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Ozgur S. Oguz

Publications and source records attributed to Ozgur S. Oguz.

At least 19 recordsLinked to original sources

Reachability-Aware Diffusion Policy Optimization

Diffusion policies provide expressive action distributions for continuous-control reinforcement learning. However, safety-aware online diffusion policy optimization remains underexplored, particularly methods that use predictive reachability information without an explicit dynamics model. We propose Reachability-Aware Diffusion Policy Optimization (RADPO), a model-free method that combines predictive first-hit safety estimation with cumulative-cost budget feedback. RADPO learns a discounted first-hit reachability value that captures the discounted risk of a cost event, assigns larger weight to events that occur sooner, and uses this signal to shape the reward. A separate dual-like multiplier adjusts the shaping strength according to realized episodic costs relative to a prescribed budget. The diffusion actor improves through weighted denoising regression on candidate actions scored by the reward critic. Our approach requires neither a learned dynamics model, action gradients through the critics, nor differentiation through the reverse diffusion sampler. We establish theoretical properties of the reachability value and show that accumulated reachability penalty provides a conservative surrogate for future discounted cumulative cost. Across ten continuous-control safety tasks, RADPO achieves competitive reward-cost trade-offs, with substantial reductions in constraint violations on several tasks relative to the compared baselines. Our theoretical and empirical analysis supports that combining reachability with cumulative budget feedback is a viable approach to safety-aware diffusion policies.

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P3: Persistent Particle Planning for Constrained Diffusion Control

Diffusion models provide expressive priors over trajectories, but adapting these priors to test-time constraints requires maintaining feasibility and consistency across successive control decisions. We introduce Persistent Particle Planning (P3), a sequential Monte Carlo framework for diffusion control that maintains a weighted population of candidate plans across replanning steps. At each control step, P3 shifts and partially re-noises the candidate trajectories, refines them under the latest observation, and uses constraint-aware weighting and resampling to select among alternative continuations without retraining the diffusion model. We consider denoising and replanning as one Feynman--Kac particle system and analyze it under an idealized repair. We prove that the re-noising depth controls how reliably a kept plan stays on its route, and that keeping a rare, well-separated route takes far fewer plans than rediscovering it by sampling from scratch. Experiments under multiple test-time constraint configurations show that population reuse reduces route switching and improves success without constraint violations. Because P3 refines earlier plans instead of redrawing them, it also needs fewer denoising iterations per replan. On maze-navigation tasks, it plans faster than both regenerated populations and methods that correct a single sampled plan by constrained optimization. Code and pretrained models are available at https://github.com/p3-username/p3-anon.

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Lagrangian Perturbation Diffusion Steering: Latent Reinforcement Learning for Generative Policies

Behavior cloning with high-capacity generative policies achieves strong imitation performance, but is often limited by demonstration coverage and distribution shift. Direct reinforcement learning fine-tuning can improve performance, but updating large action decoders is frequently unstable and sample inefficient. We propose Lagrangian Perturbation Diffusion Steering (LP-DS), a lightweight adaptation method that improves a frozen generative policy by learning a compact noise-space perturbation before decoding. LP-DS optimizes this perturbation with a Lagrangian trust-region objective, improving downstream value while constraining deviation from the latent prior. Across RoboMimic manipulation, OpenAI Gym locomotion, and Adroit dexterous manipulation benchmarks, LP-DS improves sample efficiency, success, and return while maintaining higher action-space entropy than unconstrained noise-space steering, with return improvements of up to 25% over prior baselines. Additional evaluations with flow-matching backbones, a large vision-language-action model, and physical Franka deployment show that LP-DS is not limited to compact diffusion policies or simulated benchmarks. Project page: https://sites.google.com/view/lp-ds/home.

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CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation

While Large Language Models (LLMs) and Vision-Language Models (VLMs) demonstrate remarkable capabilities in high-level reasoning and semantic understanding, applying them directly to contact-rich manipulation remains a challenge due to their lack of explicit physical grounding and inability to perform adaptive control. To bridge this gap, we propose CoRAL (Contact-Rich Adaptive LLM-based control), a modular framework that enables zero-shot planning by decoupling high-level reasoning from low-level control. Unlike black-box policies, CoRAL uses LLMs not as direct controllers, but as cost designers that synthesize context-aware objective functions for a sampling-based motion planner (MPPI). To address the ambiguity of physical parameters in visual data, we introduce a neuro-symbolic adaptation loop: a VLM provides semantic priors for environmental dynamics, such as mass and friction estimates, which are then explicitly refined in real time via online system identification, while the LLM iteratively modulates the cost-function structure to correct strategic errors based on interaction feedback. Furthermore, a retrieval-based memory unit allows the system to reuse successful strategies across recurrent tasks. This hierarchical architecture ensures real-time control stability by decoupling high-level semantic reasoning from reactive execution, effectively bridging the gap between slow LLM inference and dynamic contact requirements. We validate CoRAL on both simulation and real-world hardware across challenging and novel tasks, such as flipping objects against walls by leveraging extrinsic contacts. Experiments demonstrate that CoRAL outperforms state-of-the-art VLA and foundation-model-based planner baselines by boosting success rates over 50% on average in unseen contact-rich scenarios, effectively handling sim-to-real gaps through its adaptive physical understanding.

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Push, Press, Slide: Mode-Aware Planar Contact Manipulation via Reduced-Order Models

Non-prehensile planar manipulation, including pushing and press-and-slide, is critical for diverse robotic tasks, but notoriously challenging due to hybrid contact mechanics, under-actuation, and asymmetric friction limits that traditionally necessitate computationally expensive iterative control. In this paper, we propose a mode-aware framework for planar manipulation with one or two robotic arms based on contact topology selection and reduced-order kinematic modeling. Our core insight is that complex wrench-twist limit surface mechanics can be abstracted into a discrete library of physically intuitive models. We systematically map various single-arm and bimanual contact topologies to simple non-holonomic formulations, e.g. unicycle for simplified press-and-slide motion. By anchoring trajectory generation to these reduced-order models, our framework computes the required object wrench and distributes feasible, friction-bounded contact forces via a direct algebraic allocator. We incorporate manipulator kinematics to ensure long-horizon feasibility and demonstrate our fast, optimization-free approach in simulation across diverse single-arm and bimanual manipulation tasks. Supplementary videos and additional information are available at: https://sites.google.com/view/pushpressslide

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Interpretable Responsibility Sharing as a Heuristic for Task and Motion Planning

This article introduces a novel heuristic for Task and Motion Planning (TAMP) named Interpretable Responsibility Sharing (IRS), which enhances planning efficiency in domestic robots by leveraging human-constructed environments and inherent biases. Utilizing auxiliary objects (e.g., trays and pitchers), which are commonly found in household settings, IRS systematically incorporates these elements to simplify and optimize task execution. The heuristic is rooted in the novel concept of Responsibility Sharing (RS), where auxiliary objects share the task's responsibility with the embodied agent, dividing complex tasks into manageable sub-problems. This division not only reflects human usage patterns but also aids robots in navigating and manipulating within human spaces more effectively. By integrating Optimized Rule Synthesis (ORS) for decision-making, IRS ensures that the use of auxiliary objects is both strategic and context-aware, thereby improving the interpretability and effectiveness of robotic planning. Experiments conducted across various household tasks demonstrate that IRS significantly outperforms traditional methods by reducing the effort required in task execution and enhancing the overall decision-making process. This approach not only aligns with human intuitive methods but also offers a scalable solution adaptable to diverse domestic environments. Code is available at https://github.com/asyncs/IRS.

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MO-SeGMan: Rearrangement Planning Framework for Multi Objective Sequential and Guided Manipulation in Constrained Environments

In this work, we introduce MO-SeGMan, a Multi-Objective Sequential and Guided Manipulation planner for highly constrained rearrangement problems. MO-SeGMan generates object placement sequences that minimize both replanning per object and robot travel distance while preserving critical dependency structures with a lazy evaluation method. To address highly cluttered, non-monotone scenarios, we propose a Selective Guided Forward Search (SGFS) that efficiently relocates only critical obstacles and to feasible relocation points. Furthermore, we adopt a refinement method for adaptive subgoal selection to eliminate unnecessary pick-and-place actions, thereby improving overall solution quality. Extensive evaluations on nine benchmark rearrangement tasks demonstrate that MO-SeGMan generates feasible motion plans in all cases, consistently achieving faster solution times and superior solution quality compared to the baselines. These results highlight the robustness and scalability of the proposed framework for complex rearrangement planning problems.

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An Optimization-Augmented Control Framework for Single and Coordinated Multi-Arm Robotic Manipulation

Robotic manipulation demands precise control over both contact forces and motion trajectories. While force control is essential for achieving compliant interaction and high-frequency adaptation, it is limited to operations in close proximity to the manipulated object and often fails to maintain stable orientation during extended motion sequences. Conversely, optimization-based motion planning excels in generating collision-free trajectories over the robot's configuration space but struggles with dynamic interactions where contact forces play a crucial role. To address these limitations, we propose a multi-modal control framework that combines force control and optimization-augmented motion planning to tackle complex robotic manipulation tasks in a sequential manner, enabling seamless switching between control modes based on task requirements. Our approach decomposes complex tasks into subtasks, each dynamically assigned to one of three control modes: Pure optimization for global motion planning, pure force control for precise interaction, or hybrid control for tasks requiring simultaneous trajectory tracking and force regulation. This framework is particularly advantageous for bimanual and multi-arm manipulation, where synchronous motion and coordination among arms are essential while considering both the manipulated object and environmental constraints. We demonstrate the versatility of our method through a range of long-horizon manipulation tasks, including single-arm, bimanual, and multi-arm applications, highlighting its ability to handle both free-space motion and contact-rich manipulation with robustness and precision.

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SeGMan: Sequential and Guided Manipulation Planner for Robust Planning in 2D Constrained Environments

In this paper, we present SeGMan, a hybrid motion planning framework that integrates sampling-based and optimization-based techniques with a guided forward search to address complex, constrained sequential manipulation challenges, such as pick-and-place puzzles. SeGMan incorporates an adaptive subgoal selection method that adjusts the granularity of subgoals, enhancing overall efficiency. Furthermore, proposed generalizable heuristics guide the forward search in a more targeted manner. Extensive evaluations in maze-like tasks populated with numerous objects and obstacles demonstrate that SeGMan is capable of generating not only consistent and computationally efficient manipulation plans but also outperform state-of-the-art approaches.

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Locally Adaptive One-Class Classifier Fusion with Dynamic $\ell$p-Norm Constraints for Robust Anomaly Detection

This paper presents a novel approach to one-class classifier fusion through locally adaptive learning with dynamic $\ell$p-norm constraints. We introduce a framework that dynamically adjusts fusion weights based on local data characteristics, addressing fundamental challenges in ensemble-based anomaly detection. Our method incorporates an interior-point optimization technique that significantly improves computational efficiency compared to traditional Frank-Wolfe approaches, achieving up to 19-fold speed improvements in complex scenarios. The framework is extensively evaluated on standard UCI benchmark datasets and specialized temporal sequence datasets, demonstrating superior performance across diverse anomaly types. Statistical validation through Skillings-Mack tests confirms our method's significant advantages over existing approaches, with consistent top rankings in both pure and non-pure learning scenarios. The framework's ability to adapt to local data patterns while maintaining computational efficiency makes it particularly valuable for real-time applications where rapid and accurate anomaly detection is crucial.

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H-MaP: An Iterative and Hybrid Sequential Manipulation Planner

This paper introduces H-MaP, a hybrid sequential manipulation planner that addresses complex tasks requiring both sequential actions and dynamic contact mode switches. Our approach reduces configuration space dimensionality by decoupling object trajectory planning from manipulation planning through object-based waypoint generation, informed contact sampling, and optimization-based motion planning. This architecture enables handling of challenging scenarios involving tool use, auxiliary object manipulation, and bimanual coordination. Experimental results across seven diverse tasks demonstrate H-MaP's superior performance compared to existing methods, particularly in highly constrained environments where traditional approaches fail due to local minima or scalability issues. The planner's effectiveness is validated through both simulation and real-robot experiments.

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CUER: Corrected Uniform Experience Replay for Off-Policy Continuous Deep Reinforcement Learning Algorithms

The utilization of the experience replay mechanism enables agents to effectively leverage their experiences on several occasions. In previous studies, the sampling probability of the transitions was modified based on their relative significance. The process of reassigning sample probabilities for every transition in the replay buffer after each iteration is considered extremely inefficient. Hence, in order to enhance computing efficiency, experience replay prioritization algorithms reassess the importance of a transition as it is sampled. However, the relative importance of the transitions undergoes dynamic adjustments when the agent's policy and value function are iteratively updated. Furthermore, experience replay is a mechanism that retains the transitions generated by the agent's past policies, which could potentially diverge significantly from the agent's most recent policy. An increased deviation from the agent's most recent policy results in a greater frequency of off-policy updates, which has a negative impact on the agent's performance. In this paper, we develop a novel algorithm, Corrected Uniform Experience Replay (CUER), which stochastically samples the stored experience while considering the fairness among all other experiences without ignoring the dynamic nature of the transition importance by making sampled state distribution more on-policy. CUER provides promising improvements for off-policy continuous control algorithms in terms of sample efficiency, final performance, and stability of the policy during the training.

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Contact Energy Based Hindsight Experience Prioritization

Multi-goal robot manipulation tasks with sparse rewards are difficult for reinforcement learning (RL) algorithms due to the inefficiency in collecting successful experiences. Recent algorithms such as Hindsight Experience Replay (HER) expedite learning by taking advantage of failed trajectories and replacing the desired goal with one of the achieved states so that any failed trajectory can be utilized as a contribution to learning. However, HER uniformly chooses failed trajectories, without taking into account which ones might be the most valuable for learning. In this paper, we address this problem and propose a novel approach Contact Energy Based Prioritization~(CEBP) to select the samples from the replay buffer based on rich information due to contact, leveraging the touch sensors in the gripper of the robot and object displacement. Our prioritization scheme favors sampling of contact-rich experiences, which are arguably the ones providing the largest amount of information. We evaluate our proposed approach on various sparse reward robotic tasks and compare them with the state-of-the-art methods. We show that our method surpasses or performs on par with those methods on robot manipulation tasks. Finally, we deploy the trained policy from our method to a real Franka robot for a pick-and-place task. We observe that the robot can solve the task successfully. The videos and code are publicly available at: https://erdiphd.github.io/HER_force

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FViT-Grasp: Grasping Objects With Using Fast Vision Transformers

This study addresses the challenge of manipulation, a prominent issue in robotics. We have devised a novel methodology for swiftly and precisely identifying the optimal grasp point for a robot to manipulate an object. Our approach leverages a Fast Vision Transformer (FViT), a type of neural network designed for processing visual data and predicting the most suitable grasp location. Demonstrating state-of-the-art performance in terms of speed while maintaining a high level of accuracy, our method holds promise for potential deployment in real-time robotic grasping applications. We believe that this study provides a baseline for future research in vision-based robotic grasp applications. Its high speed and accuracy bring researchers closer to real-life applications.

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Neural Field Representations of Articulated Objects for Robotic Manipulation Planning

Traditional approaches for manipulation planning rely on an explicit geometric model of the environment to formulate a given task as an optimization problem. However, inferring an accurate model from raw sensor input is a hard problem in itself, in particular for articulated objects (e.g., closets, drawers). In this paper, we propose a Neural Field Representation (NFR) of articulated objects that enables manipulation planning directly from images. Specifically, after taking a few pictures of a new articulated object, we can forward simulate its possible movements, and, therefore, use this neural model directly for planning with trajectory optimization. Additionally, this representation can be used for shape reconstruction, semantic segmentation and image rendering, which provides a strong supervision signal during training and generalization. We show that our model, which was trained only on synthetic images, is able to extract a meaningful representation for unseen objects of the same class, both in simulation and with real images. Furthermore, we demonstrate that the representation enables robotic manipulation of an articulated object in the real world directly from images.

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Spatial Reasoning via Deep Vision Models for Robotic Sequential Manipulation

In this paper, we propose using deep neural architectures (i.e., vision transformers and ResNet) as heuristics for sequential decision-making in robotic manipulation problems. This formulation enables predicting the subset of objects that are relevant for completing a task. Such problems are often addressed by task and motion planning (TAMP) formulations combining symbolic reasoning and continuous motion planning. In essence, the action-object relationships are resolved for discrete, symbolic decisions that are used to solve manipulation motions (e.g., via nonlinear trajectory optimization). However, solving long-horizon tasks requires consideration of all possible action-object combinations which limits the scalability of TAMP approaches. To overcome this combinatorial complexity, we introduce a visual perception module integrated with a TAMP-solver. Given a task and an initial image of the scene, the learned model outputs the relevancy of objects to accomplish the task. By incorporating the predictions of the model into a TAMP formulation as a heuristic, the size of the search space is significantly reduced. Results show that our framework finds feasible solutions more efficiently when compared to a state-of-the-art TAMP solver.

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Long-Horizon Multi-Robot Rearrangement Planning for Construction Assembly

Robotic assembly planning enables architects to explicitly account for the assembly process during the design phase, and enables efficient building methods that profit from the robots' different capabilities. Previous work has addressed planning of robot assembly sequences and identifying the feasibility of architectural designs. This paper extends previous work by enabling planning with large, heterogeneous teams of robots. We present a planning system which enables parallelization of complex task and motion planning problems by iteratively solving smaller subproblems. Combining optimization methods to solve for manipulation constraints with a sampling-based bi-directional space-time path planner enables us to plan cooperative multi-robot manipulation with unknown arrival-times. Thus, our solver allows for completing subproblems and tasks with differing timescales and synchronizes them effectively. We demonstrate the approach on multiple case-studies to show the robustness over long planning horizons and scalability to many objects and agents of our algorithm. Finally, we also demonstrate the execution of the computed plans on two robot arms to showcase the feasibility in the real world.

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RHH-LGP: Receding Horizon And Heuristics-Based Logic-Geometric Programming For Task And Motion Planning

Sequential decision-making and motion planning for robotic manipulation induce combinatorial complexity. For long-horizon tasks, especially when the environment comprises many objects that can be interacted with, planning efficiency becomes even more important. To plan such long-horizon tasks, we present the RHH-LGP algorithm for combined task and motion planning (TAMP). First, we propose a TAMP approach (based on Logic-Geometric Programming) that effectively uses geometry-based heuristics for solving long-horizon manipulation tasks. The efficiency of this planner is then further improved by a receding horizon formulation, resulting in RHH-LGP. We demonstrate the robustness and effectiveness of our approach on a diverse range of long-horizon tasks that require reasoning about interactions with a large number of objects. Using our framework, we can solve tasks that require multiple robots, including a mobile robot and snake-like walking robots, to form novel heterogeneous kinematic structures autonomously. By combining geometry-based heuristics with iterative planning, our approach brings an order-of-magnitude reduction of planning time in all investigated problems.

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