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Oriana Riva

Publications and source records attributed to Oriana Riva.

13 recordsLinked to original sources

A Subgoal-driven Framework for Improving Long-Horizon LLM Agents

Large language model (LLM)-based agents have emerged as powerful autonomous controllers for digital environments, including mobile interfaces, operating systems, and web browsers. Web navigation, for example, requires handling dynamic content and long sequences of actions, making it particularly challenging. Existing LLM-based agents struggle with long-horizon planning in two main ways. During online execution, they often lose track as new information arrives, lacking a clear and adaptive path toward the final goal. This issue is further exacerbated during reinforcement learning (RL) fine-tuning, where sparse and delayed rewards make it difficult for agents to identify which actions lead to success, preventing them from maintaining coherent reasoning over extended tasks. To address these challenges, we propose two contributions. First, we introduce an agent framework that leverages proprietary models for online planning through subgoal decomposition. Second, we present MiRA (Milestoning your Reinforcement Learning Enhanced Agent), an RL training framework that uses dense, milestone-based reward signals. The real-time planning mechanism improves proprietary models such as Gemini by approximately a 10% absolute increase in success rate (SR) on the WebArena-Lite benchmark. Meanwhile, applying MiRA to the open Gemma3-12B model increases its success rate from 6.4% to 43.0%. This performance surpasses proprietary systems such as GPT-4-Turbo (17.6%) and GPT-4o (13.9%), as well as the previous open-model state of the art, WebRL (38.4%). Overall, our findings demonstrate that combining explicit inference-time planning with milestone-based rewards significantly improves an agent's long-horizon capabilities, paving the way for more robust and general-purpose autonomous systems.

cs.AI↗

Watch and Learn: Learning to Use Computers from Online Videos

Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate, while synthetic data often yields oversimplified or misaligned behaviors. We present Watch & Learn (W&L), a framework that converts readily available Internet videos of human computer use into executable UI trajectories at scale. Instead of directly generating actions or relying on handcrafted heuristics, we cast trajectory annotation as an inverse dynamics problem that predicts user actions from consecutive screen states, which simplifies learning and generalizes across domains. Through a task-aware retrieval and labeling pipeline, W&L yields over 53K high-quality trajectories that enhance CUAs both as in-context exemplars and as supervised training data. On OSWorld, it consistently improves general-purpose and specialized CUAs, while on WindowsAgentArena it achieves state-of-the-art performance among 7B-scale models under the 15-step limit. These results show that web-scale human demonstration videos can serve as a practical and scalable foundation for advancing real-world CUAs.

cs.AI↗

AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents

Autonomous agents that execute human tasks by controlling computers can enhance human productivity and application accessibility. However, progress in this field will be driven by realistic and reproducible benchmarks. We present AndroidWorld, a fully functional Android environment that provides reward signals for 116 programmatic tasks across 20 real-world Android apps. Unlike existing interactive environments, which provide a static test set, AndroidWorld dynamically constructs tasks that are parameterized and expressed in natural language in unlimited ways, thus enabling testing on a much larger and more realistic suite of tasks. To ensure reproducibility, each task includes dedicated initialization, success-checking, and tear-down logic, which modifies and inspects the device's system state. We experiment with baseline agents to test AndroidWorld and provide initial results on the benchmark. Our best agent can complete 30.6% of AndroidWorld's tasks, leaving ample room for future work. Furthermore, we adapt a popular desktop web agent to work on Android, which we find to be less effective on mobile, suggesting future research is needed to achieve universal, cross-platform agents. Finally, we also conduct a robustness analysis, showing that task variations can significantly affect agent performance, demonstrating that without such testing, agent performance metrics may not fully reflect practical challenges. AndroidWorld and the experiments in this paper are available at github.com/google-research/android_world.

cs.AI↗

Agent-Initiated Interaction in Phone UI Automation

Phone automation agents aim to autonomously perform a given natural-language user request, such as scheduling appointments or booking a hotel. While much research effort has been devoted to screen understanding and action planning, complex tasks often necessitate user interaction for successful completion. Aligning the agent with the user's expectations is crucial for building trust and enabling personalized experiences. This requires the agent to proactively engage the user when necessary, avoiding actions that violate their preferences while refraining from unnecessary questions where a default action is expected. We argue that such subtle agent-initiated interaction with the user deserves focused research attention. To promote such research, this paper introduces a task formulation for detecting the need for user interaction and generating appropriate messages. We thoroughly define the task, including aspects like interaction timing and the scope of the agent's autonomy. Using this definition, we derived annotation guidelines and created AndroidInteraction, a diverse dataset for the task, leveraging an existing UI automation dataset. We tested several text-based and multimodal baseline models for the task, finding that it is very challenging for current LLMs. We suggest that our task formulation, dataset, baseline models and analysis will be valuable for future UI automation research, specifically in addressing this crucial yet often overlooked aspect of agent-initiated interaction. This work provides a needed foundation to allow personalized agents to properly engage the user when needed, within the context of phone UI automation.

cs.HC↗

On the Effects of Data Scale on UI Control Agents

Autonomous agents that control computer interfaces to accomplish human tasks are emerging. Leveraging LLMs to power such agents has been of special interest, but unless fine-tuned on human-collected task demonstrations, performance is still relatively low. In this work we study whether fine-tuning alone is a viable approach for building real-world computer control agents. In particularly, we investigate how performance measured on both high and low-level tasks in domain and out of domain scales as more training data is collected. To this end we collect and release a new dataset, AndroidControl, consisting of 15,283 demonstrations of everyday tasks with Android apps. Compared to existing datasets, each AndroidControl task instance includes both high and low-level human-generated instructions, allowing us to explore the level of task complexity an agent can handle. Moreover, AndroidControl is the most diverse computer control dataset to date, including 14,548 unique tasks over 833 Android apps, thus allowing us to conduct in-depth analysis of the model performance in and out of the domain of the training data. Using the dataset, we find that when tested in domain fine-tuned models outperform zero and few-shot baselines and scale in such a way that robust performance might feasibly be obtained simply by collecting more data. Out of domain, performance scales significantly more slowly and suggests that in particular for high-level tasks, fine-tuning on more data alone may be insufficient for achieving robust out-of-domain performance.

cs.AI↗

UINav: A Practical Approach to Train On-Device Automation Agents

Automation systems that can autonomously drive application user interfaces to complete user tasks are of great benefit, especially when users are situationally or permanently impaired. Prior automation systems do not produce generalizable models while AI-based automation agents work reliably only in simple, hand-crafted applications or incur high computation costs. We propose UINav, a demonstration-based approach to train automation agents that fit mobile devices, yet achieving high success rates with modest numbers of demonstrations. To reduce the demonstration overhead, UINav uses a referee model that provides users with immediate feedback on tasks where the agent fails, and automatically augments human demonstrations to increase diversity in training data. Our evaluation shows that with only 10 demonstrations UINav can achieve 70% accuracy, and that with enough demonstrations it can surpass 90% accuracy.

cs.HC↗

VQA Training Sets are Self-play Environments for Generating Few-shot Pools

Large-language models and large-vision models are increasingly capable of solving compositional reasoning tasks, as measured by breakthroughs in visual-question answering benchmarks. However, state-of-the-art solutions often involve careful construction of large pre-training and fine-tuning datasets, which can be expensive. The use of external tools, whether other ML models, search engines, or APIs, can significantly improve performance by breaking down high-level reasoning questions into sub-questions that are answerable by individual tools, but this approach has similar dataset construction costs to teach fine-tuned models how to use the available tools. We propose a technique in which existing training sets can be directly used for constructing computational environments with task metrics as rewards. This enables a model to autonomously teach itself to use itself or another model as a tool. By doing so, we augment training sets by integrating external signals. The proposed method starts with zero-shot prompts and iteratively refines them by selecting few-shot examples that maximize the task metric on the training set. Our experiments showcase how Gemini learns how to use itself, or another smaller and specialized model such as ScreenAI, to iteratively improve performance on training sets. Our approach successfully generalizes and improves upon zeroshot performance on charts, infographics, and document visual question-answering datasets

cs.CV↗

Latent State Estimation Helps UI Agents to Reason

A common problem for agents operating in real-world environments is that the response of an environment to their actions may be non-deterministic and observed through noise. This renders environmental state and progress towards completing a task latent. Despite recent impressive demonstrations of LLM's reasoning abilities on various benchmarks, whether LLMs can build estimates of latent state and leverage them for reasoning has not been explicitly studied. We investigate this problem in the real-world domain of autonomous UI agents. We establish that appropriately prompting LLMs in a zero-shot manner can be formally understood as forming point estimates of latent state in a textual space. In the context of autonomous UI agents we then show that LLMs used in this manner are more than $76\%$ accurate at inferring various aspects of latent state, such as performed (vs. commanded) actions and task progression. Using both public and internal benchmarks and three reasoning methods (zero-shot, CoT-SC & ReAct), we show that LLM-powered agents that explicitly estimate and reason about latent state are able to successfully complete up to 1.6x more tasks than those that do not.

cs.AI↗

Android in the Wild: A Large-Scale Dataset for Android Device Control

There is a growing interest in device-control systems that can interpret human natural language instructions and execute them on a digital device by directly controlling its user interface. We present a dataset for device-control research, Android in the Wild (AITW), which is orders of magnitude larger than current datasets. The dataset contains human demonstrations of device interactions, including the screens and actions, and corresponding natural language instructions. It consists of 715k episodes spanning 30k unique instructions, four versions of Android (v10-13),and eight device types (Pixel 2 XL to Pixel 6) with varying screen resolutions. It contains multi-step tasks that require semantic understanding of language and visual context. This dataset poses a new challenge: actions available through the user interface must be inferred from their visual appearance. And, instead of simple UI element-based actions, the action space consists of precise gestures (e.g., horizontal scrolls to operate carousel widgets). We organize our dataset to encourage robustness analysis of device-control systems, i.e., how well a system performs in the presence of new task descriptions, new applications, or new platform versions. We develop two agents and report performance across the dataset. The dataset is available at https://github.com/google-research/google-research/tree/master/android_in_the_wild.

cs.LG↗

Lexi: Self-Supervised Learning of the UI Language

Humans can learn to operate the user interface (UI) of an application by reading an instruction manual or how-to guide. Along with text, these resources include visual content such as UI screenshots and images of application icons referenced in the text. We explore how to leverage this data to learn generic visio-linguistic representations of UI screens and their components. These representations are useful in many real applications, such as accessibility, voice navigation, and task automation. Prior UI representation models rely on UI metadata (UI trees and accessibility labels), which is often missing, incompletely defined, or not accessible. We avoid such a dependency, and propose Lexi, a pre-trained vision and language model designed to handle the unique features of UI screens, including their text richness and context sensitivity. To train Lexi we curate the UICaption dataset consisting of 114k UI images paired with descriptions of their functionality. We evaluate Lexi on four tasks: UI action entailment, instruction-based UI image retrieval, grounding referring expressions, and UI entity recognition.

cs.CL↗

FLIN: A Flexible Natural Language Interface for Web Navigation

AI assistants can now carry out tasks for users by directly interacting with website UIs. Current semantic parsing and slot-filling techniques cannot flexibly adapt to many different websites without being constantly re-trained. We propose FLIN, a natural language interface for web navigation that maps user commands to concept-level actions (rather than low-level UI actions), thus being able to flexibly adapt to different websites and handle their transient nature. We frame this as a ranking problem: given a user command and a webpage, FLIN learns to score the most relevant navigation instruction (involving action and parameter values). To train and evaluate FLIN, we collect a dataset using nine popular websites from three domains. Our results show that FLIN was able to adapt to new websites in a given domain.

cs.CL↗

Inducing a hierarchy for multi-class classification problems

In applications where categorical labels follow a natural hierarchy, classification methods that exploit the label structure often outperform those that do not. Un-fortunately, the majority of classification datasets do not come pre-equipped with a hierarchical structure and classical flat classifiers must be employed. In this paper, we investigate a class of methods that induce a hierarchy that can similarly improve classification performance over flat classifiers. The class of methods follows the structure of first clustering the conditional distributions and subsequently using a hierarchical classifier with the induced hierarchy. We demonstrate the effectiveness of the class of methods both for discovering a latent hierarchy and for improving accuracy in principled simulation settings and three real data applications.

stat.ML↗

Bew: Towards Answering Business-Entity-Related Web Questions

We present BewQA, a system specifically designed to answer a class of questions that we call Bew questions. Bew questions are related to businesses/services such as restaurants, hotels, and movie theaters; for example, "Until what time is happy hour?". These questions are challenging to answer because the answers are found in open-domain Web, are present in short sentences without surrounding context, and are dynamic since the webpage information can be updated frequently. Under these conditions, existing QA systems perform poorly. We present a practical approach, called BewQA, that can answer Bew queries by mining a template of the business-related webpages and using the template to guide the search. We show how we can extract the template automatically by leveraging aggregator websites that aggregate information about business entities in a domain (e.g., restaurants). We answer a given question by identifying the section from the extracted template that is most likely to contain the answer. By doing so we can extract the answers even when the answer span does not have sufficient context. Importantly, BewQA does not require any training. We crowdsource a new dataset of 1066 Bew questions and ground-truth answers in the restaurant domain. Compared to state-of-the-art QA models, BewQA has a 27 percent point improvement in F1 score. Compared to a commercial search engine, BewQA answered correctly 29% more Bew questions.

cs.IR↗