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Olaya Álvarez-Tuñón

Publications and source records attributed to Olaya Álvarez-Tuñón.

6 recordsLinked to original sources

Gaussian Splatting Underwater: A Controlled Cross-Regime Study

The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods based on Gaussian splatting have generally been developed for conditions that allow good image quality, and have primarily been tested on relatively shallow water. This paper examines how well Gaussian splatting performs across publicly available underwater datasets representing different degrees of turbidity, loss of illumination, and colour attenuation, together with an industrial survey. Five systems with public code are run under one protocol, with shared poses, initialisation, budget, and evaluator, to establish their relative advantages, disadvantages, and limitations. What these methods can do turns out to depend more on the setup than on the architecture. Water clarity binds upstream of rendering, since structure-from-motion registers 99.5 \% of frames in clear water and 0.0 \% at 12 NTU. Illumination geometry decides whether a medium model helps at all: under an artificial light that moves with the camera, medium-blind splatting beats both medium-aware systems. On the survey the benchmark's photometric leader comes last, beaten on geometry by a restoration pre-pass in front of vanilla 3DGS---and none of it is visible in the scores the field reports. Scene builds, per-run configurations, and evaluation code are released at https://github.com/olayasturias/uw3dgs

cs.CV↗

Edged USLAM: Edge-Aware Event-Based SLAM with Learning-Based Depth Priors

Conventional visual simultaneous localization and mapping (SLAM) algorithms often fail under rapid motion, low illumination, or abrupt lighting transitions due to motion blur and limited dynamic range. Event cameras mitigate these issues with high temporal resolution and high dynamic range (HDR), but their sparse, asynchronous outputs complicate feature extraction and integration with other sensors; e.g. inertial measurement units (IMUs) and standard cameras. We present Edged USLAM, a hybrid visual-inertial system that extends Ultimate SLAM (USLAM) with an edge-aware front-end and a lightweight depth module. The frontend enhances event frames for robust feature tracking and nonlinear motion compensation, while the depth module provides coarse, region-of-interest (ROI)-based scene depth to improve motion compensation and scale consistency. Evaluations across public benchmarks and real-world unmanned air vehicle (UAV) flights demonstrate that performance varies significantly by scenario. For instance, event-only methods like point-line event-based visual-inertial odometry (PL-EVIO) or learning-based pipelines such as deep event-based visual odometry (DEVO) excel in highly aggressive or extreme HDR conditions. In contrast, Edged USLAM provides superior stability and minimal drift in slow or structured trajectories, ensuring consistently accurate localization on real flights under challenging illumination. These findings highlight the complementary strengths of event-only, learning-based, and hybrid approaches, while positioning Edged USLAM as a robust solution for diverse aerial navigation tasks.

cs.CV↗

SubPipe: A Submarine Pipeline Inspection Dataset for Segmentation and Visual-inertial Localization

This paper presents SubPipe, an underwater dataset for SLAM, object detection, and image segmentation. SubPipe has been recorded using a \gls{LAUV}, operated by OceanScan MST, and carrying a sensor suite including two cameras, a side-scan sonar, and an inertial navigation system, among other sensors. The AUV has been deployed in a pipeline inspection environment with a submarine pipe partially covered by sand. The AUV's pose ground truth is estimated from the navigation sensors. The side-scan sonar and RGB images include object detection and segmentation annotations, respectively. State-of-the-art segmentation, object detection, and SLAM methods are benchmarked on SubPipe to demonstrate the dataset's challenges and opportunities for leveraging computer vision algorithms. To the authors' knowledge, this is the first annotated underwater dataset providing a real pipeline inspection scenario. The dataset and experiments are publicly available online at https://github.com/remaro-network/SubPipe-dataset

cs.RO↗

Mission Planning and Safety Assessment for Pipeline Inspection Using Autonomous Underwater Vehicles: A Framework based on Behavior Trees

The recent advance in autonomous underwater robotics facilitates autonomous inspection tasks of offshore infrastructure. However, current inspection missions rely on predefined plans created offline, hampering the flexibility and autonomy of the inspection vehicle and the mission's success in case of unexpected events. In this work, we address these challenges by proposing a framework encompassing the modeling and verification of mission plans through Behavior Trees (BTs). This framework leverages the modularity of BTs to model onboard reactive behaviors, thus enabling autonomous plan executions, and uses BehaVerify to verify the mission's safety. Moreover, as a use case of this framework, we present a novel AI-enabled algorithm that aims for efficient, autonomous pipeline camera data collection. In a simulated environment, we demonstrate the framework's application to our proposed pipeline inspection algorithm. Our framework marks a significant step forward in the field of autonomous underwater robotics, promising to enhance the safety and success of underwater missions in practical, real-world applications. https://github.com/remaro-network/pipe_inspection_mission

cs.RO↗

Loss it right: Euclidean and Riemannian Metrics in Learning-based Visual Odometry

This paper overviews different pose representations and metric functions in visual odometry (VO) networks. The performance of VO networks heavily relies on how their architecture encodes the information. The choice of pose representation and loss function significantly impacts network convergence and generalization. We investigate these factors in the VO network DeepVO by implementing loss functions based on Euler, quaternion, and chordal distance and analyzing their influence on performance. The results of this study provide insights into how loss functions affect the designing of efficient and accurate VO networks for camera motion estimation. The experiments illustrate that a distance that complies with the mathematical requirements of a metric, such as the chordal distance, provides better generalization and faster convergence. The code for the experiments can be found at https://github.com/remaro-network/Loss_VO_right

cs.CV↗

UNav-Sim: A Visually Realistic Underwater Robotics Simulator and Synthetic Data-generation Framework

Underwater robotic surveys can be costly due to the complex working environment and the need for various sensor modalities. While underwater simulators are essential, many existing simulators lack sufficient rendering quality, restricting their ability to transfer algorithms from simulation to real-world applications. To address this limitation, we introduce UNav-Sim, which, to the best of our knowledge, is the first simulator to incorporate the efficient, high-detail rendering of Unreal Engine 5 (UE5). UNav-Sim is open-source and includes an autonomous vision-based navigation stack. By supporting standard robotics tools like ROS, UNav-Sim enables researchers to develop and test algorithms for underwater environments efficiently.

cs.RO↗