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Noel P. Caliston

Publications and source records attributed to Noel P. Caliston.

2 recordsLinked to original sources

Quadcopter Position Hold Function using Optical Flow in a Smartphone-based Flight Computer

Purpose. This paper explores the capability of smartphones as computing devices for a quadcopter, specifically in terms of the ability of drones to maintain a position known as the position hold function. Image processing can be performed with the phone's sensors and powerful built-in camera. Method. Using Shi-Tomasi corner detection and the Lucas-Kanade sparse optical flow algorithms, ground features are recognized and tracked using the downward-facing camera. The position is maintained by computing quadcopter displacement from the center of the image using Euclidian distance, and the corresponding pitch and roll estimate is calculated using the PID controller. Results. Actual flights show a double standard deviation of 18.66 cm from the center for outdoor tests. With a quadcopter size of 58cm x 58cm used, it implies that 95% of the time, the quadcopter is within a diameter of 96 cm. For indoor tests, a double standard deviation of 10.55 cm means that 95% of the time, the quadcopter is within a diameter of 79 cm. Conclusion. Smartphone sensors and cameras can be used to perform optical flow position hold functions, proving their potential as computing devices for drones. Recommendations. To further improve the positioning system of the phone-based quadcopter system, it is suggested that potential sensor fusion be explored with the phone's GNSS sensor, which gives absolute positioning information for outdoor applications. Research Implications. As different devices and gadgets are integrated into the smartphone, this paper presents an opportunity for phone manufacturers and researchers to explore the potential of smartphones for a drone use-case.

cs.CV

Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0"

This study addresses a critical gap in adolescent health education strategies in the Philippines, as highlighted by the Young Adult Fertility and Sexuality (YAFS) survey series, which overlooks the use of games as a medium for disseminating health information. To bridge this gap, the research introduces AHlam Na, a game-based mobile application designed to enhance adolescents' awareness and understanding of key health-related topics. Using a single-group pretest-posttest design, the study involved forty junior high school students from a randomly selected school in the Philippines. They interacted with the application that embedded adolescent health topics into its gameplay. Data collected through pretest and post-test surveys revealed a significant improvement in the student's knowledge and attitudes toward adolescent health after engaging in the game, indicating that game-based learning effectively enhances their learning experience. The positive reception and knowledge gains suggest that AHlam Na is a promising tool for promoting adolescent health awareness. Based on these findings, it is recommended that the application be integrated into the adolescent health curriculum in schools across the Philippines. Future studies should examine the long-term impact of game-based learning on health behaviors and expand the sample size to include more diverse demographic groups. This research contributes to the growing body of literature on game-based learning in health education by demonstrating the potential of digital games to address the limitations of traditional teaching methods. The successful implementation of AHlam Na underscores the importance of exploring gamified learning tools to deliver critical health information to young people effectively.

cs.HC