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Olivier Pietquin

Publications and source records attributed to Olivier Pietquin.

At least 19 recordsLinked to original sources

BEANS-Next and ROOTS: Broadening Audio-Language Capabilities for Bioacoustics

Bioacoustics and ethology encompass a wide range of audio understanding tasks, many of which stand to benefit from recent advances in large audio-language models. However, progress in the field has so far been assessed on a narrow set of tasks, primarily centered on label-centric biological category recognition, such as species and call-type classification. In this work, we introduce BEANS-Next, a benchmark grounded in a taxonomy of bioacoustics tasks spanning acoustic perception, biological category recognition, scene understanding, and in-context learning. Using BEANS-Next, we show that existing models exhibit limited performance beyond the task families emphasized by existing evaluations, constraining their usefulness for broader bioacoustic applications. To support progress on this broader task space, we also introduce ROOTS, a large-scale training resource built from expanded curated real-world data and previously underused behavioral and acoustic metadata, supplemented by audio-derived information and scalable synthetic generation where labeling is insufficient. We demonstrate that training on this dataset yields substantial progress across all task groups of BEANS-Next, moving audio-language models closer to their potential as general-purpose assistants for bioacoustics and ethology. To accelerate progress in the field, we open-source our benchmark, dataset, and data pipelines.

cs.SD↗

Beyond task performance: Decoding bioacoustic embeddings with speech features

Pretrained audio embeddings are standard in bioacoustics, yet little is known about which acoustic features these models encode, nor which are useful for a given task. This hinders transparency and limits extension to rare species or data-scarce domains. Here we reveal which speech-like features are encoded in bioacoustic representations. Using the 88~eGeMAPS features across six taxonomic groups, we apply linear and nonlinear regression probes to quantify which acoustic properties each model captures. Results confirm a ``no free lunch'' pattern: no single model captures the full feature space. A concatenated embedding achieves the highest performance, suggesting complementary acoustic space coverage across models. Loudness features are best encoded ($R^2 = 0.76$) while F0 is hardest to recover ($R^2 = 0.33$). By cross-referencing recoverability with per-species feature salience (NMI), we derive data-driven model selection guidance for bioacoustics.

cs.LG↗

AVEX: What Matters for Animal Vocalization Encoding

Bioacoustics, the study of sounds produced by living organisms, plays a vital role in conservation, biodiversity monitoring, and behavioral studies. Many tasks in this field, such as species, individual, and behavior classification and detection, are well-suited to machine learning. However, they often suffer from limited annotated data, highlighting the need for a general-purpose bioacoustic encoder capable of extracting useful representations for diverse downstream tasks. Such encoders have been proposed before, but are often limited in scope due to a focus on a narrow range of species (typically birds), and a reliance on a single model architecture or training paradigm. Moreover, they are usually evaluated on a small set of tasks and datasets. In this work, we present a large-scale empirical study that covers aspects of bioacoustics that are relevant to research but have previously been scarcely considered: training data diversity and scale, model architectures and training recipes, and the breadth of evaluation tasks and datasets. We obtain encoders that are state-of-the-art on the existing and proposed benchmarks. We also identify what matters for training these encoders, such that this work can be extended when more data are available or better architectures are proposed. Specifically, across 26 datasets with tasks including species classification, detection, individual ID, and vocal repertoire discovery, we find self-supervised pre-training followed by supervised post-training on a mixed bioacoustics + general-audio corpus yields the strongest in- and out-of-distribution performance. We show the importance of data diversity in both stages. To support ongoing research and application, we will release the model checkpoints.

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Multi-layer attentive probing improves transfer of audio representations for bioacoustics

Probing heads map the representations learned from audio by a machine learning model to downstream task labels and are a key component in evaluating representation learning. Most bioacoustic benchmarks use a fixed, low-capacity probe, such as a linear layer on the final encoder layer. While this standardization enables model comparisons, it may bias results by overlooking the interaction between encoder features and probe design. In this work, we systematically study different probing strategies across two bioacoustic benchmarks, BEANs and BirdSet. We evaluate last- and multi-layer probing, across linear and attention probes. We show that larger probe heads that leverage time information have superior performance. Our results suggest that current benchmarks may misrepresent encoder quality when relying on a last-layer probing setup. Multi-layer probing improves downstream task performance across all tested models, while attention probing has superior performance to linear probing for transformer models.

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Beyond the Baseband: Adaptive Multi-Band Encoding for Full-Spectrum Bioacoustics Classification

Animals hear and vocalize across frequency ranges that differ substantially from humans, often extending into the ultrasonic domain. Yet most computational bioacoustics systems rely on audio models pre-trained at 16 kHz, restricting their usable bandwidth to the 0-8 kHz baseband and discarding higher-frequency information present in many bioacoustic recordings. We investigate a multi-band encoding framework that decomposes the full spectrum of animal calls into band features and fuses them into a unified representation. Similarity analyses on models show that certain encoders produce decorrelated band embeddings that improve class separation after fusion. Classification experiments on three bioacoustic datasets using eight pre-trained models and five fusion strategies show that fused representations consistently outperform the baseband and time-expansion baselines on two datasets, showing the potential of multi-band methods for full-spectrum encoding of animal calls.

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BAGEL: Benchmarking Animal Knowledge Expertise in Language Models

Large language models have shown strong performance on broad-domain knowledge and reasoning benchmarks, but it remains unclear how well language models handle specialized animal-related knowledge under a unified closed-book evaluation protocol. We introduce BAGEL, a benchmark for evaluating animal knowledge expertise in language models. BAGEL is constructed from diverse scientific and reference sources, including bioRxiv, Global Biotic Interactions, Xeno-canto, and Wikipedia, using a combination of curated examples and automatically generated closed-book question-answer pairs. The benchmark covers multiple aspects of animal knowledge, including taxonomy, morphology, habitat, behavior, vocalization, geographic distribution, and species interactions. By focusing on closed-book evaluation, BAGEL measures animal-related knowledge of models without external retrieval at inference time. BAGEL further supports fine-grained analysis across source domains, taxonomic groups, and knowledge categories, enabling a more precise characterization of model strengths and systematic failure modes. Our benchmark provides a new testbed for studying domain-specific knowledge generalization in language models and for improving their reliability in biodiversity-related applications.

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Compact Hypercube Embeddings for Fast Text-based Wildlife Observation Retrieval

Large-scale biodiversity monitoring platforms increasingly rely on multimodal wildlife observations. While recent foundation models enable rich semantic representations across vision, audio, and language, retrieving relevant observations from massive archives remains challenging due to the computational cost of high-dimensional similarity search. In this work, we introduce compact hypercube embeddings for fast text-based wildlife observation retrieval, a framework that enables efficient text-based search over large-scale wildlife image and audio databases using compact binary representations. Building on the cross-view code alignment hashing framework, we extend lightweight hashing beyond a single-modality setup to align natural language descriptions with visual or acoustic observations in a shared Hamming space. Our approach leverages pretrained wildlife foundation models, including BioCLIP and BioLingual, and adapts them efficiently for hashing using parameter-efficient fine-tuning. We evaluate our method on large-scale benchmarks, including iNaturalist2024 for text-to-image retrieval and iNatSounds2024 for text-to-audio retrieval, as well as multiple soundscape datasets to assess robustness under domain shift. Results show that retrieval using discrete hypercube embeddings achieves competitive, and in several cases superior, performance compared to continuous embeddings, while drastically reducing memory and search cost. Moreover, we observe that the hashing objective consistently improves the underlying encoder representations, leading to stronger retrieval and zero-shot generalization. These results demonstrate that binary, language-based retrieval enables scalable and efficient search over large wildlife archives for biodiversity monitoring systems.

cs.IR↗

Audio-to-Image Bird Species Retrieval without Audio-Image Pairs via Text Distillation

Audio-to-image retrieval offers an interpretable alternative to audio-only classification for bioacoustic species recognition, but learning aligned audio-image representations is challenging due to the scarcity of paired audio-image data. We propose a simple and data-efficient approach that enables audio-to-image retrieval without any audio-image supervision. Our proposed method uses text as a semantic intermediary: we distill the text embedding space of a pretrained image-text model (BioCLIP-2), which encodes rich visual and taxonomic structure, into a pretrained audio-text model (BioLingual) by fine-tuning its audio encoder with a contrastive objective. This distillation transfers visually grounded semantics into the audio representation, inducing emergent alignment between audio and image embeddings without using images during training. We evaluate the resulting model on multiple bioacoustic benchmarks. The distilled audio encoder preserves audio discriminative power while substantially improving audio-text alignment on focal recordings and soundscape datasets. Most importantly, on the SSW60 benchmark, the proposed approach achieves strong audio-to-image retrieval performance exceeding baselines based on zero-shot model combinations or learned mappings between text embeddings, despite not training on paired audio-image data. These results demonstrate that indirect semantic transfer through text is sufficient to induce meaningful audio-image alignment, providing a practical solution for visually grounded species recognition in data-scarce bioacoustic settings.

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Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games

The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation protocol, forcing researchers to rely on bespoke, isolated, and often simplistic environments. This fragmentation makes it difficult to assess the robustness, generalization, and failure modes of emerging methods. To address this gap, we propose a comprehensive benchmark suite for MFGs (Bench-MFG), focusing on the discrete-time, discrete-space, stationary setting for the sake of clarity. We introduce a taxonomy of problem classes, ranging from no-interaction and monotone games to potential and dynamics-coupled games, and provide prototypical environments for each. Furthermore, we propose MF-Garnets, a method for generating random MFG instances to facilitate rigorous statistical testing. We benchmark a variety of learning algorithms across these environments, including a novel black-box approach (MF-PSO) for exploitability minimization. Based on our extensive empirical results, we propose guidelines to standardize future experimental comparisons. Code available at \href{https://github.com/lorenzomagnino/Bench-MFG}{https://github.com/lorenzomagnino/Bench-MFG}.

cs.LG↗

Synthetic data enables context-aware bioacoustic sound event detection

We propose a methodology for training foundation models that enhances their in-context learning capabilities within the domain of bioacoustic signal processing. We use synthetically generated training data, introducing a domain-randomization-based pipeline that constructs diverse acoustic scenes with temporally strong labels. We generate over 8.8 thousand hours of strongly-labeled audio and train a query-by-example, transformer-based model to perform few-shot bioacoustic sound event detection. Our second contribution is a public benchmark of 13 diverse few-shot bioacoustics tasks. Our model outperforms previously published methods, and improves relative to other training-free methods by $64\%$. We demonstrate that this is due to increase in model size and data scale, as well as algorithmic improvements. We make our trained model available via an API, to provide ecologists and ethologists with a training-free tool for bioacoustic sound event detection.

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Robust detection of overlapping bioacoustic sound events

We propose a method for accurately detecting bioacoustic sound events that is robust to overlapping events, a common issue in domains such as ethology, ecology and conservation. While standard methods employ a frame-based, multi-label approach, we introduce an onset-based detection method which we name Voxaboxen. It takes inspiration from object detection methods in computer vision, but simultaneously takes advantage of recent advances in self-supervised audio encoders. For each time window, Voxaboxen predicts whether it contains the start of a vocalization and how long the vocalization is. It also does the same in reverse, predicting whether each window contains the end of a vocalization, and how long ago it started. The two resulting sets of bounding boxes are then fused using a graph-matching algorithm. We also release a new dataset designed to measure performance on detecting overlapping vocalizations. This consists of recordings of zebra finches annotated with temporally-strong labels and showing frequent overlaps. We test Voxaboxen on seven existing data sets and on our new data set. We compare Voxaboxen to natural baselines and existing sound event detection methods and demonstrate SotA results. Further experiments show that improvements are robust to frequent vocalization overlap.

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Crossing the Species Divide: Transfer Learning from Speech to Animal Sounds

Self-supervised speech models have demonstrated impressive performance in speech processing, but their effectiveness on non-speech data remains underexplored. We study the transfer learning capabilities of such models on bioacoustic detection and classification tasks. We show that models such as HuBERT, WavLM, and XEUS can generate rich latent representations of animal sounds across taxa. We analyze the models properties with linear probing on time-averaged representations. We then extend the approach to account for the effect of time-wise information with other downstream architectures. Finally, we study the implication of frequency range and noise on performance. Notably, our results are competitive with fine-tuned bioacoustic pre-trained models and show the impact of noise-robust pre-training setups. These findings highlight the potential of speech-based self-supervised learning as an efficient framework for advancing bioacoustic research.

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Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning

Mean Field Games (MFGs) offer a powerful framework for studying large-scale multi-agent systems. Yet, learning Nash equilibria in MFGs remains a challenging problem, particularly when the initial distribution is unknown or when the population is subject to common noise. In this paper, we introduce an efficient deep reinforcement learning (DRL) algorithm designed to achieve population-dependent Nash equilibria without relying on averaging or historical sampling, inspired by Munchausen RL and Online Mirror Descent. The resulting policy is adaptable to various initial distributions and sources of common noise. Through numerical experiments on seven canonical examples, we demonstrate that our algorithm exhibits superior convergence properties compared to state-of-the-art algorithms, particularly a DRL version of Fictitious Play for population-dependent policies. The performance in the presence of common noise underscores the robustness and adaptability of our approach.

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NatureLM-audio: an Audio-Language Foundation Model for Bioacoustics

Large language models (LLMs) prompted with text and audio have achieved state-of-the-art performance across various auditory tasks, including speech, music, and general audio, showing emergent abilities on unseen tasks. However, their potential has yet to be fully demonstrated in bioacoustics tasks, such as detecting animal vocalizations in large recordings, classifying rare and endangered species, and labeling context and behavior -- tasks that are crucial for conservation, biodiversity monitoring, and animal behavior studies. In this work, we present NatureLM-audio, the first audio-language foundation model specifically designed for bioacoustics. Our training dataset consists of carefully curated text-audio pairs spanning bioacoustics, speech, and music, designed to address the field's limited availability of annotated data. We demonstrate successful transfer of learned representations from music and speech to bioacoustics, and our model shows promising generalization to unseen taxa and tasks. We evaluate NatureLM-audio on a novel benchmark (BEANS-Zero) and it sets a new state of the art on several bioacoustics tasks, including zero-shot classification of unseen species. To advance bioacoustics research, we release our model weights, benchmark data, and open-source the code for training and benchmark data generation and model training.

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ShiQ: Bringing back Bellman to LLMs

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM, seen as an initial policy. Another RL paradigm, Q-learning methods, has received far less attention in the LLM community while demonstrating major success in various non-LLM RL tasks. In particular, Q-learning effectiveness comes from its sample efficiency and ability to learn offline, which is particularly valuable given the high computational cost of sampling with LLMs. However, naively applying a Q-learning-style update to the model's logits is ineffective due to the specificity of LLMs. Our core contribution is to derive theoretically grounded loss functions from Bellman equations to adapt Q-learning methods to LLMs. To do so, we carefully adapt insights from the RL literature to account for LLM-specific characteristics, ensuring that the logits become reliable Q-value estimates. We then use this loss to build a practical algorithm, ShiQ for Shifted-Q, that supports off-policy, token-wise learning while remaining simple to implement. Finally, we evaluate ShiQ on both synthetic data and real-world benchmarks, e.g., UltraFeedback and BFCL-V3, demonstrating its effectiveness in both single-turn and multi-turn LLM settings

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Biodenoising: Animal Vocalization Denoising without Access to Clean Data

Animal vocalization denoising is a task similar to human speech enhancement, which is relatively well-studied. In contrast to the latter, it comprises a higher diversity of sound production mechanisms and recording environments, and this higher diversity is a challenge for existing models. Adding to the challenge and in contrast to speech, we lack large and diverse datasets comprising clean vocalizations. As a solution we use as training data pseudo-clean targets, i.e. pre-denoised vocalizations, and segments of background noise without a vocalization. We propose a train set derived from bioacoustics datasets and repositories representing diverse species, acoustic environments, geographic regions. Additionally, we introduce a non-overlapping benchmark set comprising clean vocalizations from different taxa and noise samples. We show that that denoising models (demucs, CleanUNet) trained on pseudo-clean targets obtained with speech enhancement models achieve competitive results on the benchmarking set. We publish data, code, libraries, and demos at https://earthspecies.github.io/biodenoising/.

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Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more directly achieve this. However, these approaches cannot optimize arbitrary rewards, and the preference-based ones are not the only rewards of interest for LLMs (eg., unit tests for code generation or textual entailment for summarization, among others). RL-finetuning is usually done with a variation of policy gradient, which calls for on-policy or near-on-policy samples, requiring costly generations. We introduce Contrastive Policy Gradient, or CoPG, a simple and mathematically principled new RL algorithm that can estimate the optimal policy even from off-policy data. It can be seen as an off-policy policy gradient approach that does not rely on important sampling techniques and highlights the importance of using (the right) state baseline. We show this approach to generalize the direct alignment method IPO (identity preference optimization) and classic policy gradient. We experiment with the proposed CoPG on a toy bandit problem to illustrate its properties, as well as for finetuning LLMs on a summarization task, using a learned reward function considered as ground truth for the purpose of the experiments.

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Learning in Mean Field Games: A Survey

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced by Lasry and Lions, and Huang, Caines and Malhamé, Mean Field Games (MFGs) rely on a mean-field approximation to allow the number of players to grow to infinity. Traditional methods for solving these games generally rely on solving partial or stochastic differential equations with a full knowledge of the model. Recently, Reinforcement Learning (RL) has appeared promising to solve complex problems at scale. The combination of RL and MFGs is promising to solve games at a very large scale both in terms of population size and environment complexity. In this survey, we review the quickly growing recent literature on RL methods to learn equilibria and social optima in MFGs. We first identify the most common settings (static, stationary, and evolutive) of MFGs. We then present a general framework for classical iterative methods (based on best-response computation or policy evaluation) to solve MFGs in an exact way. Building on these algorithms and the connection with Markov Decision Processes, we explain how RL can be used to learn MFG solutions in a model-free way. Last, we present numerical illustrations on a benchmark problem, and conclude with some perspectives.

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