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Oana Vuculescu

Publications and source records attributed to Oana Vuculescu.

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Human search in a fitness landscape: How to assess the difficulty of a search problem

Computational modeling is widely used to study how humans and organizations search and solve problems in fields such as economics, management, cultural evolution, and computer science. We argue that current computational modeling research on human problem-solving needs to address several fundamental issues in order to generate more meaningful and falsifiable contributions. Based on comparative simulations and a new type of visualization of how to assess the nature of the fitness landscape, we address two key assumptions that approaches such as the NK framework rely on: that the NK captures the continuum of the complexity of empirical fitness landscapes, and that search behavior is a distinct component, independent from the topology of the fitness landscape. We show the limitations of the most common approach to conceptualize how complex, or rugged, a landscape is, as well as how the nature of the fitness landscape is fundamentally intertwined with search behavior. Finally, we outline broader implications for how to simulate problem-solving.

physics.data-an

Remote optimization of an ultra-cold atoms experiment by experts and citizen scientists

We introduce a novel remote interface to control and optimize the experimental production of Bose-Einstein condensates (BECs) and find improved solutions using two distinct implementations. First, a team of theoreticians employed a Remote version of their dCRAB optimization algorithm (RedCRAB), and second a gamified interface allowed 600 citizen scientists from around the world to participate in real-time optimization. Quantitative studies of player search behavior demonstrated that they collectively engage in a combination of local and global search. This form of adaptive search prevents premature convergence by the explorative behavior of low-performing players while high-performing players locally refine their solutions. In addition, many successful citizen science games have relied on a problem representation that directly engaged the visual or experiential intuition of the players. Here we demonstrate that citizen scientists can also be successful in an entirely abstract problem visualization. This gives encouragement that a much wider range of challenges could potentially be open to gamification in the future.

physics.soc-ph