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Omer Gottesman

Publications and source records attributed to Omer Gottesman.

At least 19 recordsLinked to original sources

Multi-Objective Reinforcement Learning for Large-Scale Tote Allocation in Human-Robot Collaborative Fulfillment Centers

Optimizing the consolidation process in container-based fulfillment centers requires trading off competing objectives such as processing speed, resource usage, and space utilization while adhering to a range of real-world operational constraints. This process involves moving items between containers via a combination of human and robotic workstations to free up space for inbound inventory and increase container utilization. We formulate this problem as a large-scale Multi-Objective Reinforcement Learning (MORL) task with high-dimensional state spaces and dynamic system behavior. Our method builds on recent theoretical advances in solving constrained RL problems via best-response and no-regret dynamics in zero-sum games, enabling principled minimax policy learning. Policy evaluation on realistic warehouse simulations shows that our approach effectively trades off objectives, and we empirically observe that it learns a single policy that simultaneously satisfies all constraints, even if this is not theoretically guaranteed. We further introduce a theoretical framework to handle the problem of error cancellation, where time-averaged solutions display oscillatory behavior. This method returns a single iterate whose Lagrangian value is close to the minimax value of the game. These results demonstrate the promise of MORL in solving complex, high-impact decision-making problems in large-scale industrial systems.

cs.LG

Marketplace Operators Can Induce Competitive Pricing

As e-commerce marketplaces continue to grow in popularity, it has become increasingly important to understand the role and impact of marketplace operators on competition and social welfare. We model a marketplace operator as an entity that not only facilitates third-party sales but can also choose to directly participate in the market as a competing seller. We formalize this market structure as a price-quantity Stackelberg duopoly in which the leader is a marketplace operator and the follower is an independent seller who shares a fraction of their revenue with the marketplace operator for the privilege of selling on the platform. The objective of the marketplace operator is to maximize a weighted sum of profit and a term capturing positive customer experience, whereas the independent seller seeks solely to maximize their own profit. We derive the subgame-perfect Nash equilibrium and find that it is often optimal for the marketplace operator to induce competition by offering the product at a low price to incentivize the independent seller to match their price.

econ.TH

A shared-revenue Bertrand game

We introduce and analyze a variation of the Bertrand game in which the revenue is shared between two players. This game models situations in which one economic agent can provide goods/services to consumers either directly or through an independent seller/contractor in return for a share of the revenue. We analyze the equilibria of this game, and show how they can predict different business outcomes as a function of the players' costs and the transferred revenue shares. Importantly, we identify game parameters for which independent sellers can simultaneously increase the original player's payoff while increasing consumer surplus. We then extend the shared-revenue Bertrand game by considering the shared revenue proportion as an action and giving the independent seller an outside option to sell elsewhere. This work constitutes a first step towards a general theory for how partnership and sharing of resources between economic agents can lead to more efficient markets and improve the outcomes of both agents as well as consumers.

econ.TH

Structure-Informed Deep Reinforcement Learning for Inventory Management

This paper investigates the application of Deep Reinforcement Learning (DRL) to classical inventory management problems, with a focus on practical implementation considerations. We apply a DRL algorithm based on DirectBackprop to several fundamental inventory management scenarios including multi-period systems with lost sales (with and without lead times), perishable inventory management, dual sourcing, and joint inventory procurement and removal. The DRL approach learns policies across products using only historical information that would be available in practice, avoiding unrealistic assumptions about demand distributions or access to distribution parameters. We demonstrate that our generic DRL implementation performs competitively against or outperforms established benchmarks and heuristics across these diverse settings, while requiring minimal parameter tuning. Through examination of the learned policies, we show that the DRL approach naturally captures many known structural properties of optimal policies derived from traditional operations research methods. To further improve policy performance and interpretability, we propose a Structure-Informed Policy Network technique that explicitly incorporates analytically-derived characteristics of optimal policies into the learning process. This approach can help interpretability and add robustness to the policy in out-of-sample performance, as we demonstrate in an example with realistic demand data. Finally, we provide an illustrative application of DRL in a non-stationary setting. Our work bridges the gap between data-driven learning and analytical insights in inventory management while maintaining practical applicability.

cs.LG

Geometry of Neural Reinforcement Learning in Continuous State and Action Spaces

Advances in reinforcement learning (RL) have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens to understand the locally attained set of states. The set of all parametrised policies learnt through a semi-gradient based approach induces a set of attainable states in RL. We show that the training dynamics of a two-layer neural policy induce a low dimensional manifold of attainable states embedded in the high-dimensional nominal state space trained using an actor-critic algorithm. We prove that, under certain conditions, the dimensionality of this manifold is of the order of the dimensionality of the action space. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments and also demonstrate the results in a toy environment with varying dimensionality. We also show the applicability of this theoretical result by introducing a local manifold learning layer to the policy and value function networks to improve the performance in control environments with very high degrees of freedom by changing one layer of the neural network to learn sparse representations.

cs.LG

Efficient RL for optimizing conversation level outcomes with an LLM-based tutor

Large language models (LLMs) built on existing reinforcement learning with human feedback (RLHF) frameworks typically optimize responses based on immediate turn-level human preferences. However, this approach falls short in multi-turn dialogue settings, such as online math tutoring. We propose a method to enhance LLM-based tutors by representing the dialogue history with a lower-dimensional latent state representation of a student and optimizing a long-term policy to determine high-level actions based on the latent state. The goal is to better align the tutor's behavior with the long-term objective of guiding the student towards solving a target math problem on their own. Our model is lightweight, requiring less computational resources than prior work of training the tutor policy end-to-end to directly output the tutor's next utterance. Our experiment results demonstrate that these modifications lead to improved long-term outcomes compared to prompting in LLM-simulated tutoring tasks.

cs.CL

Decision-Focused Model-based Reinforcement Learning for Reward Transfer

Model-based reinforcement learning (MBRL) provides a way to learn a transition model of the environment, which can then be used to plan personalized policies for different patient cohorts and to understand the dynamics involved in the decision-making process. However, standard MBRL algorithms are either sensitive to changes in the reward function or achieve suboptimal performance on the task when the transition model is restricted. Motivated by the need to use simple and interpretable models in critical domains such as healthcare, we propose a novel robust decision-focused (RDF) algorithm that learns a transition model that achieves high returns while being robust to changes in the reward function. We demonstrate our RDF algorithm can be used with several model classes and planning algorithms. We also provide theoretical and empirical evidence, on a variety of simulators and real patient data, that RDF can learn simple yet effective models that can be used to plan personalized policies.

cs.LG

Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy

Reinforcement learning algorithms typically rely on the assumption that the environment dynamics and value function can be expressed in terms of a Markovian state representation. However, when state information is only partially observable, how can an agent learn such a state representation, and how can it detect when it has found one? We introduce a metric that can accomplish both objectives, without requiring access to -- or knowledge of -- an underlying, unobservable state space. Our metric, the $λ$-discrepancy, is the difference between two distinct temporal difference (TD) value estimates, each computed using TD($λ$) with a different value of $λ$. Since TD($λ{=}0$) makes an implicit Markov assumption and TD($λ{=}1$) does not, a discrepancy between these estimates is a potential indicator of a non-Markovian state representation. Indeed, we prove that the $λ$-discrepancy is exactly zero for all Markov decision processes and almost always non-zero for a broad class of partially observable environments. We also demonstrate empirically that, once detected, minimizing the $λ$-discrepancy can help with learning a memory function to mitigate the corresponding partial observability. We then train a reinforcement learning agent that simultaneously constructs two recurrent value networks with different $λ$ parameters and minimizes the difference between them as an auxiliary loss. The approach scales to challenging partially observable domains, where the resulting agent frequently performs significantly better (and never performs worse) than a baseline recurrent agent with only a single value network.

cs.LG

On the Geometry of Reinforcement Learning in Continuous State and Action Spaces

Advances in reinforcement learning have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens. Central to our work is the idea that the transition dynamics induce a low dimensional manifold of reachable states embedded in the high-dimensional nominal state space. We prove that, under certain conditions, the dimensionality of this manifold is at most the dimensionality of the action space plus one. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments. We further demonstrate the applicability of our result by learning a policy in this low dimensional representation. To do so we introduce an algorithm that learns a mapping to a low dimensional representation, as a narrow hidden layer of a deep neural network, in tandem with the policy using DDPG. Our experiments show that a policy learnt this way perform on par or better for four MuJoCo control suite tasks.

cs.LG

Learning Markov State Abstractions for Deep Reinforcement Learning

A fundamental assumption of reinforcement learning in Markov decision processes (MDPs) is that the relevant decision process is, in fact, Markov. However, when MDPs have rich observations, agents typically learn by way of an abstract state representation, and such representations are not guaranteed to preserve the Markov property. We introduce a novel set of conditions and prove that they are sufficient for learning a Markov abstract state representation. We then describe a practical training procedure that combines inverse model estimation and temporal contrastive learning to learn an abstraction that approximately satisfies these conditions. Our novel training objective is compatible with both online and offline training: it does not require a reward signal, but agents can capitalize on reward information when available. We empirically evaluate our approach on a visual gridworld domain and a set of continuous control benchmarks. Our approach learns representations that capture the underlying structure of the domain and lead to improved sample efficiency over state-of-the-art deep reinforcement learning with visual features -- often matching or exceeding the performance achieved with hand-designed compact state information.

cs.LG

TD Convergence: An Optimization Perspective

We study the convergence behavior of the celebrated temporal-difference (TD) learning algorithm. By looking at the algorithm through the lens of optimization, we first argue that TD can be viewed as an iterative optimization algorithm where the function to be minimized changes per iteration. By carefully investigating the divergence displayed by TD on a classical counter example, we identify two forces that determine the convergent or divergent behavior of the algorithm. We next formalize our discovery in the linear TD setting with quadratic loss and prove that convergence of TD hinges on the interplay between these two forces. We extend this optimization perspective to prove convergence of TD in a much broader setting than just linear approximation and squared loss. Our results provide a theoretical explanation for the successful application of TD in reinforcement learning.

cs.LG

Faster Deep Reinforcement Learning with Slower Online Network

Deep reinforcement learning algorithms often use two networks for value function optimization: an online network, and a target network that tracks the online network with some delay. Using two separate networks enables the agent to hedge against issues that arise when performing bootstrapping. In this paper we endow two popular deep reinforcement learning algorithms, namely DQN and Rainbow, with updates that incentivize the online network to remain in the proximity of the target network. This improves the robustness of deep reinforcement learning in presence of noisy updates. The resultant agents, called DQN Pro and Rainbow Pro, exhibit significant performance improvements over their original counterparts on the Atari benchmark demonstrating the effectiveness of this simple idea in deep reinforcement learning. The code for our paper is available here: Github.com/amazon-research/fast-rl-with-slow-updates.

cs.LG

A Bayesian Approach to Learning Bandit Structure in Markov Decision Processes

In the reinforcement learning literature, there are many algorithms developed for either Contextual Bandit (CB) or Markov Decision Processes (MDP) environments. However, when deploying reinforcement learning algorithms in the real world, even with domain expertise, it is often difficult to know whether it is appropriate to treat a sequential decision making problem as a CB or an MDP. In other words, do actions affect future states, or only the immediate rewards? Making the wrong assumption regarding the nature of the environment can lead to inefficient learning, or even prevent the algorithm from ever learning an optimal policy, even with infinite data. In this work we develop an online algorithm that uses a Bayesian hypothesis testing approach to learn the nature of the environment. Our algorithm allows practitioners to incorporate prior knowledge about whether the environment is that of a CB or an MDP, and effectively interpolate between classical CB and MDP-based algorithms to mitigate against the effects of misspecifying the environment. We perform simulations and demonstrate that in CB settings our algorithm achieves lower regret than MDP-based algorithms, while in non-bandit MDP settings our algorithm is able to learn the optimal policy, often achieving comparable regret to MDP-based algorithms.

cs.LG

Identification of Subgroups With Similar Benefits in Off-Policy Policy Evaluation

Off-policy policy evaluation methods for sequential decision making can be used to help identify if a proposed decision policy is better than a current baseline policy. However, a new decision policy may be better than a baseline policy for some individuals but not others. This has motivated a push towards personalization and accurate per-state estimates of heterogeneous treatment effects (HTEs). Given the limited data present in many important applications, individual predictions can come at a cost to accuracy and confidence in such predictions. We develop a method to balance the need for personalization with confident predictions by identifying subgroups where it is possible to confidently estimate the expected difference in a new decision policy relative to a baseline. We propose a novel loss function that accounts for uncertainty during the subgroup partitioning phase. In experiments, we show that our method can be used to form accurate predictions of HTEs where other methods struggle.

cs.LG

Coarse-Grained Smoothness for RL in Metric Spaces

Principled decision-making in continuous state--action spaces is impossible without some assumptions. A common approach is to assume Lipschitz continuity of the Q-function. We show that, unfortunately, this property fails to hold in many typical domains. We propose a new coarse-grained smoothness definition that generalizes the notion of Lipschitz continuity, is more widely applicable, and allows us to compute significantly tighter bounds on Q-functions, leading to improved learning. We provide a theoretical analysis of our new smoothness definition, and discuss its implications and impact on control and exploration in continuous domains.

cs.LG

State Relevance for Off-Policy Evaluation

Importance sampling-based estimators for off-policy evaluation (OPE) are valued for their simplicity, unbiasedness, and reliance on relatively few assumptions. However, the variance of these estimators is often high, especially when trajectories are of different lengths. In this work, we introduce Omitting-States-Irrelevant-to-Return Importance Sampling (OSIRIS), an estimator which reduces variance by strategically omitting likelihood ratios associated with certain states. We formalize the conditions under which OSIRIS is unbiased and has lower variance than ordinary importance sampling, and we demonstrate these properties empirically.

cs.LG

Learning to search efficiently for causally near-optimal treatments

Finding an effective medical treatment often requires a search by trial and error. Making this search more efficient by minimizing the number of unnecessary trials could lower both costs and patient suffering. We formalize this problem as learning a policy for finding a near-optimal treatment in a minimum number of trials using a causal inference framework. We give a model-based dynamic programming algorithm which learns from observational data while being robust to unmeasured confounding. To reduce time complexity, we suggest a greedy algorithm which bounds the near-optimality constraint. The methods are evaluated on synthetic and real-world healthcare data and compared to model-free reinforcement learning. We find that our methods compare favorably to the model-free baseline while offering a more transparent trade-off between search time and treatment efficacy.

cs.LG

Interpretable Off-Policy Evaluation in Reinforcement Learning by Highlighting Influential Transitions

Off-policy evaluation in reinforcement learning offers the chance of using observational data to improve future outcomes in domains such as healthcare and education, but safe deployment in high stakes settings requires ways of assessing its validity. Traditional measures such as confidence intervals may be insufficient due to noise, limited data and confounding. In this paper we develop a method that could serve as a hybrid human-AI system, to enable human experts to analyze the validity of policy evaluation estimates. This is accomplished by highlighting observations in the data whose removal will have a large effect on the OPE estimate, and formulating a set of rules for choosing which ones to present to domain experts for validation. We develop methods to compute exactly the influence functions for fitted Q-evaluation with two different function classes: kernel-based and linear least squares, as well as importance sampling methods. Experiments on medical simulations and real-world intensive care unit data demonstrate that our method can be used to identify limitations in the evaluation process and make evaluation more robust.

cs.LG