SearcharxivSearch

arXiv subjects

Nolwenn Bernard

Publications and source records attributed to Nolwenn Bernard.

15 recordsLinked to original sources

CIR at iKAT SCAI 2026: Exploring Clarification Need Prediction in Agentic Conversational Search

This paper presents the participation of the Cologne Information Retrieval group in the iKAT SCAI 2026 shared task. We use an agentic conversational search system, equipped with tools for query rewriting, retrieval and reranking, answer generation, and clarification need prediction and clarification question generation. We experiment with two different neural clarification need prediction models.

cs.IR

UserSimCRS v2: Simulation-Based Evaluation for Conversational Recommender Systems

Resources for simulation-based evaluation of conversational recommender systems (CRSs) are scarce. The UserSimCRS toolkit was introduced to address this gap. In this work, we present UserSimCRS v2, a significant upgrade aligning the toolkit with state-of-the-art research. Key extensions include an enhanced agenda-based user simulator, introduction of large language model-based simulators, integration for a wider range of CRSs and datasets, and new LLM-as-a-judge evaluation utilities. We demonstrate these extensions in a case study.

cs.IR

Validating Search Query Simulations: A Taxonomy of Measures

Assessing the validity of user simulators when used for the evaluation of information retrieval systems remains an open question, constraining their effective use and the reliability of simulation-based results. To address this issue, we conduct a comprehensive literature review with a particular focus on methods for the validation of simulated user queries with regard to real queries. Based on the review, we develop a taxonomy that structures the current landscape of available measures. We empirically corroborate the taxonomy by analyzing the relationships between the different measures applied to four different datasets representing diverse search scenarios. Finally, we provide concrete recommendations on which measures or combinations of measures should be considered when validating user simulation in different contexts. Furthermore, we release a dedicated library with the most commonly used measures to facilitate future research.

cs.IR

SimLab: A Platform for Simulation-based Evaluation of Conversational Information Access Systems

Progress in conversational information access (CIA) systems has been hindered by the difficulty of evaluating such systems with reproducible experiments. While user simulation offers a promising solution, the lack of infrastructure and tooling to support this evaluation paradigm remains a significant barrier. To address this gap, we introduce SimLab, the first cloud-based platform providing a centralized solution for the community to benchmark both conversational systems and user simulators in a controlled and reproducible setting. We articulate the requirements for such a platform and propose a general infrastructure to meet them. We then present the design and implementation of an initial version of SimLab and showcase its features through an initial simulation-based evaluation task in conversational movie recommendation. Furthermore, we discuss the platform's sustainability and future opportunities for development, inviting the community to drive further progress in the fields of CIA and user simulation.

cs.IR

Limitations of Current Evaluation Practices for Conversational Recommender Systems and the Potential of User Simulation

Research and development on conversational recommender systems (CRSs) critically depends on sound and reliable evaluation methodologies. However, the interactive nature of these systems poses significant challenges for automatic evaluation. This paper critically examines current evaluation practices and identifies two key limitations: the over-reliance on static test collections and the inadequacy of existing evaluation metrics. To substantiate this critique, we analyze real user interactions with nine existing CRSs and demonstrate a striking disconnect between self-reported user satisfaction and performance scores reported in prior literature. To address these limitations, this work explores the potential of user simulation to generate dynamic interaction data, offering a departure from static datasets. Furthermore, we propose novel evaluation metrics, based on a general reward/cost framework, designed to better align with real user satisfaction. Our analysis of different simulation approaches provides valuable insights into their effectiveness and reveals promising initial results, showing improved correlation with system rankings compared to human evaluation. While these findings indicate a significant step forward in CRS evaluation, we also identify areas for future research and refinement in both simulation techniques and evaluation metrics.

cs.IR

CRS Arena: Crowdsourced Benchmarking of Conversational Recommender Systems

We introduce CRS Arena, a research platform for scalable benchmarking of Conversational Recommender Systems (CRS) based on human feedback. The platform displays pairwise battles between anonymous conversational recommender systems, where users interact with the systems one after the other before declaring either a winner or a draw. CRS Arena collects conversations and user feedback, providing a foundation for reliable evaluation and ranking of CRSs. We conduct experiments with CRS Arena on both open and closed crowdsourcing platforms, confirming that both setups produce highly correlated rankings of CRSs and conversations with similar characteristics. We release CRSArena-Dial, a dataset of 474 conversations and their corresponding user feedback, along with a preliminary ranking of the systems based on the Elo rating system. The platform is accessible at https://iai-group-crsarena.hf.space/.

cs.IR

Report on the Workshop on Simulations for Information Access (Sim4IA 2024) at SIGIR 2024

This paper is a report of the Workshop on Simulations for Information Access (Sim4IA) workshop at SIGIR 2024. The workshop had two keynotes, a panel discussion, nine lightning talks, and two breakout sessions. Key takeaways were user simulation's importance in academia and industry, the possible bridging of online and offline evaluation, and the issues of organizing a companion shared task around user simulations for information access. We report on how we organized the workshop, provide a brief overview of what happened at the workshop, and summarize the main topics and findings of the workshop and future work.

cs.IR

Towards a Formal Characterization of User Simulation Objectives in Conversational Information Access

User simulation is a promising approach for automatically training and evaluating conversational information access agents, enabling the generation of synthetic dialogues and facilitating reproducible experiments at scale. However, the objectives of user simulation for the different uses remain loosely defined, hindering the development of effective simulators. In this work, we formally characterize the distinct objectives for user simulators: training aims to maximize behavioral similarity to real users, while evaluation focuses on the accurate prediction of real-world conversational agent performance. Through an empirical study, we demonstrate that optimizing for one objective does not necessarily lead to improved performance on the other. This finding underscores the need for tailored design considerations depending on the intended use of the simulator. By establishing clear objectives and proposing concrete measures to evaluate user simulators against those objectives, we pave the way for the development of simulators that are specifically tailored to their intended use, ultimately leading to more effective conversational agents.

cs.IR

Identifying Breakdowns in Conversational Recommender Systems using User Simulation

We present a methodology to systematically test conversational recommender systems with regards to conversational breakdowns. It involves examining conversations generated between the system and simulated users for a set of pre-defined breakdown types, extracting responsible conversational paths, and characterizing them in terms of the underlying dialogue intents. User simulation offers the advantages of simplicity, cost-effectiveness, and time efficiency for obtaining conversations where potential breakdowns can be identified. The proposed methodology can be used as diagnostic tool as well as a development tool to improve conversational recommendation systems. We apply our methodology in a case study with an existing conversational recommender system and user simulator, demonstrating that with just a few iterations, we can make the system more robust to conversational breakdowns.

cs.IR

An Ecosystem for Personal Knowledge Graphs: A Survey and Research Roadmap

This paper presents an ecosystem for personal knowledge graphs (PKGs), commonly defined as resources of structured information about entities related to an individual, their attributes, and the relations between them. PKGs are a key enabler of secure and sophisticated personal data management and personalized services. However, there are challenges that need to be addressed before PKGs can achieve widespread adoption. One of the fundamental challenges is the very definition of what constitutes a PKG, as there are multiple interpretations of the term. We propose our own definition of a PKG, emphasizing the aspects of (1) data ownership by a single individual and (2) the delivery of personalized services as the primary purpose. We further argue that a holistic view of PKGs is needed to unlock their full potential, and propose a unified framework for PKGs, where the PKG is a part of a larger ecosystem with clear interfaces towards data services and data sources. A comprehensive survey and synthesis of existing work is conducted, with a mapping of the surveyed work into the proposed unified ecosystem. Finally, we identify open challenges and research opportunities for the ecosystem as a whole, as well as for the specific aspects of PKGs, which include population, representation and management, and utilization.

cs.AI

IAI MovieBot 2.0: An Enhanced Research Platform with Trainable Neural Components and Transparent User Modeling

While interest in conversational recommender systems has been on the rise, operational systems suitable for serving as research platforms for comprehensive studies are currently lacking. This paper introduces an enhanced version of the IAI MovieBot conversational movie recommender system, aiming to evolve it into a robust and adaptable platform for conducting user-facing experiments. The key highlights of this enhancement include the addition of trainable neural components for natural language understanding and dialogue policy, transparent and explainable modeling of user preferences, along with improvements in the user interface and research infrastructure.

cs.IR

PKG API: A Tool for Personal Knowledge Graph Management

Personal knowledge graphs (PKGs) offer individuals a way to store and consolidate their fragmented personal data in a central place, improving service personalization while maintaining full user control. Despite their potential, practical PKG implementations with user-friendly interfaces remain scarce. This work addresses this gap by proposing a complete solution to represent, manage, and interface with PKGs. Our approach includes (1) a user-facing PKG Client, enabling end-users to administer their personal data easily via natural language statements, and (2) a service-oriented PKG API. To tackle the complexity of representing these statements within a PKG, we present an RDF-based PKG vocabulary that supports this, along with properties for access rights and provenance.

cs.HC

Leveraging User Simulation to Develop and Evaluate Conversational Information Access Agents

We observe a change in the way users access information, that is, the rise of conversational information access (CIA) agents. However, the automatic evaluation of these agents remains an open challenge. Moreover, the training of CIA agents is cumbersome as it mostly relies on conversational corpora, expert knowledge, and reinforcement learning. User simulation has been identified as a promising solution to tackle automatic evaluation and has been previously used in reinforcement learning. In this research, we investigate how user simulation can be leveraged in the context of CIA. We organize the work in three parts. We begin with the identification of requirements for user simulators for training and evaluating CIA agents and compare existing types of simulator regarding these. Then, we plan to combine these different types of simulators into a new hybrid simulator. Finally, we aim to extend simulators to handle more complex information seeking scenarios.

cs.IR

MG-ShopDial: A Multi-Goal Conversational Dataset for e-Commerce

Conversational systems can be particularly effective in supporting complex information seeking scenarios with evolving information needs. Finding the right products on an e-commerce platform is one such scenario, where a conversational agent would need to be able to provide search capabilities over the item catalog, understand and make recommendations based on the user's preferences, and answer a range of questions related to items and their usage. Yet, existing conversational datasets do not fully support the idea of mixing different conversational goals (i.e., search, recommendation, and question answering) and instead focus on a single goal. To address this, we introduce MG-ShopDial: a dataset of conversations mixing different goals in the domain of e-commerce. Specifically, we make the following contributions. First, we develop a coached human-human data collection protocol where each dialogue participant is given a set of instructions, instead of a specific script or answers to choose from. Second, we implement a data collection tool to facilitate the collection of multi-goal conversations via a web chat interface, using the above protocol. Third, we create the MG-ShopDial collection, which contains 64 high-quality dialogues with a total of 2,196 utterances for e-commerce scenarios of varying complexity. The dataset is additionally annotated with both intents and goals on the utterance level. Finally, we present an analysis of this dataset and identify multi-goal conversational patterns.

cs.IR

DAGFiNN: A Conversational Conference Assistant

DAGFiNN is a conversational conference assistant that can be made available for a given conference both as a chatbot on the website and as a Furhat robot physically exhibited at the conference venue. Conference participants can interact with the assistant to get advice on various questions, ranging from where to eat in the city or how to get to the airport to which sessions we recommend them to attend based on the information we have about them. The overall objective is to provide a personalized and engaging experience and allow users to ask a broad range of questions that naturally arise before and during the conference.

cs.IR