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Othon Michail

Publications and source records attributed to Othon Michail.

At least 19 recordsLinked to original sources

Reconfiguration of Temporal Networks under Reachability Constraints

Temporal networks model dynamic systems in which edges represent interactions and labels specify when these interactions occur. Examples include transportation networks, time-sensitive communication networks, and industrial control systems. In many such applications, an existing temporal network must be transformed into a desired one through a sequence of atomic modifications while maintaining essential functionality throughout the transformation. We formalize the time label reconfiguration problem and provide a theoretical framework for reasoning about such transformation processes. As temporal reachability is a central functionality in many temporal networks, we study a reconfiguration problem on directed temporal graphs subject to temporal reachability constraints. We are given a static graph with a designated set of sources, along with two labeling functions indicating an availability time for every edge. The goal is to transform one labeling into the other by changing the label of a single edge at a time while maintaining temporal reachability of the sources throughout. Our results reveal a sharp complexity transition: the problem is polynomial-time solvable for a single source but becomes PSPACE-hard with two sources. We also show that if the static graph is acyclic or an almost-tournament graph, then all valid labelings can be reconfigured into each other. Our proofs are constructive and yield polynomial-time algorithms.

cs.DS

Sublinear-Time Reconfiguration of Programmable Matter with Joint Movements

We study centralized reconfiguration problems for geometric amoebot structures. A set of $n$ amoebots occupy nodes on the triangular grid and can reconfigure via expansion and contraction operations. We focus on the joint movement extension, where amoebots may expand and contract in parallel, enabling coordinated motion of larger substructures. Prior work introduced this extension and analyzed reconfiguration under additional assumptions such as metamodules. In contrast, we investigate the intrinsic dynamics of reconfiguration without such assumptions by restricting attention to centralized algorithms, leaving distributed solutions for future work. We study the reconfiguration problem between two classes of amoebot structures $A$ and $B$: For every structure $S\in A$, the goal is to compute a schedule that reconfigures $S$ into some structure $S'\in B$. Our focus is on sublinear-time algorithms. We affirmatively answer the open problem by Padalkin et al. (Auton. Robots, 2025) whether a within-the-model sublinear-time universal reconfiguration algorithm is possible, by proving that any structure can be reconfigured into a canonical line-segment structure in $O(\sqrt{n}\log n)$ rounds. Additionally, we give a constant-time algorithm for reconfiguring any spiral structure into a line segment. These results are enabled by new constant-time primitives that facilitate efficient parallel movement. Our findings demonstrate that the joint movement model supports sublinear reconfiguration without auxiliary assumptions. A central open question is whether universal reconfiguration within this model can be achieved in polylogarithmic or even constant time.

cs.DS

Fair Minimum Labeling: Efficient Temporal Network Activations for Reachability and Equity

Balancing resource efficiency and fairness is critical in networked systems that support modern learning applications. We introduce the \emph{Fair Minimum Labeling} (FML) problem: the task of designing a minimum-cost temporal edge activation plan that ensures each group of nodes in a network has sufficient access to a designated target set, according to specified coverage requirements. FML captures key trade-offs in systems where edge activations incur resource costs and equitable access is essential, such as distributed data collection, update dissemination in edge-cloud systems, and fair service restoration in critical infrastructure. We first give a structural characterisation of the single-terminal case, showing that it is equivalent to the rooted Covering Steiner problem. We prove that FML is NP-hard and admits no $((1-\epsilon)\ln |\mathcal{C}|)$-approximation for $|\mathcal{C}|$ groups, already on a star, while for any fixed number of groups it inherits a constant-factor approximation and remains APX-hard. We then present probabilistic approximation algorithms for the two-group, single-terminal case: an algorithm whose tree subroutine is exact, hence optimal on tree-structured networks and $\mathcal{O}(\log |V|)$ in expectation on general graphs, together with a faster bicriteria variant whose coverage violation degrades gracefully with the merge depth of the tree computation. For practical scalability, we additionally introduce a graph-native variant based on a shortest-path-tree reduction. Empirical results show that FML enforces group-level fairness, while the graph-native variant substantially improves scalability and achieves competitive activation cost.

cs.SI

Efficient Distributed Algorithms for Shape Reduction via Reconfigurable Circuits

Autonomous reconfiguration of agent-based systems is a key challenge in the study of programmable matter, distributed robotics, and molecular self-assembly. While substantial prior work has focused on size-preserving transformations, much less is known about size-changing transformations. Such transformations find application in natural processes, active self-assembly, and dynamical systems, where structures may evolve through the addition or removal of components controlled by local rules. In this paper, we study efficient distributed algorithms for transforming 2D geometric configurations of simple agents, called shapes, using only local size-changing operations. A novelty of our approach is the use of reconfigurable circuits as the underlying communication model, a recently proposed model enabling instant node-to-node communication via primitive signals. Unlike previous work, we integrate collision avoidance as a core responsibility of the distributed algorithm. We consider two graph update models: connectivity and adjacency. Let $n$ denote the number of agents and $k$ the number of turning points in the initial shape. In the connectivity model, we show that any tree-shaped configuration can be reduced to a single agent using only shrinking operations in $O(k \log n)$ rounds w.h.p., and to its incompressible form in $O(\log n)$ rounds w.h.p. given prior knowledge of the incompressible nodes, or in $O(k \log n)$ rounds otherwise. When both shrinking and growth operations are available, we give an algorithm that transforms any tree to a topologically equivalent one in $O(k \log n + \log^2 n)$ rounds w.h.p. On the negative side, we show that one cannot hope for $o(\log^2 n)$-round transformations for all shapes of $\Theta(\log n)$ turning points. In the adjacency model, we show that any connected shape can reduce itself to a single node using only shrinking in $O(\log n)$ rounds w.h.p.

cs.DC

Recognizing and Realizing Temporal Reachability Graphs

A temporal graph $\mathcal{G}=(G,\lambda)$ can be represented by an underlying graph $G=(V,E)$ together with a function $\lambda$ that assigns to each edge $e\in E$ the set of time steps during which $e$ is present. The reachability graph of $\mathcal{G}$ is the directed graph $D=(V,A)$ with $(u,v)\in A$ if only if there is a temporal path from $u$ to $v$. We study the Reachability Graph Realizability (RGR) problem that asks whether a given directed graph $D=(V,A)$ is the reachability graph of some temporal graph. The question can be asked for undirected or directed temporal graphs, for reachability defined via strict or non-strict temporal paths, and with or without restrictions on $\lambda$ (proper, simple, or happy). Answering an open question posed by Casteigts et al. (Theoretical Computer Science 991 (2024)), we show that all variants of the problem are NP-complete, except for two variants that become trivial in the directed case. For undirected temporal graphs, we consider the complexity of the problem with respect to the solid graph, that is, the graph containing all edges that could potentially receive a label in any realization. We show that the RGR problem is polynomial-time solvable if the solid graph is a tree and fixed-parameter tractable with respect to the feedback edge set number of the solid graph. As we show, the latter parameter can presumably not be replaced by smaller parameters like feedback vertex set or treedepth, since the problem is W[2]-hard with respect to these parameters.

cs.CC

On the Exponential Growth of Geometric Shapes

In this paper, we explore how geometric structures can be grown exponentially fast. The studied processes start from an initial shape and apply a sequence of centralized growth operations to grow other shapes. We focus on the case where the initial shape is just a single node. A technical challenge in growing shapes that fast is the need to avoid collisions caused when the shape breaks, stretches, or self-intersects. We identify a parameter $k$, representing the number of turning points within specific parts of a shape. We prove that, if edges can only be formed when generating new nodes and cannot be deleted, trees having $O(k)$ turning points on every root-to-leaf path can be grown in $O(k\log n)$ time steps and spirals with $O(\log n)$ turning points can be grown in $O(\log n)$ time steps, $n$ being the size of the final shape. For this case, we also show that the maximum number of turning points in a root-to-leaf path of a tree is a lower bound on the number of time steps to grow the tree and that there exists a class of paths such that any path in the class with $\Omega(k)$ turning points requires $\Omega(k\log k)$ time steps to be grown. If nodes can additionally be connected as soon as they become adjacent, we prove that if a shape $S$ has a spanning tree with $O(k)$ turning points on every root-to-leaf path, then the adjacency closure of $S$ can be grown in $O(k \log n)$ time steps. In the strongest model that we study, where edges can be deleted and neighbors can be handed over to newly generated nodes, we obtain a universal algorithm: for any shape $S$ it gives a process that grows $S$ from a single node exponentially fast.

cs.DS

Collision Detection for Modular Robots -- it is easy to cause collisions and hard to avoid them

We consider geometric collision-detection problems for modular reconfigurable robots. Assuming the nodes (modules) are connected squares on a grid, we investigate the complexity of deciding whether collisions may occur, or can be avoided, if a set of expansion and contraction operations is executed. We study both discrete- and continuous-time models, and allow operations to be coupled into a single parallel group. Our algorithms to decide if a collision may occur run in $O(n^2\log^2 n)$ time, $O(n^2)$ time, or $O(n\log^2 n)$ time, depending on the presence and type of coupled operations, in a continuous-time model for a modular robot with $n$ nodes. To decide if collisions can be avoided, we show that a very restricted version is already NP-complete in the discrete-time model, while the same problem is polynomial in the continuous-time model. A less restricted version is NP-hard in the continuous-time model.

cs.CG

The Complexity of Growing a Graph

We study a new algorithmic process of graph growth which starts from a single initial vertex and operates in discrete time-steps, called \emph{slots}. In every slot, the graph grows via two operations (i) vertex generation and (ii) edge activation. The process completes at the last slot where a (possibly empty) subset of the edges of the graph will be removed. Removed edges are called \emph{excess edges}. The main problem investigated in this paper is: Given a target graph $G$, we are asked to design an algorithm that outputs such a process growing $G$, called a \emph{growth schedule}. Additionally, the algorithm should try to minimize the total number of slots $k$ and of excess edges $\ell$ used by the process. We provide both positive and negative results for different values of $k$ and $\ell$, with our main focus being either schedules with sub-linear number of slots or with zero excess edges.

cs.DS

Centralised Connectivity-Preserving Transformations by Rotation: 3 Musketeers for all Orthogonal Convex Shapes

We study a model of programmable matter systems consisting of $n$ devices lying on a 2-dimensional square grid, which are able to perform the minimal mechanical operation of rotating around each other. The goal is to transform an initial shape A into a target shape B. We are interested in characterising the class of shapes which can be transformed into each other in such a scenario, under the additional constraint of maintaining global connectivity at all times. This was one of the main problems left open by $[$Michail et al., JCSS'19$]$. Note that the considered question is about structural feasibility of transformations, which we exclusively deal with via centralised constructive proofs. Distributed solutions are left for future work and form an interesting research direction. Past work made some progress for the special class of nice shapes. We here consider the class of orthogonal convex shapes, where for any two nodes $u, v$ in a horizontal or vertical line on the grid, there is no empty cell between $u$ and $v$. We develop a generic centralised transformation and prove that, for any pair $A$, $B$ of colour-consistent orthogonal convex shapes, it can transform $A$ into $B$. In light of the existence of blocked shapes in the considered class, we use a minimal 3-node seed to trigger the transformation. The running time of our transformation is an optimal $O(n^2)$ sequential moves, where $n=|A|=|B|$. We leave as an open problem the existence of a universal connectivity-preserving transformation with a small seed. Our belief is that the techniques developed in this paper might prove useful to answer this.

cs.DS

On Geometric Shape Construction via Growth Operations

In this work, we investigate novel algorithmic growth processes. In particular, we propose three growth operations, full doubling, RC doubling and doubling, and explore the algorithmic and structural properties of their resulting processes under a geometric setting. In terms of modeling, our system runs on a 2-dimensional grid and operates in discrete time-steps. The process begins with an initial shape $S_I=S_0$ and, in every time-step $t \geq 1$, by applying (in parallel) one or more growth operations of a specific type to the current shape-instance $S_{t-1}$, generates the next instance $S_t$, always satisfying $|S_t| > |S_{t-1}|$. Our goal is to characterize the classes of shapes that can be constructed in $O(\log n)$ or polylog $n$ time-steps and determine whether a final shape $S_F$ can be constructed from an initial shape $S_I$ using a finite sequence of growth operations of a given type, called a constructor of $S_F$. For full doubling, in which, in every time-step, every node generates a new node in a given direction, we completely characterize the structure of the class of shapes that can be constructed from a given initial shape. For RC doubling, in which complete columns or rows double, our main contribution is a linear-time centralized algorithm that for any pair of shapes $S_I$, $S_F$ decides if $S_F$ can be constructed from $S_I$ and, if the answer is yes, returns an $O(\log n)$-time-step constructor of $S_F$ from $S_I$. For the most general doubling operation, where up to individual nodes can double, we show that some shapes cannot be constructed in sub-linear time-steps and give two universal constructors of any $S_F$ from a singleton $S_I$, which are efficient (i.e., up to polylogarithmic time-steps) for large classes of shapes. Both constructors can be computed by polynomial-time centralized algorithms for any shape $S_F$.

cs.DS

Distributed Transformations of Hamiltonian Shapes based on Line Moves

We consider a discrete system of $n$ simple indistinguishable devices, called \emph{agents}, forming a \emph{connected} shape $S_I$ on a two-dimensional square grid. Agents are equipped with a linear-strength mechanism, called a \emph{line move}, by which an agent can push a whole line of consecutive agents in one of the four directions in a single time-step. We study the problem of transforming an initial shape $S_I$ into a given target shape $S_F$ via a finite sequence of line moves in a distributed model, where each agent can observe the states of nearby agents in a Moore neighbourhood. Our main contribution is the first distributed connectivity-preserving transformation that exploits line moves within a total of $O(n \log_2 n)$ moves, which is asymptotically equivalent to that of the best-known centralised transformations. The algorithm solves the \emph{line formation problem} that allows agents to form a final straight line $S_L$, starting from any shape $ S_I $, whose \emph{associated graph} contains a Hamiltonian path.

cs.DS

Centralised Connectivity-Preserving Transformations for Programmable Matter: A Minimal Seed Approach

We study a model of programmable matter systems consisting of $n$ devices lying on a 2-dimensional square grid which are able to perform the minimal mechanical operation of rotating around each other. The goal is to transform an initial shape A into a target shape B. We investigate the class of shapes which can be constructed in such a scenario under the additional constraint of maintaining global connectivity at all times. We focus on the scenario of transforming nice shapes, a class of shapes consisting of a central line $L$ where for all nodes $u$ in $S$ either $u \in L$ or $u$ is connected to $L$ by a line of nodes perpendicular to $L$. We prove that by introducing a minimal 3-node seed it is possible for the canonical shape of a line of $n$ nodes to be transformed into a nice shape of $n-1$ nodes. We use this to show that a 4-node seed enables the transformation of nice shapes of size $n$ into any other nice shape of size $n$ in $O(n^2)$ time. We leave as an open problem the expansion of the class of shapes which can be constructed using such a seed to include those derived from nice shapes.

cs.DC

Gathering in 1-Interval Connected Graphs

We examine the problem of gathering $k \geq 2$ agents (or multi-agent rendezvous) in dynamic graphs which may change in every synchronous round but remain always connected ($1$-interval connectivity) [KLO10]. The agents are identical and without explicit communication capabilities, and are initially positioned at different nodes of the graph. The problem is for the agents to gather at the same node, not fixed in advance. We first show that the problem becomes impossible to solve if the graph has a cycle. In light of this, we study a relaxed version of this problem, called weak gathering. We show that only in unicyclic graphs weak gathering is solvable, and we provide a deterministic algorithm for this problem that runs in polynomial number of rounds.

cs.DC

On the Distributed Construction of Stable Networks in Polylogarithmic Parallel Time

We study the class of networks which can be created in polylogarithmic parallel time by network constructors: groups of anonymous agents that interact randomly under a uniform random scheduler with the ability to form connections between each other. Starting from an empty network, the goal is to construct a stable network which belongs to a given family. We prove that the class of trees where each node has any k >= 2 children can be constructed in O(log n) parallel time with high probability. We show that constructing networks which are k-regular is Omega(n) time, but a minimal relaxation to (l, k)-regular networks, where l = k - 1 can be constructed in polylogarithmic parallel time for any fixed k, where k > 2. We further demonstrate that when the finite-state assumption is relaxed and k is allowed to grow with n, then k = log log n acts as a threshold above which network construction is again polynomial time. We use this to provide a partial characterisation of the class of polylogarithmic time network constructors.

cs.DC

On Efficient Connectivity-Preserving Transformations in a Grid

We consider a discrete system of $n$ devices lying on a 2-dimensional square grid and forming an initial connected shape $S_I$. Each device is equipped with a linear-strength mechanism which enables it to move a whole line of consecutive devices in a single time-step. We study the problem of transforming $S_I$ into a given connected target shape $S_F$ of the same number of devices, via a finite sequence of \emph{line moves}. Our focus is on designing \emph{centralised} transformations aiming at \emph{minimising the total number of moves} subject to the constraint of \emph{preserving connectivity} of the shape throughout the course of the transformation. We first give very fast connectivity-preserving transformations for the case in which the \emph{associated graphs} of $ S_I $ and $ S_F $ are isomorphic to a Hamiltonian line. In particular, our transformations make $ O(n \log n $) moves, which is asymptotically equal to the best known running time of connectivity-breaking transformations. Our most general result is then a connectivity-preserving \emph{universal transformation} that can transform any initial connected shape $ S_I $ into any target connected shape $ S_F $, through a sequence of $O(n\sqrt{n})$ moves. Finally, we establish $Ω(n \log n)$ lower bounds for two restricted sets of transformations. These are the first lower bounds for this model and are matching the best known $ O(n \log n) $ upper bounds.

cs.DS

Distributed Computation and Reconfiguration in Actively Dynamic Networks

In this paper, we study systems of distributed entities that can actively modify their communication network. This gives rise to distributed algorithms that apart from communication can also exploit network reconfiguration in order to carry out a given task. At the same time, the distributed task itself may now require global reconfiguration from a given initial network $G_s$ to a target network $G_f$ from a family of networks having some good properties, like small diameter. With reasonably powerful computational entities, there is a straightforward algorithm that transforms any $G_s$ into a spanning clique in $O(\log n)$ time. The algorithm can then compute any global function on inputs and reconfigure to any target network in one round. We argue that such a strategy is impractical for real applications. In real dynamic networks there is a cost associated with creating and maintaining connections. To formally capture such costs, we define three edge-complexity measures: the \emph{total edge activations}, the \emph{maximum activated edges per round}, and the \emph{maximum activated degree of a node}. The clique formation strategy highlighted above, maximizes all of them. We aim at improved algorithms that achieve (poly)log$(n)$ time while minimizing the edge-complexity for the general task of transforming any $G_s$ into a $G_f$ of diameter (poly)log$(n)$. We give three distributed algorithms. The first runs in $O(\log n)$ time, with at most $2n$ active edges per round, an optimal total of $O(n\log n)$ edge activations, a maximum degree $n-1$, and a target network of diameter 2. The second achieves bounded degree by paying an additional logarithmic factor in time and in total edge activations and gives a target network of diameter $O(\log n)$. Our third algorithm shows that if we slightly increase the maximum degree to polylog$(n)$ then we can achieve a running time of $o(\log^2 n)$.

cs.DC

Fault Tolerant Network Constructors

In this work, we consider adversarial crash faults of nodes in the network constructors model $[$Michail and Spirakis, 2016$]$. We first show that, without further assumptions, the class of graph languages that can be (stably) constructed under crash faults is non-empty but small. In particular, if an unbounded number of crash faults may occur, we prove that (i) the only constructible graph language is that of spanning cliques and (ii) a strong impossibility result holds even if the size of the graphs that the protocol outputs in populations of size $n$ need only grow with $n$ (the remaining nodes being waste). When there is a finite upper bound $f$ on the number of faults, we show that it is impossible to construct any non-hereditary graph language. On the positive side, by relaxing our requirements we prove that: (i) permitting linear waste enables to construct on $n/(2f)-f$ nodes, any graph language that is constructible in the fault-free case, (ii) partial constructibility (i.e. not having to generate all graphs in the language) allows the construction of a large class of graph languages. We then extend the original model with a minimal form of fault notifications. Our main result here is a fault-tolerant universal constructor: We develop a fault-tolerant protocol for spanning line and use it to simulate a linear-space Turing Machine $M$. This allows a fault-tolerant construction of any graph accepted by $M$ in linear space, with waste $min\{n/2+f(n),\; n\}$, where $f(n)$ is the number of faults in the execution. We then prove that increasing the permissible waste to $min\{2n/3+f(n),\; n\}$ allows the construction of graphs accepted by an $O(n^2)$-space Turing Machine, which is asymptotically the maximum simulation space that we can hope for in this model. Finally, we show that logarithmic local memories can be exploited for a no-waste fault-tolerant simulation of any such protocol.

cs.DC

Pushing Lines Helps: Efficient Universal Centralised Transformations for Programmable Matter

In this paper, we study a discrete system of entities residing on a two-dimensional square grid. Each entity is modelled as a node occupying a distinct cell of the grid. The set of all $n$ nodes forms initially a connected shape $A$. Entities are equipped with a linear-strength pushing mechanism that can push a whole line of entities, from 1 to $n$, in parallel in a single time-step. A target connected shape $B$ is also provided and the goal is to \emph{transform} $A$ into $B$ via a sequence of line movements. Existing models based on local movement of individual nodes, such as rotating or sliding a single node, can be shown to be special cases of the present model, therefore their (inefficient, $Θ(n^2)$) \emph{universal transformations} carry over. Our main goal is to investigate whether the parallelism inherent in this new type of movement can be exploited for efficient, i.e., sub-quadratic worst-case, transformations. As a first step towards this, we restrict attention solely to centralised transformations and leave the distributed case as a direction for future research. Our results are positive. By focusing on the apparently hard instance of transforming a diagonal $A$ into a straight line $B$, we first obtain transformations of time $O(n\sqrt{n})$ without and with preserving the connectivity of the shape throughout the transformation. Then, we further improve by providing two $O(n\log n)$-time transformations for this problem. By building upon these ideas, we first manage to develop an $O(n\sqrt{n})$-time universal transformation. Our main result is then an $ O(n \log n) $-time universal transformation. We leave as an interesting open problem a suspected $Ω(n\log n)$-time lower bound.

cs.DS