Searcharxiv⌕ Search

arXiv subjects

Oğuz Arslan

Publications and source records attributed to Oğuz Arslan.

2 recordsLinked to original sources

MiXR: Harvesting and Recomposing Geometry from Real-World Objects for In-Situ 3D Design

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise geometric composition. We present MiXR, an XR system for in-situ compositional modeling that enables users to create new 3D models by harvesting geometry from their environment. Users extract segments from captured objects and assemble new artifacts through direct 3D manipulation, while generative AI synthesizes a coherent model from the user-defined composition. This hybrid workflow allows users to define spatial structure explicitly while delegating geometric refinement to generative models, enabling them to specify spatial intent that is difficult to express through verbal prompts alone. In a controlled user study ($N=12$), participants using MiXR rated their designs as significantly closer to the target, felt more in control, and experienced lower cognitive workload compared to a generative composition baseline.

cs.HC↗

TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices

Despite the growing accessibility of augmented reality (AR) for visualization, existing computer-aided design (CAD) systems remain confined to traditional screens or require complex setups or predefined parameters, limiting immersion and accessibility for novices. We present TinkerXR, an open-source AR interface enabling in-situ design and fabrication through Constructive Solid Geometry (CSG) modeling. TinkerXR operates solely with a headset and 3D printer, allowing users to design directly in and for their physical environments. By leveraging spatial awareness, depth occlusion, recognition of physical constraints, reference objects, and hand movement controls, TinkerXR enhances realism, precision, and ease of use. Its AR-based workflow integrates design and 3D printing with a drag-and-drop interface for printers' virtual twins. A user study comparing TinkerXR with Tinkercad shows that TinkerXR offers novices higher accessibility, engagement, and ease of use. Participants highlighted how designing directly in physical space made the process more intuitive. By bridging the gap between digital creation and physical output, TinkerXR aims to transform everyday spaces into expressive creative studios. We release TinkerXR as open source to encourage further exploration of accessible, spatially grounded CAD tools.

cs.HC↗