SearcharxivSearch

arXiv subjects

Ola Shorinwa

Publications and source records attributed to Ola Shorinwa.

At least 19 recordsLinked to original sources

InSight: Self-Guided Skill Acquisition via Steerable VLAs

Vision-language-action (VLA) models excel at robot manipulation via imitation learning, but adapting them to new tasks often requires additional human demonstrations, which can be costly or infeasible. Meanwhile, vision-language models (VLMs) offer semantic task understanding but lack the physical grounding required for execution. To bridge this gap, we present InSight, a framework for self-guided skill acquisition that uses a VLM to identify primitives missing from a VLA's repertoire, grounds the VLM's proposals through robot execution, and distills new primitives from successful rollouts into the VLA. Primitive steerability, the ability to execute and terminate primitives on command, enables the robot to reuse known primitives while collecting training data for missing primitives without requiring full-task human demonstrations for each new task. InSight has two stages: (1) a VLM automatically segments existing demonstrations into primitive-labeled trajectories to fine-tune a primitive-steerable VLA, and (2) the VLM plans a sequence of known primitives executed by the VLA and new primitives attempted by VLM-parameterized low-level controllers. New-primitive segments from successful task rollouts are added to the training data, and the VLA is retrained. The adapted VLA can then reliably execute new skills using the acquired primitives, without per-primitive VLM calls. We evaluate InSight on six simulated and real-world tasks with no human demonstrations of target skills, including block flipping, drawer closing, sweeping, twisting, and pouring. On hardware, acquired twisting and pouring skills achieve 92% and 96% success, versus 32% and 16% for a zero-shot CaP-X baseline. Composing both skills into a 14-primitive task achieves 80% success with no combined-task demonstrations. Project website: https://insight-vla.github.io/ .

cs.RO

Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions

Video world models have emerged as promising candidates for high-fidelity world models, offering the potential to synthesize high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models can generate photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. However, despite their potential, video models still generate physics-violating future predictions, often manifesting as hallucinations. In this survey, we provide a review of video models and their applications as embodied world models in robotics, including efficient data generation and policy learning, dynamics and rewards modeling in reinforcement learning, policy evaluation, and visual planning. Further, we highlight important challenges hindering the trustworthy integration of video models, such as poor instruction following, hallucinations like violations of physics, unsafe content generation, in addition to significant data and compute overhead. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings. We provide a curated bibliography at https://github.com/irom-princeton/awesome-robotics-video-world-model-papers .

eess.SY

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individual limitations, CLAP introduces a curriculum-based cross-embodiment learning recipe that first learns foundational physical priors across unlabeled video data using latent actions and subsequently grounds them in end-effector action spaces for zero-shot deployment to real-world tasks. Crucially, CLAP approaches or surpasses state-of-the-art single-embodiment video models in challenging environments like DROID. These performance advantages compound via few-shot adaptation to establish a novel paradigm for training single-embodiment video world models. Ultimately, CLAP delivers the most comprehensive suite of action-conditioned video world models to date - spanning diverse action-conditioning spaces (end-effector, language, and latent) and robot morphologies (including cross-embodiment, DROID, Bridge, bimanual YAM robots, and G1 humanoids). We open-source all code and models. Project Website at https://omni-clap.github.io .

cs.RO

PlayWorld: Learning Robot World Models from Autonomous Play

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still struggle to predict physically consistent robot-object interactions that are crucial in robotic manipulation. To close this gap, we present PlayWorld, a simple, scalable, and fully autonomous pipeline for training high-fidelity video world simulators from interaction experience. In contrast to prior approaches that rely on success-biased human demonstrations, PlayWorld is the first system capable of learning entirely from unsupervised robot self-play, enabling naturally scalable data collection while capturing complex, long-tailed physical interactions essential for modeling realistic object dynamics. Experiments across diverse manipulation tasks show that PlayWorld generates high-quality, physically consistent predictions for contact-rich interactions that are not captured by world models trained on human-collected data. We further demonstrate the versatility of PlayWorld in enabling fine-grained failure prediction and policy evaluation, with up to 40% improvements over human-collected data. Finally, we demonstrate how PlayWorld enables reinforcement learning in the world model, improving policy performance by 65% in success rates when deployed in the real world.

cs.RO

World Models That Know When They Don't Know - Controllable Video Generation with Calibrated Uncertainty

Recent advances in generative video models have led to significant breakthroughs in high-fidelity video synthesis, specifically in controllable video generation where the generated video is conditioned on text and action inputs, e.g., in instruction-guided video editing and world modeling in robotics. Despite these exceptional capabilities, controllable video models often hallucinate - generating future video frames that are misaligned with physical reality - which raises serious concerns in many tasks such as robot policy evaluation and planning. However, state-of-the-art video models lack the ability to assess and express their confidence, impeding hallucination mitigation. To rigorously address this challenge, we propose C3, an uncertainty quantification (UQ) method for training continuous-scale calibrated controllable video models for dense confidence estimation at the subpatch level, precisely localizing the uncertainty in each generated video frame. Our UQ method introduces three core innovations to empower video models to estimate their uncertainty. First, our method develops a novel framework that trains video models for correctness and calibration via strictly proper scoring rules. Second, we estimate the video model's uncertainty in latent space, avoiding training instability and prohibitive training costs associated with pixel-space approaches. Third, we map the dense latent-space uncertainty to interpretable pixel-level uncertainty in the RGB space for intuitive visualization, providing high-resolution uncertainty heatmaps that identify untrustworthy regions. Through extensive experiments on large-scale robot learning datasets (Bridge and DROID) and real-world evaluations, we demonstrate that our method not only provides calibrated uncertainty estimates within the training distribution, but also enables effective out-of-distribution detection.

cs.CV

Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. To address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-language model (VLM)-inferred physical parameter estimates with interactive adaptation through uncertainty-aware fusion. Our approach consists of three core components: (1) high-fidelity geometric reconstruction with 3D Gaussian splatting, (2) VLM-inferred prior distributions over physical parameters, and (3) online physical parameter estimation from interaction data. Phys2Real conditions policies on interpretable physical parameters, refining VLM predictions with online estimates via ensemble-based uncertainty quantification. On planar pushing tasks of a T-block with varying center of mass (CoM) and a hammer with an off-center mass distribution, Phys2Real achieves substantial improvements over a domain randomization baseline: 100% vs 79% success rate for the bottom-weighted T-block, 57% vs 23% in the challenging top-weighted T-block, and 15% faster average task completion for hammer pushing. Ablation studies indicate that the combination of VLM and interaction information is essential for success. Project website: https://phys2real.github.io/.

cs.RO

Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields

Semantic distillation in radiance fields has spurred significant advances in open-vocabulary robot policies, e.g., in manipulation and navigation, founded on pretrained semantics from large vision models. While prior work has demonstrated the effectiveness of visual-only semantic features (e.g., DINO and CLIP) in Gaussian Splatting and neural radiance fields, the potential benefit of geometry-grounding in distilled fields remains an open question. In principle, visual-geometry features seem very promising for spatial tasks such as pose estimation, prompting the question: Do geometry-grounded semantic features offer an edge in distilled fields? Specifically, we ask three critical questions: First, does spatial-grounding produce higher-fidelity geometry-aware semantic features? We find that image features from geometry-grounded backbones contain finer structural details compared to their counterparts. Secondly, does geometry-grounding improve semantic object localization? We observe no significant difference in this task. Thirdly, does geometry-grounding enable higher-accuracy radiance field inversion? Given the limitations of prior work and their lack of semantics integration, we propose a novel framework SPINE for inverting radiance fields without an initial guess, consisting of two core components: coarse inversion using distilled semantics, and fine inversion using photometric-based optimization. Surprisingly, we find that the pose estimation accuracy decreases with geometry-grounded features. Our results suggest that visual-only features offer greater versatility for a broader range of downstream tasks, although geometry-grounded features contain more geometric detail. Notably, our findings underscore the necessity of future research on effective strategies for geometry-grounding that augment the versatility and performance of pretrained semantic features.

cs.CV

How Confident are Video Models? Empowering Video Models to Express their Uncertainty

Generative video models demonstrate impressive text-to-video capabilities, spurring widespread adoption in many real-world applications. However, like large language models (LLMs), video generation models tend to hallucinate, producing plausible videos even when they are factually wrong. Although uncertainty quantification (UQ) of LLMs has been extensively studied in prior work, no UQ method for video models exists, raising critical safety concerns. To our knowledge, this paper represents the first work towards quantifying the uncertainty of video models. We present a framework for uncertainty quantification of generative video models, consisting of: (i) a metric for evaluating the calibration of video models based on robust rank correlation estimation with no stringent modeling assumptions; (ii) a black-box UQ method for video models (termed S-QUBED), which leverages latent modeling to rigorously decompose predictive uncertainty into its aleatoric and epistemic components; and (iii) a UQ dataset to facilitate benchmarking calibration in video models. By conditioning the generation task in the latent space, we disentangle uncertainty arising due to vague task specifications from that arising from lack of knowledge. Through extensive experiments on benchmark video datasets, we demonstrate that S-QUBED computes calibrated total uncertainty estimates that are negatively correlated with the task accuracy and effectively computes the aleatoric and epistemic constituents.

cs.CV

SINGER: An Onboard Generalist Vision-Language Navigation Policy for Drones

Large vision-language models have driven remarkable progress in open-vocabulary robot policies, e.g., generalist robot manipulation policies, that enable robots to complete complex tasks specified in natural language. Despite these successes, open-vocabulary autonomous drone navigation remains an unsolved challenge due to the scarcity of large-scale demonstrations, real-time control demands of drones for stabilization, and lack of reliable external pose estimation modules. In this work, we present SINGER for language-guided autonomous drone navigation in the open world using only onboard sensing and compute. To train robust, open-vocabulary navigation policies, SINGER leverages three central components: (i) a photorealistic language-embedded flight simulator with minimal sim-to-real gap using Gaussian Splatting for efficient data generation, (ii) an RRT-inspired multi-trajectory generation expert for collision-free navigation demonstrations, and these are used to train (iii) a lightweight end-to-end visuomotor policy for real-time closed-loop control. Through extensive hardware flight experiments, we demonstrate superior zero-shot sim-to-real transfer of our policy to unseen environments and unseen language-conditioned goal objects. When trained on ~700k-1M observation action pairs of language conditioned visuomotor data and deployed on hardware, SINGER outperforms a velocity-controlled semantic guidance baseline by reaching the query 23.33% more on average, and maintains the query in the field of view 16.67% more on average, with 10% fewer collisions.

cs.RO

Reasoning about Uncertainty: Do Reasoning Models Know When They Don't Know?

Reasoning language models have set state-of-the-art (SOTA) records on many challenging benchmarks, enabled by multi-step reasoning induced using reinforcement learning. However, like previous language models, reasoning models are prone to generating confident, plausible responses that are incorrect (hallucinations). Knowing when and how much to trust these models is critical to the safe deployment of reasoning models in real-world applications. To this end, we explore uncertainty quantification of reasoning models in this work. Specifically, we ask three fundamental questions: First, are reasoning models well-calibrated? Second, does deeper reasoning improve model calibration? Finally, inspired by humans' innate ability to double-check their thought processes to verify the validity of their answers and their confidence, we ask: can reasoning models improve their calibration by explicitly reasoning about their chain-of-thought traces? We introduce introspective uncertainty quantification (UQ) to explore this direction. In extensive evaluations on SOTA reasoning models across a broad range of benchmarks, we find that reasoning models: (i) are typically overconfident, with self-verbalized confidence estimates often greater than 85% particularly for incorrect responses, (ii) become even more overconfident with deeper reasoning, and (iii) can become better calibrated through introspection (e.g., o3-Mini and DeepSeek R1) but not uniformly (e.g., Claude 3.7 Sonnet becomes more poorly calibrated). Lastly, we conclude with important research directions to design necessary UQ benchmarks and improve the calibration of reasoning models.

cs.AI

A Survey on Uncertainty Quantification of Large Language Models: Taxonomy, Open Research Challenges, and Future Directions

The remarkable performance of large language models (LLMs) in content generation, coding, and common-sense reasoning has spurred widespread integration into many facets of society. However, integration of LLMs raises valid questions on their reliability and trustworthiness, given their propensity to generate hallucinations: plausible, factually-incorrect responses, which are expressed with striking confidence. Previous work has shown that hallucinations and other non-factual responses generated by LLMs can be detected by examining the uncertainty of the LLM in its response to the pertinent prompt, driving significant research efforts devoted to quantifying the uncertainty of LLMs. This survey seeks to provide an extensive review of existing uncertainty quantification methods for LLMs, identifying their salient features, along with their strengths and weaknesses. We present existing methods within a relevant taxonomy, unifying ostensibly disparate methods to aid understanding of the state of the art. Furthermore, we highlight applications of uncertainty quantification methods for LLMs, spanning chatbot and textual applications to embodied artificial intelligence applications in robotics. We conclude with open research challenges in uncertainty quantification of LLMs, seeking to motivate future research.

cs.CL

VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting

We present VISTA (Viewpoint-based Image selection with Semantic Task Awareness), an active exploration method for robots to plan informative trajectories that improve 3D map quality in areas most relevant for task completion. Given an open-vocabulary search instruction (e.g., "find a person"), VISTA enables a robot to explore its environment to search for the object of interest, while simultaneously building a real-time semantic 3D Gaussian Splatting reconstruction of the scene. The robot navigates its environment by planning receding-horizon trajectories that prioritize semantic similarity to the query and exploration of unseen regions of the environment. To evaluate trajectories, VISTA introduces a novel, efficient viewpoint-semantic coverage metric that quantifies both the geometric view diversity and task relevance in the 3D scene. On static datasets, our coverage metric outperforms state-of-the-art baselines, FisherRF and Bayes' Rays, in computation speed and reconstruction quality. In quadrotor hardware experiments, VISTA achieves 6x higher success rates in challenging maps, compared to baseline methods, while matching baseline performance in less challenging maps. Lastly, we show that VISTA is platform-agnostic by deploying it on a quadrotor drone and a Spot quadruped robot. Open-source code will be released upon acceptance of the paper.

cs.RO

Safe, Out-of-Distribution-Adaptive MPC with Conformalized Neural Network Ensembles

We present SODA-MPC, a Safe, Out-of-Distribution-Adaptive Model Predictive Control algorithm, which uses an ensemble of learned models for prediction, with a runtime monitor to flag unreliable out-of-distribution (OOD) predictions. When an OOD situation is detected, SODA-MPC triggers a safe fallback control strategy based on reachability, yielding a control framework that achieves the high performance of learning-based models while preserving the safety of reachability-based control. We demonstrate the method in the context of an autonomous vehicle, driving among dynamic pedestrians, where SODA-MPC uses a neural network ensemble for pedestrian prediction. We calibrate the OOD signal using conformal prediction to derive an OOD detector with probabilistic guarantees on the false-positive rate, given a user-specified confidence level. During in-distribution operation, the MPC controller avoids collisions with a pedestrian based on the trajectory predicted by the mean of the ensemble. When OOD conditions are detected, the MPC switches to a reachability-based controller to avoid collisions with the reachable set of the pedestrian assuming a maximum pedestrian speed, to guarantee safety under the worst-case actions of the pedestrian. We verify SODA-MPC in extensive autonomous driving simulations in a pedestrian-crossing scenario. Our model ensemble is trained and calibrated with real pedestrian data, showing that our OOD detector obtains the desired accuracy rate within a theoretically-predicted range. We empirically show improved safety and improved task completion compared with two state-of-the-art MPC methods that also use conformal prediction, but without OOD adaptation. Further, we demonstrate the effectiveness of our method with the large-scale multi-agent predictor Trajectron++, using large-scale traffic data from the nuScenes dataset for training and calibration.

cs.RO

WoMAP: World Models For Embodied Open-Vocabulary Object Localization

Language-instructed active object localization is a critical challenge for robots, requiring efficient exploration of partially observable environments. However, state-of-the-art approaches either struggle to generalize beyond demonstration datasets (e.g., imitation learning methods) or fail to generate physically grounded actions (e.g., VLMs). To address these limitations, we introduce WoMAP (World Models for Active Perception): a recipe for training open-vocabulary object localization policies that: (i) uses a Gaussian Splatting-based real-to-sim-to-real pipeline for scalable data generation without the need for expert demonstrations, (ii) distills dense rewards signals from open-vocabulary object detectors, and (iii) leverages a latent world model for dynamics and rewards prediction to ground high-level action proposals at inference time. Rigorous simulation and hardware experiments demonstrate WoMAP's superior performance in a broad range of zero-shot object localization tasks, with more than 9x and 2x higher success rates compared to VLM and diffusion policy baselines, respectively. Further, we show that WoMAP achieves strong generalization and sim-to-real transfer on a TidyBot.

cs.RO

Perceive With Confidence: Statistical Safety Assurances for Navigation with Learning-Based Perception

Rapid advances in perception have enabled large pre-trained models to be used out of the box for transforming high-dimensional, noisy, and partial observations of the world into rich occupancy representations. However, the reliability of these models and consequently their safe integration onto robots remains unknown when deployed in environments unseen during training. To provide safety guarantees, we rigorously quantify the uncertainty of pre-trained perception systems for object detection and scene completion via a novel calibration technique based on conformal prediction. Crucially, this procedure guarantees robustness to distribution shifts in states when perception outputs are used in conjunction with a planner. As a result, the calibrated perception system can be used in combination with any safe planner to provide an end-to-end statistical assurance on safety in unseen environments. We evaluate the resulting approach, Perceive with Confidence (PwC), in simulation and on hardware where a quadruped robot navigates through previously unseen indoor, static environments. These experiments validate the safety assurances for obstacle avoidance provided by PwC. In simulation, our method reduces obstacle misdetection by $70\%$ compared to uncalibrated perception models. While misdetections lead to collisions for baseline methods, our approach consistently achieves $100\%$ safety. We further demonstrate reducing the conservatism of our method without sacrificing safety, achieving a $46\%$ increase in success rates in challenging environments while maintaining $100\%$ safety. In hardware experiments, our method improves empirical safety by $40\%$ over baselines and reduces obstacle misdetection by $93.3\%$. The safety gap widens to $46.7\%$ when navigation speed increases, highlighting our approach's robustness under more demanding conditions.

cs.RO

SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps

SAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive action filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in the scene, but when synthesized into a controller, is capable of processing hundreds of thousands of Gaussians while maintaining a minimal memory footprint and operating at 15 Hz during online Splat training. Of the total compute time, a small fraction of it consumes GPU resources, enabling uninterrupted training. The safety layer is minimally invasive, correcting robot actions only when they are unsafe. To showcase the safety filter, we also introduce SplatBridge, an open-source software package built with ROS for real-time GSplat mapping for robots. We demonstrate the safety and robustness of our pipeline first in simulation, where our method is 20-50x faster, safer, and less conservative than competing methods based on neural radiance fields. Further, we demonstrate simultaneous GSplat mapping and safety filtering on a drone hardware platform using only on-board perception. We verify that under teleoperation a human pilot cannot invoke a collision. Our videos and codebase can be found at https://chengine.github.io/safer-splat.

cs.RO

FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting

We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. We take a bottom-up approach in deriving FAST-Splat, dismantling the limitations of closed-set semantic distillation to enable open-set (open-vocabulary) semantic distillation. Ultimately, this key approach enables FAST-Splat to provide precise semantic object localization results, even when prompted with ambiguous user-provided natural-language queries. Further, by exploiting the explicit form of the Gaussian Splatting scene representation to the fullest extent, FAST-Splat retains the remarkable training and rendering speeds of Gaussian Splatting. Precisely, while existing semantic Gaussian Splatting methods distill semantics into a separate neural field or utilize neural models for dimensionality reduction, FAST-Splat directly augments each Gaussian with specific semantic codes, preserving the training, rendering, and memory-usage advantages of Gaussian Splatting over neural field methods. These Gaussian-specific semantic codes, together with a hash-table, enable semantic similarity to be measured with open-vocabulary user prompts and further enable FAST-Splat to respond with unambiguous semantic object labels and $3$D masks, unlike prior methods. In experiments, we demonstrate that FAST-Splat is 6x to 8x faster to train, achieves between 18x to 51x faster rendering speeds, and requires about 6x smaller GPU memory, compared to the best-competing semantic Gaussian Splatting methods. Further, FAST-Splat achieves relatively similar or better semantic segmentation performance compared to existing methods. After the review period, we will provide links to the project website and the codebase.

cs.CV

SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps

We present SIREN for registration of multi-robot Gaussian Splatting (GSplat) maps, with zero access to camera poses, images, and inter-map transforms for initialization or fusion of local submaps. To realize these capabilities, SIREN harnesses the versatility and robustness of semantics in three critical ways to derive a rigorous registration pipeline for multi-robot GSplat maps. First, SIREN utilizes semantics to identify feature-rich regions of the local maps where the registration problem is better posed, eliminating the need for any initialization which is generally required in prior work. Second, SIREN identifies candidate correspondences between Gaussians in the local maps using robust semantic features, constituting the foundation for robust geometric optimization, coarsely aligning 3D Gaussian primitives extracted from the local maps. Third, this key step enables subsequent photometric refinement of the transformation between the submaps, where SIREN leverages novel-view synthesis in GSplat maps along with a semantics-based image filter to compute a high-accuracy non-rigid transformation for the generation of a high-fidelity fused map. We demonstrate the superior performance of SIREN compared to competing baselines across a range of real-world datasets, and in particular, across the most widely-used robot hardware platforms, including a manipulator, drone, and quadruped. In our experiments, SIREN achieves about 90x smaller rotation errors, 300x smaller translation errors, and 44x smaller scale errors in the most challenging scenes, where competing methods struggle. We will release the code and provide a link to the project page after the review process.

cs.RO