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Odalric-Ambrym Maillard

Publications and source records attributed to Odalric-Ambrym Maillard.

At least 37 records · Page 2Linked to original sources

CRIMED: Lower and Upper Bounds on Regret for Bandits with Unbounded Stochastic Corruption

We investigate the regret-minimisation problem in a multi-armed bandit setting with arbitrary corruptions. Similar to the classical setup, the agent receives rewards generated independently from the distribution of the arm chosen at each time. However, these rewards are not directly observed. Instead, with a fixed $\varepsilon\in (0,\frac{1}{2})$, the agent observes a sample from the chosen arm's distribution with probability $1-\varepsilon$, or from an arbitrary corruption distribution with probability $\varepsilon$. Importantly, we impose no assumptions on these corruption distributions, which can be unbounded. In this setting, accommodating potentially unbounded corruptions, we establish a problem-dependent lower bound on regret for a given family of arm distributions. We introduce CRIMED, an asymptotically-optimal algorithm that achieves the exact lower bound on regret for bandits with Gaussian distributions with known variance. Additionally, we provide a finite-sample analysis of CRIMED's regret performance. Notably, CRIMED can effectively handle corruptions with $\varepsilon$ values as high as $\frac{1}{2}$. Furthermore, we develop a tight concentration result for medians in the presence of arbitrary corruptions, even with $\varepsilon$ values up to $\frac{1}{2}$, which may be of independent interest. We also discuss an extension of the algorithm for handling misspecification in Gaussian model.

stat.ML↗

Monte-Carlo tree search with uncertainty propagation via optimal transport

This paper introduces a novel backup strategy for Monte-Carlo Tree Search (MCTS) designed for highly stochastic and partially observable Markov decision processes. We adopt a probabilistic approach, modeling both value and action-value nodes as Gaussian distributions. We introduce a novel backup operator that computes value nodes as the Wasserstein barycenter of their action-value children nodes; thus, propagating the uncertainty of the estimate across the tree to the root node. We study our novel backup operator when using a novel combination of $L^1$-Wasserstein barycenter with $α$-divergence, by drawing a notable connection to the generalized mean backup operator. We complement our probabilistic backup operator with two sampling strategies, based on optimistic selection and Thompson sampling, obtaining our Wasserstein MCTS algorithm. We provide theoretical guarantees of asymptotic convergence to the optimal policy, and an empirical evaluation on several stochastic and partially observable environments, where our approach outperforms well-known related baselines.

cs.AI↗

Bregman Deviations of Generic Exponential Families

We revisit the method of mixture technique, also known as the Laplace method, to study the concentration phenomenon in generic exponential families. Combining the properties of Bregman divergence associated with log-partition function of the family with the method of mixtures for super-martingales, we establish a generic bound controlling the Bregman divergence between the parameter of the family and a finite sample estimate of the parameter. Our bound is time-uniform and makes appear a quantity extending the classical information gain to exponential families, which we call the Bregman information gain. For the practitioner, we instantiate this novel bound to several classical families, e.g., Gaussian, Bernoulli, Exponential, Weibull, Pareto, Poisson and Chi-square yielding explicit forms of the confidence sets and the Bregman information gain. We further numerically compare the resulting confidence bounds to state-of-the-art alternatives for time-uniform concentration and show that this novel method yields competitive results. Finally, we highlight the benefit of our concentration bounds on some illustrative applications.

cs.LG↗

Risk-aware linear bandits with convex loss

In decision-making problems such as the multi-armed bandit, an agent learns sequentially by optimizing a certain feedback. While the mean reward criterion has been extensively studied, other measures that reflect an aversion to adverse outcomes, such as mean-variance or conditional value-at-risk (CVaR), can be of interest for critical applications (healthcare, agriculture). Algorithms have been proposed for such risk-aware measures under bandit feedback without contextual information. In this work, we study contextual bandits where such risk measures can be elicited as linear functions of the contexts through the minimization of a convex loss. A typical example that fits within this framework is the expectile measure, which is obtained as the solution of an asymmetric least-square problem. Using the method of mixtures for supermartingales, we derive confidence sequences for the estimation of such risk measures. We then propose an optimistic UCB algorithm to learn optimal risk-aware actions, with regret guarantees similar to those of generalized linear bandits. This approach requires solving a convex problem at each round of the algorithm, which we can relax by allowing only approximated solution obtained by online gradient descent, at the cost of slightly higher regret. We conclude by evaluating the resulting algorithms on numerical experiments.

stat.ML↗

Bandits Corrupted by Nature: Lower Bounds on Regret and Robust Optimistic Algorithm

We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indicate that the corrupted bandit problem is harder than the classical stochastic bandit problem with sub-Gaussian or heavy-tail rewards. Following that, we propose a novel UCB-type algorithm for corrupted bandits, namely HubUCB, that builds on Huber's estimator for robust mean estimation. Leveraging a novel concentration inequality of Huber's estimator, we prove that HubUCB achieves a near-optimal regret upper bound. Since computing Huber's estimator has quadratic complexity, we further introduce a sequential version of Huber's estimator that exhibits linear complexity. We leverage this sequential estimator to design SeqHubUCB that enjoys similar regret guarantees while reducing the computational burden. Finally, we experimentally illustrate the efficiency of HubUCB and SeqHubUCB in solving corrupted bandits for different reward distributions and different levels of corruptions.

cs.LG↗

Collaborative Algorithms for Online Personalized Mean Estimation

We consider an online estimation problem involving a set of agents. Each agent has access to a (personal) process that generates samples from a real-valued distribution and seeks to estimate its mean. We study the case where some of the distributions have the same mean, and the agents are allowed to actively query information from other agents. The goal is to design an algorithm that enables each agent to improve its mean estimate thanks to communication with other agents. The means as well as the number of distributions with same mean are unknown, which makes the task nontrivial. We introduce a novel collaborative strategy to solve this online personalized mean estimation problem. We analyze its time complexity and introduce variants that enjoy good performance in numerical experiments. We also extend our approach to the setting where clusters of agents with similar means seek to estimate the mean of their cluster.

cs.LG↗

Bilinear Exponential Family of MDPs: Frequentist Regret Bound with Tractable Exploration and Planning

We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, BEF-RLSVI, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the exponential family with respect to an underlying RKHS to perform tractable planning. We further provide a frequentist regret analysis of BEF-RLSVI that yields an upper bound of $\tilde{\mathcal{O}}(\sqrt{d^3H^3K})$, where $d$ is the dimension of the parameters, $H$ is the episode length, and $K$ is the number of episodes. Our analysis improves the existing bounds for the bilinear exponential family of MDPs by $\sqrt{H}$ and removes the handcrafted clipping deployed in existing \RLSVI-type algorithms. Our regret bound is order-optimal with respect to $H$ and $K$.

cs.LG↗

gym-DSSAT: a crop model turned into a Reinforcement Learning environment

Addressing a real world sequential decision problem with Reinforcement Learning (RL) usually starts with the use of a simulated environment that mimics real conditions. We present a novel open source RL environment for realistic crop management tasks. gym-DSSAT is a gym interface to the Decision Support System for Agrotechnology Transfer (DSSAT), a high fidelity crop simulator. DSSAT has been developped over the last 30 years and is widely recognized by agronomists. gym-DSSAT comes with predefined simulations based on real world maize experiments. The environment is as easy to use as any gym environment. We provide performance baselines using basic RL algorithms. We also briefly outline how the monolithic DSSAT simulator written in Fortran has been turned into a Python RL environment. Our methodology is generic and may be applied to similar simulators. We report on very preliminary experimental results which suggest that RL can help researchers to improve sustainability of fertilization and irrigation practices.

cs.AI↗

Indexed Minimum Empirical Divergence for Unimodal Bandits

We consider a multi-armed bandit problem specified by a set of one-dimensional family exponential distributions endowed with a unimodal structure. We introduce IMED-UB, a algorithm that optimally exploits the unimodal-structure, by adapting to this setting the Indexed Minimum Empirical Divergence (IMED) algorithm introduced by Honda and Takemura [2015]. Owing to our proof technique, we are able to provide a concise finite-time analysis of IMED-UB algorithm. Numerical experiments show that IMED-UB competes with the state-of-the-art algorithms.

cs.AI↗

From Optimality to Robustness: Dirichlet Sampling Strategies in Stochastic Bandits

The stochastic multi-arm bandit problem has been extensively studied under standard assumptions on the arm's distribution (e.g bounded with known support, exponential family, etc). These assumptions are suitable for many real-world problems but sometimes they require knowledge (on tails for instance) that may not be precisely accessible to the practitioner, raising the question of the robustness of bandit algorithms to model misspecification. In this paper we study a generic Dirichlet Sampling (DS) algorithm, based on pairwise comparisons of empirical indices computed with re-sampling of the arms' observations and a data-dependent exploration bonus. We show that different variants of this strategy achieve provably optimal regret guarantees when the distributions are bounded and logarithmic regret for semi-bounded distributions with a mild quantile condition. We also show that a simple tuning achieve robustness with respect to a large class of unbounded distributions, at the cost of slightly worse than logarithmic asymptotic regret. We finally provide numerical experiments showing the merits of DS in a decision-making problem on synthetic agriculture data.

stat.ML↗

Tightening Exploration in Upper Confidence Reinforcement Learning

The upper confidence reinforcement learning (UCRL2) algorithm introduced in (Jaksch et al., 2010) is a popular method to perform regret minimization in unknown discrete Markov Decision Processes under the average-reward criterion. Despite its nice and generic theoretical regret guarantees, this algorithm and its variants have remained until now mostly theoretical as numerical experiments in simple environments exhibit long burn-in phases before the learning takes place. In pursuit of practical efficiency, we present UCRL3, following the lines of UCRL2, but with two key modifications: First, it uses state-of-the-art time-uniform concentration inequalities to compute confidence sets on the reward and (component-wise) transition distributions for each state-action pair. Furthermore, to tighten exploration, it uses an adaptive computation of the support of each transition distribution, which in turn enables us to revisit the extended value iteration procedure of UCRL2 to optimize over distributions with reduced support by disregarding low probability transitions, while still ensuring near-optimism. We demonstrate, through numerical experiments in standard environments, that reducing exploration this way yields a substantial numerical improvement compared to UCRL2 and its variants. On the theoretical side, these key modifications enable us to derive a regret bound for UCRL3 improving on UCRL2, that for the first time makes appear notions of local diameter and local effective support, thanks to variance-aware concentration bounds.

cs.LG↗

Learning Value Functions in Deep Policy Gradients using Residual Variance

Policy gradient algorithms have proven to be successful in diverse decision making and control tasks. However, these methods suffer from high sample complexity and instability issues. In this paper, we address these challenges by providing a different approach for training the critic in the actor-critic framework. Our work builds on recent studies indicating that traditional actor-critic algorithms do not succeed in fitting the true value function, calling for the need to identify a better objective for the critic. In our method, the critic uses a new state-value (resp. state-action-value) function approximation that learns the value of the states (resp. state-action pairs) relative to their mean value rather than the absolute value as in conventional actor-critic. We prove the theoretical consistency of the new gradient estimator and observe dramatic empirical improvement across a variety of continuous control tasks and algorithms. Furthermore, we validate our method in tasks with sparse rewards, where we provide experimental evidence and theoretical insights.

cs.LG↗

Improved Exploration in Factored Average-Reward MDPs

We consider a regret minimization task under the average-reward criterion in an unknown Factored Markov Decision Process (FMDP). More specifically, we consider an FMDP where the state-action space $\mathcal X$ and the state-space $\mathcal S$ admit the respective factored forms of $\mathcal X = \otimes_{i=1}^n \mathcal X_i$ and $\mathcal S=\otimes_{i=1}^m \mathcal S_i$, and the transition and reward functions are factored over $\mathcal X$ and $\mathcal S$. Assuming known factorization structure, we introduce a novel regret minimization strategy inspired by the popular UCRL2 strategy, called DBN-UCRL, which relies on Bernstein-type confidence sets defined for individual elements of the transition function. We show that for a generic factorization structure, DBN-UCRL achieves a regret bound, whose leading term strictly improves over existing regret bounds in terms of the dependencies on the size of $\mathcal S_i$'s and the involved diameter-related terms. We further show that when the factorization structure corresponds to the Cartesian product of some base MDPs, the regret of DBN-UCRL is upper bounded by the sum of regret of the base MDPs. We demonstrate, through numerical experiments on standard environments, that DBN-UCRL enjoys substantially improved regret empirically over existing algorithms that have frequentist regret guarantees.

cs.LG↗

Efficient Change-Point Detection for Tackling Piecewise-Stationary Bandits

We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA Υ_T\log(T)})$ regret in $T$ rounds on some "easy" instances, where A is the number of arms and $Υ_T$ the number of change-points, without prior knowledge of $Υ_T$. In contrast with recently proposed algorithms that are agnostic to $Υ_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.

stat.ML↗

Sub-sampling for Efficient Non-Parametric Bandit Exploration

In this paper we propose the first multi-armed bandit algorithm based on re-sampling that achieves asymptotically optimal regret simultaneously for different families of arms (namely Bernoulli, Gaussian and Poisson distributions). Unlike Thompson Sampling which requires to specify a different prior to be optimal in each case, our proposal RB-SDA does not need any distribution-dependent tuning. RB-SDA belongs to the family of Sub-sampling Duelling Algorithms (SDA) which combines the sub-sampling idea first used by the BESA [1] and SSMC [2] algorithms with different sub-sampling schemes. In particular, RB-SDA uses Random Block sampling. We perform an experimental study assessing the flexibility and robustness of this promising novel approach for exploration in bandit models.

stat.ML↗

Robust-Adaptive Control of Linear Systems: beyond Quadratic Costs

We consider the problem of robust and adaptive model predictive control (MPC) of a linear system, with unknown parameters that are learned along the way (adaptive), in a critical setting where failures must be prevented (robust). This problem has been studied from different perspectives by different communities. However, the existing theory deals only with the case of quadratic costs (the LQ problem), which limits applications to stabilisation and tracking tasks only. In order to handle more general (non-convex) costs that naturally arise in many practical problems, we carefully select and bring together several tools from different communities, namely non-asymptotic linear regression, recent results in interval prediction, and tree-based planning. Combining and adapting the theoretical guarantees at each layer is non trivial, and we provide the first end-to-end suboptimality analysis for this setting. Interestingly, our analysis naturally adapts to handle many models and combines with a data-driven robust model selection strategy, which enables to relax the modelling assumptions. Last, we strive to preserve tractability at any stage of the method, that we illustrate on two challenging simulated environments.

cs.LG↗

Robust-Adaptive Interval Predictive Control for Linear Uncertain Systems

We consider the problem of stabilization of a linear system, under state and control constraints, and subject to bounded disturbances and unknown parameters in the state matrix. First, using a simple least square solution and available noisy measurements, the set of admissible values for parameters is evaluated. Second, for the estimated set of parameter values and the corresponding linear interval model of the system, two interval predictors are recalled and an unconstrained stabilizing control is designed that uses the predicted intervals. Third, to guarantee the robust constraint satisfaction, a model predictive control algorithm is developed, which is based on solution of an optimization problem posed for the interval predictor. The conditions for recursive feasibility and asymptotic performance are established. Efficiency of the proposed control framework is illustrated by numeric simulations.

eess.SY↗

Optimal Strategies for Graph-Structured Bandits

We study a structured variant of the multi-armed bandit problem specified by a set of Bernoulli distributions $ ν\!= \!(ν\_{a,b})\_{a \in \mathcal{A}, b \in \mathcal{B}}$ with means $(μ\_{a,b})\_{a \in \mathcal{A}, b \in \mathcal{B}}\!\in\![0,1]^{\mathcal{A}\times\mathcal{B}}$ and by a given weight matrix $ω\!=\! (ω\_{b,b'})\_{b,b' \in \mathcal{B}}$, where $ \mathcal{A}$ is a finite set of arms and $ \mathcal{B} $ is a finite set of users. The weight matrix $ω$ is such that for any two users $b,b'\!\in\!\mathcal{B}, \text{max}\_{a\in\mathcal{A}}|μ\_{a,b} \!-\! μ\_{a,b'}| \!\leq\! ω\_{b,b'} $. This formulation is flexible enough to capture various situations, from highly-structured scenarios ($ω\!\in\!\{0,1\}^{\mathcal{B}\times\mathcal{B}}$) to fully unstructured setups ($ω\!\equiv\! 1$).We consider two scenarios depending on whether the learner chooses only the actions to sample rewards from or both users and actions. We first derive problem-dependent lower bounds on the regret for this generic graph-structure that involves a structure dependent linear programming problem. Second, we adapt to this setting the Indexed Minimum Empirical Divergence (IMED) algorithm introduced by Honda and Takemura (2015), and introduce the IMED-GS$^\star$ algorithm. Interestingly, IMED-GS$^\star$ does not require computing the solution of the linear programming problem more than about $\log(T)$ times after $T$ steps, while being provably asymptotically optimal. Also, unlike existing bandit strategies designed for other popular structures, IMED-GS$^\star$ does not resort to an explicit forced exploration scheme and only makes use of local counts of empirical events. We finally provide numerical illustration of our results that confirm the performance of IMED-GS$^\star$.

cs.IT↗