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Nordine Benkeltoum

Publications and source records attributed to Nordine Benkeltoum.

3 recordsLinked to original sources

AI Combines, Humans Socialise: A SECI-based Experience Report on Business Simulation Games

Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence (AI) is increasingly integrated into higher education to support learning activities. However, despite growing interest of AI in education, its specific role in BSG and its implications for knowledge creation processes remain under-theorised. Intervention. This paper reports on the integration of generative AI tools into a BSG designed for engineering students. AI was embedded as a support mechanism during the simulation to assist students in analysing events, reformulating information, and generating decision-relevant insights, while instructors retained responsibility for supervision, debriefing, and complex issues. Methods. Adopting a qualitative experience-report approach, the study draws on the SECI model (Socialisation, Externalisation, Combination, Internalisation) as an analytical framework to examine how students and instructors interacted with AI during the simulation and how different forms of knowledge were mobilised and developed. Results. The findings indicate that AI primarily supports the Combination phase of the SECI model by facilitating the rapid synthesis, reformulation, and contextualisation of explicit knowledge. In contrast, the processes of Socialisation, Externalisation, and Internalisation remained largely dependent on peer interaction, individual reflection, and instructor guidance. Discussion. The results suggest a functional boundary in human-AI collaboration within simulation-based learning. AI acts as a cognitive enhancer that improves responsiveness and access to explicit knowledge, but it does not replace the pedagogical role of instructors in supporting the development of tacit knowledge, competencies, and phronesis. Conclusion. Integrating AI into BSG can enhance learning efficiency and engagement, but effective experiential learning continues to rely on active human supervision. Future research should investigate instructional designs that better support tacit knowledge acquisition in AI-assisted simulations.

cs.CY↗

Reconciling Complexity and Simplicity in the Business Model Canvas Design Through Metamodelling and Domain-Specific Modelling

This article introduces a metamodel for the Business Model Canvas (BMC) using the Unified Modelling Language (UML), together with a dedicated Domain-Specific Modelling Language (DSML) tool. Although the BMC is widely adopted by both practitioners and scholars, significant challenges remain in formally modelling business models, particularly with regard to explicit specification of inter-component relationships, while preserving the simplicity that characterises the BMC. Addressing this tension between modelling rigour and practical relevance, this research adopts a Design Science Research approach to formally specify relationships among BMC components and to strengthen their theoretical grounding through an adaptation of the V 4 framework. The proposed metamodel consolidates BMC relationships into three core types: supports, determines, and affects, providing explicit semantics while remaining accessible to end users through graphical tooling. The findings highlight that formally specifying relationships significantly improves the interpretability and consistency of BMC representations. The proposed metamodel and tool offer a rigorous yet usable foundation for developing DSML-based BMC tools and for enabling systematic integration of the BMC into widely used software and enterprise modelling environments, thereby bridging business modelling and enterprise architecture practices for both academics and practitioners.

cs.SE↗

The Evaluation of Open Source Software Innovativeness

Product innovation assessment in software sector is a timely topic. Nevertheless, research on that subject is particularly scant. As a result, there is a lack of criteria to measure software innovativeness. In a context of theoretical and practical controversy in the open source field, this article assesses open source software innovativeness. Based on almost 500 cases studies and with the collaboration of 125 experts from industry, services and research fields, it suggests an innovation typology supported by the notion of functional added value. It provides also an innovation modelling framework that combines main evaluation methodologies. By showing the shortcomings of widely used innovation metrics, this research supports a new approach of innovativeness assessment specialized in each sector.

cs.SE↗