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Osonde A. Osoba

Publications and source records attributed to Osonde A. Osoba.

5 recordsLinked to original sources

Productionized Fairness Measurement Under Privacy Constraints

Fairness measurements in the form of disaggregated evaluations often rely on demographic signals that are legally constrained or culturally sensitive. Race and ethnicity signals are among the more difficult signals to curate and use for this task. This paper presents Privacy-Preserving Probabilistic Race/Ethnicity Estimation (PPRE) as a method for enabling fairness measurements with respect to race/ethnicity for U.S.\ LinkedIn members in a privacy-preserving manner. PPRE applies privacy technologies (specifically: secure two-party computation, differential privacy, and additive homomorphic encryption) on top of two race/ethnicity demographic signal sources (the Bayesian Improved Surname Geocoding estimator and a sparse golden survey set of self-reported demographics) to power a fairness measurement solution with respect to US-based race/ethnicity demographics. We detail its privacy guarantees and demonstrate its application on candidate- and viewer-side fairness measurements. We close with a transferable framework for institutions seeking to implement similar privacy-preserving measurement infrastructure.

cs.LG↗

Steps Towards Value-Aligned Systems

Algorithmic (including AI/ML) decision-making artifacts are an established and growing part of our decision-making ecosystem. They are indispensable tools for managing the flood of information needed to make effective decisions in a complex world. The current literature is full of examples of how individual artifacts violate societal norms and expectations (e.g. violations of fairness, privacy, or safety norms). Against this backdrop, this discussion highlights an under-emphasized perspective in the literature on assessing value misalignment in AI-equipped sociotechnical systems. The research on value misalignment has a strong focus on the behavior of individual tech artifacts. This discussion argues for a more structured systems-level approach for assessing value-alignment in sociotechnical systems. We rely primarily on the research on fairness to make our arguments more concrete. And we use the opportunity to highlight how adopting a system perspective improves our ability to explain and address value misalignments better. Our discussion ends with an exploration of priority questions that demand attention if we are to assure the value alignment of whole systems, not just individual artifacts.

cs.CY↗

Policy-focused Agent-based Modeling using RL Behavioral Models

Agent-based Models (ABMs) are valuable tools for policy analysis. ABMs help analysts explore the emergent consequences of policy interventions in multi-agent decision-making settings. But the validity of inferences drawn from ABM explorations depends on the quality of the ABM agents' behavioral models. Standard specifications of agent behavioral models rely either on heuristic decision-making rules or on regressions trained on past data. Both prior specification modes have limitations. This paper examines the value of reinforcement learning (RL) models as adaptive, high-performing, and behaviorally-valid models of agent decision-making in ABMs. We test the hypothesis that RL agents are effective as utility-maximizing agents in policy ABMs. We also address the problem of adapting RL algorithms to handle multi-agency in games by adapting and extending methods from recent literature. We evaluate the performance of such RL-based ABM agents via experiments on two policy-relevant ABMs: a minority game ABM, and an ABM of Influenza Transmission. We run some analytic experiments on our AI-equipped ABMs e.g. explorations of the effects of behavioral heterogeneity in a population and the emergence of synchronization in a population. The experiments show that RL behavioral models are effective at producing reward-seeking or reward-maximizing behaviors in ABM agents. Furthermore, RL behavioral models can learn to outperform the default adaptive behavioral models in the two ABMs examined.

cs.LG↗

Deep Generative Modeling in Network Science with Applications to Public Policy Research

Network data is increasingly being used in quantitative, data-driven public policy research. These are typically very rich datasets that contain complex correlations and inter-dependencies. This richness both promises to be quite useful for policy research, while at the same time posing a challenge for the useful extraction of information from these datasets - a challenge which calls for new data analysis methods. In this report, we formulate a research agenda of key methodological problems whose solutions would enable new advances across many areas of policy research. We then review recent advances in applying deep learning to network data, and show how these methods may be used to address many of the methodological problems we identified. We particularly emphasize deep generative methods, which can be used to generate realistic synthetic networks useful for microsimulation and agent-based models capable of informing key public policy questions. We extend these recent advances by developing a new generative framework which applies to large social contact networks commonly used in epidemiological modeling. For context, we also compare and contrast these recent neural network-based approaches with the more traditional Exponential Random Graph Models. Lastly, we discuss some open problems where more progress is needed.

cs.LG↗

A Generative Machine Learning Approach to Policy Optimization in Pursuit-Evasion Games

We consider a pursuit-evasion game [11] played between two agents, 'Blue' (the pursuer) and 'Red' (the evader), over $T$ time steps. Red aims to attack Blue's territory. Blue's objective is to intercept Red by time $T$ and thereby limit the success of Red's attack. Blue must plan its pursuit trajectory by choosing parameters that determine its course of movement (speed and angle in our setup) such that it intercepts Red by time $T$. We show that Blue's path-planning problem in pursuing Red, can be posed as a sequential decision making problem under uncertainty. Blue's unawareness of Red's action policy renders the analytic dynamic programming approach intractable for finding the optimal action policy for Blue. In this work, we are interested in exploring data-driven approaches to the policy optimization problem that Blue faces. We apply generative machine learning (ML) approaches to learn optimal action policies for Blue. This highlights the ability of generative ML model to learn the relevant implicit representations for the dynamics of simulated pursuit-evasion games. We demonstrate the effectiveness of our modeling approach via extensive statistical assessments. This work can be viewed as a preliminary step towards further adoption of generative modeling approaches for addressing policy optimization problems that arise in the context of multi-agent learning and planning [1].

cs.LG↗