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Oya Celiktutan

Publications and source records attributed to Oya Celiktutan.

At least 19 recordsLinked to original sources

What Questions Should Robots Be Able to Answer? A Dataset of User Questions for Explainable Robotics

With the growing use of large language models and conversational interfaces in human-robot interaction, robots' ability to answer user questions is more important than ever. We therefore introduce a dataset of 1,893 user questions for household robots, collected from 100 participants and organized into 12 categories and 70 subcategories. Most work in explainable robotics focuses on why-questions. In contrast, our dataset provides a wide variety of questions, from questions about simple execution details to questions about how the robot would act in hypothetical scenarios -- thus giving roboticists valuable insights into what questions their robot needs to be able to answer. To collect the dataset, we created 15 video stimuli and 7 text stimuli, depicting robots performing varied household tasks. We then asked participants on Prolific what questions they would want to ask the robot in each portrayed situation. In the final dataset, the most frequent categories are questions about task execution details (21.4%), the robot's capabilities (12.6%), and performance assessments (10.7%). Although questions about how robots would handle potentially difficult scenarios and ensure correct behavior are less frequent, users rank them as the most important for robots to be able to answer. Moreover, we find that users who identify as novices in robotics ask different questions than more experienced users. Novices are more likely to inquire about simple facts, such as what the robot did or the current state of the environment. As robots enter environments shared with humans and language becomes central to giving instructions and interaction, this dataset provides a valuable foundation for (i) identifying the information robots need to log and expose to conversational interfaces, (ii) benchmarking question-answering modules, and (iii) designing explanation strategies that align with user expectations.

cs.RO

Unified Number-Free Text-to-Motion Generation Via Flow Matching

Generative models excel at motion synthesis for a fixed number of agents but struggle to generalize with variable agents. Based on limited, domain-specific data, existing methods employ autoregressive models to generate motion recursively, which suffer from inefficiency and error accumulation. We propose Unified Motion Flow (UMF), which consists of Pyramid Motion Flow (P-Flow) and Semi-Noise Motion Flow (S-Flow). UMF decomposes the number-free motion generation into a single-pass motion prior generation stage and multi-pass reaction generation stages. Specifically, UMF utilizes a unified latent space to bridge the distribution gap between heterogeneous motion datasets, enabling effective unified training. For motion prior generation, P-Flow operates on hierarchical resolutions conditioned on different noise levels, thereby mitigating computational overheads. For reaction generation, S-Flow learns a joint probabilistic path that adaptively performs reaction transformation and context reconstruction, alleviating error accumulation. Extensive results and user studies demonstrate UMF' s effectiveness as a generalist model for multi-person motion generation from text. Project page: https://githubhgh.github.io/umf/.

cs.CV

A Closed-Form Solution for Debiasing Vision-Language Models with Utility Guarantees Across Modalities and Tasks

While Vision-Language Models (VLMs) have achieved remarkable performance across diverse downstream tasks, recent studies have shown that they can inherit social biases from the training data and further propagate them into downstream applications. To address this issue, various debiasing approaches have been proposed, yet most of them aim to improve fairness without having a theoretical guarantee that the utility of the model is preserved. In this paper, we introduce a debiasing method that yields a \textbf{closed-form} solution in the cross-modal space, achieving Pareto-optimal fairness with \textbf{bounded utility losses}. Our method is \textbf{training-free}, requires \textbf{no annotated data}, and can jointly debias both visual and textual modalities across downstream tasks. Extensive experiments show that our method outperforms existing methods in debiasing VLMs across diverse fairness metrics and datasets for both group and \textbf{intersectional} fairness in downstream tasks such as zero-shot image classification, text-to-image retrieval, and text-to-image generation while preserving task performance.

cs.CV

Fair Domain Generalization: An Information-Theoretic View

Domain generalization (DG) and algorithmic fairness are two critical challenges in machine learning. However, most DG methods focus only on minimizing expected risk in the unseen target domain without considering algorithmic fairness. Conversely, fairness methods typically do not account for domain shifts, so the fairness achieved during training may not generalize to unseen test domains. In this work, we bridge these gaps by studying the problem of Fair Domain Generalization (FairDG), which aims to minimize both expected risk and fairness violations in unseen target domains. We derive novel mutual information-based upper bounds for expected risk and fairness violations in multi-class classification tasks with multi-group sensitive attributes. These bounds provide key insights for algorithm design from an information-theoretic perspective. Guided by these insights, we introduce PAFDG (Pareto-Optimal Fairness for Domain Generalization), a practical framework that solves the FairDG problem and models the utility-fairness trade-off through Pareto optimization. Experiments on real-world vision and language datasets show that PAFDG achieves superior utility-fairness trade-offs compared to existing methods.

cs.LG

CausalAffect: Causal Discovery for Facial Affective Understanding

Understanding human affect from facial behavior requires not only accurate recognition but also structured reasoning over the latent dependencies that drive muscle activations and their expressive outcomes. Although Action Units (AUs) have long served as the foundation of affective computing, existing approaches rarely address how to infer psychologically plausible causal relations between AUs and expressions directly from data. We propose CausalAffect, the first framework for causal graph discovery in facial affect analysis. CausalAffect models AU-AU and AU-Expression dependencies through a two-level polarity and direction aware causal hierarchy that integrates population-level regularities with sample-adaptive structures. A feature-level counterfactual intervention mechanism further enforces true causal effects while suppressing spurious correlations. Crucially, our approach requires neither jointly annotated datasets nor handcrafted causal priors, yet it recovers causal structures consistent with established psychological theories while revealing novel inhibitory and previously uncharacterized dependencies. Extensive experiments across six benchmarks demonstrate that CausalAffect advances the state of the art in both AU detection and expression recognition, establishing a principled connection between causal discovery and interpretable facial behavior. All trained models and source code will be released upon acceptance.

cs.CV

FairMT: Fairness for Heterogeneous Multi-Task Learning

Fairness in machine learning has been extensively studied in single-task settings, while fair multi-task learning (MTL), especially with heterogeneous tasks (classification, detection, regression) and partially missing labels, remains largely unexplored. Existing fairness methods are predominantly classification-oriented and fail to extend to continuous outputs, making a unified fairness objective difficult to formulate. Further, existing MTL optimization is structurally misaligned with fairness: constraining only the shared representation, allowing task heads to absorb bias and leading to uncontrolled task-specific disparities. Finally, most work treats fairness as a zero-sum trade-off with utility, enforcing symmetric constraints that achieve parity by degrading well-served groups. We introduce FairMT, a unified fairness-aware MTL framework that accommodates all three task types under incomplete supervision. At its core is an Asymmetric Heterogeneous Fairness Constraint Aggregation mechanism, which consolidates task-dependent asymmetric violations into a unified fairness constraint. Utility and fairness are jointly optimized via a primal--dual formulation, while a head-aware multi-objective optimization proxy provides a tractable descent geometry that explicitly accounts for head-induced anisotropy. Across three homogeneous and heterogeneous MTL benchmarks encompassing diverse modalities and supervision regimes, FairMT consistently achieves substantial fairness gains while maintaining superior task utility. Code will be released upon paper acceptance.

cs.LG

Towards deployment-centric multimodal AI beyond vision and language

Multimodal artificial intelligence (AI) integrates diverse types of data via machine learning to improve understanding, prediction, and decision-making across disciplines such as healthcare, science, and engineering. However, most multimodal AI advances focus on models for vision and language data, while their deployability remains a key challenge. We advocate a deployment-centric workflow that incorporates deployment constraints early to reduce the likelihood of undeployable solutions, complementing data-centric and model-centric approaches. We also emphasise deeper integration across multiple levels of multimodality and multidisciplinary collaboration to significantly broaden the research scope beyond vision and language. To facilitate this approach, we identify common multimodal-AI-specific challenges shared across disciplines and examine three real-world use cases: pandemic response, self-driving car design, and climate change adaptation, drawing expertise from healthcare, social science, engineering, science, sustainability, and finance. By fostering multidisciplinary dialogue and open research practices, our community can accelerate deployment-centric development for broad societal impact.

cs.AI

A Feature-level Bias Evaluation Framework for Facial Expression Recognition Models

Recent studies on fairness have shown that Facial Expression Recognition (FER) models exhibit biases toward certain visually perceived demographic groups. However, the limited availability of human-annotated demographic labels in public FER datasets has constrained the scope of such bias analysis. To overcome this limitation, some prior works have resorted to pseudo-demographic labels, which may distort bias evaluation results. Alternatively, in this paper, we propose a feature-level bias evaluation framework for evaluating demographic biases in FER models under the setting where demographic labels are unavailable in the test set. Extensive experiments demonstrate that our method more effectively evaluates demographic biases compared to existing approaches that rely on pseudo-demographic labels. Furthermore, we observe that many existing studies do not include statistical testing in their bias evaluations, raising concerns that some reported biases may not be statistically significant but rather due to randomness. To address this issue, we introduce a plug-and-play statistical module to ensure the statistical significance of biased evaluation results. A comprehensive bias analysis based on the proposed module is then conducted across three sensitive attributes (age, gender, and race), seven facial expressions, and multiple network architectures on a large-scale dataset, revealing the prominent demographic biases in FER and providing insights on selecting a fairer network architecture.

cs.CV

Efficient Continual Adaptation of Pretrained Robotic Policy with Online Meta-Learned Adapters

Continual adaptation is essential for general autonomous agents. For example, a household robot pretrained with a repertoire of skills must still adapt to unseen tasks specific to each household. Motivated by this, building upon parameter-efficient fine-tuning in language models, prior works have explored lightweight adapters to adapt pretrained policies, which can preserve learned features from the pretraining phase and demonstrate good adaptation performances. However, these approaches treat task learning separately, limiting knowledge transfer between tasks. In this paper, we propose Online Meta-Learned adapters (OMLA). Instead of applying adapters directly, OMLA can facilitate knowledge transfer from previously learned tasks to current learning tasks through a novel meta-learning objective. Extensive experiments in both simulated and real-world environments demonstrate that OMLA can lead to better adaptation performances compared to the baseline methods. The project link: https://ricky-zhu.github.io/OMLA/.

cs.RO

Are Large Language Models Aligned with People's Social Intuitions for Human-Robot Interactions?

Large language models (LLMs) are increasingly used in robotics, especially for high-level action planning. Meanwhile, many robotics applications involve human supervisors or collaborators. Hence, it is crucial for LLMs to generate socially acceptable actions that align with people's preferences and values. In this work, we test whether LLMs capture people's intuitions about behavior judgments and communication preferences in human-robot interaction (HRI) scenarios. For evaluation, we reproduce three HRI user studies, comparing the output of LLMs with that of real participants. We find that GPT-4 strongly outperforms other models, generating answers that correlate strongly with users' answers in two studies $\unicode{x2014}$ the first study dealing with selecting the most appropriate communicative act for a robot in various situations ($r_s$ = 0.82), and the second with judging the desirability, intentionality, and surprisingness of behavior ($r_s$ = 0.83). However, for the last study, testing whether people judge the behavior of robots and humans differently, no model achieves strong correlations. Moreover, we show that vision models fail to capture the essence of video stimuli and that LLMs tend to rate different communicative acts and behavior desirability higher than people.

cs.RO

Cross Domain Policy Transfer with Effect Cycle-Consistency

Training a robotic policy from scratch using deep reinforcement learning methods can be prohibitively expensive due to sample inefficiency. To address this challenge, transferring policies trained in the source domain to the target domain becomes an attractive paradigm. Previous research has typically focused on domains with similar state and action spaces but differing in other aspects. In this paper, our primary focus lies in domains with different state and action spaces, which has broader practical implications, i.e. transfer the policy from robot A to robot B. Unlike prior methods that rely on paired data, we propose a novel approach for learning the mapping functions between state and action spaces across domains using unpaired data. We propose effect cycle consistency, which aligns the effects of transitions across two domains through a symmetrical optimization structure for learning these mapping functions. Once the mapping functions are learned, we can seamlessly transfer the policy from the source domain to the target domain. Our approach has been tested on three locomotion tasks and two robotic manipulation tasks. The empirical results demonstrate that our method can reduce alignment errors significantly and achieve better performance compared to the state-of-the-art method.

cs.RO

Self-Supervised Prediction of the Intention to Interact with a Service Robot

A service robot can provide a smoother interaction experience if it has the ability to proactively detect whether a nearby user intends to interact, in order to adapt its behavior e.g. by explicitly showing that it is available to provide a service. In this work, we propose a learning-based approach to predict the probability that a human user will interact with a robot before the interaction actually begins; the approach is self-supervised because after each encounter with a human, the robot can automatically label it depending on whether it resulted in an interaction or not. We explore different classification approaches, using different sets of features considering the pose and the motion of the user. We validate and deploy the approach in three scenarios. The first collects $3442$ natural sequences (both interacting and non-interacting) representing employees in an office break area: a real-world, challenging setting, where we consider a coffee machine in place of a service robot. The other two scenarios represent researchers interacting with service robots ($200$ and $72$ sequences, respectively). Results show that, even in challenging real-world settings, our approach can learn without external supervision, and can achieve accurate classification (i.e. AUROC greater than $0.9$) of the user's intention to interact with an advance of more than $3$s before the interaction actually occurs.

cs.RO

Learning to Solve Tasks with Exploring Prior Behaviours

Demonstrations are widely used in Deep Reinforcement Learning (DRL) for facilitating solving tasks with sparse rewards. However, the tasks in real-world scenarios can often have varied initial conditions from the demonstration, which would require additional prior behaviours. For example, consider we are given the demonstration for the task of \emph{picking up an object from an open drawer}, but the drawer is closed in the training. Without acquiring the prior behaviours of opening the drawer, the robot is unlikely to solve the task. To address this, in this paper we propose an Intrinsic Rewards Driven Example-based Control \textbf{(IRDEC)}. Our method can endow agents with the ability to explore and acquire the required prior behaviours and then connect to the task-specific behaviours in the demonstration to solve sparse-reward tasks without requiring additional demonstration of the prior behaviours. The performance of our method outperforms other baselines on three navigation tasks and one robotic manipulation task with sparse rewards. Codes are available at https://github.com/Ricky-Zhu/IRDEC.

cs.RO

Learning Pessimism for Robust and Efficient Off-Policy Reinforcement Learning

Off-policy deep reinforcement learning algorithms commonly compensate for overestimation bias during temporal-difference learning by utilizing pessimistic estimates of the expected target returns. In this work, we propose Generalized Pessimism Learning (GPL), a strategy employing a novel learnable penalty to enact such pessimism. In particular, we propose to learn this penalty alongside the critic with dual TD-learning, a new procedure to estimate and minimize the magnitude of the target returns bias with trivial computational cost. GPL enables us to accurately counteract overestimation bias throughout training without incurring the downsides of overly pessimistic targets. By integrating GPL with popular off-policy algorithms, we achieve state-of-the-art results in both competitive proprioceptive and pixel-based benchmarks.

cs.LG

Neural Weight Search for Scalable Task Incremental Learning

Task incremental learning aims to enable a system to maintain its performance on previously learned tasks while learning new tasks, solving the problem of catastrophic forgetting. One promising approach is to build an individual network or sub-network for future tasks. However, this leads to an ever-growing memory due to saving extra weights for new tasks and how to address this issue has remained an open problem in task incremental learning. In this paper, we introduce a novel Neural Weight Search technique that designs a fixed search space where the optimal combinations of frozen weights can be searched to build new models for novel tasks in an end-to-end manner, resulting in scalable and controllable memory growth. Extensive experiments on two benchmarks, i.e., Split-CIFAR-100 and CUB-to-Sketches, show our method achieves state-of-the-art performance with respect to both average inference accuracy and total memory cost.

cs.CV

Policy Gradient With Serial Markov Chain Reasoning

We introduce a new framework that performs decision-making in reinforcement learning (RL) as an iterative reasoning process. We model agent behavior as the steady-state distribution of a parameterized reasoning Markov chain (RMC), optimized with a new tractable estimate of the policy gradient. We perform action selection by simulating the RMC for enough reasoning steps to approach its steady-state distribution. We show our framework has several useful properties that are inherently missing from traditional RL. For instance, it allows agent behavior to approximate any continuous distribution over actions by parameterizing the RMC with a simple Gaussian transition function. Moreover, the number of reasoning steps to reach convergence can scale adaptively with the difficulty of each action selection decision and can be accelerated by re-using past solutions. Our resulting algorithm achieves state-of-the-art performance in popular Mujoco and DeepMind Control benchmarks, both for proprioceptive and pixel-based tasks.

cs.LG

Automatic Context-Driven Inference of Engagement in HMI: A Survey

An integral part of seamless human-human communication is engagement, the process by which two or more participants establish, maintain, and end their perceived connection. Therefore, to develop successful human-centered human-machine interaction applications, automatic engagement inference is one of the tasks required to achieve engaging interactions between humans and machines, and to make machines attuned to their users, hence enhancing user satisfaction and technology acceptance. Several factors contribute to engagement state inference, which include the interaction context and interactants' behaviours and identity. Indeed, engagement is a multi-faceted and multi-modal construct that requires high accuracy in the analysis and interpretation of contextual, verbal and non-verbal cues. Thus, the development of an automated and intelligent system that accomplishes this task has been proven to be challenging so far. This paper presents a comprehensive survey on previous work in engagement inference for human-machine interaction, entailing interdisciplinary definition, engagement components and factors, publicly available datasets, ground truth assessment, and most commonly used features and methods, serving as a guide for the development of future human-machine interaction interfaces with reliable context-aware engagement inference capability. An in-depth review across embodied and disembodied interaction modes, and an emphasis on the interaction context of which engagement perception modules are integrated sets apart the presented survey from existing surveys.

cs.HC

Stabilizing Off-Policy Deep Reinforcement Learning from Pixels

Off-policy reinforcement learning (RL) from pixel observations is notoriously unstable. As a result, many successful algorithms must combine different domain-specific practices and auxiliary losses to learn meaningful behaviors in complex environments. In this work, we provide novel analysis demonstrating that these instabilities arise from performing temporal-difference learning with a convolutional encoder and low-magnitude rewards. We show that this new visual deadly triad causes unstable training and premature convergence to degenerate solutions, a phenomenon we name catastrophic self-overfitting. Based on our analysis, we propose A-LIX, a method providing adaptive regularization to the encoder's gradients that explicitly prevents the occurrence of catastrophic self-overfitting using a dual objective. By applying A-LIX, we significantly outperform the prior state-of-the-art on the DeepMind Control and Atari 100k benchmarks without any data augmentation or auxiliary losses.

cs.LG