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Nojun Kwak

Publications and source records attributed to Nojun Kwak.

160 records · Page 9Linked to original sources

Towards Governing Agent's Efficacy: Action-Conditional $β$-VAE for Deep Transparent Reinforcement Learning

We tackle the blackbox issue of deep neural networks in the settings of reinforcement learning (RL) where neural agents learn towards maximizing reward gains in an uncontrollable way. Such learning approach is risky when the interacting environment includes an expanse of state space because it is then almost impossible to foresee all unwanted outcomes and penalize them with negative rewards beforehand. Unlike reverse analysis of learned neural features from previous works, our proposed method \nj{tackles the blackbox issue by encouraging} an RL policy network to learn interpretable latent features through an implementation of a disentangled representation learning method. Toward this end, our method allows an RL agent to understand self-efficacy by distinguishing its influences from uncontrollable environmental factors, which closely resembles the way humans understand their scenes. Our experimental results show that the learned latent factors not only are interpretable, but also enable modeling the distribution of entire visited state space with a specific action condition. We have experimented that this characteristic of the proposed structure can lead to ex post facto governance for desired behaviors of RL agents.

cs.LG↗

Semantic Sentence Matching with Densely-connected Recurrent and Co-attentive Information

Sentence matching is widely used in various natural language tasks such as natural language inference, paraphrase identification, and question answering. For these tasks, understanding logical and semantic relationship between two sentences is required but it is yet challenging. Although attention mechanism is useful to capture the semantic relationship and to properly align the elements of two sentences, previous methods of attention mechanism simply use a summation operation which does not retain original features enough. Inspired by DenseNet, a densely connected convolutional network, we propose a densely-connected co-attentive recurrent neural network, each layer of which uses concatenated information of attentive features as well as hidden features of all the preceding recurrent layers. It enables preserving the original and the co-attentive feature information from the bottommost word embedding layer to the uppermost recurrent layer. To alleviate the problem of an ever-increasing size of feature vectors due to dense concatenation operations, we also propose to use an autoencoder after dense concatenation. We evaluate our proposed architecture on highly competitive benchmark datasets related to sentence matching. Experimental results show that our architecture, which retains recurrent and attentive features, achieves state-of-the-art performances for most of the tasks.

cs.CL↗

Broadcasting Convolutional Network for Visual Relational Reasoning

In this paper, we propose the Broadcasting Convolutional Network (BCN) that extracts key object features from the global field of an entire input image and recognizes their relationship with local features. BCN is a simple network module that collects effective spatial features, embeds location information and broadcasts them to the entire feature maps. We further introduce the Multi-Relational Network (multiRN) that improves the existing Relation Network (RN) by utilizing the BCN module. In pixel-based relation reasoning problems, with the help of BCN, multiRN extends the concept of `pairwise relations' in conventional RNs to `multiwise relations' by relating each object with multiple objects at once. This yields in O(n) complexity for n objects, which is a vast computational gain from RNs that take O(n^2). Through experiments, multiRN has achieved a state-of-the-art performance on CLEVR dataset, which proves the usability of BCN on relation reasoning problems.

cs.CV↗

MC-GAN: Multi-conditional Generative Adversarial Network for Image Synthesis

In this paper, we introduce a new method for generating an object image from text attributes on a desired location, when the base image is given. One step further to the existing studies on text-to-image generation mainly focusing on the object's appearance, the proposed method aims to generate an object image preserving the given background information, which is the first attempt in this field. To tackle the problem, we propose a multi-conditional GAN (MC-GAN) which controls both the object and background information jointly. As a core component of MC-GAN, we propose a synthesis block which disentangles the object and background information in the training stage. This block enables MC-GAN to generate a realistic object image with the desired background by controlling the amount of the background information from the given base image using the foreground information from the text attributes. From the experiments with Caltech-200 bird and Oxford-102 flower datasets, we show that our model is able to generate photo-realistic images with a resolution of 128 x 128. The source code of MC-GAN is released.

cs.CV↗

Motion Feature Network: Fixed Motion Filter for Action Recognition

Spatio-temporal representations in frame sequences play an important role in the task of action recognition. Previously, a method of using optical flow as a temporal information in combination with a set of RGB images that contain spatial information has shown great performance enhancement in the action recognition tasks. However, it has an expensive computational cost and requires two-stream (RGB and optical flow) framework. In this paper, we propose MFNet (Motion Feature Network) containing motion blocks which make it possible to encode spatio-temporal information between adjacent frames in a unified network that can be trained end-to-end. The motion block can be attached to any existing CNN-based action recognition frameworks with only a small additional cost. We evaluated our network on two of the action recognition datasets (Jester and Something-Something) and achieved competitive performances for both datasets by training the networks from scratch.

cs.CV↗

3D Human Pose Estimation with Relational Networks

In this paper, we propose a novel 3D human pose estimation algorithm from a single image based on neural networks. We adopted the structure of the relational networks in order to capture the relations among different body parts. In our method, each pair of different body parts generates features, and the average of the features from all the pairs are used for 3D pose estimation. In addition, we propose a dropout method that can be used in relational modules, which inherently imposes robustness to the occlusions. The proposed network achieves state-of-the-art performance for 3D pose estimation in Human 3.6M dataset, and it effectively produces plausible results even in the existence of missing joints.

cs.CV↗

Music Source Separation Using Stacked Hourglass Networks

In this paper, we propose a simple yet effective method for multiple music source separation using convolutional neural networks. Stacked hourglass network, which was originally designed for human pose estimation in natural images, is applied to a music source separation task. The network learns features from a spectrogram image across multiple scales and generates masks for each music source. The estimated mask is refined as it passes over stacked hourglass modules. The proposed framework is able to separate multiple music sources using a single network. Experimental results on MIR-1K and DSD100 datasets validate that the proposed method achieves competitive results comparable to the state-of-the-art methods in multiple music source separation and singing voice separation tasks.

cs.SD↗

Image Restoration by Estimating Frequency Distribution of Local Patches

In this paper, we propose a method to solve the image restoration problem, which tries to restore the details of a corrupted image, especially due to the loss caused by JPEG compression. We have treated an image in the frequency domain to explicitly restore the frequency components lost during image compression. In doing so, the distribution in the frequency domain is learned using the cross entropy loss. Unlike recent approaches, we have reconstructed the details of an image without using the scheme of adversarial training. Rather, the image restoration problem is treated as a classification problem to determine the frequency coefficient for each frequency band in an image patch. In this paper, we show that the proposed method effectively restores a JPEG-compressed image with more detailed high frequency components, making the restored image more vivid.

cs.CV↗

BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning

We introduce a novel method to train agents of reinforcement learning (RL) by sharing knowledge in a way similar to the concept of using a book. The recorded information in the form of a book is the main means by which humans learn knowledge. Nevertheless, the conventional deep RL methods have mainly focused either on experiential learning where the agent learns through interactions with the environment from the start or on imitation learning that tries to mimic the teacher. Contrary to these, our proposed book learning shares key information among different agents in a book-like manner by delving into the following two characteristic features: (1) By defining the linguistic function, input states can be clustered semantically into a relatively small number of core clusters, which are forwarded to other RL agents in a prescribed manner. (2) By defining state priorities and the contents for recording, core experiences can be selected and stored in a small container. We call this container as `BOOK'. Our method learns hundreds to thousand times faster than the conventional methods by learning only a handful of core cluster information, which shows that deep RL agents can effectively learn through the shared knowledge from other agents.

cs.AI↗

Residual Features and Unified Prediction Network for Single Stage Detection

Recently, a lot of single stage detectors using multi-scale features have been actively proposed. They are much faster than two stage detectors that use region proposal networks (RPN) without much degradation in the detection performances. However, the feature maps in the lower layers close to the input which are responsible for detecting small objects in a single stage detector have a problem of insufficient representation power because they are too shallow. There is also a structural contradiction that the feature maps have to deliver low-level information to next layers as well as contain high-level abstraction for prediction. In this paper, we propose a method to enrich the representation power of feature maps using Resblock and deconvolution layers. In addition, a unified prediction module is applied to generalize output results and boost earlier layers' representation power for prediction. The proposed method enables more precise prediction, which achieved higher score than SSD on PASCAL VOC and MS COCO. In addition, it maintains the advantage of fast computation of a single stage detector, which requires much less computation than other detectors with similar performance. Code is available at https://github.com/kmlee-snu/run

cs.CV↗

Butterfly Effect: Bidirectional Control of Classification Performance by Small Additive Perturbation

This paper proposes a new algorithm for controlling classification results by generating a small additive perturbation without changing the classifier network. Our work is inspired by existing works generating adversarial perturbation that worsens classification performance. In contrast to the existing methods, our work aims to generate perturbations that can enhance overall classification performance. To solve this performance enhancement problem, we newly propose a perturbation generation network (PGN) influenced by the adversarial learning strategy. In our problem, the information in a large external dataset is summarized by a small additive perturbation, which helps to improve the performance of the classifier trained with the target dataset. In addition to this performance enhancement problem, we show that the proposed PGN can be adopted to solve the classical adversarial problem without utilizing the information on the target classifier. The mentioned characteristics of our method are verified through extensive experiments on publicly available visual datasets.

cs.LG↗

Dynamic Graph Generation Network: Generating Relational Knowledge from Diagrams

In this work, we introduce a new algorithm for analyzing a diagram, which contains visual and textual information in an abstract and integrated way. Whereas diagrams contain richer information compared with individual image-based or language-based data, proper solutions for automatically understanding them have not been proposed due to their innate characteristics of multi-modality and arbitrariness of layouts. To tackle this problem, we propose a unified diagram-parsing network for generating knowledge from diagrams based on an object detector and a recurrent neural network designed for a graphical structure. Specifically, we propose a dynamic graph-generation network that is based on dynamic memory and graph theory. We explore the dynamics of information in a diagram with activation of gates in gated recurrent unit (GRU) cells. On publicly available diagram datasets, our model demonstrates a state-of-the-art result that outperforms other baselines. Moreover, further experiments on question answering shows potentials of the proposed method for various applications.

cs.CV↗

Superpixel-based Semantic Segmentation Trained by Statistical Process Control

Semantic segmentation, like other fields of computer vision, has seen a remarkable performance advance by the use of deep convolution neural networks. However, considering that neighboring pixels are heavily dependent on each other, both learning and testing of these methods have a lot of redundant operations. To resolve this problem, the proposed network is trained and tested with only 0.37% of total pixels by superpixel-based sampling and largely reduced the complexity of upsampling calculation. The hypercolumn feature maps are constructed by pyramid module in combination with the convolution layers of the base network. Since the proposed method uses a very small number of sampled pixels, the end-to-end learning of the entire network is difficult with a common learning rate for all the layers. In order to resolve this problem, the learning rate after sampling is controlled by statistical process control (SPC) of gradients in each layer. The proposed method performs better than or equal to the conventional methods that use much more samples on Pascal Context, SUN-RGBD dataset.

cs.CV↗

Where to Play: Retrieval of Video Segments using Natural-Language Queries

In this paper, we propose a new approach for retrieval of video segments using natural language queries. Unlike most previous approaches such as concept-based methods or rule-based structured models, the proposed method uses image captioning model to construct sentential queries for visual information. In detail, our approach exploits multiple captions generated by visual features in each image with `Densecap'. Then, the similarities between captions of adjacent images are calculated, which is used to track semantically similar captions over multiple frames. Besides introducing this novel idea of 'tracking by captioning', the proposed method is one of the first approaches that uses a language generation model learned by neural networks to construct semantic query describing the relations and properties of visual information. To evaluate the effectiveness of our approach, we have created a new evaluation dataset, which contains about 348 segments of scenes in 20 movie-trailers. Through quantitative and qualitative evaluation, we show that our method is effective for retrieval of video segments using natural language queries.

cs.CV↗

Enhancement of SSD by concatenating feature maps for object detection

We propose an object detection method that improves the accuracy of the conventional SSD (Single Shot Multibox Detector), which is one of the top object detection algorithms in both aspects of accuracy and speed. The performance of a deep network is known to be improved as the number of feature maps increases. However, it is difficult to improve the performance by simply raising the number of feature maps. In this paper, we propose and analyze how to use feature maps effectively to improve the performance of the conventional SSD. The enhanced performance was obtained by changing the structure close to the classifier network, rather than growing layers close to the input data, e.g., by replacing VGGNet with ResNet. The proposed network is suitable for sharing the weights in the classifier networks, by which property, the training can be faster with better generalization power. For the Pascal VOC 2007 test set trained with VOC 2007 and VOC 2012 training sets, the proposed network with the input size of 300 x 300 achieved 78.5% mAP (mean average precision) at the speed of 35.0 FPS (frame per second), while the network with a 512 x 512 sized input achieved 80.8% mAP at 16.6 FPS using Nvidia Titan X GPU. The proposed network shows state-of-the-art mAP, which is better than those of the conventional SSD, YOLO, Faster-RCNN and RFCN. Also, it is faster than Faster-RCNN and RFCN.

cs.CV↗

3D Human Pose Estimation Using Convolutional Neural Networks with 2D Pose Information

While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using CNNs. Relative 3D positions between one joint and the other joints are learned via CNNs. The proposed method improves the performance of CNN with two novel ideas. First, we added 2D pose information to estimate a 3D pose from an image by concatenating 2D pose estimation result with the features from an image. Second, we have found that more accurate 3D poses are obtained by combining information on relative positions with respect to multiple joints, instead of just one root joint. Experimental results show that the proposed method achieves comparable performance to the state-of-the-art methods on Human 3.6m dataset.

cs.CV↗