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Ondřej Lukáš

Publications and source records attributed to Ondřej Lukáš.

4 recordsLinked to original sources

Slips: Behavioral Evidence Aggregation for Network Security

Network intrusion detection systems often analyze individual packets or flows, although malicious behavior may develop across many connections and over time. This may limit their ability to combine isolated detections into a coherent assessment of host behavior. Packet-level features may also be too low-level for complex AI-based detection, requiring additional processing to improve accuracy while maintaining a low false-positive rate. We present Slips, a network intrusion detection system that builds host-centered behavioral profiles and organizes activity into time windows. It uses a modular architecture in which independent modules report evidence rather than generating final alerts directly. Slips then accumulates this evidence into host-level decisions. We evaluate Slips against Suricata on an expert-labeled PCAP dataset. At the profile-time-window level, Slips achieved 83% higher recall and a 70% higher F1 score than Suricata, while neither system produced false positives. These results indicate that time-window-based evidence accumulation can produce context-aware decisions that better align with expert judgment.

cs.CR↗

Evaluating Generalization Mechanisms in Autonomous Cyber Attack Agents

Autonomous offensive agents often fail to transfer beyond the networks on which they are trained. We isolate a minimal but fundamental shift -- unseen host/subnet IP reassignment in an otherwise fixed enterprise scenario -- and evaluate attacker generalization in the NetSecGame environment. Agents are trained on five IP-range variants and tested on a sixth unseen variant; only the meta-learning agent may adapt at test time. We compare three agent families (traditional RL, adaptation agents, and LLM-based agents) and use action-distribution-based behavioral/XAI analyses to localize failure modes. Some adaptation methods show partial transfer but significant degradation under unseen reassignment, indicating that even address-space changes can break long-horizon attack policies. Under our evaluation protocol and agent-specific assumptions, prompt-driven pretrained LLM agents achieve the highest success on the held-out reassignment, but at the cost of increased inference-time compute, reduced transparency, and practical failure modes such as repetition/invalid-action loops.

cs.CR↗

Out of the Cage: How Stochastic Parrots Win in Cyber Security Environments

Large Language Models (LLMs) have gained widespread popularity across diverse domains involving text generation, summarization, and various natural language processing tasks. Despite their inherent limitations, LLM-based designs have shown promising capabilities in planning and navigating open-world scenarios. This paper introduces a novel application of pre-trained LLMs as agents within cybersecurity network environments, focusing on their utility for sequential decision-making processes. We present an approach wherein pre-trained LLMs are leveraged as attacking agents in two reinforcement learning environments. Our proposed agents demonstrate similar or better performance against state-of-the-art agents trained for thousands of episodes in most scenarios and configurations. In addition, the best LLM agents perform similarly to human testers of the environment without any additional training process. This design highlights the potential of LLMs to efficiently address complex decision-making tasks within cybersecurity. Furthermore, we introduce a new network security environment named NetSecGame. The environment is designed to eventually support complex multi-agent scenarios within the network security domain. The proposed environment mimics real network attacks and is designed to be highly modular and adaptable for various scenarios.

cs.CR↗

Catch Me If You Can: Improving Adversaries in Cyber-Security With Q-Learning Algorithms

The ongoing rise in cyberattacks and the lack of skilled professionals in the cybersecurity domain to combat these attacks show the need for automated tools capable of detecting an attack with good performance. Attackers disguise their actions and launch attacks that consist of multiple actions, which are difficult to detect. Therefore, improving defensive tools requires their calibration against a well-trained attacker. In this work, we propose a model of an attacking agent and environment and evaluate its performance using basic Q-Learning, Naive Q-learning, and DoubleQ-Learning, all of which are variants of Q-Learning. The attacking agent is trained with the goal of exfiltrating data whereby all the hosts in the network have a non-zero detection probability. Results show that the DoubleQ-Learning agent has the best overall performance rate by successfully achieving the goal in $70\%$ of the interactions.

cs.AI↗