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Onno Eberhard

Publications and source records attributed to Onno Eberhard.

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Foundations of Reinforcement Learning and Control:Connections and New Perspectives

Reinforcement learning and control theory are two adjacent scientific fields that focus on optimizing the controller of unknown dynamical systems using feedback. While both fields have common roots in dynamic programming, they have evolved with distinct methodologies, goals, and cultures. Despite decades of mutual influence, a significant gap persists between the two communities. This tutorial introduces adaptive control, actor-critic reinforcement algorithms, and a new way to combine these two paradigms for data-driven decision making on a classical locomotion control problem. Our aim is to provide a foundation for understanding the core differences between the two approaches and insights to help experts in each field better understand and engage with the tools and approaches of the other.

cs.LG

Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

The family of linear recurrent neural networks has shown strong performance as recurrent memory units in partially observable reinforcement learning. We provide a theoretical justification for their empirical effectiveness by constructing and studying two linear filters: (i) the first exactly reproduces the pre-softmax logits of the belief vector in a hidden Markov model (HMM) under a deterministic transition matrix, thereby serving as a sufficient statistic for optimal policy learning, (ii) the second achieves vanishing state-decoding error under a nearly deterministic transition matrix, thus reducing state ambiguity to near zero. The results extend to action-controlled HMMs, where the corresponding linear filters become time-varying with action-dependent dynamics. We illustrate our main results through numerical experiments and further show that the constructed linear filter serves as a strong feature extractor in a small reinforcement learning game.

cs.LG

Commit to the Bit: Reactive Reinforcement Learning Done Right

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the $q_\star$-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.

cs.LG

Partially Observable Reinforcement Learning with Memory Traces

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce memory traces. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

cs.LG

A Pontryagin Perspective on Reinforcement Learning

Reinforcement learning has traditionally focused on learning state-dependent policies to solve optimal control problems in a closed-loop fashion. In this work, we introduce the paradigm of open-loop reinforcement learning where a fixed action sequence is learned instead. We present three new algorithms: one robust model-based method and two sample-efficient model-free methods. Rather than basing our algorithms on Bellman's equation from dynamic programming, our work builds on Pontryagin's principle from the theory of open-loop optimal control. We provide convergence guarantees and evaluate all methods empirically on a pendulum swing-up task, as well as on two high-dimensional MuJoCo tasks, significantly outperforming existing baselines.

cs.LG

Effects of Layer Freezing on Transferring a Speech Recognition System to Under-resourced Languages

In this paper, we investigate the effect of layer freezing on the effectiveness of model transfer in the area of automatic speech recognition. We experiment with Mozilla's DeepSpeech architecture on German and Swiss German speech datasets and compare the results of either training from scratch vs. transferring a pre-trained model. We compare different layer freezing schemes and find that even freezing only one layer already significantly improves results.

cs.CL