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Oliver Staadt

Publications and source records attributed to Oliver Staadt.

3 recordsLinked to original sources

Foveated Path Tracing with Configurable Sampling and Block-Based Rendering

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling towards peripheral regions. Our system achieves up to 25-fold performance gains on complex scenes at 4K resolution with minimal perceptual degradation. We validate its effectiveness using structured error maps across varying sampling rates and foveated region sizes, establishing a foundation for future research in perceptual photorealistic rendering.

cs.GR

Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user study aimed at evaluating the photorealism of real-world images composed with virtual rendered objects, that have been generated using classical environment capturing and rendering techniques. We adopted a two-alternative forced choice methodology to compare pairs of images created by integrating virtual objects into real photographs, following a classic pipeline. A control group with defined directional light parameters was included to validate the study's correctness. The findings revealed some insights, suggesting that observers experienced difficulties in differentiating between rendered and real objects. This work establishes the groundwork for future studies, aimed at enhancing the visual fidelity and realism of virtual objects in real-world environments.

cs.HC

Virtual Lenses as Embodied Tools for Immersive Analytics

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard mouse and keyboard interaction. On the other hand, research on virtual lenses for novel 3D immersive visualization environments is scarce. Our work aims to narrow this gap in the literature. We focus particularly on the interaction with lenses. Inspired by natural interaction with magnifying glasses in the real world, our lenses are designed as graspable tools that can be created and removed as needed, manipulated and parameterized depending on the task, and even combined to flexibly create new views on the data. We implemented our ideas in a system for the visual analysis of 3D sonar data. Informal user feedback from more than a hundred people suggests that the designed lens interaction is easy to use for the task of finding a hidden wreck in sonar data.

cs.GR