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Oliver Schneider

Publications and source records attributed to Oliver Schneider.

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Vibes on Demand: Adding Vibrotactile Encoding to Line Charts Shows Experiential Benefits Without Performance Costs

Details on demand is a common design pattern in visualization design, especially useful when interacting with visually-saturated or small displays. Beyond visualization, another common approach for saturated displays is to incorporate other modalities, such as haptic feedback. While haptic rendering in visualization has primarily targeted accessibility needs, with haptics as a substitute for visual feedback, studies using haptics outside of a visualization context have shown value in experiential factors, such as increased confidence in ambiguous contexts and higher engagement. We explore vibrotactile feedback as a reinforcing information channel for communicating trends in details-on-demand tooltips on touchscreens. We identify preferred parameter configurations for our haptic encoding, informed by a study where participants identified parameter configurations that they perceived to most accurately reflect the dynamics of line charts appearing in tooltips. In a second study, we evaluated participant performance in a pairwise comparison task, finding that incorporating vibrotactile encoding improves involvement without affecting accuracy. We discuss the implications of these findings for future visualization design, and propose directions for applications and future studies.

cs.HC

Grand Challenges around Designing Computers' Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our bodies when interacting with technology. To advance this research field as a whole, we brought together expert perspectives in a week-long seminar to articulate the grand challenges that should be tackled when it comes to the design of computers' control over our bodies. These grand challenges span technical, design, user, and ethical aspects. By articulating these grand challenges, we aim to begin initiating a research agenda that positions bodily control not only as a technical feature but as a central, experiential, and ethical concern for future human-computer interaction endeavors.

cs.HC

On the Impact of Interruptions During Multi-Robot Supervision Tasks

Human supervisors in multi-robot systems are primarily responsible for monitoring robots, but can also be assigned with secondary tasks. These tasks can act as interruptions and can be categorized as either intrinsic, i.e., being directly related to the monitoring task, or extrinsic, i.e., being unrelated. In this paper, we investigate the impact of these two types of interruptions through a user study ($N=39$), where participants monitor a number of remote mobile robots while intermittently being interrupted by either a robot fault correction task (intrinsic) or a messaging task (extrinsic). We find that task performance of participants does not change significantly with the interruptions but depends greatly on the number of robots. However, interruptions result in an increase in perceived workload, and extrinsic interruptions have a more negative effect on workload across all NASA-TLX scales. Participants also reported switching between extrinsic interruptions and the primary task to be more difficult compared to the intrinsic interruption case. Statistical significance of these results is confirmed using ANOVA and one-sample t-test. These findings suggest that when deciding task assignment in such supervision systems, one should limit interruptions from secondary tasks, especially extrinsic ones, in order to limit user workload.

cs.RO