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Olivier Bachem

Publications and source records attributed to Olivier Bachem.

At least 37 records · Page 2Linked to original sources

vec2text with Round-Trip Translations

We investigate models that can generate arbitrary natural language text (e.g. all English sentences) from a bounded, convex and well-behaved control space. We call them universal vec2text models. Such models would allow making semantic decisions in the vector space (e.g. via reinforcement learning) while the natural language generation is handled by the vec2text model. We propose four desired properties: universality, diversity, fluency, and semantic structure, that such vec2text models should possess and we provide quantitative and qualitative methods to assess them. We implement a vec2text model by adding a bottleneck to a 250M parameters Transformer model and training it with an auto-encoding objective on 400M sentences (10B tokens) extracted from a massive web corpus. We propose a simple data augmentation technique based on round-trip translations and show in extensive experiments that the resulting vec2text model surprisingly leads to vector spaces that fulfill our four desired properties and that this model strongly outperforms both standard and denoising auto-encoders.

cs.CL↗

The Role of Pretrained Representations for the OOD Generalization of Reinforcement Learning Agents

Building sample-efficient agents that generalize out-of-distribution (OOD) in real-world settings remains a fundamental unsolved problem on the path towards achieving higher-level cognition. One particularly promising approach is to begin with low-dimensional, pretrained representations of our world, which should facilitate efficient downstream learning and generalization. By training 240 representations and over 10,000 reinforcement learning (RL) policies on a simulated robotic setup, we evaluate to what extent different properties of pretrained VAE-based representations affect the OOD generalization of downstream agents. We observe that many agents are surprisingly robust to realistic distribution shifts, including the challenging sim-to-real case. In addition, we find that the generalization performance of a simple downstream proxy task reliably predicts the generalization performance of our RL agents under a wide range of OOD settings. Such proxy tasks can thus be used to select pretrained representations that will lead to agents that generalize.

cs.LG↗

Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint

Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but also imitation learning and exploration, among others. Yet, this more general paradigm invalidates the classical Bellman equations, and calls for new algorithms. Mean-field Games (MFGs) are a continuous approximation of many-agent RL. They consider the limit case of a continuous distribution of identical agents, anonymous with symmetric interests, and reduce the problem to the study of a single representative agent in interaction with the full population. Our core contribution consists in showing that CURL is a subclass of MFGs. We think this important to bridge together both communities. It also allows to shed light on aspects of both fields: we show the equivalence between concavity in CURL and monotonicity in the associated MFG, between optimality conditions in CURL and Nash equilibrium in MFG, or that Fictitious Play (FP) for this class of MFGs is simply Frank-Wolfe, bringing the first convergence rate for discrete-time FP for MFGs. We also experimentally demonstrate that, using algorithms recently introduced for solving MFGs, we can address the CURL problem more efficiently.

cs.LG↗

Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximization

The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf RL algorithm. While reward maximization is at the core of RL, reward engineering is not the only -- sometimes nor the easiest -- way for specifying complex behaviors. In this paper, we introduce \braxlines, a toolkit for fast and interactive RL-driven behavior generation beyond simple reward maximization that includes Composer, a programmatic API for generating continuous control environments, and set of stable and well-tested baselines for two families of algorithms -- mutual information maximization (MiMax) and divergence minimization (DMin) -- supporting unsupervised skill learning and distribution sketching as other modes of behavior specification. In addition, we discuss how to standardize metrics for evaluating these algorithms, which can no longer rely on simple reward maximization. Our implementations build on a hardware-accelerated Brax simulator in Jax with minimal modifications, enabling behavior synthesis within minutes of training. We hope Braxlines can serve as an interactive toolkit for rapid creation and testing of environments and behaviors, empowering explosions of future benchmark designs and new modes of RL-driven behavior generation and their algorithmic research.

cs.LG↗

Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation

We present Brax, an open source library for rigid body simulation with a focus on performance and parallelism on accelerators, written in JAX. We present results on a suite of tasks inspired by the existing reinforcement learning literature, but remade in our engine. Additionally, we provide reimplementations of PPO, SAC, ES, and direct policy optimization in JAX that compile alongside our environments, allowing the learning algorithm and the environment processing to occur on the same device, and to scale seamlessly on accelerators. Finally, we include notebooks that facilitate training of performant policies on common OpenAI Gym MuJoCo-like tasks in minutes.

cs.RO↗

Offline Reinforcement Learning as Anti-Exploration

Offline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting actions whose consequences cannot be predicted from the data. This is the converse of exploration in RL, which favors such actions. We thus take inspiration from the literature on bonus-based exploration to design a new offline RL agent. The core idea is to subtract a prediction-based exploration bonus from the reward, instead of adding it for exploration. This allows the policy to stay close to the support of the dataset. We connect this approach to a more common regularization of the learned policy towards the data. Instantiated with a bonus based on the prediction error of a variational autoencoder, we show that our agent is competitive with the state of the art on a set of continuous control locomotion and manipulation tasks.

cs.LG↗

What Matters for Adversarial Imitation Learning?

Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are rarely tested all together in rigorous empirical studies. It is therefore difficult to discuss and understand what choices, among the high-level algorithmic options as well as low-level implementation details, matter. To tackle this issue, we implement more than 50 of these choices in a generic adversarial imitation learning framework and investigate their impacts in a large-scale study (>500k trained agents) with both synthetic and human-generated demonstrations. While many of our findings confirm common practices, some of them are surprising or even contradict prior work. In particular, our results suggest that artificial demonstrations are not a good proxy for human data and that the very common practice of evaluating imitation algorithms only with synthetic demonstrations may lead to algorithms which perform poorly in the more realistic scenarios with human demonstrations.

cs.LG↗

Scaling Hierarchical Agglomerative Clustering to Billion-sized Datasets

Hierarchical Agglomerative Clustering (HAC) is one of the oldest but still most widely used clustering methods. However, HAC is notoriously hard to scale to large data sets as the underlying complexity is at least quadratic in the number of data points and many algorithms to solve HAC are inherently sequential. In this paper, we propose {Reciprocal Agglomerative Clustering (RAC)}, a distributed algorithm for HAC, that uses a novel strategy to efficiently merge clusters in parallel. We prove theoretically that RAC recovers the exact solution of HAC. Furthermore, under clusterability and balancedness assumption we show provable speedups in total runtime due to the parallelism. We also show that these speedups are achievable for certain probabilistic data models. In extensive experiments, we show that this parallelism is achieved on real world data sets and that the proposed RAC algorithm can recover the HAC hierarchy on billions of data points connected by trillions of edges in less than an hour.

cs.LG↗

Hyperparameter Selection for Imitation Learning

We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10'000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function.

cs.LG↗

A Sober Look at the Unsupervised Learning of Disentangled Representations and their Evaluation

The idea behind the \emph{unsupervised} learning of \emph{disentangled} representations is that real-world data is generated by a few explanatory factors of variation which can be recovered by unsupervised learning algorithms. In this paper, we provide a sober look at recent progress in the field and challenge some common assumptions. We first theoretically show that the unsupervised learning of disentangled representations is fundamentally impossible without inductive biases on both the models and the data. Then, we train over $14000$ models covering most prominent methods and evaluation metrics in a reproducible large-scale experimental study on eight data sets. We observe that while the different methods successfully enforce properties "encouraged" by the corresponding losses, well-disentangled models seemingly cannot be identified without supervision. Furthermore, different evaluation metrics do not always agree on what should be considered "disentangled" and exhibit systematic differences in the estimation. Finally, increased disentanglement does not seem to necessarily lead to a decreased sample complexity of learning for downstream tasks. Our results suggest that future work on disentanglement learning should be explicit about the role of inductive biases and (implicit) supervision, investigate concrete benefits of enforcing disentanglement of the learned representations, and consider a reproducible experimental setup covering several data sets.

cs.LG↗

Weakly-Supervised Disentanglement Without Compromises

Intelligent agents should be able to learn useful representations by observing changes in their environment. We model such observations as pairs of non-i.i.d. images sharing at least one of the underlying factors of variation. First, we theoretically show that only knowing how many factors have changed, but not which ones, is sufficient to learn disentangled representations. Second, we provide practical algorithms that learn disentangled representations from pairs of images without requiring annotation of groups, individual factors, or the number of factors that have changed. Third, we perform a large-scale empirical study and show that such pairs of observations are sufficient to reliably learn disentangled representations on several benchmark data sets. Finally, we evaluate our learned representations and find that they are simultaneously useful on a diverse suite of tasks, including generalization under covariate shifts, fairness, and abstract reasoning. Overall, our results demonstrate that weak supervision enables learning of useful disentangled representations in realistic scenarios.

cs.LG↗

A Commentary on the Unsupervised Learning of Disentangled Representations

The goal of the unsupervised learning of disentangled representations is to separate the independent explanatory factors of variation in the data without access to supervision. In this paper, we summarize the results of Locatello et al., 2019, and focus on their implications for practitioners. We discuss the theoretical result showing that the unsupervised learning of disentangled representations is fundamentally impossible without inductive biases and the practical challenges it entails. Finally, we comment on our experimental findings, highlighting the limitations of state-of-the-art approaches and directions for future research.

cs.LG↗

Automatic Shortcut Removal for Self-Supervised Representation Learning

In self-supervised visual representation learning, a feature extractor is trained on a "pretext task" for which labels can be generated cheaply, without human annotation. A central challenge in this approach is that the feature extractor quickly learns to exploit low-level visual features such as color aberrations or watermarks and then fails to learn useful semantic representations. Much work has gone into identifying such "shortcut" features and hand-designing schemes to reduce their effect. Here, we propose a general framework for mitigating the effect shortcut features. Our key assumption is that those features which are the first to be exploited for solving the pretext task may also be the most vulnerable to an adversary trained to make the task harder. We show that this assumption holds across common pretext tasks and datasets by training a "lens" network to make small image changes that maximally reduce performance in the pretext task. Representations learned with the modified images outperform those learned without in all tested cases. Additionally, the modifications made by the lens reveal how the choice of pretext task and dataset affects the features learned by self-supervision.

cs.CV↗

What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study

In recent years, on-policy reinforcement learning (RL) has been successfully applied to many different continuous control tasks. While RL algorithms are often conceptually simple, their state-of-the-art implementations take numerous low- and high-level design decisions that strongly affect the performance of the resulting agents. Those choices are usually not extensively discussed in the literature, leading to discrepancy between published descriptions of algorithms and their implementations. This makes it hard to attribute progress in RL and slows down overall progress [Engstrom'20]. As a step towards filling that gap, we implement >50 such ``choices'' in a unified on-policy RL framework, allowing us to investigate their impact in a large-scale empirical study. We train over 250'000 agents in five continuous control environments of different complexity and provide insights and practical recommendations for on-policy training of RL agents.

cs.LG↗

Precision-Recall Curves Using Information Divergence Frontiers

Despite the tremendous progress in the estimation of generative models, the development of tools for diagnosing their failures and assessing their performance has advanced at a much slower pace. Recent developments have investigated metrics that quantify which parts of the true distribution is modeled well, and, on the contrary, what the model fails to capture, akin to precision and recall in information retrieval. In this paper, we present a general evaluation framework for generative models that measures the trade-off between precision and recall using Rényi divergences. Our framework provides a novel perspective on existing techniques and extends them to more general domains. As a key advantage, this formulation encompasses both continuous and discrete models and allows for the design of efficient algorithms that do not have to quantize the data. We further analyze the biases of the approximations used in practice.

cs.LG↗

Google Research Football: A Novel Reinforcement Learning Environment

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.

cs.LG↗

A Large-scale Study of Representation Learning with the Visual Task Adaptation Benchmark

Representation learning promises to unlock deep learning for the long tail of vision tasks without expensive labelled datasets. Yet, the absence of a unified evaluation for general visual representations hinders progress. Popular protocols are often too constrained (linear classification), limited in diversity (ImageNet, CIFAR, Pascal-VOC), or only weakly related to representation quality (ELBO, reconstruction error). We present the Visual Task Adaptation Benchmark (VTAB), which defines good representations as those that adapt to diverse, unseen tasks with few examples. With VTAB, we conduct a large-scale study of many popular publicly-available representation learning algorithms. We carefully control confounders such as architecture and tuning budget. We address questions like: How effective are ImageNet representations beyond standard natural datasets? How do representations trained via generative and discriminative models compare? To what extent can self-supervision replace labels? And, how close are we to general visual representations?

cs.CV↗

Disentangling Factors of Variation Using Few Labels

Learning disentangled representations is considered a cornerstone problem in representation learning. Recently, Locatello et al. (2019) demonstrated that unsupervised disentanglement learning without inductive biases is theoretically impossible and that existing inductive biases and unsupervised methods do not allow to consistently learn disentangled representations. However, in many practical settings, one might have access to a limited amount of supervision, for example through manual labeling of (some) factors of variation in a few training examples. In this paper, we investigate the impact of such supervision on state-of-the-art disentanglement methods and perform a large scale study, training over 52000 models under well-defined and reproducible experimental conditions. We observe that a small number of labeled examples (0.01--0.5\% of the data set), with potentially imprecise and incomplete labels, is sufficient to perform model selection on state-of-the-art unsupervised models. Further, we investigate the benefit of incorporating supervision into the training process. Overall, we empirically validate that with little and imprecise supervision it is possible to reliably learn disentangled representations.

cs.LG↗