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Nonghai Zhang

Publications and source records attributed to Nonghai Zhang.

6 recordsLinked to original sources

MIRA: Reinforcing Multimodal Reasoning via Deceptive Contextual Augmentation

While Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced multimodal reasoning, existing frameworks suffer from a critical "perception-reasoning gap." Due to an over-reliance on seemingly relevant visual tokens, even minor perceptual perturbations can propagate through the reasoning process, leading to compounding hallucinations. To address this issue, we propose MIRA, a training framework that improves robustness to erroneous visual contexts while enhancing logical reasoning ability. By injecting filtered, deceptive visual contexts during training, we construct challenging "hard traps" that stress-test the model's robustness to misleading information. Furthermore, we introduce a group-wise reflection-triggering mechanism that enables the model to autonomously detect and rectify inconsistencies between visual cues and logical constraints, which is ultimately internalized as an intrinsic policy behavior. Importantly, MIRA does not rely on human annotations. Experimental results across multiple reasoning and perception benchmarks show that MIRA yields an average 7% improvement on in-domain benchmarks, with consistent improvements on vision-centric benchmarks. These findings highlight that active error recovery is essential for robust multimodal reasoning. Comprehensive ablation studies and analyses further provide insights into why MIRA is effective.

cs.CV↗

Text-to-Image Synthesis: A Decade Survey

Text-to-image synthesis (T2I) focuses on generating high-quality images from textual descriptions In this survey, we review 490 papers on T2I spanning the past decade, with representative advances covered through 2026. We start by briefly introducing how GANs, autoregressive models, and diffusion models have been used for image generation, and we additionally examine the shared components whose evolution has driven recent progress. Building on this foundation, we discuss the development of these models for T2I and organize cutting-edge research by problem rather than by chronology alone, covering controllability, personalized and identity-preserving generation, instruction-based image editing, preference alignment and post-training with human and AI feedback, efficiency, safety, and consistency in content and spatial relationships. We further review unified multimodal understanding-and-generation models, summarize the datasets and evaluation metrics commonly used in T2I research, and provide a comparative discussion of the three paradigms together with their respective trade-offs. Finally, we discuss the potential applications of T2I within AIGC, along with the challenges and forward-looking research opportunities in this field.

cs.CV↗

VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery

Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cultural heritage domains such as ancient Greek pottery, reliable VLM assistance is limited by two challenges. First, open-ended interpretation requires grounding fine-grained 2D/3D visual evidence in specialized curatorial knowledge, yet the retrieval process may introduce weak sources and unverifiable references. Second, when the available evidence is incomplete, noisy, or ambiguous, VLMs often produce confident but unsupported answers instead of calibrated uncertainty. To address these challenges, we propose VaseMuseum, a lightweight and modular multimodal agent framework for intelligent digital museums of ancient Greek pottery. VaseMuseum combines an interactive virtual museum with VaseAgent, which supports both 2D images and 3D artifacts through multimodal perception, 3D-aware reasoning, external knowledge retrieval, and inference-time reliability control. Specifically, VaseAgent retrieves evidence from authoritative web and museum knowledge sources, and source-level control selects diverse and verifiable evidence before generation. Meanwhile, response-level control checks generated claims against the evidence pool and encourages neutral, evidence-bounded answers when support is insufficient or conflicting. Moreover, a training-free GRPO-style selection mechanism favors responses with valid references and calibrated confidence without updating the VLM backbone. Experiments in a realistic digital museum simulation show that VaseMuseum improves citation validity, reduces hallucinations on knowledge-intensive queries, and produces more neutral answers under ambiguity compared with search-enabled VLM baselines.

cs.CV↗

MotionVLA: Vision-Language-Action Model for Humanoid Motion

Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.

cs.CV↗

Silence the Judge: Reinforcement Learning with Self-Verifier via Latent Geometric Clustering

Group Relative Policy Optimization (GRPO) significantly enhances the reasoning performance of Large Language Models (LLMs). However, this success heavily relies on expensive external verifiers or human rules. Such dependency not only leads to significant computational costs and training latency, but also yields sparse rewards that hinder optimization efficiency. To address these challenges, we propose Latent-GRPO, a framework that derives intrinsic rewards directly from latent space geometry. Crucially, our empirical analysis reveals a compelling geometric property: terminal token representations of correct reasoning trajectories form dense clusters with high intra-class similarity, whereas incorrect trajectories remain scattered as outliers. In light of this discovery, we introduce the Iterative Robust Centroid Estimation (IRCE) algorithm, which generates dense, continuous rewards by mitigating magnitude fluctuations via spherical projection and estimating a robust ``truth centroid'' through iterative aggregation. Experimental results on multiple datasets show that our method maintains model performance while achieving a training speedup of over 2x compared to baselines. Furthermore, extensive results demonstrate strong generalization ability and robustness. The code will be released soon.

cs.CL↗

VaseVQA-3D: Benchmarking 3D VLMs on Ancient Greek Pottery

Vision-Language Models (VLMs) have achieved significant progress in multimodal understanding tasks, demonstrating strong capabilities particularly in general tasks such as image captioning and visual reasoning. However, when dealing with specialized cultural heritage domains like 3D vase artifacts, existing models face severe data scarcity issues and insufficient domain knowledge limitations. Due to the lack of targeted training data, current VLMs struggle to effectively handle such culturally significant specialized tasks. To address these challenges, we propose the VaseVQA-3D dataset, which serves as the first 3D visual question answering dataset for ancient Greek pottery analysis, collecting 664 ancient Greek vase 3D models with corresponding question-answer data and establishing a complete data construction pipeline. We further develop the VaseVLM model, enhancing model performance in vase artifact analysis through domain-adaptive training. Experimental results validate the effectiveness of our approach, where we improve by 12.8% on R@1 metrics and by 6.6% on lexical similarity compared with previous state-of-the-art on the VaseVQA-3D dataset, significantly improving the recognition and understanding of 3D vase artifacts, providing new technical pathways for digital heritage preservation research. Code: https://github.com/AIGeeksGroup/VaseVQA-3D. Website: https://aigeeksgroup.github.io/VaseVQA-3D.

cs.CV↗