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Nodir Kodirov

Publications and source records attributed to Nodir Kodirov.

3 recordsLinked to original sources

Capsule: Efficient Player Isolation for Datacenters

We introduce Capsule, a mechanism for seamlessly sharing datacenter resources across multiple players. It decouples player-local and global states to achieve isolation and to maximize cross-player sharing. Our evaluations show that Capsule increases datacenter resource utilization by accommodating up to 2.25x more players without degrading the user experience. This improvement stems from Capsule consuming up to 1.43x less GPU, 3.11x less VRAM, 3.7x less CPU, and 3.87x less RAM compared to the baseline. We evaluated Capsule across four applications and various hardware configurations, including three distinct servers and a multi-server cluster. These results demonstrate that the Capsule design is portable to other game engines.

cs.DC

Gridiron: A Technique for Augmenting Cloud Workloads with Network Bandwidth Requirements

Cloud applications use more than just server resources, they also require networking resources. We propose a new technique to model network bandwidth demand of networked cloud applications. Our technique, Gridiron, augments VM workload traces from Azure cloud with network bandwidth requirements. The key to the Gridiron technique is to derive inter-VM network bandwidth requirements using Amdahl's second law. As a case study, we use Gridiron to generate realistic traces with network bandwidth demands for a distributed machine learning training application. Workloads generated with Gridiron allow datacenter operators to estimate the network bandwidth demands of cloud applications and enable more realistic cloud resource scheduler evaluation.

cs.DC

Parking Packet Payload with P4

Network Function (NF) deployments suffer from poor link goodput, because popular NFs such as firewalls process only packet headers while receiving and transmitting complete packets. As a result, unnecessary packet payloads needlessly consume link bandwidth. We introduce PayloadPark, which improves goodput by temporarily parking packet payloads in the stateful memory of dataplane programmable switches. PayloadPark forwards only packet headers to NF servers, thereby saving bandwidth between the switch and the NF server. PayloadPark is a transparent in-network optimization that complements existing approaches for optimizing NF performance on end-hosts. We prototyped PayloadPark on a Barefoot Tofino ASIC using the P4 language. Our prototype, when deployed on a top-of-rack switch, can service up to 8 NF servers using less than 40% of the on-chip memory resources. The prototype improves goodput by 10- 36% for Firewall and NAT NFs and by 10-26% for a Firewall -> NAT NF chain without harming latency. The prototype also reduces PCIe bus load by 2-58% on the NF server thanks to the reduced data transmission between the switch and the NF server. With workloads that have datacenter network traffic characteristics, PayloadPark provides a 13% goodput gain with the Firewall -> NAT -> LB NF chain without latency penalty. In the same setup, we can further increase the goodput gain to 28% by using packet recirculation.

cs.NI