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Or Patashnik

Publications and source records attributed to Or Patashnik.

At least 19 recordsLinked to original sources

Latent-Identity Tuning in Text-to-Image Personalization Models

Generating and editing a person's face demands high precision, as even minor modifications can significantly alter a subject's perceived identity. Current personalization and editing methods built on general-purpose text-to-image models, however, often lack the precision required for fine-grained facial edits. We present a method for fine-grained identity tuning in text-to-image personalization models. Unlike standard image editing, which operates on a given image, identity tuning modifies the latent representation of a specific identity, enabling the generation of diverse images that consistently depict the same edited identity. To enable fine-grained latent identity tuning, we explore the latent space of a pre-trained, frozen encoder for text-to-image personalization. Our approach requires no additional training. Instead, it leverages the existing architecture of a frozen encoder to uncover latent semantic directions. This space consists of a set of latent tokens that play distinct roles in capturing different aspects of an identity and often correspond to specific spatial or semantic facial regions. We show that meaningful directions can be identified within this space and within subspaces defined by selected tokens, enabling localized, fine-grained, and semantically coherent edits. We validate our approach through qualitative and quantitative experiments that demonstrate diverse localized facial edits while preserving cross-image identity consistency. Project page at: https://garibida.github.io/IdentityTuning/

cs.CV

Analysis-by-Proxy: Localization Signals in VLMs Operating as Condition Encoders

Vision-Language Models (VLMs) are increasingly utilized as the conditioning backbone for diffusion-based image editing due to their remarkable multimodal reasoning capabilities. While standalone VLMs demonstrate strong localization capabilities, editing pipelines frequently struggle to maintain this accuracy, particularly in complex, multi-entity scenes. In this work, we investigate this performance gap, hypothesizing that it stems from treating the VLM as a condition encoder. In this role, the model is restricted to a single forward pass, preventing the autoregressive generation process for which it was optimized, thereby failing to fully expose its capabilities. To investigate whether this spatial understanding persists when the VLM is used as a condition encoder, we introduce Analysis-by-Proxy. In this framework, we train a lightweight, interpretable proxy model on the VLM's intermediate representations using an auxiliary localization task. By analyzing the VLM through this proxy, we uncover the specific VLM representations that encode localization information. Our findings expose a fundamental mismatch between how spatial knowledge is represented within a VLM condition encoder and how it is extracted by current editing pipelines. We reveal that under single-pass constraints, the localization signal does not reliably propagate to the predefined layer configurations commonly used for conditioning. Instead, this crucial signal remains hidden within intermediate representations, at locations that vary depending on the input prompt. Using our introduced Analysis-by-Proxy framework, we reveal the fundamental failures of existing condition extraction strategies in editing pipelines, opening the door to more principled design of conditioning architectures.

cs.CV

Semantic Browsing: Controllable Diversity for Image Generation

Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.

cs.CV

Keep The Essentials: Efficient Reference Conditioned Generation via Token Dropping

Reference-based diffusion models enable highly controllable image generation by leveraging elements from input images to guide prompt-driven synthesis. However, these models are computationally expensive in runtime, and their cost scales severely with the number of input references. While the efficiency of diffusion models has been extensively studied in the context of prompt-driven generation, it remains largely under-explored in the realm of reference-based models. This setting presents unique challenges not addressed by methods focusing solely on generation. In particular, the wasteful representation of references as dense token grids offers significant opportunities for improvement. In this work, we present Sparse Context, a method for constructing sparse reference representations by retaining only a reduced subset of reference tokens. We observe that even without modifying the model, dropping a significant portion of reference tokens at inference time largely preserves its generation capabilities. To fully realize this potential, we fine-tune the model with random token dropping at varying ratios, encouraging robustness to partial reference representations. Crucially, this training strategy decouples the model from any specific token selection rule, allowing flexible control at inference time. At inference time, instead of random dropping, we apply task-aware token selection strategies that prioritize the most informative regions of the reference images, adapting the token budget to the input and task requirements. Extensive experiments show our method achieves a 4x increase in inference speed for multi-reference generation and an 2x for single reference generation. Importantly, this efficiency is achieved without compromising visual quality across both spatially-aligned editing and subject-driven generation.

cs.CV

Token-to-Token Alignment of Text Embeddings for Semantic Blending

In modern generative models, images are specified and controlled through text prompts. In practice, images are generated from sequences of tokens derived from these prompts. However, the space of token sequences lacks a consistent accessible structure: semantically similar images may correspond to sequences that differ in wording, ordering, and placement of concepts, while similar token sequences may encode very different semantics. This apparent lack of structure makes it difficult to perform smooth transitions in this space, hindering applications such as image blending and continuous control of edits. We argue that this limitation stems not from the absence of semantic structure, but from misalignment between representations. To address this misalignment, we introduce Token-to-Token alignment, a framework that establishes explicit semantic correspondence between tokens across prompts. Our approach transforms prompts into a structured representation in which semantically corresponding concepts are mapped to consistent positions across prompts, and then aligns their token embeddings based on semantic similarity. Concretely, the method consists of two stages: a structural alignment that rephrases prompts into a shared structured form, followed by an embedding-level alignment that matches token representations across prompts. With this alignment in place, simple linear interpolation becomes a meaningful operation, producing smooth and coherent semantic transitions and enabling applications such as blending and continuous editing. Our results show that text embedding spaces in text-to-image models implicitly encode a continuous semantic structure that becomes accessible once representations are properly aligned, suggesting that semantic control can be achieved by organizing existing representations rather than modifying the generative model.

cs.CV

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.

cs.SD

Prox-E: Fine-Grained 3D Shape Editing via Primitive-Based Abstractions

Text-based 2D image editing models have recently reached an impressive level of maturity, motivating a growing body of work that heavily depends on these models to drive 3D edits. While effective for appearance-based modifications, such 2D-centric 3D editing pipelines often struggle with fine-grained 3D editing, where localized structural changes must be applied while strictly preserving an object's overall identity. To address this limitation, we propose Prox-E, a training-free framework that enables fine-grained 3D control through an explicit, primitive-based geometric abstraction. Our framework first abstracts an input 3D shape into a compact set of geometric primitives. A pretrained vision-language model (VLM) then edits this abstraction to specify primitive-level changes. These structural edits are subsequently used to guide a 3D generative model, enabling fine-grained, localized modifications while preserving unchanged regions of the original shape. Through extensive experiments, we demonstrate that our method consistently balances identity preservation, shape quality, and instruction fidelity more effectively than various existing approaches, including 2D-based 3D editors and training-based methods.

cs.GR

ParetoSlider: Diffusion Models Post-Training for Continuous Reward Control

Reinforcement Learning (RL) post-training has become the standard for aligning generative models with human preferences, yet most methods rely on a single scalar reward. When multiple criteria matter, the prevailing practice of ``early scalarization'' collapses rewards into a fixed weighted sum. This commits the model to a single trade-off point at training time, providing no inference-time control over inherently conflicting goals -- such as prompt adherence versus source fidelity in image editing. We introduce ParetoSlider, a multi-objective RL (MORL) framework that trains a single diffusion model to approximate the entire Pareto front. By training the model with continuously varying preference weights as a conditioning signal, we enable users to navigate optimal trade-offs at inference time without retraining or maintaining multiple checkpoints. We evaluate ParetoSlider across three state-of-the-art flow-matching backbones: SD3.5, FluxKontext, and LTX-2. Our single preference-conditioned model matches or exceeds the performance of baselines trained separately for fixed reward trade-offs, while uniquely providing fine-grained control over competing generative goals.

cs.LG

HDR Video Generation via Latent Alignment with Logarithmic Encoding

High dynamic range (HDR) imagery offers a rich and faithful representation of scene radiance, but remains challenging for generative models due to its mismatch with the bounded, perceptually compressed data on which these models are trained. A natural solution is to learn new representations for HDR, which introduces additional complexity and data requirements. In this work, we show that HDR generation can be achieved in a much simpler way by leveraging the strong visual priors already captured by pretrained generative models. We observe that a logarithmic encoding widely used in cinematic pipelines maps HDR imagery into a distribution that is naturally aligned with the latent space of these models, enabling direct adaptation via lightweight fine-tuning without retraining an encoder. To recover details that are not directly observable in the input, we further introduce a training strategy based on camera-mimicking degradations that encourages the model to infer missing high dynamic range content from its learned priors. Combining these insights, we demonstrate high-quality HDR video generation using a pretrained video model with minimal adaptation, achieving strong results across diverse scenes and challenging lighting conditions. Our results indicate that HDR, despite representing a fundamentally different image formation regime, can be handled effectively without redesigning generative models, provided that the representation is chosen to align with their learned priors.

cs.CV

RealMaster: Lifting Rendered Scenes into Photorealistic Video

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.

cs.CV

SemanticMoments: Training-Free Motion Similarity via Third Moment Features

Retrieving videos based on semantic motion is a fundamental, yet unsolved, problem. Existing video representation approaches overly rely on static appearance and scene context rather than motion dynamics, a bias inherited from their training data and objectives. Conversely, traditional motion-centric inputs like optical flow lack the semantic grounding needed to understand high-level motion. To demonstrate this inherent bias, we introduce the SimMotion benchmarks, combining controlled synthetic data with a new human-annotated real-world dataset. We show that existing models perform poorly on these benchmarks, often failing to disentangle motion from appearance. To address this gap, we propose SemanticMoments, a simple, training-free method that computes temporal statistics (specifically, higher-order moments) over features from pre-trained semantic models. Across our benchmarks, SemanticMoments consistently outperforms existing RGB, flow, and text-supervised methods. This demonstrates that temporal statistics in a semantic feature space provide a scalable and perceptually grounded foundation for motion-centric video understanding.

cs.CV

Untwisting RoPE: Frequency Control for Shared Attention in DiTs

Positional encodings are essential to transformer-based generative models, yet their behavior in multimodal and attention-sharing settings is not fully understood. In this work, we present a principled analysis of Rotary Positional Embeddings (RoPE), showing that RoPE naturally decomposes into frequency components with distinct positional sensitivities. We demonstrate that this frequency structure explains why shared-attention mechanisms, where a target image is generated while attending to tokens from a reference image, can lead to reference copying, in which the model reproduces content from the reference instead of extracting only its stylistic cues. Our analysis reveals that the high-frequency components of RoPE dominate the attention computation, forcing queries to attend mainly to spatially aligned reference tokens and thereby inducing this unintended copying behavior. Building on these insights, we introduce a method for selectively modulating RoPE frequency bands so that attention reflects semantic similarity rather than strict positional alignment. Applied to modern transformer-based diffusion architectures, where all tokens share attention, this modulation restores stable and meaningful shared attention. As a result, it enables effective control over the degree of style transfer versus content copying, yielding a proper style-aligned generation process in which stylistic attributes are transferred without duplicating reference content.

cs.GR

Continuous Control of Editing Models via Adaptive-Origin Guidance

Diffusion-based editing models have emerged as a powerful tool for semantic image and video manipulation. However, existing models lack a mechanism for smoothly controlling the intensity of text-guided edits. In standard text-conditioned generation, Classifier-Free Guidance (CFG) impacts prompt adherence, suggesting it as a potential control for edit intensity in editing models. However, we show that scaling CFG in these models does not produce a smooth transition between the input and the edited result. We attribute this behavior to the unconditional prediction, which serves as the guidance origin and dominates the generation at low guidance scales, while representing an arbitrary manipulation of the input content. To enable continuous control, we introduce Adaptive-Origin Guidance (AdaOr), a method that adjusts this standard guidance origin with an identity-conditioned adaptive origin, using an identity instruction corresponding to the identity manipulation. By interpolating this identity prediction with the standard unconditional prediction according to the edit strength, we ensure a continuous transition from the input to the edited result. We evaluate our method on image and video editing tasks, demonstrating that it provides smoother and more consistent control compared to current slider-based editing approaches. Our method incorporates an identity instruction into the standard training framework, enabling fine-grained control at inference time without per-edit procedure or reliance on specialized datasets.

cs.CV

JUST-DUB-IT: Video Dubbing via Joint Audio-Visual Diffusion

Audio-Visual Foundation Models, which are pretrained to jointly generate sound and visual content, have recently shown an unprecedented ability to model multi-modal generation and editing, opening new opportunities for downstream tasks. Among these tasks, video dubbing could greatly benefit from such priors, yet most existing solutions still rely on complex, task-specific pipelines that struggle in real-world settings. In this work, we introduce a single-model approach that adapts a foundational audio-video diffusion model for video-to-video dubbing via a lightweight LoRA. The LoRA enables the model to condition on an input audio-video while jointly generating translated audio and synchronized facial motion. To train this LoRA, we leverage the generative model itself to synthesize paired multilingual videos of the same speaker. Specifically, we generate multilingual videos with language switches within a single clip, and then inpaint the face and audio in each half to match the language of the other half. By leveraging the rich generative prior of the audio-visual model, our approach preserves speaker identity and lip synchronization while remaining robust to complex motion and real-world dynamics. We demonstrate that our approach produces high-quality dubbed videos with improved visual fidelity, lip synchronization, and robustness compared to existing dubbing pipelines.

cs.GR

Tuning-free Visual Effect Transfer across Videos

We present RefVFX, a new framework that transfers complex temporal effects from a reference video onto a target video or image in a feed-forward manner. While existing methods excel at prompt-based or keyframe-conditioned editing, they struggle with dynamic temporal effects such as dynamic lighting changes or character transformations, which are difficult to describe via text or static conditions. Transferring a video effect is challenging, as the model must integrate the new temporal dynamics with the input video's existing motion and appearance. % To address this, we introduce a large-scale dataset of triplets, where each triplet consists of a reference effect video, an input image or video, and a corresponding output video depicting the transferred effect. Creating this data is non-trivial, especially the video-to-video effect triplets, which do not exist naturally. To generate these, we propose a scalable automated pipeline that creates high-quality paired videos designed to preserve the input's motion and structure while transforming it based on some fixed, repeatable effect. We then augment this data with image-to-video effects derived from LoRA adapters and code-based temporal effects generated through programmatic composition. Building on our new dataset, we train our reference-conditioned model using recent text-to-video backbones. Experimental results demonstrate that RefVFX produces visually consistent and temporally coherent edits, generalizes across unseen effect categories, and outperforms prompt-only baselines in both quantitative metrics and human preference. See our website at https://snap-research.github.io/RefVFX/

cs.CV

LooseRoPE: Content-aware Attention Manipulation for Semantic Harmonization

Recent diffusion-based image editing methods commonly rely on text or high-level instructions to guide the generation process, offering intuitive but coarse control. In contrast, we focus on explicit, prompt-free editing, where the user directly specifies the modification by cropping and pasting an object or sub-object into a chosen location within an image. This operation affords precise spatial and visual control, yet it introduces a fundamental challenge: preserving the identity of the pasted object while harmonizing it with its new context. We observe that attention maps in diffusion-based editing models inherently govern whether image regions are preserved or adapted for coherence. Building on this insight, we introduce LooseRoPE, a saliency-guided modulation of rotational positional encoding (RoPE) that loosens the positional constraints to continuously control the attention field of view. By relaxing RoPE in this manner, our method smoothly steers the model's focus between faithful preservation of the input image and coherent harmonization of the inserted object, enabling a balanced trade-off between identity retention and contextual blending. Our approach provides a flexible and intuitive framework for image editing, achieving seamless compositional results without textual descriptions or complex user input.

cs.GR

In-Context Sync-LoRA for Portrait Video Editing

Editing portrait videos is a challenging task that requires flexible yet precise control over a wide range of modifications, such as appearance changes, expression edits, or the addition of objects. The key difficulty lies in preserving the subject's original temporal behavior, demanding that every edited frame remains precisely synchronized with the corresponding source frame. We present Sync-LoRA, a method for editing portrait videos that achieves high-quality visual modifications while maintaining frame-accurate synchronization and identity consistency. Our approach uses an image-to-video diffusion model, where the edit is defined by modifying the first frame and then propagated to the entire sequence. To enable accurate synchronization, we train an in-context LoRA using paired videos that depict identical motion trajectories but differ in appearance. These pairs are automatically generated and curated through a synchronization-based filtering process that selects only the most temporally aligned examples for training. This training setup teaches the model to combine motion cues from the source video with the visual changes introduced in the edited first frame. Trained on a compact, highly curated set of synchronized human portraits, Sync-LoRA generalizes to unseen identities and diverse edits (e.g., modifying appearance, adding objects, or changing backgrounds), robustly handling variations in pose and expression. Our results demonstrate high visual fidelity and strong temporal coherence, achieving a robust balance between edit fidelity and precise motion preservation.

cs.CV

Visual Diffusion Models are Geometric Solvers

In this paper we show that visual diffusion models can serve as effective geometric solvers: they can directly reason about geometric problems by working in pixel space. We first demonstrate this on the Inscribed Square Problem, a long-standing problem in geometry that asks whether every Jordan curve contains four points forming a square. We then extend the approach to two other well-known hard geometric problems: the Steiner Tree Problem and the Simple Polygon Problem. Our method treats each problem instance as an image and trains a standard visual diffusion model that transforms Gaussian noise into an image representing a valid approximate solution that closely matches the exact one. The model learns to transform noisy geometric structures into correct configurations, effectively recasting geometric reasoning as image generation. Unlike prior work that necessitates specialized architectures and domain-specific adaptations when applying diffusion to parametric geometric representations, we employ a standard visual diffusion model that operates on the visual representation of the problem. This simplicity highlights a surprising bridge between generative modeling and geometric problem solving. Beyond the specific problems studied here, our results point toward a broader paradigm: operating in image space provides a general and practical framework for approximating notoriously hard problems, and opens the door to tackling a far wider class of challenging geometric tasks.

cs.CV