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Nuowei Han

Publications and source records attributed to Nuowei Han.

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Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.

cs.RO

LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation

Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90\% accuracy using only 20 minutes of OOL glove data.

cs.RO

LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning

Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.

cs.RO

TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation

Despite strong generalization capabilities, Vision-Language-Action (VLA) models remain constrained by the high cost of expert demonstrations and limited real-world interaction. While online reinforcement learning (RL) has shown promise, its application to real-world VLA manipulation is hindered by low exploration efficiency and restricted exploration coverage. Through systematic real-world experiments, we observe that the effective exploration space of online RL is largely constrained by the trajectory distribution induced during supervised fine-tuning (SFT). Motivated by this observation, we propose TwinRL, a digital twin-real-world collaborative post-training framework that expands and guides RL exploration for VLA models through three stages: SFT warm-up, twin RL warm-up, and real-world RL. TwinRL first reconstructs a high-fidelity digital twin from smartphone-captured scenes. During the SFT stage, we introduce an exploration space expansion strategy that expands the support of the trajectory distribution beyond real demonstrations, reshaping the exploration space for more effective RL. Rather than treating the twin as a data augmentation tool, we propose a twin RL warm-up strategy that enables it to act as an exploration guide for real-world RL. Specifically, TwinRL performs efficient parallel RL in the digital twin to generate interactive trajectories that populate the replay buffer and stabilize subsequent real-world RL learning. This process also identifies failure-prone yet informative configurations, enabling targeted human-in-the-loop rollouts to further improve on-robot efficiency. Across four tasks, TwinRL achieves near-100% success in both in-distribution and out-of-distribution regions, delivering over 30% faster convergence than prior real-world RL methods with only 20 minutes of on-robot interaction.

cs.RO

RoboMIND 2.0: A Multimodal, Bimanual Mobile Manipulation Dataset for Generalizable Embodied Intelligence

While data-driven imitation learning has revolutionized robotic manipulation, current approaches remain constrained by the scarcity of large-scale, diverse real-world demonstrations. Consequently, the ability of existing models to generalize across long-horizon bimanual tasks and mobile manipulation in unstructured environments remains limited. To bridge this gap, we present RoboMIND 2.0, a comprehensive real-world dataset comprising over 310K dual-arm manipulation trajectories collected across six distinct robot embodiments and 739 complex tasks. Crucially, to support research in contact-rich and spatially extended tasks, the dataset incorporates 12K tactile-enhanced episodes and 20K mobile manipulation trajectories. Complementing this physical data, we construct high-fidelity digital twins of our real-world environments, releasing an additional 20K-trajectory simulated dataset to facilitate robust sim-to-real transfer. To fully exploit the potential of RoboMIND 2.0, we propose MIND-2 system, a hierarchical dual-system frame-work optimized via offline reinforcement learning. MIND-2 integrates a high-level semantic planner (MIND-2-VLM) to decompose abstract natural language instructions into grounded subgoals, coupled with a low-level Vision-Language-Action executor (MIND-2-VLA), which generates precise, proprioception-aware motor actions.

cs.RO

MLA: A Multisensory Language-Action Model for Multimodal Understanding and Forecasting in Robotic Manipulation

Vision-language-action models (VLAs) have shown generalization capabilities in robotic manipulation tasks by inheriting from vision-language models (VLMs) and learning action generation. Most VLA models focus on interpreting vision and language to generate actions, whereas robots must perceive and interact within the spatial-physical world. This gap highlights the need for a comprehensive understanding of robotic-specific multisensory information, which is crucial for achieving complex and contact-rich control. To this end, we introduce a multisensory language-action (MLA) model that collaboratively perceives heterogeneous sensory modalities and predicts future multisensory objectives to facilitate physical world modeling. Specifically, to enhance perceptual representations, we propose an encoder-free multimodal alignment scheme that innovatively repurposes the large language model itself as a perception module, directly interpreting multimodal cues by aligning 2D images, 3D point clouds, and tactile tokens through positional correspondence. To further enhance MLA's understanding of physical dynamics, we design a future multisensory generation post-training strategy that enables MLA to reason about semantic, geometric, and interaction information, providing more robust conditions for action generation. For evaluation, the MLA model outperforms the previous state-of-the-art 2D and 3D VLA methods by 12% and 24% in complex, contact-rich real-world tasks, respectively, while also demonstrating improved generalization to unseen configurations.

cs.RO

3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weakly-supervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentence-level category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.

cs.CV