Searcharxiv⌕ Search

arXiv subjects

Olivier Devillers

Publications and source records attributed to Olivier Devillers.

23 records · Page 2Linked to original sources

Further Results on Arithmetic Filters for Geometric Predicates

An efficient technique to solve precision problems consists in using exact computations. For geometric predicates, using systematically expensive exact computations can be avoided by the use of filters. The predicate is first evaluated using rounding computations, and an error estimation gives a certificate of the validity of the result. In this note, we studies the statistical efficiency of filters for cosphericity predicate with an assumption of regular distribution of the points. We prove that the expected value of the polynomial corresponding to the in sphere test is greater than epsilon with probability O(epsilon log 1/epsilon) improving the results of a previous paper by the same authors.

cs.CG↗

On Deletion in Delaunay Triangulation

This paper presents how the space of spheres and shelling may be used to delete a point from a $d$-dimensional triangulation efficiently. In dimension two, if k is the degree of the deleted vertex, the complexity is O(k log k), but we notice that this number only applies to low cost operations, while time consuming computations are only done a linear number of times. This algorithm may be viewed as a variation of Heller's algorithm, which is popular in the geographic information system community. Unfortunately, Heller algorithm is false, as explained in this paper.

cs.CG↗

Improved Incremental Randomized Delaunay Triangulation

We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.

cs.CG↗

Randomization yields simple O(n log star n) algorithms for difficult Omega(n) problems

We use here the results on the influence graph by Boissonnat et al. to adapt them for particular cases where additional information is available. In some cases, it is possible to improve the expected randomized complexity of algorithms from O(n log n) to O(n log star n). This technique applies in the following applications: triangulation of a simple polygon, skeleton of a simple polygon, Delaunay triangulation of points knowing the EMST (euclidean minimum spanning tree).

cs.CG↗