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Olivier Melançon

Publications and source records attributed to Olivier Melançon.

2 recordsLinked to original sources

Float Self-Tagging

Dynamic and polymorphic languages attach information, such as types, to run time objects, and therefore adapt the memory layout of values to include space for this information. This makes it difficult to efficiently implement IEEE754 floating-point numbers as this format does not leave an easily accessible space to store type information. The three main floating-point number encodings in use today, tagged pointers, NaN-boxing, and NuN-boxing, have drawbacks. Tagged pointers entail a heap allocation of all float objects, and NaN/NuN-boxing puts additional run time costs on type checks and the handling of other objects. This paper introduces self-tagging, a new approach to object tagging that uses an invertible bitwise transformation to map floating-point numbers to tagged values that contain the correct type information at the correct position in their bit pattern, superimposing both their value and type information in a single machine word. Such a transformation can only map a subset of all floats to correctly typed tagged values, hence self-tagging takes advantage of the non-uniform distribution of floating point numbers used in practice to avoid heap allocation of the most frequently encountered floats. Variants of self-tagging were implemented in two distinct Scheme compilers and evaluated on four microarchitectures to assess their performance and compare them to tagged pointers, NaN-boxing, and NuN-boxing. Experiments demonstrate that, in practice, the approach eliminates heap allocation of nearly all floating-point numbers and provides good execution speed of float-intensive benchmarks in Scheme with a negligible performance impact on other benchmarks, making it an attractive alternative to tagged pointers, alongside NaN-boxing and NuN-boxing.

cs.PL↗

Teaching Programming to Novices Using the codeBoot Online Environment

Teaching programming to novices is best done with tools with simpler user interfaces than professional IDEs that are tailored for experienced programmers. In a distance learning situation it is also important to have a development environment that is easy to explain and use, and that integrates well with the variety of course material used (slides, homework, etc). In this paper we give an experience report on teaching programming with codeBoot, an online programming environment we designed specifically for novices.

cs.PL↗