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Ojas Parekh

Publications and source records attributed to Ojas Parekh.

35 records · Page 2Linked to original sources

Improved Approximations for Extremal Eigenvalues of Sparse Hamiltonians

We give a classical $1/(qk+1)$-approximation for the maximum eigenvalue of a $k$-sparse fermionic Hamiltonian with strictly $q$-local terms, as well as a $1/(4k+1)$-approximation when the Hamiltonian has both $2$-local and $4$-local terms. More generally we obtain a $1/O(qk^2)$-approximation for $k$-sparse fermionic Hamiltonians with terms of locality at most $q$. Our techniques also yield analogous approximations for $k$-sparse, $q$-local qubit Hamiltonians with small hidden constants and improved dependence on $q$.

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Unique Games hardness of Quantum Max-Cut, and a conjectured vector-valued Borell's inequality

The Gaussian noise stability of a function $f:\mathbb{R}^n \to \{-1, 1\}$ is the expected value of $f(\boldsymbol{x}) \cdot f(\boldsymbol{y})$ over $ρ$-correlated Gaussian random variables $\boldsymbol{x}$ and $\boldsymbol{y}$. Borell's inequality states that for $-1 \leq ρ\leq 0$, this is minimized by the halfspace $f(x) = \mathrm{sign}(x_1)$. In this work, we generalize this result to hold for functions $f:\mathbb{R}^n \to S^{k-1}$ which output $k$-dimensional unit vectors. Our main conjecture, which we call the $\textit{vector-valued Borell's inequality}$, asserts that the expected value of $\langle f(\boldsymbol{x}), f(\boldsymbol{y})\rangle$ is minimized by the function $f(x) = x_{\leq k} / \Vert x_{\leq k} \Vert$, where $x_{\leq k} = (x_1, \ldots, x_k)$. We give several pieces of evidence in favor of this conjecture, including a proof that it does indeed hold in the special case of $n = k$. As an application of this conjecture, we show that it implies several hardness of approximation results for a special case of the local Hamiltonian problem related to the anti-ferromagnetic Heisenberg model known as Quantum Max-Cut. This can be viewed as a natural quantum analogue of the classical Max-Cut problem and has been proposed as a useful testbed for developing algorithms. We show the following, assuming our conjecture: (1) The integrality gap of the basic SDP is $0.498$, matching an existing rounding algorithm. Combined with existing results, this shows that the basic SDP does not achieve the optimal approximation ratio. (2) It is Unique Games-hard (UG-hard) to compute a $(0.956+\varepsilon)$-approximation to the value of the best product state, matching an existing approximation algorithm. (3) It is UG-hard to compute a $(0.956+\varepsilon)$-approximation to the value of the best (possibly entangled) state.

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The Quantum and Classical Streaming Complexity of Quantum and Classical Max-Cut

We investigate the space complexity of two graph streaming problems: Max-Cut and its quantum analogue, Quantum Max-Cut. Previous work by Kapralov and Krachun [STOC `19] resolved the classical complexity of the \emph{classical} problem, showing that any $(2 - \varepsilon)$-approximation requires $Ω(n)$ space (a $2$-approximation is trivial with $\textrm{O}(\log n)$ space). We generalize both of these qualifiers, demonstrating $Ω(n)$ space lower bounds for $(2 - \varepsilon)$-approximating Max-Cut and Quantum Max-Cut, even if the algorithm is allowed to maintain a quantum state. As the trivial approximation algorithm for Quantum Max-Cut only gives a $4$-approximation, we show tightness with an algorithm that returns a $(2 + \varepsilon)$-approximation to the Quantum Max-Cut value of a graph in $\textrm{O}(\log n)$ space. Our work resolves the quantum and classical approximability of quantum and classical Max-Cut using $\textrm{o}(n)$ space. We prove our lower bounds through the techniques of Boolean Fourier analysis. We give the first application of these methods to sequential one-way quantum communication, in which each player receives a quantum message from the previous player, and can then perform arbitrary quantum operations on it before sending it to the next. To this end, we show how Fourier-analytic techniques may be used to understand the application of a quantum channel.

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On Small-Depth Tree Augmentations

We study the Weighted Tree Augmentation Problem for general link costs. We show that the integrality gap of the ODD-LP relaxation for the (weighted) Tree Augmentation Problem for a $k$-level tree instance is at most $2 - \frac{1}{2^{k-1}}$. For 2- and 3-level trees, these ratios are $\frac32$ and $\frac74$ respectively. Our proofs are constructive and yield polynomial-time approximation algorithms with matching guarantees.

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An explicit vector algorithm for high-girth MaxCut

We give an approximation algorithm for MaxCut and provide guarantees on the average fraction of edges cut on $d$-regular graphs of girth $\geq 2k$. For every $d \geq 3$ and $k \geq 4$, our approximation guarantees are better than those of all other classical and quantum algorithms known to the authors. Our algorithm constructs an explicit vector solution to the standard semidefinite relaxation of MaxCut and applies hyperplane rounding. It may be viewed as a simplification of the previously best known technique, which approximates Gaussian wave processes on the infinite $d$-regular tree.

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Neuromorphic scaling advantages for energy-efficient random walk computation

Computing stands to be radically improved by neuromorphic computing (NMC) approaches inspired by the brain's incredible efficiency and capabilities. Most NMC research, which aims to replicate the brain's computational structure and architecture in man-made hardware, has focused on artificial intelligence; however, less explored is whether this brain-inspired hardware can provide value beyond cognitive tasks. We demonstrate that high-degree parallelism and configurability of spiking neuromorphic architectures makes them well-suited to implement random walks via discrete time Markov chains. Such random walks are useful in Monte Carlo methods, which represent a fundamental computational tool for solving a wide range of numerical computing tasks. Additionally, we show how the mathematical basis for a probabilistic solution involving a class of stochastic differential equations can leverage those simulations to provide solutions for a range of broadly applicable computational tasks. Despite being in an early development stage, we find that NMC platforms, at a sufficient scale, can drastically reduce the energy demands of high-performance computing (HPC) platforms.

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Application of the Level-$2$ Quantum Lasserre Hierarchy in Quantum Approximation Algorithms

The Lasserre Hierarchy is a set of semidefinite programs which yield increasingly tight bounds on optimal solutions to many NP-hard optimization problems. The hierarchy is parameterized by levels, with a higher level corresponding to a more accurate relaxation. High level programs have proven to be invaluable components of approximation algorithms for many NP-hard optimization problems. There is a natural analogous quantum hierarchy, which is also parameterized by level and provides a relaxation of many (QMA-hard) quantum problems of interest. In contrast to the classical case, however, there is only one approximation algorithm which makes use of higher levels of the hierarchy. Here we provide the first ever use of the level-$2$ hierarchy in an approximation algorithm for a particular QMA-complete problem, so-called Quantum Max Cut. We obtain modest improvements on state-of-the-art approximation factors for this problem, as well as demonstrate that the level-$2$ hierarchy satisfies many physically-motivated constraints that the level-$1$ does not satisfy. Indeed, this observation is at the heart of our analysis and indicates that higher levels of the quantum Lasserre Hierarchy may be very useful tools in the design of approximation algorithms for QMA-complete problems.

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Beating Random Assignment for Approximating Quantum 2-Local Hamiltonian Problems

The quantum k-Local Hamiltonian problem is a natural generalization of classical constraint satisfaction problems (k-CSP) and is complete for QMA, a quantum analog of NP. Although the complexity of k-Local Hamiltonian problems has been well studied, only a handful of approximation results are known. For Max 2-Local Hamiltonian where each term is a rank 3 projector, a natural quantum generalization of classical Max 2-SAT, the best known approximation algorithm was the trivial random assignment, yielding a 0.75-approximation. We present the first approximation algorithm beating this bound, a classical polynomial-time 0.764-approximation. For strictly quadratic instances, which are maximally entangled instances, we provide a 0.801 approximation algorithm, and numerically demonstrate that our algorithm is likely a 0.821-approximation. We conjecture these are the hardest instances to approximate. We also give improved approximations for quantum generalizations of other related classical 2-CSPs. Finally, we exploit quantum connections to a generalization of the Grothendieck problem to obtain a classical constant-factor approximation for the physically relevant special case of strictly quadratic traceless 2-Local Hamiltonians on bipartite interaction graphs, where a inverse logarithmic approximation was the best previously known (for general interaction graphs). Our work employs recently developed techniques for analyzing classical approximations of CSPs and is intended to be accessible to both quantum information scientists and classical computer scientists.

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Constant-Depth and Subcubic-Size Threshold Circuits for Matrix Multiplication

Boolean circuits of McCulloch-Pitts threshold gates are a classic model of neural computation studied heavily in the late 20th century as a model of general computation. Recent advances in large-scale neural computing hardware has made their practical implementation a near-term possibility. We describe a theoretical approach for multiplying two $N$ by $N$ matrices that integrates threshold gate logic with conventional fast matrix multiplication algorithms, that perform $O(N^ω)$ arithmetic operations for a positive constant $ω< 3$. Our approach converts such a fast matrix multiplication algorithm into a constant-depth threshold circuit with approximately $O(N^ω)$ gates. Prior to our work, it was not known whether the $Θ(N^3)$-gate barrier for matrix multiplication was surmountable by constant-depth threshold circuits. Dense matrix multiplication is a core operation in convolutional neural network training. Performing this work on a neural architecture instead of off-loading it to a GPU may be an appealing option.

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Probing a Set of Trajectories to Maximize Captured Information

We study a trajectory analysis problem we call the Trajectory Capture Problem (TCP), in which, for a given input set ${\cal T}$ of trajectories in the plane, and an integer $k\geq 2$, we seek to compute a set of $k$ points (``portals'') to maximize the total weight of all subtrajectories of ${\cal T}$ between pairs of portals. This problem naturally arises in trajectory analysis and summarization. We show that the TCP is NP-hard (even in very special cases) and give some first approximation results. Our main focus is on attacking the TCP with practical algorithm-engineering approaches, including integer linear programming (to solve instances to provable optimality) and local search methods. We study the integrality gap arising from such approaches. We analyze our methods on different classes of data, including benchmark instances that we generate. Our goal is to understand the best performing heuristics, based on both solution time and solution quality. We demonstrate that we are able to compute provably optimal solutions for real-world instances.

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Almost optimal classical approximation algorithms for a quantum generalization of Max-Cut

Approximation algorithms for constraint satisfaction problems (CSPs) are a central direction of study in theoretical computer science. In this work, we study classical product state approximation algorithms for a physically motivated quantum generalization of Max-Cut, known as the quantum Heisenberg model. This model is notoriously difficult to solve exactly, even on bipartite graphs, in stark contrast to the classical setting of Max-Cut. Here we show, for any interaction graph, how to classically and efficiently obtain approximation ratios 0.649 (anti-ferromagnetic XY model) and 0.498 (anti-ferromagnetic Heisenberg XYZ model). These are almost optimal; we show that the best possible ratios achievable by a product state for these models is 2/3 and 1/2, respectively.

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Spiking Neural Algorithms for Markov Process Random Walk

The random walk is a fundamental stochastic process that underlies many numerical tasks in scientific computing applications. We consider here two neural algorithms that can be used to efficiently implement random walks on spiking neuromorphic hardware. The first method tracks the positions of individual walkers independently by using a modular code inspired by the grid cell spatial representation in the brain. The second method tracks the densities of random walkers at each spatial location directly. We analyze the scaling complexity of each of these methods and illustrate their ability to model random walkers under different probabilistic conditions.

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Geometric Hitting Set for Segments of Few Orientations

We study several natural instances of the geometric hitting set problem for input consisting of sets of line segments (and rays, lines) having a small number of distinct slopes. These problems model path monitoring (e.g., on road networks) using the fewest sensors (the "hitting points"). We give approximation algorithms for cases including (i) lines of 3 slopes in the plane, (ii) vertical lines and horizontal segments, (iii) pairs of horizontal/vertical segments. We give hardness and hardness of approximation results for these problems. We prove that the hitting set problem for vertical lines and horizontal rays is polynomially solvable.

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Benchmarking Adiabatic Quantum Optimization for Complex Network Analysis

We lay the foundation for a benchmarking methodology for assessing current and future quantum computers. We pose and begin addressing fundamental questions about how to fairly compare computational devices at vastly different stages of technological maturity. We critically evaluate and offer our own contributions to current quantum benchmarking efforts, in particular those involving adiabatic quantum computation and the Adiabatic Quantum Optimizers produced by D-Wave Systems, Inc. We find that the performance of D-Wave's Adiabatic Quantum Optimizers scales roughly on par with classical approaches for some hard combinatorial optimization problems; however, architectural limitations of D-Wave devices present a significant hurdle in evaluating real-world applications. In addition to identifying and isolating such limitations, we develop algorithmic tools for circumventing these limitations on future D-Wave devices, assuming they continue to grow and mature at an exponential rate for the next several years.

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Generalized Hypergraph Matching via Iterated Packing and Local Ratio

In $k$-hypergraph matching, we are given a collection of sets of size at most $k$, each with an associated weight, and we seek a maximum-weight subcollection whose sets are pairwise disjoint. More generally, in $k$-hypergraph $b$-matching, instead of disjointness we require that every element appears in at most $b$ sets of the subcollection. Our main result is a linear-programming based $(k-1+\tfrac{1}{k})$-approximation algorithm for $k$-hypergraph $b$-matching. This settles the integrality gap when $k$ is one more than a prime power, since it matches a previously-known lower bound. When the hypergraph is bipartite, we are able to improve the approximation ratio to $k-1$, which is also best possible relative to the natural LP. These results are obtained using a more careful application of the \emph{iterated packing} method. Using the bipartite algorithmic integrality gap upper bound, we show that for the family of combinatorial auctions in which anyone can win at most $t$ items, there is a truthful-in-expectation polynomial-time auction that $t$-approximately maximizes social welfare. We also show that our results directly imply new approximations for a generalization of the recently introduced bounded-color matching problem. We also consider the generalization of $b$-matching to \emph{demand matching}, where edges have nonuniform demand values. The best known approximation algorithm for this problem has ratio $2k$ on $k$-hypergraphs. We give a new algorithm, based on local ratio, that obtains the same approximation ratio in a much simpler way.

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Iterative Packing for Demand and Hypergraph Matching

Iterative rounding has enjoyed tremendous success in elegantly resolving open questions regarding the approximability of problems dominated by covering constraints. Although iterative rounding methods have been applied to packing problems, no single method has emerged that matches the effectiveness and simplicity afforded by the covering case. We offer a simple iterative packing technique that retains features of Jain's seminal approach, including the property that the magnitude of the fractional value of the element rounded during each iteration has a direct impact on the approximation guarantee. We apply iterative packing to generalized matching problems including demand matching and $k$-column-sparse column-restricted packing ($k$-CS-PIP) and obtain approximation algorithms that essentially settle the integrality gap for these problems. We present a simple deterministic $2k$-approximation for $k$-CS-PIP, where an $8k$-approximation was the best deterministic algorithm previously known. The integrality gap in this case is at least $2(k-1+1/k)$. We also give a deterministic $3$-approximation for a generalization of demand matching, settling its natural integrality gap.

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