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Norimichi Ukita

Publications and source records attributed to Norimichi Ukita.

At least 37 records · Page 2Linked to original sources

Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment

Humans can predict future human trajectories even from momentary observations by using human pose-related cues. However, previous Human Trajectory Prediction (HTP) methods leverage the pose cues implicitly, resulting in implausible predictions. To address this, we propose Locomotion Embodiment, a framework that explicitly evaluates the physical plausibility of the predicted trajectory by locomotion generation under the laws of physics. While the plausibility of locomotion is learned with an indifferentiable physics simulator, it is replaced by our differentiable Locomotion Value function to train an HTP network in a data-driven manner. In particular, our proposed Embodied Locomotion loss is beneficial for efficiently training a stochastic HTP network using multiple heads. Furthermore, the Locomotion Value filter is proposed to filter out implausible trajectories at inference. Experiments demonstrate that our method enhances even the state-of-the-art HTP methods across diverse datasets and problem settings. Our code is available at: https://github.com/ImIntheMiddle/EmLoco.

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Test-time Cost-and-Quality Controllable Arbitrary-Scale Super-Resolution with Variable Fourier Components

Super-resolution (SR) with arbitrary scale factor and cost-and-quality controllability at test time is essential for various applications. While several arbitrary-scale SR methods have been proposed, these methods require us to modify the model structure and retrain it to control the computational cost and SR quality. To address this limitation, we propose a novel SR method using a Recurrent Neural Network (RNN) with the Fourier representation. In our method, the RNN sequentially estimates Fourier components, each consisting of frequency and amplitude, and aggregates these components to reconstruct an SR image. Since the RNN can adjust the number of recurrences at test time, we can control the computational cost and SR quality in a single model: fewer recurrences (i.e., fewer Fourier components) lead to lower cost but lower quality, while more recurrences (i.e., more Fourier components) lead to better quality but more cost. Experimental results prove that more Fourier components improve the PSNR score. Furthermore, even with fewer Fourier components, our method achieves a lower PSNR drop than other state-of-the-art arbitrary-scale SR methods.

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Size-Variable Virtual Try-On with Physical Clothes Size

This paper addresses a new virtual try-on problem of fitting any size of clothes to a reference person in the image domain. While previous image-based virtual try-on methods can produce highly natural try-on images, these methods fit the clothes on the person without considering the relative relationship between the physical sizes of the clothes and the person. Different from these methods, our method achieves size-variable virtual try-on in which the image size of the try-on clothes is changed depending on this relative relationship of the physical sizes. To relieve the difficulty in maintaining the physical size of the closes while synthesizing the high-fidelity image of the whole clothes, our proposed method focuses on the residual between the silhouettes of the clothes in the reference and try-on images. We also develop a size-variable virtual try-on dataset consisting of 1,524 images provided by 26 subjects. Furthermore, we propose an evaluation metric for size-variable virtual-try-on. Quantitative and qualitative experimental results show that our method can achieve size-variable virtual try-on better than general virtual try-on methods.

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Multimodal Active Measurement for Human Mesh Recovery in Close Proximity

For physical human-robot interactions (pHRI), a robot needs to estimate the accurate body pose of a target person. However, in these pHRI scenarios, the robot cannot fully observe the target person's body with equipped cameras because the target person must be close to the robot for physical interaction. This close distance leads to severe truncation and occlusions and thus results in poor accuracy of human pose estimation. For better accuracy in this challenging environment, we propose an active measurement and sensor fusion framework of the equipped cameras with touch and ranging sensors such as 2D LiDAR. Touch and ranging sensor measurements are sparse but reliable and informative cues for localizing human body parts. In our active measurement process, camera viewpoints and sensor placements are dynamically optimized to measure body parts with higher estimation uncertainty, which is closely related to truncation or occlusion. In our sensor fusion process, assuming that the measurements of touch and ranging sensors are more reliable than the camera-based estimations, we fuse the sensor measurements to the camera-based estimated pose by aligning the estimated pose towards the measured points. Our proposed method outperformed previous methods on the standard occlusion benchmark with simulated active measurement. Furthermore, our method reliably estimated human poses using a real robot, even with practical constraints such as occlusion by blankets.

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Burst Super-Resolution with Diffusion Models for Improving Perceptual Quality

While burst LR images are useful for improving the SR image quality compared with a single LR image, prior SR networks accepting the burst LR images are trained in a deterministic manner, which is known to produce a blurry SR image. In addition, it is difficult to perfectly align the burst LR images, making the SR image more blurry. Since such blurry images are perceptually degraded, we aim to reconstruct the sharp high-fidelity boundaries. Such high-fidelity images can be reconstructed by diffusion models. However, prior SR methods using the diffusion model are not properly optimized for the burst SR task. Specifically, the reverse process starting from a random sample is not optimized for image enhancement and restoration methods, including burst SR. In our proposed method, on the other hand, burst LR features are used to reconstruct the initial burst SR image that is fed into an intermediate step in the diffusion model. This reverse process from the intermediate step 1) skips diffusion steps for reconstructing the global structure of the image and 2) focuses on steps for refining detailed textures. Our experimental results demonstrate that our method can improve the scores of the perceptual quality metrics. Code: https://github.com/placerkyo/BSRD

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Depth Estimation fusing Image and Radar Measurements with Uncertain Directions

This paper proposes a depth estimation method using radar-image fusion by addressing the uncertain vertical directions of sparse radar measurements. In prior radar-image fusion work, image features are merged with the uncertain sparse depths measured by radar through convolutional layers. This approach is disturbed by the features computed with the uncertain radar depths. Furthermore, since the features are computed with a fully convolutional network, the uncertainty of each depth corresponding to a pixel is spread out over its surrounding pixels. Our method avoids this problem by computing features only with an image and conditioning the features pixelwise with the radar depth. Furthermore, the set of possibly correct radar directions is identified with reliable LiDAR measurements, which are available only in the training stage. Our method improves training data by learning only these possibly correct radar directions, while the previous method trains raw radar measurements, including erroneous measurements. Experimental results demonstrate that our method can improve the quantitative and qualitative results compared with its base method using radar-image fusion.

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Time-series Initialization and Conditioning for Video-agnostic Stabilization of Video Super-Resolution using Recurrent Networks

A Recurrent Neural Network (RNN) for Video Super Resolution (VSR) is generally trained with randomly clipped and cropped short videos extracted from original training videos due to various challenges in learning RNNs. However, since this RNN is optimized to super-resolve short videos, VSR of long videos is degraded due to the domain gap. Our preliminary experiments reveal that such degradation changes depending on the video properties, such as the video length and dynamics. To avoid this degradation, this paper proposes the training strategy of RNN for VSR that can work efficiently and stably independently of the video length and dynamics. The proposed training strategy stabilizes VSR by training a VSR network with various RNN hidden states changed depending on the video properties. Since computing such a variety of hidden states is time-consuming, this computational cost is reduced by reusing the hidden states for efficient training. In addition, training stability is further improved with frame-number conditioning. Our experimental results demonstrate that the proposed method performed better than base methods in videos with various lengths and dynamics.

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Inpainting-Driven Mask Optimization for Object Removal

This paper proposes a mask optimization method for improving the quality of object removal using image inpainting. While many inpainting methods are trained with a set of random masks, a target for inpainting may be an object, such as a person, in many realistic scenarios. This domain gap between masks in training and inference images increases the difficulty of the inpainting task. In our method, this domain gap is resolved by training the inpainting network with object masks extracted by segmentation, and such object masks are also used in the inference step. Furthermore, to optimize the object masks for inpainting, the segmentation network is connected to the inpainting network and end-to-end trained to improve the inpainting performance. The effect of this end-to-end training is further enhanced by our mask expansion loss for achieving the trade-off between large and small masks. Experimental results demonstrate the effectiveness of our method for better object removal using image inpainting.

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NTIRE 2023 Image Shadow Removal Challenge Technical Report: Team IIM_TTI

In this paper, we analyze and discuss ShadowFormer in preparation for the NTIRE2023 Shadow Removal Challenge [1], implementing five key improvements: image alignment, the introduction of a perceptual quality loss function, the semi-automatic annotation for shadow detection, joint learning of shadow detection and removal, and the introduction of new data augmentation technique "CutShadow" for shadow removal. Our method achieved scores of 0.196 (3rd out of 19) in LPIPS and 7.44 (4th out of 19) in the Mean Opinion Score (MOS).

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Learning Group Activity Features Through Person Attribute Prediction

This paper proposes Group Activity Feature (GAF) learning in which features of multi-person activity are learned as a compact latent vector. Unlike prior work in which the manual annotation of group activities is required for supervised learning, our method learns the GAF through person attribute prediction without group activity annotations. By learning the whole network in an end-to-end manner so that the GAF is required for predicting the person attributes of people in a group, the GAF is trained as the features of multi-person activity. As a person attribute, we propose to use a person's action class and appearance features because the former is easy to annotate due to its simpleness, and the latter requires no manual annotation. In addition, we introduce a location-guided attribute prediction to disentangle the complex GAF for extracting the features of each target person properly. Various experimental results validate that our method outperforms SOTA methods quantitatively and qualitatively on two public datasets. Visualization of our GAF also demonstrates that our method learns the GAF representing fined-grained group activity classes. Code: https://github.com/chihina/GAFL-CVPR2024.

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Joint Learning of Blind Super-Resolution and Crack Segmentation for Realistic Degraded Images

This paper proposes crack segmentation augmented by super resolution (SR) with deep neural networks. In the proposed method, a SR network is jointly trained with a binary segmentation network in an end-to-end manner. This joint learning allows the SR network to be optimized for improving segmentation results. For realistic scenarios, the SR network is extended from non-blind to blind for processing a low-resolution image degraded by unknown blurs. The joint network is improved by our proposed two extra paths that further encourage the mutual optimization between SR and segmentation. Comparative experiments with State of The Art (SoTA) segmentation methods demonstrate the superiority of our joint learning, and various ablation studies prove the effects of our contributions.

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Active Transfer Learning for Efficient Video-Specific Human Pose Estimation

Human Pose (HP) estimation is actively researched because of its wide range of applications. However, even estimators pre-trained on large datasets may not perform satisfactorily due to a domain gap between the training and test data. To address this issue, we present our approach combining Active Learning (AL) and Transfer Learning (TL) to adapt HP estimators to individual video domains efficiently. For efficient learning, our approach quantifies (i) the estimation uncertainty based on the temporal changes in the estimated heatmaps and (ii) the unnaturalness in the estimated full-body HPs. These quantified criteria are then effectively combined with the state-of-the-art representativeness criterion to select uncertain and diverse samples for efficient HP estimator learning. Furthermore, we reconsider the existing Active Transfer Learning (ATL) method to introduce novel ideas related to the retraining methods and Stopping Criteria (SC). Experimental results demonstrate that our method enhances learning efficiency and outperforms comparative methods. Our code is publicly available at: https://github.com/ImIntheMiddle/VATL4Pose-WACV2024

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Kernelized Back-Projection Networks for Blind Super Resolution

Since non-blind Super Resolution (SR) fails to super-resolve Low-Resolution (LR) images degraded by arbitrary degradations, SR with the degradation model is required. However, this paper reveals that non-blind SR that is trained simply with various blur kernels exhibits comparable performance as those with the degradation model for blind SR. This result motivates us to revisit high-performance non-blind SR and extend it to blind SR with blur kernels. This paper proposes two SR networks by integrating kernel estimation and SR branches in an iterative end-to-end manner. In the first model, which is called the Kernel Conditioned Back-Projection Network (KCBPN), the low-dimensional kernel representations are estimated for conditioning the SR branch. In our second model, the Kernelized BackProjection Network (KBPN), a raw kernel is estimated and directly employed for modeling the image degradation. The estimated kernel is employed not only for back-propagating its residual but also for forward-propagating the residual to iterative stages. This forward-propagation encourages these stages to learn a variety of different features in different stages by focusing on pixels with large residuals in each stage. Experimental results validate the effectiveness of our proposed networks for kernel estimation and SR. We will release the code for this work.

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MotionAug: Augmentation with Physical Correction for Human Motion Prediction

This paper presents a motion data augmentation scheme incorporating motion synthesis encouraging diversity and motion correction imposing physical plausibility. This motion synthesis consists of our modified Variational AutoEncoder (VAE) and Inverse Kinematics (IK). In this VAE, our proposed sampling-near-samples method generates various valid motions even with insufficient training motion data. Our IK-based motion synthesis method allows us to generate a variety of motions semi-automatically. Since these two schemes generate unrealistic artifacts in the synthesized motions, our motion correction rectifies them. This motion correction scheme consists of imitation learning with physics simulation and subsequent motion debiasing. For this imitation learning, we propose the PD-residual force that significantly accelerates the training process. Furthermore, our motion debiasing successfully offsets the motion bias induced by imitation learning to maximize the effect of augmentation. As a result, our method outperforms previous noise-based motion augmentation methods by a large margin on both Recurrent Neural Network-based and Graph Convolutional Network-based human motion prediction models. The code is available at https://github.com/meaten/MotionAug.

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Fast Inference and Update of Probabilistic Density Estimation on Trajectory Prediction

Safety-critical applications such as autonomous vehicles and social robots require fast computation and accurate probability density estimation on trajectory prediction. To address both requirements, this paper presents a new normalizing flow-based trajectory prediction model named FlowChain. FlowChain is a stack of conditional continuously-indexed flows (CIFs) that are expressive and allow analytical probability density computation. This analytical computation is faster than the generative models that need additional approximations such as kernel density estimation. Moreover, FlowChain is more accurate than the Gaussian mixture-based models due to fewer assumptions on the estimated density. FlowChain also allows a rapid update of estimated probability densities. This update is achieved by adopting the \textit{newest observed position} and reusing the flow transformations and its log-det-jacobians that represent the \textit{motion trend}. This update is completed in less than one millisecond because this reuse greatly omits the computational cost. Experimental results showed our FlowChain achieved state-of-the-art trajectory prediction accuracy compared to previous methods. Furthermore, our FlowChain demonstrated superiority in the accuracy and speed of density estimation. Our code is available at \url{https://github.com/meaten/FlowChain-ICCV2023}

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Interaction-aware Joint Attention Estimation Using People Attributes

This paper proposes joint attention estimation in a single image. Different from related work in which only the gaze-related attributes of people are independently employed, (I) their locations and actions are also employed as contextual cues for weighting their attributes, and (ii) interactions among all of these attributes are explicitly modeled in our method. For the interaction modeling, we propose a novel Transformer-based attention network to encode joint attention as low-dimensional features. We introduce a specialized MLP head with positional embedding to the Transformer so that it predicts pixelwise confidence of joint attention for generating the confidence heatmap. This pixelwise prediction improves the heatmap accuracy by avoiding the ill-posed problem in which the high-dimensional heatmap is predicted from the low-dimensional features. The estimated joint attention is further improved by being integrated with general image-based attention estimation. Our method outperforms SOTA methods quantitatively in comparative experiments. Code: https://anonymous.4open.science/r/anonymized_codes-ECA4.

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MVA2023 Small Object Detection Challenge for Spotting Birds: Dataset, Methods, and Results

Small Object Detection (SOD) is an important machine vision topic because (i) a variety of real-world applications require object detection for distant objects and (ii) SOD is a challenging task due to the noisy, blurred, and less-informative image appearances of small objects. This paper proposes a new SOD dataset consisting of 39,070 images including 137,121 bird instances, which is called the Small Object Detection for Spotting Birds (SOD4SB) dataset. The detail of the challenge with the SOD4SB dataset is introduced in this paper. In total, 223 participants joined this challenge. This paper briefly introduces the award-winning methods. The dataset, the baseline code, and the website for evaluation on the public testset are publicly available.

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R2-Diff: Denoising by diffusion as a refinement of retrieved motion for image-based motion prediction

Image-based motion prediction is one of the essential techniques for robot manipulation. Among the various prediction models, we focus on diffusion models because they have achieved state-of-the-art performance in various applications. In image-based motion prediction, diffusion models stochastically predict contextually appropriate motion by gradually denoising random Gaussian noise based on the image context. While diffusion models are able to predict various motions by changing the random noise, they sometimes fail to predict a contextually appropriate motion based on the image because the random noise is sampled independently of the image context. To solve this problem, we propose R2-Diff. In R2-Diff, a motion retrieved from a dataset based on image similarity is fed into a diffusion model instead of random noise. Then, the retrieved motion is refined through the denoising process of the diffusion model. Since the retrieved motion is almost appropriate to the context, it becomes easier to predict contextually appropriate motion. However, traditional diffusion models are not optimized to refine the retrieved motion. Therefore, we propose the method of tuning the hyperparameters based on the distance of the nearest neighbor motion among the dataset to optimize the diffusion model for refinement. Furthermore, we propose an image-based retrieval method to retrieve the nearest neighbor motion in inference. Our proposed retrieval efficiently computes the similarity based on the image features along the motion trajectory. We demonstrate that R2-Diff accurately predicts appropriate motions and achieves high task success rates compared to recent state-of-the-art models in robot manipulation.

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