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Omar A. Khan

Publications and source records attributed to Omar A. Khan.

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Having Dog Ears "for Real": Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR

Embodying non-human body parts in VR is a prevalent practice among certain subcultures and is a personally important creative outlet to many individuals. However, the discrepant morphology between real and virtual bodies can decrease Sense of Embodiment (SoE). Haptic feedback can compensate by increasing SoE felt towards non-human body parts, but there is a literature gap in comparing the effects of different haptic modalities, and their combinations, on SoE. Through an online survey sent out to social VR communities (n = 63), we determined that animal ears are a commonly embodied and ecologically valid non-human body part to study. We then ran a 2x2 within-subjects user study (n = 28) with two independent variables: active haptics, delivered through vibrotactile gloves, and passive haptics, delivered through a physical headband, for when participants reach up to touch virtual dog ears appended to their avatar in VR. Our findings show that (1) passive haptics produced the strongest overall embodiment outcomes, (2) combining modalities reduced the benefits of passive haptics, and (3) SoE towards non-human body parts positively correlates with SoE towards the entire avatar.

cs.HC

Exploring Experiential Differences Between Virtual and Physical Memory-Linked Objects in Extended Reality

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three interaction approaches: (1) physical memory-linked objects, (2) virtual memory-linked objects, and (3) a conventional virtual gallery interface. In a within-subjects study (N=24, 12 pairs), participants captured shared experiences using 360° video and later accessed and shared these memories across the three interfaces. We analyzed open-ended qualitative responses focusing on perceived value, enjoyment, usability, emotional attachment, and social connection. The findings reveal trade-offs: physical objects fostered stronger social connection and conversation through tangible exchange; virtual objects balanced engagement and usability; and the gallery interface was efficient but less personal. These results suggest that object-based representations, physical and virtual, support key social dimensions of XR memory experiences, offering lessons for designing future systems that emphasize shared meaning and interpersonal connection.

cs.HC