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Oliver Deussen

Publications and source records attributed to Oliver Deussen.

47 records · Page 3Linked to original sources

Learning with Algorithmic Supervision via Continuous Relaxations

The integration of algorithmic components into neural architectures has gained increased attention recently, as it allows training neural networks with new forms of supervision such as ordering constraints or silhouettes instead of using ground truth labels. Many approaches in the field focus on the continuous relaxation of a specific task and show promising results in this context. But the focus on single tasks also limits the applicability of the proposed concepts to a narrow range of applications. In this work, we build on those ideas to propose an approach that allows to integrate algorithms into end-to-end trainable neural network architectures based on a general approximation of discrete conditions. To this end, we relax these conditions in control structures such as conditional statements, loops, and indexing, so that resulting algorithms are smoothly differentiable. To obtain meaningful gradients, each relevant variable is perturbed via logistic distributions and the expectation value under this perturbation is approximated. We evaluate the proposed continuous relaxation model on four challenging tasks and show that it can keep up with relaxations specifically designed for each individual task.

cs.LG↗

Style Agnostic 3D Reconstruction via Adversarial Style Transfer

Reconstructing the 3D geometry of an object from an image is a major challenge in computer vision. Recently introduced differentiable renderers can be leveraged to learn the 3D geometry of objects from 2D images, but those approaches require additional supervision to enable the renderer to produce an output that can be compared to the input image. This can be scene information or constraints such as object silhouettes, uniform backgrounds, material, texture, and lighting. In this paper, we propose an approach that enables a differentiable rendering-based learning of 3D objects from images with backgrounds without the need for silhouette supervision. Instead of trying to render an image close to the input, we propose an adversarial style-transfer and domain adaptation pipeline that allows to translate the input image domain to the rendered image domain. This allows us to directly compare between a translated image and the differentiable rendering of a 3D object reconstruction in order to train the 3D object reconstruction network. We show that the approach learns 3D geometry from images with backgrounds and provides a better performance than constrained methods for single-view 3D object reconstruction on this task.

cs.CV↗

SpEuler: Semantics-preserving Euler Diagrams

Creating comprehensible visualizations of highly overlapping set-typed data is a challenging task due to its complexity. To facilitate insights into set connectivity and to leverage semantic relations between intersections, we propose a fast two-step layout technique for Euler diagrams that are both well-matched and well-formed. Our method conforms to established form guidelines for Euler diagrams regarding semantics, aesthetics, and readability. First, we establish an initial ordering of the data, which we then use to incrementally create a planar, connected, and monotone dual graph representation. In the next step, the graph is transformed into a circular layout that maintains the semantics and yields simple Euler diagrams with smooth curves. When the data cannot be represented by simple diagrams, our algorithm always falls back to a solution that is not well-formed but still well-matched, whereas previous methods often fail to produce expected results. We show the usefulness of our method for visualizing set-typed data using examples from text analysis and infographics. Furthermore, we discuss the characteristics of our approach and evaluate our method against state-of-the-art methods.

cs.DS↗

Differentiable Sorting Networks for Scalable Sorting and Ranking Supervision

Sorting and ranking supervision is a method for training neural networks end-to-end based on ordering constraints. That is, the ground truth order of sets of samples is known, while their absolute values remain unsupervised. For that, we propose differentiable sorting networks by relaxing their pairwise conditional swap operations. To address the problems of vanishing gradients and extensive blurring that arise with larger numbers of layers, we propose mapping activations to regions with moderate gradients. We consider odd-even as well as bitonic sorting networks, which outperform existing relaxations of the sorting operation. We show that bitonic sorting networks can achieve stable training on large input sets of up to 1024 elements.

cs.LG↗

Shape-driven Coordinate Ordering for Star Glyph Sets via Reinforcement Learning

We present a neural optimization model trained with reinforcement learning to solve the coordinate ordering problem for sets of star glyphs. Given a set of star glyphs associated to multiple class labels, we propose to use shape context descriptors to measure the perceptual distance between pairs of glyphs, and use the derived silhouette coefficient to measure the perception of class separability within the entire set. To find the optimal coordinate order for the given set, we train a neural network using reinforcement learning to reward orderings with high silhouette coefficients. The network consists of an encoder and a decoder with an attention mechanism. The encoder employs a recurrent neural network (RNN) to encode input shape and class information, while the decoder together with the attention mechanism employs another RNN to output a sequence with the new coordinate order. In addition, we introduce a neural network to efficiently estimate the similarity between shape context descriptors, which allows to speed up the computation of silhouette coefficients and thus the training of the axis ordering network. Two user studies demonstrate that the orders provided by our method are preferred by users for perceiving class separation. We tested our model on different settings to show its robustness and generalization abilities and demonstrate that it allows to order input sets with unseen data size, data dimension, or number of classes. We also demonstrate that our model can be adapted to coordinate ordering of other types of plots such as RadViz by replacing the proposed shape-aware silhouette coefficient with the corresponding quality metric to guide network training.

cs.CV↗

Palettailor: Discriminable Colorization for Categorical Data

We present an integrated approach for creating and assigning color palettes to different visualizations such as multi-class scatterplots, line, and bar charts. While other methods separate the creation of colors from their assignment, our approach takes data characteristics into account to produce color palettes, which are then assigned in a way that fosters better visual discrimination of classes. To do so, we use a customized optimization based on simulated annealing to maximize the combination of three carefully designed color scoring functions: point distinctness, name difference, and color discrimination. We compare our approach to state-ofthe-art palettes with a controlled user study for scatterplots and line charts, furthermore we performed a case study. Our results show that Palettailor, as a fully-automated approach, generates color palettes with a higher discrimination quality than existing approaches. The efficiency of our optimization allows us also to incorporate user modifications into the color selection process.

cs.GR↗

Procedural Urban Forestry

The placement of vegetation plays a central role in the realism of virtual scenes. We introduce procedural placement models (PPMs) for vegetation in urban layouts. PPMs are environmentally sensitive to city geometry and allow identifying plausible plant positions based on structural and functional zones in an urban layout. PPMs can either be directly used by defining their parameters or can be learned from satellite images and land register data. Together with approaches for generating buildings and trees, this allows us to populate urban landscapes with complex 3D vegetation. The effectiveness of our framework is shown through examples of large-scale city scenes and close-ups of individually grown tree models; we also validate it by a perceptual user study.

cs.GR↗

Semantic Concept Spaces: Guided Topic Model Refinement using Word-Embedding Projections

We present a framework that allows users to incorporate the semantics of their domain knowledge for topic model refinement while remaining model-agnostic. Our approach enables users to (1) understand the semantic space of the model, (2) identify regions of potential conflicts and problems, and (3) readjust the semantic relation of concepts based on their understanding, directly influencing the topic modeling. These tasks are supported by an interactive visual analytics workspace that uses word-embedding projections to define concept regions which can then be refined. The user-refined concepts are independent of a particular document collection and can be transferred to related corpora. All user interactions within the concept space directly affect the semantic relations of the underlying vector space model, which, in turn, change the topic modeling. In addition to direct manipulation, our system guides the users' decision-making process through recommended interactions that point out potential improvements. This targeted refinement aims at minimizing the feedback required for an efficient human-in-the-loop process. We confirm the improvements achieved through our approach in two user studies that show topic model quality improvements through our visual knowledge externalization and learning process.

cs.HC↗

Uncertainty-Aware Principal Component Analysis

We present a technique to perform dimensionality reduction on data that is subject to uncertainty. Our method is a generalization of traditional principal component analysis (PCA) to multivariate probability distributions. In comparison to non-linear methods, linear dimensionality reduction techniques have the advantage that the characteristics of such probability distributions remain intact after projection. We derive a representation of the PCA sample covariance matrix that respects potential uncertainty in each of the inputs, building the mathematical foundation of our new method: uncertainty-aware PCA. In addition to the accuracy and performance gained by our approach over sampling-based strategies, our formulation allows us to perform sensitivity analysis with regard to the uncertainty in the data. For this, we propose factor traces as a novel visualization that enables to better understand the influence of uncertainty on the chosen principal components. We provide multiple examples of our technique using real-world datasets. As a special case, we show how to propagate multivariate normal distributions through PCA in closed form. Furthermore, we discuss extensions and limitations of our approach.

cs.LG↗

Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer

The long-coveted task of reconstructing 3D geometry from images is still a standing problem. In this paper, we build on the power of neural networks and introduce Pix2Vex, a network trained to convert camera-captured images into 3D geometry. We present a novel differentiable renderer ($DR$) as a forward validation means during training. Our key insight is that $DR$s produce images of a particular appearance, different from typical input images. Hence, we propose adding an image-to-image translation component, converting between these rendering styles. This translation closes the training loop, while allowing to use minimal supervision only, without needing any 3D model as ground truth. Unlike state-of-the-art methods, our $DR$ is $C^\infty$ smooth and thus does not display any discontinuities at occlusions or dis-occlusions. Through our novel training scheme, our network can train on different types of images, where previous work can typically only train on images of a similar appearance to those rendered by a $DR$.

cs.CV↗

AlgoNet: $C^\infty$ Smooth Algorithmic Neural Networks

Artificial neural networks revolutionized many areas of computer science in recent years since they provide solutions to a number of previously unsolved problems. On the other hand, for many problems, classic algorithms exist, which typically exceed the accuracy and stability of neural networks. To combine these two concepts, we present a new kind of neural networks$-$algorithmic neural networks (AlgoNets). These networks integrate smooth versions of classic algorithms into the topology of neural networks. A forward AlgoNet includes algorithmic layers into existing architectures while a backward AlgoNet can solve inverse problems without or with only weak supervision. In addition, we present the $\texttt{algonet}$ package, a PyTorch based library that includes, inter alia, a smoothly evaluated programming language, a smooth 3D mesh renderer, and smooth sorting algorithms.

cs.LG↗