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Nuno Guedelha

Publications and source records attributed to Nuno Guedelha.

7 recordsLinked to original sources

A Flexible MATLAB/Simulink Simulator for Robotic Floating-base Systems in Contact with the Ground: Theoretical background and Implementation Details

This paper presents an open-source MATLAB/Simulink physics simulator for rigid-body articulated systems, including manipulators and floating-base robots. Thanks to MATLAB/Simulink features like MATLAB system classes and Simulink function blocks, the presented simulator combines a programmatic and block-based approach, resulting in a flexible design in the sense that different parts, including its physics engine, robot-ground interaction model, and state evolution algorithm are simply accessible and editable. Moreover, through the use of Simulink dynamic mask blocks, the proposed simulator supports robot models integrating open-chain and closed-chain kinematics with any desired number of links interacting with the ground. This simulator can also integrate second-order actuator dynamics. Furthermore, the simulator benefits from a one-line installation and an easy-to-use Simulink interface.

cs.RO

iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robots

We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia (IIT). More precisely, the contribution of the paper is twofold: first, we present the humanoid iCub3 as a robotic avatar which integrates the latest significant improvements after about fifteen years of development of the iCub series; second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and face expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validate the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, non-verbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice - about 290 Km away - thus allowing the operator to visit remotely the Italian art exhibition. Second, we evaluated the optimised architecture for recipient physical collaboration and public engagement on-stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operates in Rimini - about 300 Km away - interacting with a recipient who entrusted the avatar a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the ANA Avatar XPrize competition.

cs.RO

A Flexible MATLAB/Simulink Simulator for Robotic Floating-base Systems in Contact with the Ground

Physics simulators are widely used in robotics fields, from mechanical design to dynamic simulation, and controller design. This paper presents an open-source MATLAB/Simulink simulator for rigid-body articulated systems, including manipulators and floating-base robots. Thanks to MATLAB/Simulink features like MATLAB system classes and Simulink function blocks, the presented simulator combines a programmatic and block-based approach, resulting in a flexible design in the sense that different parts, including its physics engine, robot-ground interaction model, and state evolution algorithm are simply accessible and editable. Moreover, through the use of Simulink dynamic mask blocks, the proposed simulation framework supports robot models integrating open-chain and closed-chain kinematics with any desired number of links interacting with the ground. The simulator can also integrate second-order actuator dynamics. Furthermore, the simulator benefits from a one-line installation and an easy-to-use Simulink interface.

cs.RO

A Novel Sensorised Insole for Sensing Feet Pressure Distributions

Wearable sensors are gaining in popularity because they enable outdoor experimental monitoring. This paper presents a cost-effective sensorised insole based on a mesh of tactile capacitive sensors. Each sensor's spatial resolution is about 4 taxels/cm^2 in order to have an accurate reconstruction of the contact pressure distribution. As a consequence, the insole provides information such as contact forces, moments, and center of pressure. To retrieve this information, a calibration technique that fuses measurements from a vacuum chamber and shoes equipped with force/torque sensors is proposed. The validation analysis shows that the best performance achieved a root mean square error (RMSE) of about 7 N for the contact forces and 2 N m for the contact moments when using the force/torque shoe data as ground truth. Thus, the insole may be an alternative to force/torque sensors for certain applications, with a considerably more cost-effective and less invasive hardware.

physics.app-ph

Identification of Motor Parameters on Coupled Joints

The estimation of the motor torque and friction parameters are crucial for implementing an efficient low level joint torque control. In a set of coupled joints, the actuators torques are mapped to the output joint torques through a coupling matrix, such that the motor torque and friction parameters appear entangled from the point of view of the joints. As a result, their identification is problematic when using the same methodology as for single joints. This paper proposes an identification method with an improved accuracy with respect to classical closed loop methods on coupled joints. The method stands out through the following key points: it is a direct open loop identification; it addresses separately each motor in the coupling; it accounts for the static friction in the actuation elements. The identified parameters should significantly improve the contribution of the feed-forward terms in the low level control of coupled joints with static friction.

cs.RO

A Control Architecture with Online Predictive Planning for Position and Torque Controlled Walking of Humanoid Robots

A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot kinematic model to plan the footstep positions. In the mid layer, a predictive controller generates a Center of Mass trajectory according to the well-known table-cart model. Through a whole-body inverse kinematics algorithm, we can define joint references for position controlled walking. The outcomes of these two loops are then interpreted as inputs of a stack-of-task QP-based torque controller, which represents the inner loop of the presented control architecture. This resulting architecture allows the robot to walk also in torque control, guaranteeing higher level of compliance. Real world experiments have been carried on the humanoid robot iCub.

cs.RO

Modeling and Control of Humanoid Robots in Dynamic Environments: iCub Balancing on a Seesaw

Forthcoming applications concerning humanoid robots may involve physical interaction between the robot and a dynamic environment. In such scenario, classical balancing and walking controllers that neglect the environment dynamics may not be sufficient for achieving a stable robot behavior. This paper presents a modeling and control framework for balancing humanoid robots in contact with a dynamic environment. We first model the robot and environment dynamics, together with the contact constraints. Then, a control strategy for stabilizing the full system is proposed. Theoretical results are verified in simulation with robot iCub balancing on a seesaw.

cs.RO