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Noelle Law

Publications and source records attributed to Noelle Law.

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RoofNet: A Global Multimodal Dataset for Roof Material Identification from Earth Observation

Building-level exposure data are critical to natural hazard risk modeling, yet most global inventories describe where buildings are located rather than what they are made of. Roof material is a critical but poorly documented attribute for assessing vulnerability to wildfires, wind hazards, urban heat, floods, and earthquakes. To address this gap, we introduce RoofNet, a global dataset that maps 49,662 georeferenced building instances from 101 countries to 14 key roofing material classes using Earth observation (EO) imagery (redistributed where permitted) and associated geospatial metadata. RoofNet contributes (1) climatographically and architecturally diverse coverage of roof material labels, (2) a scalable annotation pipeline combining SME-guided manual labeling with vision-language model (VLM)-assisted classification, rule-based validation, and human-in-the-loop verification, and (3) a resource for evaluating subtle, geographically variable material-level identification in EO imagery and its implications for material-aware hazard risk modeling. Evaluation on a manually labeled hold-out set shows that zero-shot Remote Contrastive Language-Image Pre-Training (RemoteCLIP) struggles with roof material classification, while fine-tuning with RoofNet improves top-1 accuracy from 4.9% to 47.7%. We use RoofNet in an illustrative hazard case study to demonstrate how material-aware exposure data can change vulnerability estimates relative to material-naive inventories. RoofNet provides a missing material layer for global building attribute mapping and scalable hazard risk assessment.

cs.CE

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer

This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink splotches for creative inspiration. Our goal is to determine whether AI-assistance can improve, hinder, or provide an alternative quality to games when compared to the creative intents implemented by human designers. The capabilities of LLMs as game designers are stress tested by placing it at the forefront of the decision making process. Three prototype games are designed across 3 different genres: (1) a minimalist base game, (2) a game with features and game feel elements added by a human game designer, and (3) a game with features and feel elements directly implemented from prompted outputs of the LLM, ChatGPT. A user study was conducted and participants were asked to blindly evaluate the quality and their preference of these games. We discuss both the development process of communicating creative intent to an AI chatbot and the synthesized open feedback of the participants. We use this data to determine both the benefits and shortcomings of AI in a more design-centric role.

cs.AI