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Omar Namnakani

Publications and source records attributed to Omar Namnakani.

3 recordsLinked to original sources

GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the results of a user study (N=24), in which we compared the usability and performance of pairing three popular gaze input techniques: Dwell Time, Pursuits, and Gaze Gestures, for navigation and selection tasks while sitting and walking. Results show that pairing gestures for navigation with either Dwell time or Pursuits for selection improves task completion time and rate compared to using either individually. We discuss the implications of pairing gaze input techniques, such as how Pursuits may negatively impact other techniques, likely due to the visual clutter it adds, how integrating gestures for navigation reduces the chances of unintentional selections, and the impact of motor activity on performance. Our findings provide insights for effective gaze-enabled interfaces.

cs.HC

Mind the Gaze: Improving the Usability of Dwell Input by Adapting Gaze Targets Based on Viewing Distance

Dwell input shows promise for handheld mobile contexts, but its performance is impacted by target size and viewing distance. While fixed target sizes suffice in static setups, in mobile settings, frequent posture changes alter viewing distances, which in turn distort perceived size and hinder dwell performance. We address this through GAUI, a Gaze-based Adaptive User Interface that dynamically resizes targets to maximise performance at the given viewing distance. In a two-phased study (N=24), GAUI leveraged the strengths of its distance-responsive design, outperforming the large UI static baseline in task time, and being less error-prone than the small UI static baseline. It was rated the most preferred interface overall. Participants reflected on using GAUI in six different postures. We discuss how their experience is impacted by posture, and propose guidelines for designing context-aware adaptive UIs for dwell interfaces on handheld mobile devices that maximise performance.

cs.HC

Investigating the Effect of Encumbrance on Gaze- and Touch-based Target Acquisition on Handheld Mobile Devices

The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains unexplored. To investigate this, we conducted a user study (N=24) to evaluate the effect of encumbrance on the performance of 1) Gaze using Dwell time (with/without visual feedback), 2) GazeTouch (with/without visual feedback), and 3) One- or two-hand touch input. While Touch generally performed better, Gaze, especially with feedback, showed a consistent performance regardless of whether participants were encumbered or unencumbered. Participants' preferences for input modalities varied with encumbrance: they preferred Gaze when encumbered, and touch when unencumbered. Our findings enhance understanding of the effect of encumbrance on gaze input and contribute towards selecting appropriate input modalities in future mobile user interfaces to account for situational impairments.

cs.HC