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Oliver Kroemer

Publications and source records attributed to Oliver Kroemer.

At least 55 records · Page 3Linked to original sources

Synergistic Scheduling of Learning and Allocation of Tasks in Human-Robot Teams

We consider the problem of completing a set of $n$ tasks with a human-robot team using minimum effort. In many domains, teaching a robot to be fully autonomous can be counterproductive if there are finitely many tasks to be done. Rather, the optimal strategy is to weigh the cost of teaching a robot and its benefit -- how many new tasks it allows the robot to solve autonomously. We formulate this as a planning problem where the goal is to decide what tasks the robot should do autonomously (act), what tasks should be delegated to a human (delegate) and what tasks the robot should be taught (learn) so as to complete all the given tasks with minimum effort. This planning problem results in a search tree that grows exponentially with $n$ -- making standard graph search algorithms intractable. We address this by converting the problem into a mixed integer program that can be solved efficiently using off-the-shelf solvers with bounds on solution quality. To predict the benefit of learning, we propose a precondition prediction classifier. Given two tasks, this classifier predicts whether a skill trained on one will transfer to the other. Finally, we evaluate our approach on peg insertion and Lego stacking tasks, both in simulation and real-world, showing substantial savings in human effort.

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DeltaZ: An Accessible Compliant Delta Robot Manipulator for Research and Education

This paper presents the DeltaZ robot, a centimeter-scale, low-cost, delta-style robot that allows for a broad range of capabilities and robust functionalities. Current technologies allow DeltaZ to be 3D-printed from soft and rigid materials so that it is easy to assemble and maintain, and lowers the barriers to utilize. Functionality of the robot stems from its three translational degrees of freedom and a closed form kinematic solution which makes manipulation problems more intuitive compared to other manipulators. Moreover, the low cost of the robot presents an opportunity to democratize manipulators for a research setting. We also describe how the robot can be used as a reinforcement learning benchmark. Open-source 3D-printable designs and code are available to the public.

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Learning Model Preconditions for Planning with Multiple Models

Different models can provide differing levels of fidelity when a robot is planning. Analytical models are often fast to evaluate but only work in limited ranges of conditions. Meanwhile, physics simulators are effective at modeling complex interactions between objects but are typically more computationally expensive. Learning when to switch between the various models can greatly improve the speed of planning and task success reliability. In this work, we learn model deviation estimators (MDEs) to predict the error between real-world states and the states outputted by transition models. MDEs can be used to define a model precondition that describes which transitions are accurately modeled. We then propose a planner that uses the learned model preconditions to switch between various models in order to use models in conditions where they are accurate, prioritizing faster models when possible. We evaluate our method on two real-world tasks: placing a rod into a box and placing a rod into a closed drawer.

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Search-Based Task Planning with Learned Skill Effect Models for Lifelong Robotic Manipulation

Robots deployed in many real-world settings need to be able to acquire new skills and solve new tasks over time. Prior works on planning with skills often make assumptions on the structure of skills and tasks, such as subgoal skills, shared skill implementations, or task-specific plan skeletons, which limit adaptation to new skills and tasks. By contrast, we propose doing task planning by jointly searching in the space of parameterized skills using high-level skill effect models learned in simulation. We use an iterative training procedure to efficiently generate relevant data to train such models. Our approach allows flexible skill parameterizations and task specifications to facilitate lifelong learning in general-purpose domains. Experiments demonstrate the ability of our planner to integrate new skills in a lifelong manner, finding new task strategies with lower costs in both train and test tasks. We additionally show that our method can transfer to the real world without further fine-tuning.

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Causal Reasoning in Simulation for Structure and Transfer Learning of Robot Manipulation Policies

We present CREST, an approach for causal reasoning in simulation to learn the relevant state space for a robot manipulation policy. Our approach conducts interventions using internal models, which are simulations with approximate dynamics and simplified assumptions. These interventions elicit the structure between the state and action spaces, enabling construction of neural network policies with only relevant states as input. These policies are pretrained using the internal model with domain randomization over the relevant states. The policy network weights are then transferred to the target domain (e.g., the real world) for fine tuning. We perform extensive policy transfer experiments in simulation for two representative manipulation tasks: block stacking and crate opening. Our policies are shown to be more robust to domain shifts, more sample efficient to learn, and scale to more complex settings with larger state spaces. We also show improved zero-shot sim-to-real transfer of our policies for the block stacking task.

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Learning by Doing: Controlling a Dynamical System using Causality, Control, and Reinforcement Learning

Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to achieve a certain effect on a response variable. Arguably, they have complementary views on the problem: In control, one usually aims to first identify the system by excitation strategies to then apply model-based design techniques to control the system. In (non-model-based) reinforcement learning, one directly optimizes a reward. In causality, one focus is on identifiability of causal structure. We believe that combining the different views might create synergies and this competition is meant as a first step toward such synergies. The participants had access to observational and (offline) interventional data generated by dynamical systems. Track CHEM considers an open-loop problem in which a single impulse at the beginning of the dynamics can be set, while Track ROBO considers a closed-loop problem in which control variables can be set at each time step. The goal in both tracks is to infer controls that drive the system to a desired state. Code is open-sourced ( https://github.com/LearningByDoingCompetition/learningbydoing-comp ) to reproduce the winning solutions of the competition and to facilitate trying out new methods on the competition tasks.

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Visual Identification of Articulated Object Parts

As autonomous robots interact and navigate around real-world environments such as homes, it is useful to reliably identify and manipulate articulated objects, such as doors and cabinets. Many prior works in object articulation identification require manipulation of the object, either by the robot or a human. While recent works have addressed predicting articulation types from visual observations alone, they often assume prior knowledge of category-level kinematic motion models or sequence of observations where the articulated parts are moving according to their kinematic constraints. In this work, we propose FormNet, a neural network that identifies the articulation mechanisms between pairs of object parts from a single frame of an RGB-D image and segmentation masks. The network is trained on 100k synthetic images of 149 articulated objects from 6 categories. Synthetic images are rendered via a photorealistic simulator with domain randomization. Our proposed model predicts motion residual flows of object parts, and these flows are used to determine the articulation type and parameters. The network achieves an articulation type classification accuracy of 82.5% on novel object instances in trained categories. Experiments also show how this method enables generalization to novel categories and be applied to real-world images without fine-tuning.

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Adaptive Sampling: Algorithmic vs. Human Waypoint Selection

Robots are used for collecting samples from natural environments to create models of, for example, temperature or algae fields in the ocean. Adaptive informative sampling is a proven technique for this kind of spatial field modeling. This paper compares the performance of humans versus adaptive informative sampling algorithms for selecting informative waypoints. The humans and simulated robot are given the same information for selecting waypoints, and both are evaluated on the accuracy of the resulting model. We developed a graphical user interface for selecting waypoints and visualizing samples. Eleven participants iteratively picked waypoints for twelve scenarios. Our simulated robot used Gaussian Process regression with two entropy-based optimization criteria to iteratively choose waypoints. Our results show that the robot can on average perform better than the average human, and approximately as good as the best human, when the model assumptions correspond to the actual field. However, when the model assumptions do not correspond as well to the characteristics of the field, both human and robot performance are no better than random sampling.

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Learning Reactive and Predictive Differentiable Controllers for Switching Linear Dynamical Models

Humans leverage the dynamics of the environment and their own bodies to accomplish challenging tasks such as grasping an object while walking past it or pushing off a wall to turn a corner. Such tasks often involve switching dynamics as the robot makes and breaks contact. Learning these dynamics is a challenging problem and prone to model inaccuracies, especially near contact regions. In this work, we present a framework for learning composite dynamical behaviors from expert demonstrations. We learn a switching linear dynamical model with contacts encoded in switching conditions as a close approximation of our system dynamics. We then use discrete-time LQR as the differentiable policy class for data-efficient learning of control to develop a control strategy that operates over multiple dynamical modes and takes into account discontinuities due to contact. In addition to predicting interactions with the environment, our policy effectively reacts to inaccurate predictions such as unanticipated contacts. Through simulation and real world experiments, we demonstrate generalization of learned behaviors to different scenarios and robustness to model inaccuracies during execution.

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Contact Localization for Robot Arms in Motion without Torque Sensing

Detecting and localizing contacts is essential for robot manipulators to perform contact-rich tasks in unstructured environments. While robot skins can localize contacts on the surface of robot arms, these sensors are not yet robust or easily accessible. As such, prior works have explored using proprioceptive observations, such as joint velocities and torques, to perform contact localization. Many past approaches assume the robot is static during contact incident, a single contact is made at a time, or having access to accurate dynamics models and joint torque sensing. In this work, we relax these assumptions and propose using Domain Randomization to train a neural network to localize contacts of robot arms in motion without joint torque observations. Our method uses a novel cylindrical projection encoding of the robot arm surface, which allows the network to use convolution layers to process input features and transposed convolution layers to predict contacts. The trained network achieves a contact detection accuracy of 91.5% and a mean contact localization error of 3.0cm. We further demonstrate an application of the contact localization model in an obstacle mapping task, evaluated in both simulation and the real world.

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Generalizing Object-Centric Task-Axes Controllers using Keypoints

To perform manipulation tasks in the real world, robots need to operate on objects with various shapes, sizes and without access to geometric models. It is often unfeasible to train monolithic neural network policies across such large variance in object properties. Towards this generalization challenge, we propose to learn modular task policies which compose object-centric task-axes controllers. These task-axes controllers are parameterized by properties associated with underlying objects in the scene. We infer these controller parameters directly from visual input using multi-view dense correspondence learning. Our overall approach provides a simple, modular and yet powerful framework for learning manipulation tasks. We empirically evaluate our approach on multiple different manipulation tasks and show its ability to generalize to large variance in object size, shape and geometry.

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Playing with Food: Learning Food Item Representations through Interactive Exploration

A key challenge in robotic food manipulation is modeling the material properties of diverse and deformable food items. We propose using a multimodal sensory approach to interact and play with food that facilitates the ability to distinguish these properties across food items. First, we use a robotic arm and an array of sensors, which are synchronized using ROS, to collect a diverse dataset consisting of 21 unique food items with varying slices and properties. Afterwards, we learn visual embedding networks that utilize a combination of proprioceptive, audio, and visual data to encode similarities among food items using a triplet loss formulation. Our evaluations show that embeddings learned through interactions can successfully increase performance in a wide range of material and shape classification tasks. We envision that these learned embeddings can be utilized as a basis for planning and selecting optimal parameters for more material-aware robotic food manipulation skills. Furthermore, we hope to stimulate further innovations in the field of food robotics by sharing this food playing dataset with the research community.

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Relational Learning for Skill Preconditions

To determine if a skill can be executed in any given environment, a robot needs to learn the preconditions for the skill. As robots begin to operate in dynamic and unstructured environments, precondition models will need to generalize to variable number of objects with different shapes and sizes. In this work, we focus on learning precondition models for manipulation skills in unconstrained environments. Our work is motivated by the intuition that many complex manipulation tasks, with multiple objects, can be simplified by focusing on less complex pairwise object relations. We propose an object-relation model that learns continuous representations for these pairwise object relations. Our object-relation model is trained completely in simulation, and once learned, is used by a separate precondition model to predict skill preconditions for real world tasks. We evaluate our precondition model on $3$ different manipulation tasks: sweeping, cutting, and unstacking. We show that our approach leads to significant improvements in predicting preconditions for all 3 tasks, across objects of different shapes and sizes.

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Learning to Compose Hierarchical Object-Centric Controllers for Robotic Manipulation

Manipulation tasks can often be decomposed into multiple subtasks performed in parallel, e.g., sliding an object to a goal pose while maintaining contact with a table. Individual subtasks can be achieved by task-axis controllers defined relative to the objects being manipulated, and a set of object-centric controllers can be combined in an hierarchy. In prior works, such combinations are defined manually or learned from demonstrations. By contrast, we propose using reinforcement learning to dynamically compose hierarchical object-centric controllers for manipulation tasks. Experiments in both simulation and real world show how the proposed approach leads to improved sample efficiency, zero-shot generalization to novel test environments, and simulation-to-reality transfer without fine-tuning.

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A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithms

A key challenge in intelligent robotics is creating robots that are capable of directly interacting with the world around them to achieve their goals. The last decade has seen substantial growth in research on the problem of robot manipulation, which aims to exploit the increasing availability of affordable robot arms and grippers to create robots capable of directly interacting with the world to achieve their goals. Learning will be central to such autonomous systems, as the real world contains too much variation for a robot to expect to have an accurate model of its environment, the objects in it, or the skills required to manipulate them, in advance. We aim to survey a representative subset of that research which uses machine learning for manipulation. We describe a formalization of the robot manipulation learning problem that synthesizes existing research into a single coherent framework and highlight the many remaining research opportunities and challenges.

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In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize in-hand objects. However, they have mostly focused on the static grasp setting and not when the object is in motion, as doing so requires modeling of complex contact dynamics. In this work, we propose using GPU-accelerated parallel robot simulations and derivative-free, sample-based optimizers to track in-hand object poses with contact feedback during manipulation. We use physics simulation as the forward model for robot-object interactions, and the algorithm jointly optimizes for the state and the parameters of the simulations, so they better match with those of the real world. Our method runs in real-time (30Hz) on a single GPU, and it achieves an average point cloud distance error of 6mm in simulation experiments and 13mm in the real-world ones. View experiment videos at https://sites.google.com/view/in-hand-object-pose-tracking/

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Learning Active Task-Oriented Exploration Policies for Bridging the Sim-to-Real Gap

Training robotic policies in simulation suffers from the sim-to-real gap, as simulated dynamics can be different from real-world dynamics. Past works tackled this problem through domain randomization and online system-identification. The former is sensitive to the manually-specified training distribution of dynamics parameters and can result in behaviors that are overly conservative. The latter requires learning policies that concurrently perform the task and generate useful trajectories for system identification. In this work, we propose and analyze a framework for learning exploration policies that explicitly perform task-oriented exploration actions to identify task-relevant system parameters. These parameters are then used by model-based trajectory optimization algorithms to perform the task in the real world. We instantiate the framework in simulation with the Linear Quadratic Regulator as well as in the real world with pouring and object dragging tasks. Experiments show that task-oriented exploration helps model-based policies adapt to systems with initially unknown parameters, and it leads to better task performance than task-agnostic exploration.

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A Modular Robotic Arm Control Stack for Research: Franka-Interface and FrankaPy

We designed a modular robotic control stack that provides a customizable and accessible interface to the Franka Emika Panda Research robot. This framework abstracts high-level robot control commands as skills, which are decomposed into combinations of trajectory generators, feedback controllers, and termination handlers. Low-level control is implemented in C++ and runs at $1$kHz, and high-level commands are exposed in Python. In addition, external sensor feedback, like estimated object poses, can be streamed to the low-level controllers in real time. This modular approach allows us to quickly prototype new control methods, which is essential for research applications. We have applied this framework across a variety of real-world robot tasks in more than $5$ published research papers. The framework is currently shared internally with other robotics labs at Carnegie Mellon University, and we plan for a public release in the near future.

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