2: First-shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

This paper introduces the task description for the Detection and Classification of Acoustic Scenes and Events (DCASE) 2025 Challenge Task 2, titled "First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring". Building on the DCASE 2024 Challenge Task 2, this task is structured as a first-shot problem within a domain generalization framework. The primary objective of the first-shot approach is to facilitate the rapid deployment of ASD systems for new machine types without requiring machine-specific hyperparameter tunings. For DCASE 2025 Challenge Task 2, sounds from previously unseen machine types have been collected and provided as the evaluation dataset. We received 119 submissions from 35 teams, and an analysis of these submissions has been made in this paper. Analysis showed that various approaches can all be competitive, such as fine-tuning pre-trained models, using frozen pre-trained models, and training small models from scratch, when combined with appropriate cost functions, anomaly score normalization, and use of clean machine and noise sounds.

cs.SD

CLAP-ART: Automated Audio Captioning with Semantic-rich Audio Representation Tokenizer

Automated Audio Captioning (AAC) aims to describe the semantic contexts of general sounds, including acoustic events and scenes, by leveraging effective acoustic features. To enhance performance, an AAC method, EnCLAP, employed discrete tokens from EnCodec as an effective input for fine-tuning a language model BART. However, EnCodec is designed to reconstruct waveforms rather than capture the semantic contexts of general sounds, which AAC should describe. To address this issue, we propose CLAP-ART, an AAC method that utilizes ``semantic-rich and discrete'' tokens as input. CLAP-ART computes semantic-rich discrete tokens from pre-trained audio representations through vector quantization. We experimentally confirmed that CLAP-ART outperforms baseline EnCLAP on two AAC benchmarks, indicating that semantic-rich discrete tokens derived from semantically rich AR are beneficial for AAC.

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Towards Pre-training an Effective Respiratory Audio Foundation Model

Recent advancements in foundation models have sparked interest in respiratory audio foundation models. However, the effectiveness of applying conventional pre-training schemes to datasets that are small-sized and lack diversity has not been sufficiently verified. This study aims to explore better pre-training practices for respiratory sounds by comparing numerous pre-trained audio models. Our investigation reveals that models pre-trained on AudioSet, a general audio dataset, are more effective than the models specifically pre-trained on respiratory sounds. Moreover, combining AudioSet and respiratory sound datasets for further pre-training enhances performance, and preserving the frequency-wise information when aggregating features is vital. Along with more insights found in the experiments, we establish a new state-of-the-art for the OPERA benchmark, contributing to advancing respiratory audio foundation models. Our code is available online at https://github.com/nttcslab/eval-audio-repr/tree/main/plugin/OPERA.

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Assessing the Utility of Audio Foundation Models for Heart and Respiratory Sound Analysis

Pre-trained deep learning models, known as foundation models, have become essential building blocks in machine learning domains such as natural language processing and image domains. This trend has extended to respiratory and heart sound models, which have demonstrated effectiveness as off-the-shelf feature extractors. However, their evaluation benchmarking has been limited, resulting in incompatibility with state-of-the-art (SOTA) performance, thus hindering proof of their effectiveness. This study investigates the practical effectiveness of off-the-shelf audio foundation models by comparing their performance across four respiratory and heart sound tasks with SOTA fine-tuning results. Experiments show that models struggled on two tasks with noisy data but achieved SOTA performance on the other tasks with clean data. Moreover, general-purpose audio models outperformed a respiratory sound model, highlighting their broader applicability. With gained insights and the released code, we contribute to future research on developing and leveraging foundation models for respiratory and heart sounds.

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Baseline Systems and Evaluation Metrics for Spatial Semantic Segmentation of Sound Scenes

Immersive communication has made significant advancements, especially with the release of the codec for Immersive Voice and Audio Services. Aiming at its further realization, the DCASE 2025 Challenge has recently introduced a task for spatial semantic segmentation of sound scenes (S5), which focuses on detecting and separating sound events in spatial sound scenes. In this paper, we explore methods for addressing the S5 task. Specifically, we present baseline S5 systems that combine audio tagging (AT) and label-queried source separation (LSS) models. We investigate two LSS approaches based on the ResUNet architecture: a) extracting a single source for each detected event and b) querying multiple sources concurrently. Since each separated source in S5 is identified by its sound event class label, we propose new class-aware metrics to evaluate both the sound sources and labels simultaneously. Experimental results on first-order ambisonics spatial audio demonstrate the effectiveness of the proposed systems and confirm the efficacy of the metrics.

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M2D-CLAP: Exploring General-purpose Audio-Language Representations Beyond CLAP

Contrastive language-audio pre-training (CLAP), which learns audio-language representations by aligning audio and text in a common feature space, has become popular for solving audio tasks. However, CLAP's audio features lack generalizability, whereas self-supervised learning (SSL) models offer general-purpose features that perform well across diverse audio tasks. We aim to develop a broadly applicable audio representation and hypothesize that a model that learns both general audio and CLAP features should achieve our goal, which we call a general-purpose audio-language representation. To implement our hypothesis, we propose M2D-CLAP, the first approach to jointly learn effective general audio and CLAP features. It extends an SSL masked modeling duo (M2D) by incorporating CLAP and utilizes LLM-based sentence embeddings. The training process consists of multiple stages. In the first stage, generalizable audio features are pre-trained via a multitask objective combining M2D and CLAP, with CLAP leveraging LLM-based semantic embeddings to distill semantic knowledge into them. In the following stages, CLAP features are pre-trained and refined with guidance from the learned audio features. Experiments demonstrated that M2D-CLAP learns high-performing general audio features (e.g., AudioSet mAP of 49.0, SOTA results in music tasks) and CLAP features, thereby enabling a general-purpose audio-language representation.

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SoundSil-DS: Deep Denoising and Segmentation of Sound-field Images with Silhouettes

Development of optical technology has enabled imaging of two-dimensional (2D) sound fields. This acousto-optic sensing enables understanding of the interaction between sound and objects such as reflection and diffraction. Moreover, it is expected to be used an advanced measurement technology for sonars in self-driving vehicles and assistive robots. However, the low sound-pressure sensitivity of the acousto-optic sensing results in high intensity of noise on images. Therefore, denoising is an essential task to visualize and analyze the sound fields. In addition to denoising, segmentation of sound and object silhouette is also required to analyze interactions between them. In this paper, we propose sound-field-images-with-object-silhouette denoising and segmentation (SoundSil-DS) that jointly perform denoising and segmentation for sound fields and object silhouettes on a visualized image. We developed a new model based on the current state-of-the-art denoising network. We also created a dataset to train and evaluate the proposed method through acoustic simulation. The proposed method was evaluated using both simulated and measured data. We confirmed that our method can applied to experimentally measured data. These results suggest that the proposed method may improve the post-processing for sound fields, such as physical model-based three-dimensional reconstruction since it can remove unwanted noise and separate sound fields and other object silhouettes. Our code is available at https://github.com/nttcslab/soundsil-ds.

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Description and Discussion on DCASE 2024 Challenge Task 2: First-Shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring

We present the task description of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2024 Challenge Task 2: First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring. Continuing from last year's DCASE 2023 Challenge Task 2, we organize the task as a first-shot problem under domain generalization required settings. The main goal of the first-shot problem is to enable rapid deployment of ASD systems for new kinds of machines without the need for machine-specific hyperparameter tunings. This problem setting was realized by (1) giving only one section for each machine type and (2) having completely different machine types for the development and evaluation datasets. For the DCASE 2024 Challenge Task 2, data of completely new machine types were newly collected and provided as the evaluation dataset. In addition, attribute information such as the machine operation conditions were concealed for several machine types to mimic situations where such information are unavailable. We will add challenge results and analysis of the submissions after the challenge submission deadline.

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M2D-CLAP: Masked Modeling Duo Meets CLAP for Learning General-purpose Audio-Language Representation

Contrastive language-audio pre-training (CLAP) enables zero-shot (ZS) inference of audio and exhibits promising performance in several classification tasks. However, conventional audio representations are still crucial for many tasks where ZS is not applicable (e.g., regression problems). Here, we explore a new representation, a general-purpose audio-language representation, that performs well in both ZS and transfer learning. To do so, we propose a new method, M2D-CLAP, which combines self-supervised learning Masked Modeling Duo (M2D) and CLAP. M2D learns an effective representation to model audio signals, and CLAP aligns the representation with text embedding. As a result, M2D-CLAP learns a versatile representation that allows for both ZS and transfer learning. Experiments show that M2D-CLAP performs well on linear evaluation, fine-tuning, and ZS classification with a GTZAN state-of-the-art of 75.17%, thus achieving a general-purpose audio-language representation.

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Exploring Pre-trained General-purpose Audio Representations for Heart Murmur Detection

To reduce the need for skilled clinicians in heart sound interpretation, recent studies on automating cardiac auscultation have explored deep learning approaches. However, despite the demands for large data for deep learning, the size of the heart sound datasets is limited, and no pre-trained model is available. On the contrary, many pre-trained models for general audio tasks are available as general-purpose audio representations. This study explores the potential of general-purpose audio representations pre-trained on large-scale datasets for transfer learning in heart murmur detection. Experiments on the CirCor DigiScope heart sound dataset show that the recent self-supervised learning Masked Modeling Duo (M2D) outperforms previous methods with the results of a weighted accuracy of 0.832 and an unweighted average recall of 0.713. Experiments further confirm improved performance by ensembling M2D with other models. These results demonstrate the effectiveness of general-purpose audio representation in processing heart sounds and open the way for further applications. Our code is available online which runs on a 24 GB consumer GPU at https://github.com/nttcslab/m2d/tree/master/app/circor

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