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Oluwatumininu Oguntola

Publications and source records attributed to Oluwatumininu Oguntola.

3 recordsLinked to original sources

Searching Videos as Trees: Self-Correcting Agents for Grounded Long Video QA

Grounded long-video question answering (Grounded LVQA) requires answering a question about a long video while localizing the short evidence interval that supports the answer. Recent agentic methods frame this task as multi-turn exploration with a single crop_video(start, end) action, which supports coarse-to-fine narrowing but provides no primitive for fine-to-coarse backtracking. As a result, these agents typically converge prematurely and cannot recover from an early mistake. We propose VideoTreeSearch (VTS), a framework that casts grounded LVQA as iterative self-correcting search over an adaptive temporal tree. VTS constructs a non-uniform tree from visual scene boundaries so that each node corresponds to a semantically coherent segment, and trains an agent to navigate the tree through four discrete operations: zoom_in, zoom_out, shift, and answer. These operations expose backtracking and recovery as explicit, learnable primitives rather than implicit behaviors. To train this navigation, we introduce a trajectory synthesis pipeline that produces multi-step paths through the tree, including deliberate detours into incorrect branches followed by recovery. We use these trajectories for supervised fine-tuning, followed by reinforcement learning with grounding and answer-accuracy rewards. On three Grounded LVQA benchmarks (CG-Bench, Haystack-LVBench, Haystack-Ego4D), VTS outperforms the strongest prior agentic methods by +12.5 mIoU on CG-Bench and +7.4 T-F1 on Haystack-Ego4D. The learned policy also transfers to general long-video QA, surpassing all prior agentic baselines on Video-MME, MLVU, and LVBench by up to +7.1 accuracy points. Ablations confirm that self-correcting hierarchical search is the central mechanism behind these gains: removing either adaptive descent or explicit backtracking substantially degrades performance. Code is available at https://github.com/CeeZh/VTS.

cs.CV↗

ExAct: A Video-Language Benchmark for Expert Action Analysis

We present ExAct, a new video-language benchmark for expert-level understanding of skilled physical human activities. Our new benchmark contains 3521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing GPT-4o model achieves only 44.70% accuracy, well below the 82.02% attained by trained human specialists/experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https://texaser.github.io/exact_project_page/

cs.CV↗

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

cs.CV↗