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Norman Di Palo

Publications and source records attributed to Norman Di Palo.

15 recordsLinked to original sources

Gemini Robotics 1.5: Pushing the Frontier of Generalist Robots with Advanced Embodied Reasoning, Thinking, and Motion Transfer

General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.

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R+X: Retrieval and Execution from Everyday Human Videos

We present R+X, a framework which enables robots to learn skills from long, unlabelled, first-person videos of humans performing everyday tasks. Given a language command from a human, R+X first retrieves short video clips containing relevant behaviour, and then executes the skill by conditioning an in-context imitation learning method (KAT) on this behaviour. By leveraging a Vision Language Model (VLM) for retrieval, R+X does not require any manual annotation of the videos, and by leveraging in-context learning for execution, robots can perform commanded skills immediately, without requiring a period of training on the retrieved videos. Experiments studying a range of everyday household tasks show that R+X succeeds at translating unlabelled human videos into robust robot skills, and that R+X outperforms several recent alternative methods. Videos and code are available at https://www.robot-learning.uk/r-plus-x.

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Gemini Robotics: Bringing AI into the Physical World

Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.

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Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics

We show that off-the-shelf text-based Transformers, with no additional training, can perform few-shot in-context visual imitation learning, mapping visual observations to action sequences that emulate the demonstrator's behaviour. We achieve this by transforming visual observations (inputs) and trajectories of actions (outputs) into sequences of tokens that a text-pretrained Transformer (GPT-4 Turbo) can ingest and generate, via a framework we call Keypoint Action Tokens (KAT). Despite being trained only on language, we show that these Transformers excel at translating tokenised visual keypoint observations into action trajectories, performing on par or better than state-of-the-art imitation learning (diffusion policies) in the low-data regime on a suite of real-world, everyday tasks. Rather than operating in the language domain as is typical, KAT leverages text-based Transformers to operate in the vision and action domains to learn general patterns in demonstration data for highly efficient imitation learning, indicating promising new avenues for repurposing natural language models for embodied tasks. Videos are available at https://www.robot-learning.uk/keypoint-action-tokens.

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Diffusion Augmented Agents: A Framework for Efficient Exploration and Transfer Learning

We introduce Diffusion Augmented Agents (DAAG), a novel framework that leverages large language models, vision language models, and diffusion models to improve sample efficiency and transfer learning in reinforcement learning for embodied agents. DAAG hindsight relabels the agent's past experience by using diffusion models to transform videos in a temporally and geometrically consistent way to align with target instructions with a technique we call Hindsight Experience Augmentation. A large language model orchestrates this autonomous process without requiring human supervision, making it well-suited for lifelong learning scenarios. The framework reduces the amount of reward-labeled data needed to 1) finetune a vision language model that acts as a reward detector, and 2) train RL agents on new tasks. We demonstrate the sample efficiency gains of DAAG in simulated robotics environments involving manipulation and navigation. Our results show that DAAG improves learning of reward detectors, transferring past experience, and acquiring new tasks - key abilities for developing efficient lifelong learning agents. Supplementary material and visualizations are available on our website https://sites.google.com/view/diffusion-augmented-agents/

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Language Models as Zero-Shot Trajectory Generators

Large Language Models (LLMs) have recently shown promise as high-level planners for robots when given access to a selection of low-level skills. However, it is often assumed that LLMs do not possess sufficient knowledge to be used for the low-level trajectories themselves. In this work, we address this assumption thoroughly, and investigate if an LLM (GPT-4) can directly predict a dense sequence of end-effector poses for manipulation tasks, when given access to only object detection and segmentation vision models. We designed a single, task-agnostic prompt, without any in-context examples, motion primitives, or external trajectory optimisers. Then we studied how well it can perform across 30 real-world language-based tasks, such as "open the bottle cap" and "wipe the plate with the sponge", and we investigated which design choices in this prompt are the most important. Our conclusions raise the assumed limit of LLMs for robotics, and we reveal for the first time that LLMs do indeed possess an understanding of low-level robot control sufficient for a range of common tasks, and that they can additionally detect failures and then re-plan trajectories accordingly. Videos, prompts, and code are available at: https://www.robot-learning.uk/language-models-trajectory-generators.

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DINOBot: Robot Manipulation via Retrieval and Alignment with Vision Foundation Models

We propose DINOBot, a novel imitation learning framework for robot manipulation, which leverages the image-level and pixel-level capabilities of features extracted from Vision Transformers trained with DINO. When interacting with a novel object, DINOBot first uses these features to retrieve the most visually similar object experienced during human demonstrations, and then uses this object to align its end-effector with the novel object to enable effective interaction. Through a series of real-world experiments on everyday tasks, we show that exploiting both the image-level and pixel-level properties of vision foundation models enables unprecedented learning efficiency and generalisation. Videos and code are available at https://www.robot-learning.uk/dinobot.

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On the Effectiveness of Retrieval, Alignment, and Replay in Manipulation

Imitation learning with visual observations is notoriously inefficient when addressed with end-to-end behavioural cloning methods. In this paper, we explore an alternative paradigm which decomposes reasoning into three phases. First, a retrieval phase, which informs the robot what it can do with an object. Second, an alignment phase, which informs the robot where to interact with the object. And third, a replay phase, which informs the robot how to interact with the object. Through a series of real-world experiments on everyday tasks, such as grasping, pouring, and inserting objects, we show that this decomposition brings unprecedented learning efficiency, and effective inter- and intra-class generalisation. Videos are available at https://www.robot-learning.uk/retrieval-alignment-replay.

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Towards A Unified Agent with Foundation Models

Language Models and Vision Language Models have recently demonstrated unprecedented capabilities in terms of understanding human intentions, reasoning, scene understanding, and planning-like behaviour, in text form, among many others. In this work, we investigate how to embed and leverage such abilities in Reinforcement Learning (RL) agents. We design a framework that uses language as the core reasoning tool, exploring how this enables an agent to tackle a series of fundamental RL challenges, such as efficient exploration, reusing experience data, scheduling skills, and learning from observations, which traditionally require separate, vertically designed algorithms. We test our method on a sparse-reward simulated robotic manipulation environment, where a robot needs to stack a set of objects. We demonstrate substantial performance improvements over baselines in exploration efficiency and ability to reuse data from offline datasets, and illustrate how to reuse learned skills to solve novel tasks or imitate videos of human experts.

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Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning

We present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior task or object knowledge, and can perform the task in novel object configurations and with distractors. At its core, DOME uses an image-conditioned object segmentation network followed by a learned visual servoing network, to move the robot's end-effector to the same relative pose to the object as during the demonstration, after which the task can be completed by replaying the demonstration's end-effector velocities. We show that DOME achieves near 100% success rate on 7 real-world everyday tasks, and we perform several studies to thoroughly understand each individual component of DOME. Videos and supplementary material are available at: https://www.robot-learning.uk/dome .

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Learning Multi-Stage Tasks with One Demonstration via Self-Replay

In this work, we introduce a novel method to learn everyday-like multi-stage tasks from a single human demonstration, without requiring any prior object knowledge. Inspired by the recent Coarse-to-Fine Imitation Learning method, we model imitation learning as a learned object reaching phase followed by an open-loop replay of the demonstrator's actions. We build upon this for multi-stage tasks where, following the human demonstration, the robot can autonomously collect image data for the entire multi-stage task, by reaching the next object in the sequence and then replaying the demonstration, and then repeating in a loop for all stages of the task. We evaluate with real-world experiments on a set of everyday-like multi-stage tasks, which we show that our method can solve from a single demonstration. Videos and supplementary material can be found at https://www.robot-learning.uk/self-replay.

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Coarse-to-Fine for Sim-to-Real: Sub-Millimetre Precision Across Wide Task Spaces

In this paper, we study the problem of zero-shot sim-to-real when the task requires both highly precise control with sub-millimetre error tolerance, and wide task space generalisation. Our framework involves a coarse-to-fine controller, where trajectories begin with classical motion planning using ICP-based pose estimation, and transition to a learned end-to-end controller which maps images to actions and is trained in simulation with domain randomisation. In this way, we achieve precise control whilst also generalising the controller across wide task spaces, and keeping the robustness of vision-based, end-to-end control. Real-world experiments on a range of different tasks show that, by exploiting the best of both worlds, our framework significantly outperforms purely motion planning methods, and purely learning-based methods. Furthermore, we answer a range of questions on best practices for precise sim-to-real transfer, such as how different image sensor modalities and image feature representations perform.

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SAFARI: Safe and Active Robot Imitation Learning with Imagination

One of the main issues in Imitation Learning is the erroneous behavior of an agent when facing out-of-distribution situations, not covered by the set of demonstrations given by the expert. In this work, we tackle this problem by introducing a novel active learning and control algorithm, SAFARI. During training, it allows an agent to request further human demonstrations when these out-of-distribution situations are met. At deployment, it combines model-free acting using behavioural cloning with model-based planning to reduce state-distribution shift, using future state reconstruction as a test for state familiarity. We empirically demonstrate how this method increases the performance on a set of manipulation tasks with respect to passive Imitation Learning, by gathering more informative demonstrations and by minimizing state-distribution shift at test time. We also show how this method enables the agent to autonomously predict failure rapidly and safely.

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Regularizing Trajectory Optimization with Denoising Autoencoders

Trajectory optimization using a learned model of the environment is one of the core elements of model-based reinforcement learning. This procedure often suffers from exploiting inaccuracies of the learned model. We propose to regularize trajectory optimization by means of a denoising autoencoder that is trained on the same trajectories as the model of the environment. We show that the proposed regularization leads to improved planning with both gradient-based and gradient-free optimizers. We also demonstrate that using regularized trajectory optimization leads to rapid initial learning in a set of popular motor control tasks, which suggests that the proposed approach can be a useful tool for improving sample efficiency.

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Improving Model-Based Control and Active Exploration with Reconstruction Uncertainty Optimization

Model based predictions of future trajectories of a dynamical system often suffer from inaccuracies, forcing model based control algorithms to re-plan often, thus being computationally expensive, suboptimal and not reliable. In this work, we propose a model agnostic method for estimating the uncertainty of a model?s predictions based on reconstruction error, using it in control and exploration. As our experiments show, this uncertainty estimation can be used to improve control performance on a wide variety of environments by choosing predictions of which the model is confident. It can also be used for active learning to explore more efficiently the environment by planning for trajectories with high uncertainty, allowing faster model learning.

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