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Nuwan Janaka

Publications and source records attributed to Nuwan Janaka.

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You Cannot Optimize What You Cannot Measure: Multitasking Evaluation as the Missing Foundation of AI-Mediated Heads-Up Interaction

AI-mediated heads-up augmented reality (AR) replaces fixed interfaces with dynamically adapting ones that decide what information to present, in what form, and when, based on a continually changing context that cannot be fully anticipated beforehand. Although it remains an interface, its behavior over time is only partially specified at design time. We argue that this shift requires a corresponding change in evaluation: from snapshots to trajectories. A fixed interface is evaluated in a snapshot --- one context, one session, one set of task-performance metrics. A fluid interface must be evaluated over a trajectory --- a sequence of contexts with transitions, sampled from the distribution the interface will actually encounter, and tracked long enough for user trust to form, evolve, and potentially deteriorate. Drawing on the literature for heads-up AR multitasking enabled by optical see-through head-mounted displays (OST-HMDs), we find that current evaluation practice remains largely snapshot-based. Most studies use fixed-condition, single-session designs; interference between concurrent tasks is rarely quantified directly; and commonly used workload measures cannot disentangle cognitive load attributable to individual tasks. To address these limitations, we argue for three shifts: from isolated metrics to Performance Operating Characteristic (POC) interference frontiers, from fixed conditions to evaluation over context trajectories, and from single-session snapshots to longitudinal trust measurement.

cs.HC

Navigation beyond Wayfinding: Robots Collaborating with Visually Impaired Users for Environmental Interactions

Robotic guidance systems have shown promise in supporting blind and visually impaired (BVI) individuals with wayfinding and obstacle avoidance. However, most existing systems assume a clear path and do not support a critical aspect of navigation - environmental interactions that require manipulating objects to enable movement. These interactions are challenging for a human-robot pair because they demand (i) precise localization and manipulation of interaction targets (e.g., pressing elevator buttons) and (ii) dynamic coordination between the user's and robot's movements (e.g., pulling out a chair to sit). We present a collaborative human-robot approach that combines our robotic guide dog's precise sensing and localization capabilities with the user's ability to perform physical manipulation. The system alternates between two modes: lead mode, where the robot detects and guides the user to the target, and adaptation mode, where the robot adjusts its motion as the user interacts with the environment (e.g., opening a door). Evaluation results show that our system enables navigation that is safer, smoother, and more efficient than both a traditional white cane and a non-adaptive guiding system, with the performance gap widening as tasks demand higher precision in locating interaction targets. These findings highlight the promise of human-robot collaboration in advancing assistive technologies toward more generalizable and realistic navigation support.

cs.RO

Progressive Sentences: Combining the Benefits of Word and Sentence Learning

The rapid evolution of lightweight consumer augmented reality (AR) smart glasses (a.k.a. optical see-through head-mounted displays) offers novel opportunities for learning, particularly through their unique capability to deliver multimodal information in just-in-time, micro-learning scenarios. This research investigates how such devices can support mobile second-language acquisition by presenting progressive sentence structures in multimodal formats. In contrast to the commonly used vocabulary (i.e., word) learning approach for novice learners, we present a "progressive presentation" method that combines both word and sentence learning by sequentially displaying sentence components (subject, verb, object) while retaining prior context. Pilot and formal studies revealed that progressive presentation enhances recall, particularly in mobile scenarios such as walking. Additionally, incorporating timed gaps between word presentations further improved learning effectiveness under multitasking conditions. Our findings demonstrate the utility of progressive presentation and provide usage guidelines for educational applications-even during brief, on-the-go learning moments.

cs.HC

WSCoach: Wearable Real-time Auditory Feedback for Reducing Unwanted Words in Daily Communication

The rise of wearable smart devices raises unprecedented opportunities for self-improvement through ubiquitous behavior tracking and guidance. However, the design of effective wearable behavior intervention systems remains relatively unexplored. To address this gap, we conducted controlled studies focusing on the reduction of unwanted words (e.g., filler words, swear words) in daily communication through auditory feedback using wearable technology. We started with a design space exploration, considering various factors such as the type, duration, and timing of the auditory feedback. Then, we conducted pilot studies to reduce the space of design choices and prototyped a system called WSCoach (Wearable Speech Coach), which informs users when they utter unwanted words in near-real-time. To evaluate WSCoach, we compared it with a state-of-the-art mobile application supporting post-hoc conversation analysis. Both approaches were effective in reducing the occurrence of unwanted words, but WSCoach appears to be more effective in the long run. Finally, we discuss guidelines for the design of wearable audio-based behavior monitoring and intervention systems and highlight the potential of wearable technology for facilitating behavior correction and improvement. For supplementary material, please see the META Appendix and our OSF project at https://osf.io/6vhwn/?view_only=489498d3ac2d4703a17475fc6ca65dfa.

cs.HC

AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses

Unlike the free exploration of childhood, the demands of daily life reduce our motivation to explore our surroundings, leading to missed opportunities for informal learning. Traditional tools for knowledge acquisition are reactive, relying on user initiative and limiting their ability to uncover hidden interests. Through formative studies, we introduce AiGet, a proactive AI assistant integrated with AR smart glasses, designed to seamlessly embed informal learning into low-demand daily activities (e.g., casual walking and shopping). AiGet analyzes real-time user gaze patterns, environmental context, and user profiles, leveraging large language models to deliver personalized, context-aware knowledge with low disruption to primary tasks. In-lab evaluations and real-world testing, including continued use over multiple days, demonstrate AiGet's effectiveness in uncovering overlooked yet surprising interests, enhancing primary task enjoyment, reviving curiosity, and deepening connections with the environment. We further propose design guidelines for AI-assisted informal learning, focused on transforming everyday moments into enriching learning experiences.

cs.HC

Robi Butler: Multimodal Remote Interaction with a Household Robot Assistant

Imagine a future when we can Zoom-call a robot to manage household chores remotely. This work takes one step in this direction. Robi Butler is a new household robot assistant that enables seamless multimodal remote interaction. It allows the human user to monitor its environment from a first-person view, issue voice or text commands, and specify target objects through hand-pointing gestures. At its core, a high-level behavior module, powered by Large Language Models (LLMs), interprets multimodal instructions to generate multistep action plans. Each plan consists of open-vocabulary primitives supported by vision-language models, enabling the robot to process both textual and gestural inputs. Zoom provides a convenient interface to implement remote interactions between the human and the robot. The integration of these components allows Robi Butler to ground remote multimodal instructions in real-world home environments in a zero-shot manner. We evaluated the system on various household tasks, demonstrating its ability to execute complex user commands with multimodal inputs. We also conducted a user study to examine how multimodal interaction influences user experiences in remote human-robot interaction. These results suggest that with the advances in robot foundation models, we are moving closer to the reality of remote household robot assistants.

cs.RO

TOM: A Development Platform For Wearable Intelligent Assistants

Advanced digital assistants can significantly enhance task performance, reduce user burden, and provide personalized guidance to improve users' abilities. However, the development of such intelligent digital assistants presents a formidable challenge. To address this, we introduce TOM, a conceptual architecture and software platform (https://github.com/TOM-Platform) designed to support the development of intelligent wearable assistants that are contextually aware of both the user and the environment. This system was developed collaboratively with AR/MR researchers, HCI researchers, AI/Robotic researchers, and software developers, and it continues to evolve to meet the diverse requirements of these stakeholders. TOM facilitates the creation of intelligent assistive AR applications for daily activities and supports the recording and analysis of user interactions, integration of new devices, and the provision of assistance for various activities. Additionally, we showcase several proof-of-concept assistive services and discuss the challenges involved in developing such services.

cs.HC

Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD

While pilot studies help to identify potential interesting research directions, the additional requirements in AR/MR make it challenging to conduct quick and dirty pilot studies efficiently with Optical See-Through Head-Mounted Displays (OST HMDs, OHMDs). To overcome these challenges, including the inability to observe and record in-context user interactions, increased task load, and difficulties with in-context data analysis and discussion, we introduce PilotAR (https://github.com/Synteraction-Lab/PilotAR), a tool designed iteratively to enhance AR/MR pilot studies, allowing live first-person and third-person views, multi-modal annotations, flexible wizarding interfaces, and multi-experimenter support.

cs.HC

GlassMessaging: Supporting Messaging Needs During Daily Activities Using OST-HMDs

The act of communicating with others during routine daily tasks is both common and intuitive for individuals. However, the hands- and eyes-engaged nature of present digital messaging applications makes it difficult to message someone amidst such activities. We introduce GlassMessaging, a messaging application designed for Optical See-Through Head-Mounted Displays (OST-HMDs). It facilitates messaging through both voice and manual inputs, catering to situations where hands and eyes are preoccupied. GlassMessaging was iteratively developed through a formative study identifying current messaging behaviors and challenges in common multitasking with messaging scenarios

cs.HC

Visual Behaviors and Mobile Information Acquisition

It is common for people to engage in information acquisition tasks while on the move. To understand how users' visual behaviors influence microlearning, a form of mobile information acquisition, we conducted a shadowing study with 8 participants and identified three common visual behaviors: 'glance', 'inspect', and 'drift'. We found that 'drift' best supports mobile information acquisition. We also identified four user-related factors that can influence the utilization of mobile information acquisition opportunities: situational awareness, switching costs, ongoing cognitive processes, and awareness of opportunities. We further examined how these user-related factors interplay with device-related factors through a technology probe with 20 participants using mobile phones and optical head-mounted displays (OHMDs). Results indicate that different device platforms significantly influence how mobile information acquisition opportunities are used: OHMDs can better support mobile information acquisition when visual attention is fragmented. OHMDs facilitate shorter visual switch-times between the task and surroundings, which reduces the mental barrier of task transition. Mobile phones, on the other hand, provide a more focused experience in more stable surroundings. Based on these findings, we discuss trade-offs and design implications for supporting information acquisition tasks on the move.

cs.HC