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Oscar Pastor

Publications and source records attributed to Oscar Pastor.

3 recordsLinked to original sources

Two-Fluid Radial Stability of Dark-Matter-Admixed Compact Objects: Dark Compact Planets, Dark White Dwarfs, Dark Neutron Stars, and Dark Oysters

We investigate the equilibrium structure and stability against radial oscillations of a variety of two-fluid compact objects containing ordinary baryonic matter admixed with cold dark matter coupled through the background spacetime. For the ordinary fluid, we employ a QCD equation of state compatible with chiral effective field theory at nuclear densities (supplemented by the BPS and Negele-Vautherin models at extremely low densities) and with perturbative QCD in the high-density regime while also satisfying also current astrophysical data. For the dark fluid, we assume self-interacting fermionic matter with particle masses of $m_f=$ 2, 5, 10, and 100 GeV and two self-interaction strengths of $y=0.1$ and $10^3$. By scanning a large range of central pressures for both fluids, we identify the presence of dark compact planets, dark white dwarfs, dark neutron stars and the so-called dark oysters. Importantly, these objects are not only in two-fluid hydrostatic equilibrium, but they are also stable against two-fluid radial oscillations. We find that the relative representation of each class in the radially stable sample is strongly sensitive to the combinations of $m_f$ and $y$, with some combinations entirely suppressing some of these object classes within the sampled domain while favoring others. In addition to these classes, strong self-repulsion supports stable, dark-matter-dominated branches with compact ordinary-matter cores and extended dark halos, approaching the self-interacting fermion-star limit. Finally, we calculate the gravitational redshift at the ordinary-matter surface, $z_{\rm OM}$, including the contribution of extended dark-matter halos for which we found radially stable configurations with $z_{\rm OM}>2$.

hep-ph↗

Digital Twins of Business Processes: A Research Manifesto

Modern organizations necessitate continuous business processes improvement to maintain efficiency, adaptability, and competitiveness. In the last few years, the Internet of Things, via the deployment of sensors and actuators, has heavily been adopted in organizational and industrial settings to monitor and automatize physical processes influencing and enhancing how people and organizations work. Such advancements are now pushed forward by the rise of the Digital Twin paradigm applied to organizational processes. Advanced ways of managing and maintaining business processes come within reach as there is a Digital Twin of a business process - a virtual replica with real-time capabilities of a real process occurring in an organization. Combining business process models with real-time data and simulation capabilities promises to provide a new way to guide day-to-day organization activities. However, integrating Digital Twins and business processes is a non-trivial task, presenting numerous challenges and ambiguities. This manifesto paper aims to contribute to the current state of the art by clarifying the relationship between business processes and Digital Twins, identifying ongoing research and open challenges, thereby shedding light on and driving future exploration of this innovative interplay.

cs.CY↗

Teaching Design Science as a Method for Effective Research Development

Applying Design Science Research (DSR) methodology is becoming a popular working resource for most Information Systems (IS) and Software engineering studies. The research and/or practical design problems that must be faced aim to answer the question of how to create or investigate an artifact in a given context. Precisely characterizing both artifact and context is essential for effective research development. While various design science guidelines and frameworks have been created by experts in IS engineering, emerging researchers and postgraduate students still find it challenging to apply this research methodology correctly. There is limited literature and materials that guide and support teaching novice researchers about the types of artifacts that can be developed to address a particular problem and decision-making in DSR. To address this gap in DSR, in this chapter, we explore DSR from an educational perspective, explaining both the concept of DSR and an effective method for teaching it. This chapter includes examples of DSR, a teaching methodology, learning objectives, and recommendations. Moreover, we have created a survey artifact intended to gather data on the experiences of design science users. The goal is to discover insights into contemporary issues and needs for DSR best practices (and, in consequence, evaluate the methodology we aim to teach). Our survey results offer a comprehensive overview of participants' experiences with DSR in the SE and IS Engineering domain, highlighting broad engagement primarily initiated during PhD studies and driven by supervisory guidance and research problems. We finally disclose the artifact to the community so that it can be used by other educators as a preparation when planning to teach DSR in tune with the experiences of their target audience.

cs.SE↗