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Oleg Arenz

Publications and source records attributed to Oleg Arenz.

At least 19 recordsLinked to original sources

Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates

Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.

cs.LG

Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control

Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior, whereas imitation learning is limited by demonstration quality and struggles to improve beyond expert data. We propose a behavior-constrained reinforcement learning framework that improves beyond demonstrations while explicitly controlling deviation from expert behavior. Because expert-consistent behavior in dynamic control is inherently trajectory-level, we introduce a receding-horizon predictive mechanism that models short-term future trajectories and provides look-ahead rewards during training. To account for the natural variability of human behavior under disturbances and changing conditions, we further condition the policy on reference trajectories, allowing it to represent a distribution of expert-consistent behaviors rather than a single deterministic target. Empirically, we evaluate the approach in high-fidelity race car simulation using data from professional drivers, a domain characterized by extreme dynamics and narrow performance margins. The learned policies achieve competitive lap times while maintaining close alignment with expert driving behavior, outperforming baseline methods in both performance and imitation quality. Beyond standard benchmarks, we conduct human-grounded evaluation in a driver-in-the-loop simulator and show that the learned policies reproduce setup-dependent driving characteristics consistent with the feedback of top-class professional race drivers. These results demonstrate that our method enables learning high-performance control policies that are both optimal and behavior-consistent, and can serve as reliable surrogates for human decision-making in complex control systems.

cs.RO

Boosting deep Reinforcement Learning using pretraining with Logical Options

Deep reinforcement learning agents are often misaligned, as they over-exploit early reward signals. Recently, several symbolic approaches have addressed these challenges by encoding sparse objectives along with aligned plans. However, purely symbolic architectures are complex to scale and difficult to apply to continuous settings. Hence, we propose a hybrid approach, inspired by humans' ability to acquire new skills. We use a two-stage framework that injects symbolic structure into neural-based reinforcement learning agents without sacrificing the expressivity of deep policies. Our method, called Hybrid Hierarchical RL (H^2RL), introduces a logical option-based pretraining strategy to steer the learning policy away from short-term reward loops and toward goal-directed behavior while allowing the final policy to be refined via standard environment interaction. Empirically, we show that this approach consistently improves long-horizon decision-making and yields agents that outperform strong neural, symbolic, and neuro-symbolic baselines.

cs.AI

GaussTwin: Unified Simulation and Correction with Gaussian Splatting for Robotic Digital Twins

Digital twins promise to enhance robotic manipulation by maintaining a consistent link between real-world perception and simulation. However, most existing systems struggle with the lack of a unified model, complex dynamic interactions, and the real-to-sim gap, which limits downstream applications such as model predictive control. Thus, we propose GaussTwin, a real-time digital twin that combines position-based dynamics with discrete Cosserat rod formulations for physically grounded simulation, and Gaussian splatting for efficient rendering and visual correction. By anchoring Gaussians to physical primitives and enforcing coherent SE(3) updates driven by photometric error and segmentation masks, GaussTwin achieves stable prediction-correction while preserving physical fidelity. Through experiments in both simulation and on a Franka Research 3 platform, we show that GaussTwin consistently improves tracking accuracy and robustness compared to shape-matching and rigid-only baselines, while also enabling downstream tasks such as push-based planning. These results highlight GaussTwin as a step toward unified, physically meaningful digital twins that can support closed-loop robotic interaction and learning.

cs.RO

Mathematical Foundations of Modeling ETL Process Chains

Extract-Transform-Load (ETL) processes are core components of modern data processing infrastructures. The throughput of processed data records can be adjusted by changing the amount of allocated resources, i.e.~the number of parallel processing threads for each of the three ETL phases, but also depends on stochastic variations in the per-record processing times. In chains of multiple consecutive ETL processes, the relation between allocated resources and overall throughput is further complicated, for example by the occurrence of bottlenecks affecting all subsequent ETL processes. We develop a mathematical model of ETL process chains that is accurate at the level of time-aggregated throughput and suitable for efficient simulation. The process chain is represented as a controlled discrete-time Markov process on a directed acyclic graph whose edges are individual ETL processes. We model the mean throughput as a bounded, monotone function of the number of parallel threads, to capture the diminishing benefit of allocating more threads. We furthermore introduce a Flow Balance postulate linking number of threads, mean throughput, and mean processing time. The stochastic processing times are then modeled by non-negative heavy-tailed distributions around the mean processing time. This framework provides a principled simulator for ETL networks and a foundation for learning- and control-based resource allocation.

cs.DC

Floating-Base Deep Lagrangian Networks

Grey-box methods for system identification combine deep learning with physics-informed constraints, capturing complex dependencies while improving out-of-distribution generalization. Despite the growing importance of floating-base systems such as humanoids and quadrupeds, current grey-box models ignore their specific physical constraints. For instance, the inertia matrix is not only positive definite but also exhibits branch-induced sparsity and input independence. Moreover, the 6x6 composite spatial inertia of the floating base inherits properties of single-rigid-body inertia matrices. As we show, this includes the triangle inequality on the eigenvalues of the composite rotational inertia. To address the lack of physical consistency in deep learning models of floating-base systems, we introduce a parameterization of inertia matrices that satisfies all these constraints. Inspired by Deep Lagrangian Networks (DeLaN), we train neural networks to predict physically plausible inertia matrices that minimize inverse dynamics error under Lagrangian mechanics. For evaluation, we collected and released a dataset on multiple quadrupeds and humanoids. In these experiments, our Floating-Base Deep Lagrangian Networks (FeLaN) achieve better overall performance on both simulated and real robots, while providing greater physical interpretability.

cs.RO

Discrete Variational Autoencoding via Policy Search

Discrete latent bottlenecks in variational autoencoders (VAEs) offer high bit efficiency and can be modeled with autoregressive discrete distributions, enabling parameter-efficient multimodal search with transformers. However, discrete random variables do not allow for exact differentiable parameterization; therefore, discrete VAEs typically rely on approximations, such as Gumbel-Softmax reparameterization or straight-through gradient estimates, or employ high-variance gradient-free methods such as REINFORCE that have had limited success on high-dimensional tasks such as image reconstruction. Inspired by popular techniques in policy search, we propose a training framework for discrete VAEs that leverages the natural gradient of a non-parametric encoder to update the parametric encoder without requiring reparameterization. Our method, combined with automatic step size adaptation and a transformer-based encoder, scales to challenging datasets such as ImageNet and outperforms both approximate reparameterization methods and quantization-based discrete autoencoders in reconstructing high-dimensional data from compact latent spaces.

cs.LG

Context-Aware Deep Lagrangian Networks for Model Predictive Control

Controlling a robot based on physics-consistent dynamic models, such as Deep Lagrangian Networks (DeLaN), can improve the generalizability and interpretability of the resulting behavior. However, in complex environments, the number of objects to potentially interact with is vast, and their physical properties are often uncertain. This complexity makes it infeasible to employ a single global model. Therefore, we need to resort to online system identification of context-aware models that capture only the currently relevant aspects of the environment. While physical principles such as the conservation of energy may not hold across varying contexts, ensuring physical plausibility for any individual context-aware model can still be highly desirable, particularly when using it for receding horizon control methods such as model predictive control (MPC). Hence, in this work, we extend DeLaN to make it context-aware, combine it with a recurrent network for online system identification, and integrate it with an MPC for adaptive, physics-consistent control. We also combine DeLaN with a residual dynamics model to leverage the fact that a nominal model of the robot is typically available. We evaluate our method on a 7-DOF robot arm for trajectory tracking under varying loads. Our method reduces the end-effector tracking error by 39%, compared to a 21% improvement achieved by a baseline that uses an extended Kalman filter.

cs.RO

Maximum Total Correlation Reinforcement Learning

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

cs.LG

Learning from Less: Guiding Deep Reinforcement Learning with Differentiable Symbolic Planning

When tackling complex problems, humans naturally break them down into smaller, manageable subtasks and adjust their initial plans based on observations. For instance, if you want to make coffee at a friend's place, you might initially plan to grab coffee beans, go to the coffee machine, and pour them into the machine. Upon noticing that the machine is full, you would skip the initial steps and proceed directly to brewing. In stark contrast, state of the art reinforcement learners, such as Proximal Policy Optimization (PPO), lack such prior knowledge and therefore require significantly more training steps to exhibit comparable adaptive behavior. Thus, a central research question arises: \textit{How can we enable reinforcement learning (RL) agents to have similar ``human priors'', allowing the agent to learn with fewer training interactions?} To address this challenge, we propose differentiable symbolic planner (Dylan), a novel framework that integrates symbolic planning into Reinforcement Learning. Dylan serves as a reward model that dynamically shapes rewards by leveraging human priors, guiding agents through intermediate subtasks, thus enabling more efficient exploration. Beyond reward shaping, Dylan can work as a high level planner that composes primitive policies to generate new behaviors while avoiding common symbolic planner pitfalls such as infinite execution loops. Our experimental evaluations demonstrate that Dylan significantly improves RL agents' performance and facilitates generalization to unseen tasks.

cs.AI

Learning Hierarchical Domain Models Through Environment-Grounded Interaction

Domain models enable autonomous agents to solve long-horizon tasks by producing interpretable plans. However, in open-world environments, a single general domain model cannot capture the variety of tasks, so agents must generate suitable task-specific models on the fly. Large Language Models (LLMs), with their implicit common knowledge, can generate such domains, but suffer from high error rates that limit their applicability. Hence, related work relies on extensive human feed-back or prior knowledge, which undermines autonomous, open-world deployment. In this work, we propose LODGE, a framework for autonomous domain learning from LLMs and environment grounding. LODGE builds on hierarchical abstractions and automated simulations to identify and correct inconsistencies between abstraction layers and between the model and environment. Our framework is task-agnostic, as it generates predicates, operators, and their preconditions and effects, while only assuming access to a simulator and a set of generic, executable low-level skills. Experiments on two International Planning Competition ( IPC) domains and a robotic assembly domain show that LODGE yields more accurate domain models and higher task success than existing methods, requiring remarkably few environment interactions and no human feedback or demonstrations.

cs.RO

Machine Learning with Physics Knowledge for Prediction: A Survey

This survey examines the broad suite of methods and models for combining machine learning with physics knowledge for prediction and forecast, with a focus on partial differential equations. These methods have attracted significant interest due to their potential impact on advancing scientific research and industrial practices by improving predictive models with small- or large-scale datasets and expressive predictive models with useful inductive biases. The survey has two parts. The first considers incorporating physics knowledge on an architectural level through objective functions, structured predictive models, and data augmentation. The second considers data as physics knowledge, which motivates looking at multi-task, meta, and contextual learning as an alternative approach to incorporating physics knowledge in a data-driven fashion. Finally, we also provide an industrial perspective on the application of these methods and a survey of the open-source ecosystem for physics-informed machine learning.

cs.LG

A Unified Perspective on Natural Gradient Variational Inference with Gaussian Mixture Models

Variational inference with Gaussian mixture models (GMMs) enables learning of highly tractable yet multi-modal approximations of intractable target distributions with up to a few hundred dimensions. The two currently most effective methods for GMM-based variational inference, VIPS and iBayes-GMM, both employ independent natural gradient updates for the individual components and their weights. We show for the first time, that their derived updates are equivalent, although their practical implementations and theoretical guarantees differ. We identify several design choices that distinguish both approaches, namely with respect to sample selection, natural gradient estimation, stepsize adaptation, and whether trust regions are enforced or the number of components adapted. We argue that for both approaches, the quality of the learned approximations can heavily suffer from the respective design choices: By updating the individual components using samples from the mixture model, iBayes-GMM often fails to produce meaningful updates to low-weight components, and by using a zero-order method for estimating the natural gradient, VIPS scales badly to higher-dimensional problems. Furthermore, we show that information-geometric trust-regions (used by VIPS) are effective even when using first-order natural gradient estimates, and often outperform the improved Bayesian learning rule (iBLR) update used by iBayes-GMM. We systematically evaluate the effects of design choices and show that a hybrid approach significantly outperforms both prior works. Along with this work, we publish our highly modular and efficient implementation for natural gradient variational inference with Gaussian mixture models, which supports 432 different combinations of design choices, facilitates the reproduction of all our experiments, and may prove valuable for the practitioner.

cs.LG

LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learning

Recent methods for imitation learning directly learn a $Q$-function using an implicit reward formulation rather than an explicit reward function. However, these methods generally require implicit reward regularization to improve stability and often mistreat absorbing states. Previous works show that a squared norm regularization on the implicit reward function is effective, but do not provide a theoretical analysis of the resulting properties of the algorithms. In this work, we show that using this regularizer under a mixture distribution of the policy and the expert provides a particularly illuminating perspective: the original objective can be understood as squared Bellman error minimization, and the corresponding optimization problem minimizes a bounded $χ^2$-Divergence between the expert and the mixture distribution. This perspective allows us to address instabilities and properly treat absorbing states. We show that our method, Least Squares Inverse Q-Learning (LS-IQ), outperforms state-of-the-art algorithms, particularly in environments with absorbing states. Finally, we propose to use an inverse dynamics model to learn from observations only. Using this approach, we retain performance in settings where no expert actions are available.

cs.LG

Self-supervised Sequential Information Bottleneck for Robust Exploration in Deep Reinforcement Learning

Effective exploration is critical for reinforcement learning agents in environments with sparse rewards or high-dimensional state-action spaces. Recent works based on state-visitation counts, curiosity and entropy-maximization generate intrinsic reward signals to motivate the agent to visit novel states for exploration. However, the agent can get distracted by perturbations to sensor inputs that contain novel but task-irrelevant information, e.g. due to sensor noise or changing background. In this work, we introduce the sequential information bottleneck objective for learning compressed and temporally coherent representations by modelling and compressing sequential predictive information in time-series observations. For efficient exploration in noisy environments, we further construct intrinsic rewards that capture task-relevant state novelty based on the learned representations. We derive a variational upper bound of our sequential information bottleneck objective for practical optimization and provide an information-theoretic interpretation of the derived upper bound. Our experiments on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to state-of-art methods based on curiosity, entropy maximization and information-gain.

cs.LG

Integrating Contrastive Learning with Dynamic Models for Reinforcement Learning from Images

Recent methods for reinforcement learning from images use auxiliary tasks to learn image features that are used by the agent's policy or Q-function. In particular, methods based on contrastive learning that induce linearity of the latent dynamics or invariance to data augmentation have been shown to greatly improve the sample efficiency of the reinforcement learning algorithm and the generalizability of the learned embedding. We further argue, that explicitly improving Markovianity of the learned embedding is desirable and propose a self-supervised representation learning method which integrates contrastive learning with dynamic models to synergistically combine these three objectives: (1) We maximize the InfoNCE bound on the mutual information between the state- and action-embedding and the embedding of the next state to induce a linearly predictive embedding without explicitly learning a linear transition model, (2) we further improve Markovianity of the learned embedding by explicitly learning a non-linear transition model using regression, and (3) we maximize the mutual information between the two nonlinear predictions of the next embeddings based on the current action and two independent augmentations of the current state, which naturally induces transformation invariance not only for the state embedding, but also for the nonlinear transition model. Experimental evaluation on the Deepmind control suite shows that our proposed method achieves higher sample efficiency and better generalization than state-of-art methods based on contrastive learning or reconstruction.

cs.LG

Probabilistic approach to physical object disentangling

Physically disentangling entangled objects from each other is a problem encountered in waste segregation or in any task that requires disassembly of structures. Often there are no object models, and, especially with cluttered irregularly shaped objects, the robot can not create a model of the scene due to occlusion. One of our key insights is that based on previous sensory input we are only interested in moving an object out of the disentanglement around obstacles. That is, we only need to know where the robot can successfully move in order to plan the disentangling. Due to the uncertainty we integrate information about blocked movements into a probability map. The map defines the probability of the robot successfully moving to a specific configuration. Using as cost the failure probability of a sequence of movements we can then plan and execute disentangling iteratively. Since our approach circumvents only previously encountered obstacles, new movements will yield information about unknown obstacles that block movement until the robot has learned to circumvent all obstacles and disentangling succeeds. In the experiments, we use a special probabilistic version of the Rapidly exploring Random Tree (RRT) algorithm for planning and demonstrate successful disentanglement of objects both in 2-D and 3-D simulation, and, on a KUKA LBR 7-DOF robot. Moreover, our approach outperforms baseline methods.

cs.RO

Deep Adversarial Reinforcement Learning for Object Disentangling

Deep learning in combination with improved training techniques and high computational power has led to recent advances in the field of reinforcement learning (RL) and to successful robotic RL applications such as in-hand manipulation. However, most robotic RL relies on a well known initial state distribution. In real-world tasks, this information is however often not available. For example, when disentangling waste objects the actual position of the robot w.r.t.\ the objects may not match the positions the RL policy was trained for. To solve this problem, we present a novel adversarial reinforcement learning (ARL) framework. The ARL framework utilizes an adversary, which is trained to steer the original agent, the protagonist, to challenging states. We train the protagonist and the adversary jointly to allow them to adapt to the changing policy of their opponent. We show that our method can generalize from training to test scenarios by training an end-to-end system for robot control to solve a challenging object disentangling task. Experiments with a KUKA LBR+ 7-DOF robot arm show that our approach outperforms the baseline method in disentangling when starting from different initial states than provided during training.

cs.RO