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Omoruyi Atekha

Publications and source records attributed to Omoruyi Atekha.

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3D Lane Detection with Odometry for High-Speed Vehicle Racing

Lane boundary detection is a critical component in autonomous driving systems and has been rigorously studied in regular driving scenarios. However, it is less explored in vehicle racing, where the car moves at higher speeds across more extreme road geometries. To study this problem, we introduce a new dataset for 3D lane detection in racing, featuring >$250$k images from multiple camera feeds and inertial measurements taken with a Lexus LC 500 driving on a closed circuit. With this dataset, we compare various approaches to 3D lane detection and propose modifications that permit frames to be processed at rates of almost 300Hz while retaining high predictive performance in the racing application. This facilitates a multi-camera ensemble approach that is validated on hardware. We show that sensing modalities such as inertial measurements can be leveraged for pre-integration to regress road geometries over both cameras and time, yielding improvements in key metrics. Compared to methods such as BevLaneDet, adding odometry and ensemble predictions improves the F1 score by 3 points and reduces near-vehicle mean absolute errors (MAEs) by $>30 \%$. We show F1 scores $>$0.9 and lateral MAEs of $<$0.18m in vehicle deployments.

cs.CV

Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptions

What constitutes the "vibe" of a particular scene? What should one find in "a busy, dirty city street", "an idyllic countryside", or "a crime scene in an abandoned living room"? The translation from abstract scene descriptions to stylized scene elements cannot be done with any generality by extant systems trained on rigid and limited indoor datasets. In this paper, we propose to leverage the knowledge captured by foundation models to accomplish this translation. We present a system that can serve as a tool to generate stylized assets for 3D scenes described by a short phrase, without the need to enumerate the objects to be found within the scene or give instructions on their appearance. Additionally, it is robust to open-world concepts in a way that traditional methods trained on limited data are not, affording more creative freedom to the 3D artist. Our system demonstrates this using a foundation model "team" composed of a large language model, a vision-language model and several image diffusion models, which communicate using an interpretable and user-editable intermediate representation, thus allowing for more versatile and controllable stylized asset generation for 3D artists. We introduce novel metrics for this task, and show through human evaluations that in 91% of the cases, our system outputs are judged more faithful to the semantics of the input scene description than the baseline, thus highlighting the potential of this approach to radically accelerate the 3D content creation process for 3D artists.

cs.CV