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Ofir Nabati

Publications and source records attributed to Ofir Nabati.

10 recordsLinked to original sources

DiffusionGemma Technical Report

We introduce DiffusionGemma, an experimental open-weight language model that uses discrete diffusion to generate text at exceptionally high speed. Rather than decoding one token at a time, DiffusionGemma iteratively refines blocks of 256 tokens in parallel, avoiding the sequential decoding bottleneck of conventional autoregressive (AR) large language models. Instead of training from scratch, we obtain DiffusionGemma by fine-tuning the mixture-of-experts Gemma 4 model with 3.8B activated and 25.2B total parameters. Our compute-efficient two-stage training pipeline uses fewer than 10% of the starting AR model's total training token budget. The first stage uses supervised fine-tuning to teach bidirectional denoising, while the second stage combines reinforcement learning with sampler distillation to jointly improve generation quality and inference efficiency. DiffusionGemma establishes a new Pareto frontier for the trade-off between generation speed and model capability. Averaged across our full evaluation suite, it generates around 20 tokens per forward pass and achieves roughly 1,500 output tokens per second on a single NVIDIA H100 GPU, which is substantially faster than AR models even with state-of-the-art speculative decoding. DiffusionGemma also retains the starting model's support for thinking mode, multimodal inputs, and long contexts. Despite diffusion fine-tuning, it remains capable of AR generation with only minor performance degradation, suggesting a path toward hybrid diffusion-AR decoding.

cs.CL

Horizon Imagination: Efficient On-Policy Rollout in Diffusion World Models

We study diffusion-based world models for reinforcement learning, which offer high generative fidelity but face critical efficiency challenges in control. Current methods either require heavyweight models at inference or rely on highly sequential imagination, both of which impose prohibitive computational costs. We propose Horizon Imagination (HI), an on-policy imagination process for discrete stochastic policies that denoises multiple future observations in parallel. HI incorporates a stabilization mechanism and a novel sampling schedule that decouples the denoising budget from the effective horizon over which denoising is applied while also supporting sub-frame budgets. Experiments on Atari 100K and Craftium show that our approach maintains control performance with a sub-frame budget of half the denoising steps and achieves superior generation quality under varied schedules. Code is available at https://github.com/leor-c/horizon-imagination.

cs.LG

Reinforcement Learning with Discrete Diffusion Policies for Combinatorial Action Spaces

Reinforcement learning (RL) struggles to scale to large, combinatorial action spaces common in many real-world problems. This paper introduces a novel framework for training discrete diffusion models as highly effective policies in these complex settings. Our key innovation is an efficient online training process that ensures stable and effective policy improvement. By leveraging policy mirror descent (PMD) to define an ideal, regularized target policy distribution, we frame the policy update as a distributional matching problem, training the expressive diffusion model to replicate this stable target. This decoupled approach stabilizes learning and significantly enhances training performance. Our method achieves state-of-the-art results and superior sample efficiency across a diverse set of challenging combinatorial benchmarks, including DNA sequence generation, RL with macro-actions, and multi-agent systems. Experiments demonstrate that our diffusion policies attain superior performance compared to other baselines.

cs.LG

Spectral Bellman Method: Unifying Representation and Exploration in RL

Representation learning is critical to the empirical and theoretical success of reinforcement learning. However, many existing methods are induced from model-learning aspects, misaligning them with the RL task in hand. This work introduces the Spectral Bellman Method, a novel framework derived from the Inherent Bellman Error (IBE) condition. It aligns representation learning with the fundamental structure of Bellman updates across a \textit{space} of possible value functions, making it directly suited for value-based RL. Our key insight is a fundamental spectral relationship: under the zero-IBE condition, the transformation of a \textit{distribution} of value functions by the Bellman operator is intrinsically linked to the feature covariance structure. This connection yields a new, theoretically-grounded objective for learning state-action features that capture this Bellman-aligned covariance, requiring only a simple modification to existing algorithms. We demonstrate that our learned representations enable structured exploration by aligning feature covariance with Bellman dynamics, improving performance in hard-exploration and long-horizon tasks. Our framework naturally extends to multi-step Bellman operators, offering a principled path toward learning more powerful and structurally sound representations for value-based RL.

cs.LG

Preference Adaptive and Sequential Text-to-Image Generation

We address the problem of interactive text-to-image (T2I) generation, designing a reinforcement learning (RL) agent which iteratively improves a set of generated images for a user through a sequence of prompt expansions. Using human raters, we create a novel dataset of sequential preferences, which we leverage, together with large-scale open-source (non-sequential) datasets. We construct user-preference and user-choice models using an EM strategy and identify varying user preference types. We then leverage a large multimodal language model (LMM) and a value-based RL approach to suggest an adaptive and diverse slate of prompt expansions to the user. Our Preference Adaptive and Sequential Text-to-image Agent (PASTA) extends T2I models with adaptive multi-turn capabilities, fostering collaborative co-creation and addressing uncertainty or underspecification in a user's intent. We evaluate PASTA using human raters, showing significant improvement compared to baseline methods. We also open-source our sequential rater dataset and simulated user-rater interactions to support future research in user-centric multi-turn T2I systems.

cs.CV

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.

cs.AI

Representation-Driven Reinforcement Learning

We present a representation-driven framework for reinforcement learning. By representing policies as estimates of their expected values, we leverage techniques from contextual bandits to guide exploration and exploitation. Particularly, embedding a policy network into a linear feature space allows us to reframe the exploration-exploitation problem as a representation-exploitation problem, where good policy representations enable optimal exploration. We demonstrate the effectiveness of this framework through its application to evolutionary and policy gradient-based approaches, leading to significantly improved performance compared to traditional methods. Our framework provides a new perspective on reinforcement learning, highlighting the importance of policy representation in determining optimal exploration-exploitation strategies.

cs.LG

Online Limited Memory Neural-Linear Bandits with Likelihood Matching

We study neural-linear bandits for solving problems where {\em both} exploration and representation learning play an important role. Neural-linear bandits harnesses the representation power of Deep Neural Networks (DNNs) and combines it with efficient exploration mechanisms by leveraging uncertainty estimation of the model, designed for linear contextual bandits on top of the last hidden layer. In order to mitigate the problem of representation change during the process, new uncertainty estimations are computed using stored data from an unlimited buffer. Nevertheless, when the amount of stored data is limited, a phenomenon called catastrophic forgetting emerges. To alleviate this, we propose a likelihood matching algorithm that is resilient to catastrophic forgetting and is completely online. We applied our algorithm, Limited Memory Neural-Linear with Likelihood Matching (NeuralLinear-LiM2) on a variety of datasets and observed that our algorithm achieves comparable performance to the unlimited memory approach while exhibits resilience to catastrophic forgetting.

cs.LG

A Critical View of the Structural Causal Model

In the univariate case, we show that by comparing the individual complexities of univariate cause and effect, one can identify the cause and the effect, without considering their interaction at all. In our framework, complexities are captured by the reconstruction error of an autoencoder that operates on the quantiles of the distribution. Comparing the reconstruction errors of the two autoencoders, one for each variable, is shown to perform surprisingly well on the accepted causality directionality benchmarks. Hence, the decision as to which of the two is the cause and which is the effect may not be based on causality but on complexity. In the multivariate case, where one can ensure that the complexities of the cause and effect are balanced, we propose a new adversarial training method that mimics the disentangled structure of the causal model. We prove that in the multidimensional case, such modeling is likely to fit the data only in the direction of causality. Furthermore, a uniqueness result shows that the learned model is able to identify the underlying causal and residual (noise) components. Our multidimensional method outperforms the literature methods on both synthetic and real world datasets.

cs.LG

Fast and Accurate Reconstruction of Compressed Color Light Field

Light field photography has been studied thoroughly in recent years. One of its drawbacks is the need for multi-lens in the imaging. To compensate that, compressed light field photography has been proposed to tackle the trade-offs between the spatial and angular resolutions. It obtains by only one lens, a compressed version of the regular multi-lens system. The acquisition system consists of a dedicated hardware followed by a decompression algorithm, which usually suffers from high computational time. In this work, we propose a computationally efficient neural network that recovers a high-quality color light field from a single coded image. Unlike previous works, we compress the color channels as well, removing the need for a CFA in the imaging system. Our approach outperforms existing solutions in terms of recovery quality and computational complexity. We propose also a neural network for depth map extraction based on the decompressed light field, which is trained in an unsupervised manner without the ground truth depth map.

cs.CV