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Ojaswa Sharma

Publications and source records attributed to Ojaswa Sharma.

13 recordsLinked to original sources

Gaussian Volumetric Representation for Efficient Shear-Warp Visualization

Medical image visualization requires volumetric rendering algorithms that preserve anatomical fidelity while maintaining high rendering speeds. To address the high computational cost of large volumetric datasets, we propose a Gaussian-based volumetric representation for efficient visualization of dense medical volumes without compromising structural and radiometric details. We optimize the proposed representation using Monte Carlo volumetric estimation, which enables training on a highly sparse subset of voxels while maintaining consistency with the dense volumetric objective. In addition, we introduce a curriculum learning strategy that progressively incorporates structured slice-based sampling during training. Sparse voxel samples provide an early global coverage of the volume, while slice samples capture spatially correlated regions that aid geometric structure and texture continuity. This combination enables the Gaussian representation to learn anatomical details of various structures and corresponding textures from sparse supervision while significantly reducing the computational cost associated with dense voxel processing. The learned representation supports slice-based rendering methods such as shear-warp volume rendering, enabling efficient visualization of multimodal medical datasets including MRI and Cryosection volumes while preserving anatomical structures. Using sparse supervision, our method achieves up to 43.86 FPS rendering with a compression ratio of 11.31:1.

cs.CV

TexSketch: Bringing Texture-Aware Colorization to Sketches

Reference-based sketch colorization methods rely on large paired datasets that preserve both the structural and stylistic characteristics of hand-drawn artwork. However, existing datasets are limited in scale, expensive to annotate, and bound to fixed, often inconsistent artistic style biases that propagate to downstream models and limit cross-domain generalization. We present TexSketch, a controllable procedural framework for generating colored-sketch datasets with programmable artistic styles via geometric analysis and shader-driven stylization. Our fully automatic pipeline integrates region extraction, semantic color prediction, and shader-based rendering. By defining artistic appearance procedurally rather than inheriting it from a static corpus, TexSketch enables scalable dataset generation without manual annotation or artist supervision. Human studies demonstrate that TexSketch generates perceptually plausible colored sketches with high stylistic diversity, providing a controllable, scalable source of synthetic supervision for sketch colorization.

cs.GR

Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization

Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses these challenges, estimating 3D motion remains a very complex task. Recent approaches to converting 2D sketches to 3D animations have mainly focused on specific types of motion, such as bipedal movements and facial expressions. We propose Sketch2Motion, a diffusion-guided framework for skeleton-based motion synthesis that combines classical character animation pipelines with deep generative priors. Our method represents motion using skeletal transformations, which are propagated to mesh deformations via linear blend skinning. To guide the resulting animation toward realistic and semantically meaningful motion, we integrate a text-to-video diffusion model via motion-aware score-distillation sampling (MoSDS), enabling optimization without paired motion data. Additionally, we apply physics-inspired smoothness, topological, and contact constraints to stabilize optimization and preserve motion plausibility. Further, we integrate a spring-mass simulator to introduce secondary motion effects. The proposed framework is generalized, fully differentiable, modular, and compatible with biped, quadruped, and non-living articulated characters. Experiments demonstrate that our approach produces temporally coherent, text-aligned animations that outperform baseline motion transfer methods that lack generative priors or explicit physical constraints. We will make our code and dataset publicly available.

cs.CV

Sketch Animation: State-of-the-art Report

Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent trends and innovations in sketch animation, with a focus on methods that have advanced the state of the art. The paper categorizes and evaluates key methodologies, including keyframe interpolation, physics-based animation, data-driven, motion capture, and deep learning approaches. We examine the integration of artificial intelligence, real-time rendering, and cloud-based solutions, highlighting their impact on enhancing realism, scalability, and interactivity. Additionally, the survey delves into the challenges of computational complexity, scalability, and user-friendly interfaces, as well as emerging opportunities within metaverse applications and human-machine interaction. By synthesizing insights from a wide array of research, this survey aims to provide a comprehensive understanding of the current landscape and future directions of sketch animation, serving as a resource for both academics and industry professionals seeking to innovate in this dynamic field.

cs.GR

Holoview: An Immersive Mixed-Reality Visualization System for Anatomical Education

We present Holoview, an augmented reality (AR) system designed to support immersive and interactive learning of human anatomy. Holoview enables users to dynamically explore volumetric anatomical data through intuitive hand gestures in a 3D AR environment, allowing inspection of individual organs and cross-sectional views via clipping and bioscope features. The system adopts a lightweight client-server architecture optimized for real-time performance on the HoloLens through hybrid and foveated rendering. Our user study demonstrated Holoview's educational effectiveness, with participants showing a 135 percent improvement in task-specific knowledge and reporting increased confidence in understanding anatomical structures. The system was perceived as engaging and intuitive, particularly for organ selection and cross-sectional exploration, with low cognitive load and increasing ease of use over time. These findings highlight Holoview's potential to enhance anatomy learning through immersive, user-centered AR experiences.

cs.GR

Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction

Neural implicit representations have emerged as a powerful paradigm for 3D reconstruction. However, despite their success, existing methods fail to capture fine geometric details and thin structures, especially in scenarios where only sparse multi-view RGB images of the objects of interest are available. This paper shows that training neural representations with first-order differential properties (surface normals) leads to highly accurate 3D surface reconstruction, even with as few as two RGB images. Using input RGB images, we compute approximate ground-truth surface normals from depth maps produced by an off-the-shelf monocular depth estimator. During training, we directly locate the surface point of the SDF network and supervise its normal with the one estimated from the depth map. Extensive experiments demonstrate that our method achieves state-of-the-art reconstruction accuracy with a minimal number of views, capturing intricate geometric details and thin structures that were previously challenging to capture.

cs.CV

Structurally Consistent MRI Colorization using Cross-modal Fusion Learning

Medical image colorization can greatly enhance the interpretability of the underlying imaging modality and provide insights into human anatomy. The objective of medical image colorization is to transfer a diverse spectrum of colors distributed across human anatomy from Cryosection data to source MRI data while retaining the structures of the MRI. To achieve this, we propose a novel architecture for structurally consistent color transfer to the source MRI data. Our architecture fuses segmentation semantics of Cryosection images for stable contextual colorization of various organs in MRI images. For colorization, we neither require precise registration between MRI and Cryosection images, nor segmentation of MRI images. Additionally, our architecture incorporates a feature compression-and-activation mechanism to capture organ-level global information and suppress noise, enabling the distinction of organ-specific data in MRI scans for more accurate and realistic organ-specific colorization. Our experiments demonstrate that our architecture surpasses the existing methods and yields better quantitative and qualitative results.

eess.IV

Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraints

Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for animating a given input sketch based on a descriptive text prompt. Our method utilizes a parametric representation of the sketch's strokes. Unlike previous methods, which struggle to estimate smooth and accurate motion and often fail to preserve the sketch's topology, we leverage a pre-trained text-to-video diffusion model with SDS loss to guide the motion of the sketch's strokes. We introduce length-area (LA) regularization to ensure temporal consistency by accurately estimating the smooth displacement of control points across the frame sequence. Additionally, to preserve shape and avoid topology changes, we apply a shape-preserving As-Rigid-As-Possible (ARAP) loss to maintain sketch rigidity. Our method surpasses state-of-the-art performance in both quantitative and qualitative evaluations.

cs.CV

MVGaussian: High-Fidelity text-to-3D Content Generation with Multi-View Guidance and Surface Densification

The field of text-to-3D content generation has made significant progress in generating realistic 3D objects, with existing methodologies like Score Distillation Sampling (SDS) offering promising guidance. However, these methods often encounter the "Janus" problem-multi-face ambiguities due to imprecise guidance. Additionally, while recent advancements in 3D gaussian splitting have shown its efficacy in representing 3D volumes, optimization of this representation remains largely unexplored. This paper introduces a unified framework for text-to-3D content generation that addresses these critical gaps. Our approach utilizes multi-view guidance to iteratively form the structure of the 3D model, progressively enhancing detail and accuracy. We also introduce a novel densification algorithm that aligns gaussians close to the surface, optimizing the structural integrity and fidelity of the generated models. Extensive experiments validate our approach, demonstrating that it produces high-quality visual outputs with minimal time cost. Notably, our method achieves high-quality results within half an hour of training, offering a substantial efficiency gain over most existing methods, which require hours of training time to achieve comparable results.

cs.CV

Curvy: A Parametric Cross-section based Surface Reconstruction

In this work, we present a novel approach for reconstructing shape point clouds using planar sparse cross-sections with the help of generative modeling. We present unique challenges pertaining to the representation and reconstruction in this problem setting. Most methods in the classical literature lack the ability to generalize based on object class and employ complex mathematical machinery to reconstruct reliable surfaces. We present a simple learnable approach to generate a large number of points from a small number of input cross-sections over a large dataset. We use a compact parametric polyline representation using adaptive splitting to represent the cross-sections and perform learning using a Graph Neural Network to reconstruct the underlying shape in an adaptive manner reducing the dependence on the number of cross-sections provided.

cs.CV

An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen Gaming

Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming. This paper introduces the first systematic comparison and analysis of emotional and physiological responses to commercially available games in VR and FS environments. To elicit these responses, we first selected four games through a pilot study of 6 participants to cover all four quadrants of the valence-arousal space. Using these games, we recorded the physiological activity, including Blood Volume Pulse and Electrodermal Activity, and self-reported emotions of 33 participants in a user study. Our data analysis revealed that VR gaming elicited more pronounced emotions, higher arousal, increased cognitive load and stress, and lower dominance than FS gaming. The Virtual Reality and Flat Screen (VRFS) dataset, containing over 15 hours of multimodal data comparing FS and VR gaming across different games, is also made publicly available for research purposes. Our analysis provides valuable insights for further investigations into the physiological and emotional effects of VR and FS gaming.

cs.HC

RL Dreams: Policy Gradient Optimization for Score Distillation based 3D Generation

3D generation has rapidly accelerated in the past decade owing to the progress in the field of generative modeling. Score Distillation Sampling (SDS) based rendering has improved 3D asset generation to a great extent. Further, the recent work of Denoising Diffusion Policy Optimization (DDPO) demonstrates that the diffusion process is compatible with policy gradient methods and has been demonstrated to improve the 2D diffusion models using an aesthetic scoring function. We first show that this aesthetic scorer acts as a strong guide for a variety of SDS-based methods and demonstrates its effectiveness in text-to-3D synthesis. Further, we leverage the DDPO approach to improve the quality of the 3D rendering obtained from 2D diffusion models. Our approach, DDPO3D, employs the policy gradient method in tandem with aesthetic scoring. To the best of our knowledge, this is the first method that extends policy gradient methods to 3D score-based rendering and shows improvement across SDS-based methods such as DreamGaussian, which are currently driving research in text-to-3D synthesis. Our approach is compatible with score distillation-based methods, which would facilitate the integration of diverse reward functions into the generative process. Our project page can be accessed via https://ddpo3d.github.io.

cs.CV

Multimodal Medical Volume Colorization from 2D Style

Colorization involves the synthesis of colors on a target image while preserving structural content as well as the semantics of the target image. This is a well-explored problem in 2D with many state-of-the-art solutions. We propose a novel deep learning-based approach for the colorization of 3D medical volumes. Our system is capable of directly mapping the colors of a 2D photograph to a 3D MRI volume in real-time, producing a high-fidelity color volume suitable for photo-realistic visualization. Since this work is first of its kind, we discuss the full pipeline in detail and the challenges that it brings for 3D medical data. The colorization of medical MRI volume also entails modality conversion that highlights the robustness of our approach in handling multi-modal data.

eess.IV